Darkest Dungeon might just have you questioning your sanity. This is a game that delights in making you feel wretched, whether through its brutal difficulty or its oppressively bleak atmosphere. And yet before long you'll swear blind that you're having the time of your life.
Sanity plays an integral part in DD. This brutal dungeon-crawling RPG from Red Hook Studios treats your rag-tag party's mental wellbeing as a stat that's as important to monitor as health or status. Fear saturates this dark Victorian fantasy world, as our protagonist resolves to clear his family mansion of an ancient supernatural threat.
Each self-contained dungeon sees your four adventurers - picked from a random selection of knights, assassins, rogues and priests - trudging from left to right. The tension of the situation steadily saps their spirits, as do frequent battles and random events. Allow your team to become too highly strung and they will snap in a range of unpredictable ways. One might freeze with fear, another might refuse medical assistance, while yet another might flee to the back of the party.
That latter example is a problem, because positioning is in important factor in each of DD's turn-based fights. Each party member has a preferred position within the team. Knights, barbarians and other tanks favour the front lines, while healers and projectile specialists tend to bring up the rear. It's not just a matter of preference either. Certain attacks and moves will only make themselves available to each member when they're stood in a particular position. This works the other way too, so utilising moves that force your opponents back or pull them forward is a viable disruptive tactic.
Once your mission is complete, returning to town brings its own strategies to consider. You'll need divert some of your limited resources to lowering your bedraggled team's stress levels, and perhaps even work on some damaging character traits that appear when things get really hectic. This might be as simple as leaving them in the local pub for the next mission, or as severe as booking them into a sanatorium.
Either way you'll probably be without their services for the next mission, so you'll need to recruit additional members to keep the lineup fresh. Finding effective new party members with special abilities or strong stats is one of the real pleasures of DD, and there's even a certain morbid pleasure in dealing with their negative personality Quirks. One member of your team might become more prone to disease, while another will become scared of excessive light - a particular problem given that keeping your torch well lit makes the dungeon you're in easier. That said, letting things get dark makes the rewards meatier, so there's a layer of strategy here too.
You're probably picking up that there's an awful lot to consider in DD. We've barely even scratched the surface of what it has to offer, such is the sheer depth of content on offer here. One negative result of these layers of systems is a screen that's always dense with information. Like so much of this grisly RPG, it's initially rather overwhelming, and it takes a while before you can properly parse everything that's put before you. Unfortunately, this information overload also poses platform-specific problems both when playing on your TV and directly on your Switch.
When docked, the game's text-rich, menu-heavy interface has plenty of room to breathe, and you can really appreciate DD's beautiful hand-drawn comic book art style. However, that same busy UI maps uneasily to a control pad. It just never feels wholly comfortable or consistent, and flipping between menus and remembering which stick you're meant to be using to navigate ends up being a bit of a chore.
It's much more easy and natural to control in handheld mode, where you can directly interact with menu elements through the touchscreen. Unfortunately, Switch's 6-inch 720p display isn't quite big or sharp enough to render all of the aforementioned UI elements (or the small text) optimally. All in all, neither way of playing is without its issues, leading us to conclude that Switch isn't the ideal platform on which to play DD. It's a PC game at heart, and that remains the preferred format.
Of course, DD is a game that revels in imperfections, whether you're managing the psychological flaws of your party, limping home with a sole surviving party member, or struggling to pull your drunken field medic out of the pub for a mission. In this context, squinting at some slightly-too-small text or working an awkward control layout is no major hardship - especially when the rewards for perseverance are so rich.
Conclusion
Darkest Dungeon has always been an RPG that finds ways to make life uncomfortable for the player, and this Switch version manages to add a couple of usability issues to that list. However, this remains a dauntingly deep, thoroughly absorbing dungeon crawler that will swallow you up for hours at a time.
Comments 46
Solid score.
May check it out, not really my style of game though.
I've been taking a break from it since Celeste came out but was very much enjoying it before then. Played a pretty even split between handheld and docked mode and haven't had any issues with either. The controls are perfectly fine once you get used to them.
Great game but too hard and too dark for my taste.
Decent score - played this and the add-on when the PS4 was my mainstay. I always found a fair bit of the of the gameplay to be based on random luck though (or lack thereof as was usually the case), which made me want to crumple my pad up like a wet ciggy packet on a regular basis.
8 is a concrete score for me. Just so well done.
Brutally hard games are a bit of a turn-off for me because I don't have that much time to play and I want to enjoy myself. I'll make an exception for Dark Souls Remastered though...
Seen a lot of praise and a lot of hate for this, some say it’s rock hard and rng based others say it’s got the most basic math formula an rpg can have and one you see that you can abuse it and instantly win.
Heard it’s a grindfest later on too.
https://youtu.be/SQMz-sBNCN4
This review plus it’s comments section have made me wary.
I enjoyed it on PC, and I'll probably double dip once it goes on sale. I did not go that deep on PC, and yeah, I agree there are some issue with RNG I found rather unpleasant, but in no way did I consider them a deal breaker. It never got it hooks into me the same that Invisible Inc. did for instance, or Iron Cast for that matter which is already on the Switch.
Still, it's a good rogue-lite and I'm looking forward to being able to dive deeper into it on a portable platform eventually. Just a shame that issues with the control scheme remain. I guess I could have gone with the Vita version then, but never mind ^^
"Remind yourself that overconfidence is a slow and insidious killer."
Waiting for the physical release to pick this one up
"Switch's 6-inch 720p display isn't quite big or sharp enough to render all of the aforementioned UI elements (or the small text) optimally..."
"...It's a PC game at heart, and that remains the preferred format."
I have the PC version. Tried to play it on my TV (with a Steam Link) and found the text to small to be confortable to read. I wondered if the console versions had this problem. This review answered it for me.
Loving it so far! I've gotten myself back to where I was on Steam (not too far), with mostly level 3's, and with the Siren left as the last of the beginning bosses. I've had a much better time at it, this 2nd time around, with only 2 deaths (due to greed, them being new, and bad RNG). Some new party comps and strategies are working out as well. (don't rely on Dodge, always have a trap disarmer, try to have a stunner, stack bleeders and blighters, and markers as well)
I say give it a shot, or maybe wait until the inevitable sale.
Demons in my head are telling me to grab this ASAP.
Must obey.
I play in docked and undocked modes abd never had an issue with the text being too small, personally.
Also even in handheld mode I use controls and avoid touchscreen. After a couple hours of play the controls work fine for navigating. Its unintuitive at first and it takes a but if learning curve. There's just sooo much to navigate at first, it's overwhelming.
Loving this game. It's addicting and honestly, yes it's hard, but at any time you can pull out of the dungeon you're in and save your people. It's actually quite forgiving in many regards
I thought I would love it but it's not what I thought it would be. Mechanics sometimes feel too luckbased more than actual skill or know-how. To be honest I have only played 5 hours of this game and I like it buuuuut. The price tag is Waaaaaay too high considering what you get. Just my opinion though. 😊
I love this game that I can play everywhere now ! So it worth the few efforts needed to play it on the Switch !
Also, there's no time limit so you can take your time to be used with the controls.
I've played 5-10 hours so far. No deaths. I've killed one Siren and Necromancer Apprentice. I wish the game gave me a chance to fight unique monsters more often. I don't know if it's something I can have an input on or if it's straight up random which quests are available at any given time.
Glad I bought it for my PC while on sale at STEAM. I just can't put it down. AT least RNG plays a lesser role compraed to Isaac, which I've never been able to beat.
I love it but text is too small for my old eyes 👀
Amazing game. Love the indepth resource management and permadeath system in place.
@AWeirdGlacier - Best way I have seen this game described as "Dark Souls inexplicable love child with Oregon Trail when they experimented with psychedelic in college."
@Expa0 you know....there just might be a way to get back a fallen comrade.....
Loving the game, buuuuut...
Anyone know when the patch to fix Crimson Court will be available? The Crimson Curse is spreading amongst my characters, and I want to be able to stop that from happening.
I definitely check this out right after I finish Lost Sphear first.
Really like the game--which may or may not have been done by sadists---but never dive into this game without doing some research first. (There's a big wiki online.) Even the tips and so-called tutorials when starting a game don't do it justice.
They need to fix the text looking too small undocked (which can be remedied a bit by turning up the brightness).
And sometimes I wish some game designs were done a bit better. e.g., I'd like to glance at the torch's level without squinting and having to press ZL every time just to make sure. It's also very annoying when my group is walking through a hallway and there's really no indication as to when the torchlight goes down other than visual cues. It's bad enough I have to watch for traps that are extremely hard to see.
@Geeks4Life Felt the same way until I learned all the available systems inside and out. Is there RNG outside your control at times? Yes. But that's how it is in real life as well, and sometimes the best you can do is strategically prepare yourself within the existing restraints you're operating under. If you're able to accept that, you'll be able to appreciate what is offered here. If not, it's probably not for you.
This game is not appealing to me at all, but I can tell why some people might like it.
@Reignmaker I'll still give it some more time.. Thanks for the answer
Such a fantastic game, saturated in quality and atmosphere. Punishingly demanding but rather rewarding, its the kind of indie I bought my switch for. Along with EtG and BOI this is one I will lose countless hours in.
Double dipped, but already loving it much more on this awesome console...
Typically not my type of roguelike, but I have been thoroughly enjoying this (however frustrating it may be). I've already lost many heroes, but 10 hours in is when I finally got a handle on all the mechanics of the game. Only one hero of mine has survived from the very beginning of the game, a Vestal named Raimbeaucort. PROTECT YOUR HEALERS
Blasphemy! 10/10! It doesn't take long to get used to the controls either.
Probably cos getting old (young kids, full time job etc) but can't be doing with "brutal difficulty" nowadays.
Used to love it but now just don't have the time or patience.
@Reignmaker
"Many fall in the face of chaos; but not this one, not today."
Also, YAWP!
iPad version is way better than this and way cheaper.
@formulas666 I would disagree. The black lines on the top and bottom of the ipad feel pretty bad. Plus you can't plug it into your TV screen. Sure, the controls feel a bit challenging at first blush...but they make sense to me after conducting a few runs.
@masterLEON Few things feel better in gaming.
Getting used to the controls and some of the aspects of the game for upgrading your party take a bit of time, but it is worth it. I have been really enjoying the game, and discover new aspects of it every day.
I love this game on ps4 will buy on switch too, but since MHW released i can`t do anything else but play it.
This game, just like Celeste can easily be made for 3DS...
One of the worst most over rated games I've EVER played, 5/10 from me.
@yeayeanaynay My point is, this type of game should be made for 3DS.
I think People who bought the Switch are more interested in 'bigger' games: Zelda, Doom, Skyrim, Mario/Kart, etc. This type of RPG is like Etrian Odyssey or Shin Megami Tensei, they are more like digitised boardgames than actual 'video' game. 3DS excelled in these type of games, there's no need for processing power.
@Nincompoop "I think People who bought the Switch are more interested in 'bigger' games: Zelda, Doom, Skyrim, Mario/Kart, etc."
Retail, sure. But on the download front (at least in NA) for the past 2 weeks, Darkest Dungeon is now #2 behind Celeste:
And look, Vs. SMB is still up there!
As much as I don't want the 3DS to die, it doesn't have HD resolution, no video out without modding, and an upper limit of 4GB for game cards. These are specs that make the Switch a more attractive option for developers. And for me, because I like recording my gameplay.
Darkest Dungeon uses hand-drawn art on all its assets, it would look like garbage on the 3DS without reworking all the graphics. Why would Red Hook even bother? The game's already out on all the major platforms.
@masterLEON I haven't touched my New 3DS for 5 months, recently I turned it on and started playing some of the games I had... wow, I forgot how good stereo 3d was, even a simple game like 'Super Little Acorns 3D Turbo' is fun! The 3d really does make a game fun, I wish some of those Switch games were released for 3DS.
Why Red Hook even bother? Nintendo had sold close to 70 millions 3DS, compared to Switch's 14 millions?
@Nincompoop It's more about the hype than anything. The Switch is the new hotness right now. It's also easier to port/program for. The 3DS, I hate to say, is a hard-sell right now, regardless of what Nintendo says they're positioning the 3DS family for right now.
Besides, if this team page is up to date, then they literally only have 2 programmers who's left to do the heavy lifting for getting the game to work in a 3DS environment, not to mention converting the graphics to about 1/4 the resolution of the other platforms:
http://www.darkestdungeon.com/our-team/
Not to doubt their capabilities, nor their capacity to hire-in 3DS savvy talent, but it seems like a lot of effort for an unknown amount of sales, or even interest, for a market living 12 months in the future, give or take, should they decide to start a port right this second.
My 3DS's still sees some usage, though, seeing as my Switch is played docked 99% of the time. Right now I'm on River City Rival Showdown. I love the art style, but I'm having mixed thoughts on the game having encounter-based fights as opposed to classic River City Ransom and River City Tokyo Rumble, where you're fighting everywhere that's not on a shopping street. It's not the first time they did this in the series, but these entries feel a lot slower than the others.
Picked it up this weekend and love it. It has a very XCOM vibe in the way you manage menus and troops and details, and then presents you with a whole new set of management opportunities when you're out on a mission. If you're an XCOM gamer, I highly recommend this as a scratcher of that particular itch.
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