Elliot Quest is a side-scrolling, action-RPG that instantly brings to mind classics from the NES era such as Zelda II: The Adventure of Link and Metroid. It was originally released on PC, shortly before its first console appearance on Wii U in 2015. It has since appeared on various platforms, with many consoles seeing it arrive in their stores for the first time this year, and now it has arrived on Switch.
A demon, referred to as a Satar, has placed a curse upon Elliot – the curse is slowly consuming Elliot’s vitality and will eventually turn him into a demon himself. To combat this, Elliot must explore Urele Island in the hope of finding a cure and talking to one of the island’s Guardians who have managed to keep the Satar from taking over completely. Whilst this story often gets lost thanks to it being told rather infrequently in short bursts, his adventure sees him explore and conquer five dungeons, take on 16 different bosses and travel across an entire world map.
The game’s dungeons are by far its stand-out feature; with a bit of squinting and playful imagination you’ll convince yourself that you really are playing through one of the aforementioned NES classics. You’ll use your bow and arrows to take out enemies, bombs to blow up walls and find new areas, magic powers to aid with travel, and later abilities such as an improved jump to reach new areas, all of which come together to make Elliot Quest feel like it could well become yet another beloved RPG great.
As you explore each dungeon you’ll come across a variety of enemies with different attack patterns, including some that can be used as platforms when defeated, as well as treasure chests and vases that can contain money, bomb supplies, or items to restore your health. Often you’ll find areas that you can’t reach yet, forcing you to move on in a different direction and hopefully remember to come back later on. You’ll also encounter several boss fights which usually require an expert level of attack-dodging, waiting for your opportunity to strike. Beating a boss allows you to enter a room with a large, glowing heart which, when collected, will add another heart to your life meter – sound familiar?
On top of this, there is a levelling-up system to take into account. As you defeat enemies you’ll rack up experience points (which you’ll also lose again each time you die) and by gaining enough experience, you’ll grow by one level. With each level you rise up to, you’ll be able to upgrade either your strength (attack power), wisdom (magic power), agility (attack speed), vitality (health), or accuracy (again, for your attacks). You can allocate your experience points however you like and each little upgrade will improve that category in slightly different ways – thanks to this, you may wish to work on increasing one particular category in order to unlock a certain power later on.
Unfortunately, there are several issues that keep Elliot Quest from being the masterpiece that it could have been. Firstly, the game can be particularly difficult – not in an exciting, challenging way, but in a needlessly infuriating way. Each dungeon contains save points which are dotted around in certain, specific areas. Taking the shape of a large stone, these game-savers act as checkpoints, allowing you to start from the last one you reached should you die. The problem is that they always seem to be slightly too far away – perhaps one room along from where you really need it. Of course, this means that you need to really work on each area of the dungeon, remembering where foes are located and mastering every enemy’s attack pattern. This approach will work for some players but often it felt rather tiring.
Worse than this, though, is the world map and the general feeling of being utterly lost within it. The map acts as a birds-eye view of every area – Elliot can walk across it and enter various locations. Frustratingly, it is never clear where you are supposed to go; after completing a dungeon there will be several areas available to access but only one will continue the story. As an example, after completing the game’s first dungeon, you cannot progress through the next until you have found bombs to use; knowing where to find these items (as well as figuring out that they are even a feature of the game in the first place) can take far, far too long. At times we were forced to walk around for what felt like an eternity, visiting the same old places again and again, just in the hope of finding any clue as to where we might need to go next.
This is a real shame because everything else about the game works really nicely. The graphics naturally hark back to the era from which the game is inspired, as does the chiptune soundtrack which contains some very catchy moments indeed. Elliot feels great to control (particularly when you’ve levelled him up a bit) and the dungeons are interesting enough to make you want to explore. If it wasn’t so blindingly difficult to work out where you need to head next, we could have had a real winner on our hands.
Conclusion
Elliot Quest manages to take some of the best things from its inspirations and present them once again almost as successfully; the RPG elements and dungeon exploration are a pleasure to play through. Unfortunately, a lack of clarity in the game’s direction (both plot-wise, and literally for the player) leave the game rather shy of the greatness it could have been. If you love games like Zelda II, and feel at home in front of any dungeon-crawling RPG, you’ll undoubtedly get some fun out of this game; for others, though, there are better alternatives in the genre that you could try first.
Comments 28
Does anyone, love, Zelda II? I mean, it, Castlevania II, Strider 2... Just a few that seem to get universal hate really.
@MidnightOdyssey I love Zelda II to the point it is one of my favorites of the series.
Good soundtrack, nice manual, difficult enough, and an epic classic final boss fight.
I love Zelda II. This game is also pretty great.
I hate when developers do vague clues (or nothing at all) about where to go/what to do next. The game looks so fun but that’s my biggest pet peeve with the side scrolling adventure genre.
I’m playing this game for days. It’s brilliant, but not always clear what to do.
8.5/10
2 reviews up on NL this morning, neither for the game I'm looking for. WTF Nintendo, isn't it out already in Japan? Stupid company.
Edit: Stupid time math, 12 hours ahead, not 24. Where's my coffee?
I thought the dev updated this with some NPCs that will point u in the right direction? 🤔
Here u go! This is why I picked it up😜
Elliot Quest has a few new elements on Switch, also being patched into the 3DS version
Posted on October 17, 2017 by Brian(@NE_Brian) in 3DS eShop, News, Switch eShop
After previously hitting both Wii U and 3DS, Elliot Quest makes the jump to Switch this week. It’s been listed on the eShop, but we’ve officially confirmed with PlayEveryWare that the worldwide release is set for October 19.
We also have some news about content updates. For the new Switch version, PlayEveryWare implemented the following:
– Easy mode (you don’t lose XP when you die, and increased the level cap to 25)
– Feather’s teleport mechanic updated so that you can choose from a few places on the world map rather than just the first village
– One of the NPCs has been updated to provide a map to the crystals and bosses, to help players figure out where they might want to go next
"...there are better alternatives in the genre that you could try first."
I always find it frustrating when reviews say this without giving examples. Pointing to some other reviews of similar games would be nice.
@MidnightOdyssey I love Zelda II. Could be nostalgia though since I got used to it as a kid. Wheras I heard how great Castlevania II and Strider could be which I missed in the 90's. Tried in my twenties and they both seemed awful to me.
I am enjoying this one quite a bit so far!
When I first saw this, I thought it looked like those old Speccy graphic adventures where you have to roam a big house and fight sentient TVs and collect random jars and the like. I see now that it's not really like that, but it still looks like fun. It is almost impossible to do Metroidvanias completely wrong.
@hiptanaka I imagine they mean the likes of Shantae, Axiom Verge, the Mummy Demastered etc. Games like this are a dime a dozen.
Man, aping Frank Franzetta is such a well worn trick for video game cover art. Could this be an intentional call back to NES era titles?
Well since Nintendo ain't making a new Kid Icarus game any time soon. I can play this one and pretend it's a Kid Icarus game. I like the story and the brilliant gameplay it introduced.
This game is better then a 7, IMO. To me its an 8.5, if you enjoy when games don't make what's next to easy.
7/10??? Really not. I give a 8/10 To this game. Play it since the era of the Ouya and I like it so much.
Not sure how Elliot Quest gets knocked for being too hard when they incorporated an easy mode and an NPC guide this time (not that the guide was needed, a column of light has always been on the next recommended area), while if you die in Mummy Demastered, you not only lose absolutely everything you have, in order to get it back, your nerfed ass needs to back to where non-nerfed you died, pick up your stuff, and kill a nigh unkillable reanimated version of your previous self.
I remember that Nintendolife gave a better score and review in general to this game on WiiU. What went wrong with the Switch version?
I mean, game seems the same but with some extras, right?
About the game, I loved it on the WiiU and not getting it again, even that I was unable to finish the game because I got stuck/lost very advanced in the game.
I agree with the review that sometimes the game doesn't give you any kind of guide about where to go next, and the game gets too big at the end and it's pretty easy to get lost.
When you have to work and have a personal life... can be very complex. However, if you have time to play the game from start to end and got retentive enough, you'll love this game.
Have this on Wii U and 3DS already but I'm totally going to buy this third version because the game is amazing.
@brandonbwii Maybe. But the review should be telling me that, not you. Also, those games seem different enough that I'm not sure anyone who likes Elliot Quest would like The Mummy: Demastered, or vice versa.
@hiptanaka Fair enough. This does happen a bit too often as well.
This is on sale for 9 cents right now, an amazing chance to get this game if you weren't sure if you'd like it. Also, if you have any issues with finding your way, I recommend the FAQ/Walkthrough for it on gamefaqs by TendaShy.
Only nine cents till tomorrow... Can't lose
@tanasten yeah, that's half the reason why I have a backlog.... It's called life.
Its more of a 8 to me. Its a lovely game, sort of a Zelda 2 but with much better controls. Simple but pleasing graphics. Lovely music. Fun exploration, fighting enemies and light puzzle-solving. Its a pretty hard game too. And no handholding, wich is a blessing and a curse. A blessing because Nintendo has a habit of handholding (I am not a fan of handholding), and a curse because you often have to visit old areas over and over again to find a opening for progress. To give an idea: I am near the end, but still need to find most of the crystals. I might use a guide for that, because I don't feel searching those areas again (I have done that to death).
Still, recommended!
@MidnightOdyssey Yeah there is a niche fan base for Zelda 2. Personally I see the game as a misunderstood masterpiece. When reviewed on a technical level, and not as a Zelda game, it ranks very well in most categories. It is one of a handful of games that are misunderstood by the masses. For fans like me, the influence is definitely felt on modern classics like Shovel Knight and Volgar the Viking.
I love my 3 different 3ds models and have acquired a HUGE cartridge and eShop game collection. I thought I'd found every game worth playing but just this week...a new game "Moonbound" is released which I really like. Then I discovered the quirky masterpiece tactical RPG "ambition of the slimes"...and now this game "Elliot Quest". Im really enjoying it so far. I actually really like it's difficulty level and the whole feel of the game is smooth and works well. It's extremely late in 3ds lifespan but it's still my favorite system of ALL time and it makes me very happy to find little gems like this to play while I wait on the LAST two serious indie 3ds developers to finish their final contributions to 3ds eShop library. Keep eye out for a new (the 3rd) "Silver Falls" series entry on 3ds and a brand new game from the maker of the excellent 3d platformer "Harold's walk" and it's absolutely incredible huge sequel "Harold Reborn". His new game is called "automaton lung" and little is known yet, but it's 3d open world that looks seriously excellent from the few screenshot previews he has shown....it's not a Harold game but that's about all we know. Keep your eyes open 3ds fans....it ain't over yet 🙂
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