Sometimes a game comes along that changes the way people look at an existing genre. And then another game comes along and copies it. Curse of the Dead Gods takes enormous inspiration from Supergiant's smash hit rogue-lite Hades. And, we have to say, there are far worse games to draw from – lest we forget, Hades got a coveted Nintendo Life 10/10.
A familiar semi-isometric viewpoint awaits you here, though the temples through which you must journey are a lot more foreboding and, well, dark than the likes of Tartarus and Elysium. In fact, darkness is a major mechanic in Curse of the Dead Gods; you'll need to use your torch to keep braziers (and enemies) set alight, as you take more damage in the dark.
Basic motion is very familiar, though a little slow-paced. You dodge-roll, block and parry enemies and their attacks while striking back with your held weapon or ranged attack that has you hold the button until intersecting lines flash together, releasing at this time for a more damaging bolt. Yes, it's all very familiar, but it's executed well. Your foes are aggressive and you'll to learn how to deflect their attacks – you can't just dodge roll all over the place as it's on a cooldown, but it's not too punishing of one. It's more satisfying to get to grips with the blocking as it lends a nicely visceral feel to the combat which its contemporaries rather lack by comparison. Aggression and skill-led play is encouraged by the fact that doing well reduces your cooldown; a successful dodge removes one point, a successful parry two. The incentive to get stuck in and learn the systems is very much there.
The major and most interesting mechanic here is the use of curses, caused by corruption as you make your way through the temples. You'll fill a corruption bar through various actions and once it reaches the top, entering the next area will trigger an unavoidable curse. These effects are random, and often game-changing. They're generally a bit of a double-edged sword, as while they mostly make the game harder they will often do so by adding an effect that can also make life rough for the enemies – putting all the environment's (many) traps on a hair-trigger, or making it so you're unable to cast any light but removing the penalty for being in the dark – that sort of thing. The only misstep, in our view, is the addition of a curse that hides the effect of any other curses you may pick up. We can sort of see the point of this, but at the same time, it takes away a fair amount of the fun and anticipation if you happen to get stuck with it.
Otherwise, this is a rollicking little roguelite. As you move between stages you'll pick up relics you can equip, powerful new weapons and blessings from the various Mesoamerican deities – all of which can flip your current run on its head in that thrilling way that only this genre seems to manage. The atmosphere is oppressive, but the difficulty never felt unfairly high – yes, it's challenging, but you have the ability to mitigate any situation the game throws at you even without additional boons or weapon upgrades.
As you make your way through each area, building corruption, you'll need to choose which item/reward you want from the next area – exactly like, well, Hades. The difference here is that the upcoming rooms are all presented on the map between stages completely transparently, so you'll need to make decisions that will visibly lock out all the other options and items. This adds a nice, tangible sense of loss and finality to your choices, and can leave you wondering what could have been if you get killed on your chosen route. What if you'd gone for that extra relic instead of the healing pool?
Between runs, you can spend progression items (such as Crystal Skulls – don't worry, it's nothing like that movie) on upgrades such as additions to the (randomised) maps, buffs that can be equipped on your next run, or "favours" that allow you to take a gift from the gods without spending money or taking damage. You'll need plenty of these to see everything the game has to offer, with multiple different temples to run through each with a distinctly different feel and unique enemies and traps to contend with.
It could be argued that Curse is visually samey, but we think that's a little besides the point. Each of the temples has its own aesthetic and they sell the gloomy, desolate nature of the locales perfectly well. Games don't last all that long, either, with a successful run never feeling to us like it outstayed its welcome. Performance is very good, too – the screen can get thoroughly busy and we didn't experience any hitching or slowdown to speak of.
Conclusion
A breezier, simpler game than its clear inspirations, what Curse of the Dead Gods lacks in narrative it makes up for in focused, crunchy gameplay. Combat is interesting, exploration is rewarding and the systems in play are sufficiently diverse to make this a winner. It won't consume you forever, but you'll feel far from short-changed by this game of meaningful, divergent dungeons.
Comments 27
Doesn't seem to bad, I'm happy more rogue-likes are coming out these days.
I played the Early Access version on PC. Bought it right away on Switch. Having fun with it. Definitely like Hades, but with a Mayan story, instead of Greek, as well as a few changes to how certain things are done. But still fun. Definitely play it if you like Hades.
Nice but I had to finish Hades and Dead Cells first before I could jump into another rogue-like adventure game.
Can anyone comment on storyline and script? Those were some of the best parts of Hades.
My wallet cannot handle all these great games
Mom, can we get Hades?
No, we have Hades at home.
Hades at home:
@Lawnachaun I was all set to forget this game ever existed, then you went and used my trigger word. Mayan. And now I'll never be satisfied until I've tried it.
easy for a roguelite is actually a pro.........for me at least
Why has every review of this game for the Switch neglect talking about how it runs on the Switch? This review gives a sentence or two to it, but, like many other reviews, this doesn't help me as a Switch specific buyer.
NL has reviewed some games well and given decent scores, but in the end they ran poorly on the Switch once they were in the buyers hands--Vigil, Othercide, Pillars of Eternity, just to name a few.
@1ofUs eff wallet.my free time can't handle these games!
@SoManyHaveDied that's a given. I'm constantly switching between mario kart and hades
@aSmilingMan there is very little story to this game. Compared to Hades there's basically no story.
It's Nietzsche, not Nietszche, isn't it?
@MisterMan that's a pity. Did you feel immersed though?
@SoManyHaveDied I agree! I also think "seems a little easy for a roguelite" is a pro.
I bought it on Xbox instead of my Switch. Really digging it though. Great combat with a really good feeling of heft. Great visual style and UI. Only negative for me so far is managing the light mechanic on top of everything else but perhaps that's something I'll get used to.
Please stop selling me games, Nintendolife!
My backlog is big enough as it is...
game looks interesting
@aSmilingMan I wouldn't say I felt immersed. The game is pretty one note in it's atmosphere. It's dark and pretty slow paced. The combat is really fun. It's slow and tactical, unlike Hades. The weapons and relics don't offer nearly as much variety as Hades, but it's still a fun game. I'm trying to decide if I want to buy it again on Switch. I played around 5 hours on PC but think I'd get more mileage out of it playing handheld.
This definitely comes off as a budget Hades.
@Bydlak Nah, I'm talking about a different guy. Not so well-known.
@MisterMan thank you! That's helpful to know. I just got into Hollow Knight and might focus on that then for a while. I'll keep an eye out for a demo though.
Finding this game kind of meh. Anybody else disappointed by this, its getting lots of good reviews but Hades completely murders this game and I think more people should buy that instead of this. I would give this a 6 or a 7 at best.
Yet to play Hades so I doubt I'll get this over that. Having said that, I can't imagine that the game actually takes a lot of inspiration from Hades does it? Given how long games take to make and how long Hades has actually been out. Perhaps more that both games take similar inspirations?
It's on my wishlist. May download at some point. Thanks for the review.
This looks so much better than Hades. Hades looks like baby's first rouge. A lot of people I know that play it just mashed their controller through it. This looks like it takes skill! I'm excited, and will give it a go after I cross off a few games in my backlog.
I honestly think this game is nothing like Hades and it shouldn’t be compared. The only similarities are it’s a dungeon crawler rogue lite and it has an isometric view.
This game is very much its own game, it has its own ideas. You can adapt your build a lot more mid run, the curse system is great. You can parry and dodge roll. There is a stamina system. You can charge all attacks + weapon combos. Also a combo system that rewards you for playing better. You can plan your route along the dungeon. There are no permanent character upgrades, just unlocking weapons (and there is a lot), unlock new starting presets (which are randomised), and get rerolls. There are buffs like Hades however and that’s the closest comparison progressive upgrades wise.
It also feels incredibly well balanced and you get rewarded for playing well.
There is a lot here on offer that differs it from Hades.
Essential purchase for any roguelite fan.
@Vsaxo27 I too would have liked to know that. Most of the times, games would run worse on Switch. This website being a fanboy one, obviously, I don't think that they want to elaborate more on that point.
So I had to find this crucial info somewhere else : it's locked at 30fps, and run under 1080p on docked. On handheld mode, the game present some stutters, so not the most fluid experience it seems. To buy on PC then.
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