Don’t Knock Twice is a first-person horror game, based on the film of the same name that was released last year. The story sees you take the role of Jess, a mother who had to give away her child at a young age but is now hoping to reconnect with her. Your daughter, Chloe, is in a bit of a pickle with some paranormal forces and you decide to try and save her. The film wasn’t received too favourably from viewers and critics alike and, unfortunately, it seems the same has to be said about the game too.
The gameplay mostly consists of walking around a creepy house (you know the sort – the ones with dark corridors and blood on the walls that instantly tell you to run the other way). You’ll soon discover that in order to find your daughter you’ll need to find a number of mysterious, seemingly possessed items with the power to summon a witch who wants to murder you or your child (or both). Great! As you walk around you’ll need to interact with items to progress – clues to the story are written on the back of photographs (which works in a very similar way to games such as Until Dawn) and you’ll sometimes find yourself needing to use an axe or make-shift flamethrower to get through broken parts of the house.
Throughout your journey you will receive occasional text messages from your daughter; this is usually to provide hints on where to go next but sometimes just serves to explain the plot a little and flesh out the relationship. These texts were the first of several encouraging signs for the game early on – when you receive one the controller vibrates, along with a phone vibration sound effect coming from the game itself. Every time the controller buzzes you’ll get a short burst of adrenaline and fear - it works really well.
In fact, early on in the game everything seems relatively promising. It has everything you would expect from a horror game: ridiculously dark surroundings (which you can alter if necessary) meaning that you can’t see into the corners of a room; deadly silence followed by mysterious tapping sounds and odd, unfathomable noises; the occasional jump scare to really get the blood flowing; it’s all there. We spent the first 15 minutes or so wanting to cower away behind a blanket, edging towards doors and empty corridors with about as much purpose and conviction as a tortoise doing a marathon.
The problem arises when you have had a little time to get used to your surroundings and realise that nothing ever really changes. After the initial tension it is too easy to calm down; it isn’t long before you figure out what you need to do and how to go about doing it and, as soon as you start to know your way around the house, you’ll be sprinting from room to room without a care in the world. The best horror games make you fearful of everything – even the places you’ve already been before – but here it all starts to become a bit too familiar.
Unfortunately, this is only the start of the bad news; there are several issues with the game that result in a slightly frustrating experience overall. For starters the controls are far from perfect; there is a cursor in the middle of the screen that indicates what you are looking at directly at any given time – essentially meaning that you can interact with it – but it is so small that often you’ll spend five seconds or so just trying to accurately line it up with your desired object. Also, the button mapping seems slightly odd – you use ‘ZR’ to pick up an item (such as an axe), with the ‘R’ button being set aside for actually using that item. The triggers seem like such a natural fit for using a weapon (and usually are for that purpose), but if you press ‘ZR’ again whilst holding the axe you’ll just drop it, which is no good to anyone.
This brings us on to the next problem; dropping the axe can be an incredibly annoying ordeal. At one point, whilst trying to use ‘ZR’ to open a door, we dropped the axe instead and forgot about it, eventually going through the door as planned – several minutes later we needed an axe to progress and couldn’t remember where it was that we dropped it. Eventually we did manage to find it, but it left us screaming for an inventory system to be included for your items, or at least having some actions assigned to anything but the strangely overcrowded ‘ZR’. Another time we accidentally dropped the axe through a locked door (eventually retrieving it by travelling around a different way). Perhaps the less said about that one the better.
On top of all this, the game suffers from occasional frame drops; sometimes spinning around on the spot can cause the image to stutter several times for example. Also, the game’s official website points out that this is a “full length” game – we’re not sure how long they believe a game has to be to become a “full length” experience, but we’d argue that the single hour it takes to complete the entire story probably isn’t it. It also states that you can “interact with almost every object” which, again, doesn’t really line up with the reality of only really being able to open doors, touch key items, and use an axe. Despite its promising introductory moments, the game soon becomes a huge disappointment.
Conclusion
On a platform that is destined to become almost overcrowded with colourful, vibrant, ‘happy’ games, having a burst of horror as an option is very welcome indeed. Unfortunately, this isn’t the game to showcase the genre, nor is it one to showcase games in general. Some promising early moments left us with high hopes for this title – there were times where we felt genuine, edge-of-your-seat fear – but it soon becomes clear that it cannot live up to the standards it is trying to achieve. If you’re looking for a horror fix, maybe wait until something else comes along.
Comments 27
Thought this might happen. I wasn't impressed by the trailer or reviews I read on other platforms.
That's a shame, I was hoping to play something spooky for Halloween.
I'm almost glad to see poor reviews nowadays, my wishlist is already long enough I will wait for RE Revalations 2.
I always knock twice on the back door, just to be sure I'm allowed in.
Hopefully Hollow has a much better review at release
So... can I knock it without trying it?
Basically a poor VR game shoehorned onto a more traditional gaming platform, I wonder why that didn't work 🤔
In any case I'll be waiting for Hollow to arrive for my horror fix on Switch
Shame. Revelations it is then. I'd still love another great silent hill game, though.
The skeletons in Golf Story give me the heebie geebies never mind this sort of caper....
Honest review, game looked cliche and not very interesting. Also the price made me a bit suspisios and on top of reading about the gameplay is the death sentence for this game
@Cruznbaby85 omg I want it so bad nut hopefully it comes out I December when the release of games isn't coming as fast. I already have so many games I want eight now that I don't think my bank balance will tolerate any more 😂
Its on sale at moment for £7.99 instead of £10.99 - 20% off till 14/11/2017
Honestly I think a big part of why I don't like horror games is because I don't like straining to see what I am doing. I already naturally prefer to have lower light, so if I am having trouble seeing, it's just too dark in my opinion. Many "horror" games just leave me less scared and more annoyed and with a headache from straining to see what I am doing.
Yeah, I thought this might suck. Thanks for the heads up!
My niece loves scary movies and I was considering grabbing this for her to play for a couple hours instead of watching a movie, then likely delete it...
Is it at least worth the relatively low price for a quick play as an interactive movie?
I'll wait for Hollow. It actually has gameplay. This just sounds like an interactive movie promo.
Wait for Layers Of Fear.
Someone has to say it. I won't be knocking once.
I wish they knock this out of the eShop, this feels like it just don't belong here.
After 1 day of release its now 20% off on the eshop its now £7.99. !!!
Why does this exist, the film is god awful and not successful at all to my knowledge.
I'm not even gonna knock once.
Why have there been so many no-name games released on the Switch? Dumping grounds for shovelware, I see.
In all honesty this guy is being dramatic of how big of a let down he thinks the game is. If you’ve ever played games like amnesia or layers of fear you understand that the whole game isn’t supposed to make you pee your pants. Sure the scares are basic sometimes but you have to immerse yourself within the game to actually appreciate it and of course, get scared. There’s nothing predictable about this game, it’s different in its own personality. I enjoyed playing this on steam and bought it on my switch as soon as it came out because I could play games like these over and over again and still get scared. Do yourself a favor and buy it. It’s October, treat yourself to a good scary game. Quite possibly the only one available for the switch right now. Thank me later. Oh and if you’re dumb enough to let a couple of glitches to a brand new game that just got released on totally new software then you’re as dumb as the reviewer.
@JSG87 I know right, I've got 17 games pre-ordered for 2017 still on switch. Im kinda hoping hollow will be early 2018 haha
I just purchased it. To me, it is tense and gave me the willies...lol. For the $10 purchase, it ain't too bad. I also can't wait for other Mature-rates titles. I don't think the Switch can get enough games, even if others opinions give certain games bad reviews. Heck, not all PS4/Xbox One games get great reviews.
They released a patch to fix the frame rate.
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