The SaGa franchise has always been the odd one out in Square Enix’s deep vault of RPGs. Not only has the series gotten a somewhat infamous reputation for its weird, open-ended progression systems and high difficulty, but most entries came out years after their Japanese debuts, if they made it to the west at all. The first three games weren’t even called SaGa when they were localized, as Square believed at the time that the games would sell more copies if they were branded as a spin-off of Final Fantasy.
Whatever you call them by, that original trilogy has finally seen a re-release now via Collection of SaGa Final Fantasy Legend, which collates all the games in one place with a few modern conveniences to help smooth out their myriad rough edges. While these extra bells and whistles certainly are a nice touch, there’s no escaping that the three games included here are extremely simplistic by today’s standards and haven’t aged as gracefully as some of their peers. This doesn’t inherently make them worthless, but it does make this collection a tougher sell – especially considering that other, better releases from this same series have seen similar re-releases on the Switch.
Before we delve into the games, let’s first lay out what all is included here. All three of the Final Fantasy Legend games are available in both their Japanese and English forms, and they’re about ninety percent the same experiences that they were back in the good old days of that pea-green screened handheld. Some aspects of the localization have been cleaned up, and Square had the foresight to include a nice speed-up feature that boosts the pace of the gameplay but not the music. There are a variety of display options available too, which include customizable borders, on-screen touch controls, and even a cool option to display things in portrait mode to better emulate the feel of the original Game Boy. Though it might’ve been interesting to have seen some of the original concept art or marketing material included, Square has done a good job in presenting these titles as well as possible in their original forms.
You can jump into any three of the games at will, and newcomers don’t have to worry about which one comes first considering that each is mostly self-contained. All three games share the same basic core gameplay, too, although each new iteration clearly expanded on the ideas of its predecessor. Essentially, each game consists of you picking a party of four characters who embark upon a lengthy quest to find riches or save the world. Along this journey, you buy and sell gear in towns, explore caves, castles, and many other treacherous locales, and take on all kinds of baddies in simplistic turn-based battles.
So far, so similar, but the SaGa series has always done things a little differently than other RPGs and the seeds of that distinctiveness are evident here. For example, any dead party members can be revived back in town for a fee, but one too many deaths results in that character going down for good. This makes battles feel that much tenser, as you really don’t want to have to start over and replace a character you’ve spent a great deal of effort building. And it is indeed quite an effort, as characters don’t always level up in the traditional experience system.
In the first game, for example, human characters can only get stronger by buying stat-boosting items in shops, while monster characters can only improve by eating meat dropped by enemies that causes your monster to change classes. It can be an adjustment, then, to come into these games with a ‘traditional’ RPG mindset, as the rules of the genre don’t always apply here as you’d expect them to. Still, it can be oddly refreshing to play an RPG that you can’t just mindlessly grind like others, and there are enough interesting ideas in these three games to justify a look.
That said, those ideas are often shrouded in opaque and frustratingly archaic design that often gets in the way of the fun factor. Say you want to take advantage of that ‘meat-eating’ mechanic to bolster a party member. Depending on hidden factors that are never explained or even hinted at in-game, your newly-transformed monster could be either stronger than before or weaker. The concept of potentially ‘levelling down’ like that could be interesting to explore, but not in a way where new players are simply punished for their ignorance and expected to guess until they figure it out. The latter two games are a little bit better with guiding the player in this respect, but we’d still say that all three of these games must be played with a guide open on another screen if you want to really get the whole experience.
We feel it also bears mentioning that all three of these titles are exceedingly simplistic by modern standards. Now, that can be a good or a bad thing depending on what you’re looking for in an RPG experience. On one hand, factors like the short length and simplistic combat make any of these games relatively easy to get into. On the other hand, issues like the extremely high random encounter rates and the overall lack of explanation for key mechanics can deter those who are easily annoyed by such hallmarks of older RPG’s. It must be said that none of these titles has aged well – even considering other contemporaries like the early Pokémon or mainline Final Fantasy games – but there’s only so much one can expect from some of the earliest RPGs available on Nintendo’s first significant handheld platform.
If you can get past the polarizing game design, the presentation fortunately proves to be consistently charming. Enemy sprite-work is often quite detailed and has some unique character to it, and the overall low-fi look of these games is rather quaint. Obviously, the Game Boy didn’t have a whole lot of graphical prowess to boast of, but it’s clear the developers did what they could within the strict limitations of the hardware. It may all look quite simple, then, but nothing here looks outright bad.
Conclusion
Is Collection of SaGa Final Fantasy Legend for you? Well, that really depends on one huge factor. Did you play these games as a kid? If so, then this compilation may be worth the punt for a nice trip down memory lane. If you don’t fall into that camp, however, it’s difficult to recommend picking this up. These three games are simply okay when at their best, and rather disappointing when at their worst. The hard truth is that both your time and money are much better spent on the mountain of new or old RPGs you can buy for the Switch. There are worse games out there, but there are much better ones, too, and Collection of SaGa Final Fantasy Legend really only has value as a curiosity or nostalgic piece.
Comments 76
I just want Breath of Fire III on Switch.
If they localized the DS remakes of SaGa 2 & 3, I would be all about that, but it's hard to imagine playing these games as they are now.
I'll still grab this down the line.
Instead of these archaic ports, at least, give us some Ogre Battle and Front Mission ports.
Really good review. Kudos to the author!
I have the collection since day one and personally would love even more GB releases on Switch.
@Branovices or IV
My biggest problem with this collection is that it's 20 euros for 3 Game Boy games. If you compare this to the prices of Game Boy games on the 3ds Virtual Console, it's basically twice as expensive.
ehh SaGa games to me were always like the deformed cousin of the classic FF games.
Id much rather pay the same price for an FF collection that spans from 1-9
@Branovices
Good taste.
@Axlroselm would love to see compilations of those bad boys
oys
@SwitchVogel
The game description is a bit incorrect.
The Lives system only applies to the first game (and you can buy more, but they are expensive). I'm sure the second and third games have unlimited revives (in fact they might even be one of those games which gives dead party members 1 HP after a fight, my memory is rough on that).
In the second game, the growth factor is unique for each class.
Humans and Mutants both gain stat points randomly after battle, depending on equipment.
Robots stats depend on equipment, and they can recharge used items at an inn (regaining 50% of its original charges).
Monsters are mostly the same.
Third game is a completely traditional EXP system (though I hear that was changed in the DS remake).
Monster transformations are not randomized.
Monster/Robot transformations depend on number of Parts/Meat consumed (moving forward and backward between a five-step line, something like Monster/Beast/Normal/Cyborg/Robot), the character's Element, and their Exp. Level.
This is even all spelled out in the original instruction manual (including transformation charts), however, I'm going to guess this collection skimped out on that vital information? (especially that "Element" part. It was only stated in the character bio part of the manual, and was not otherwise used in the game in any way)
The review is spot on. Do not waste your money. I fell in the camp of playing it when I was younger and the retro vibe was very strong for me. These games are rudimentary because they’re on the game boy. I had no idea they were that simplistic when I was younger. I enjoyed them back then and that’s where they should stay in the past.
Square really was scrapping the bottom of the barrel with these choices. Honestly don’t see why the couldn’t have given us Chrono Trigger or a Dissidia port instead.
I feel like every time I think about getting a SaGa game, I discover there's something weird about it that makes the experience needlessly frustrating.
Setting aside completely new installments (which would likewise be welcomed with open arms), so many truly great and deserving JRPG and SRPG series are in dire need of a current-gen remaster (or to be part of a compilation, perhaps). Here are just a few that come to mind:
1) Shining Force III (Saturn)
2) Suikoden (PSX, PS2)
3) Dragon Force (Saturn)
4) Panzer Dragoon Saga (Saturn)
5) Skies of Arcadia (Dreamcast)
6) Front Mission (SNES through PS2)
7) Final Fantasy Tactics (PSX, PSP, GameBoy Advance)
8) Breath of Fire (SNES, PSX)
Easy money for them, a shame these games aren’t even that good. Final Fantast Adventure (first Seiken Densetsu) from Collection of Mana was surprisingly fun. I wish they could release the ORIGINAL FF 4-5-6 from SNES library, since the “updated” versions looks and plays like crap.
Another medicore switch exclusive. I’ll wait for sale.
I actually really struggled with these games as a kid and grew to adore them (well, the first two) as I got older. All the little quirks come together to create something truly strange and interesting, the games aren't that long, I find the "randomness" of levelling up and monster transformations really fun, as no two runs of these games is ever the same. Sometimes the games trip you up and you just gotta roll with the punches. The trippy sci-fi fantasy setting is pretty unique and honestly if you enjoy archaic games I'd def check them out, I think for a small group of individuals, these could be some hidden gems. That said, for the average gamer, I'd say this review is fair. I think the real crime with this collection is the price and lack of features, manual scans and some more display/colour options can't have been that hard to include- I miss the days of packages like sonic mega collection plus...
@Josh2396 yes, but if you look into buying the original 3 GB carts, you’re looking at A LOT more. The first can be found for about £15, but the others (of which #2 often get included in Greatest Ever GB Games) will each be well over the cost of this collection.
@Branovices isn’t it on the snes online app?
But the most important question — is the opium ring in SaGa 2 still censored to be smuggling bananas?
@SeantheDon29 tbh it's less about "which franchise can we port" and more "which SaGa game can we port next". If you've been paying attention, it's the whole of the franchise SaGa that they have been re-releasing since a bit now. What with SNES's Romancing SaGa 2-3, PS Vita' SaGa Scarlet Grace, now these gameboy titles and finally next year the PS1 SaGa Frontier title of I recall well.
Like I could recall wrong but wasn't it an anniversary of the franchise recently?
Meanwhile 2021 will be Dragon Quest's 35th anniversary so I wouldn't be surprised if it finally receive a similar treatment. SaGa is even more niche than Dragon Quest in the west yet a lot of these releases were the first times these titles actually made it here. So I can expect at least a few DQ titles being rereleased in 2021-22 give or take(though i'm not making bets on which they will be however)
Edit: just checked. The first SaGa game released in 1990 so 2020 would have marked the franchise's 30th anniversary.
The majority of comments above are frankly rude, to say nothing of being off-topic. The games don't interest you? So be it - why comment, then?
I for one am glad that Square Enix is making them available. More choice is good. Allowing others to have their choices is good. Crying out with "I want this instead" is childish behaviour that would earn any 2 year-old a parental reproach.
Damn, I'm annoyed.
@tr4shh Thank you for your comment. I was somewhat underwhelmed by the production values for Collection of Mana, as you are with this collection. (Even so - after decades of missing out on Seiken Densetsu 3, I was pretty damned happy when I hopped out of the store with my copy. I guess I'm a simple furball.)
I would have appreciated scans of the manuals very much (in English and Japanese, and whatever other languages are available)! The SNK collection is the only retro package I have seen that makes a decent effort in these respects.
@rushiosan unlikely they would. If you checked at the timing they release SaGa games like these instead of Final Fantasy ones... simply because 2020 is the 30th anniversary of the SaGa franchise. There's it.
Meanwhile 2021 is set to be Dragon Quest's 35th anniversary so I expect Square-Enix 'classics' re-release to mostly focus on that franchise instead.
It's less about releasing them because they expected it to sell than a nod to the fans of those specific franchises for their anniversary.
Apparently 2021 is getting a remaster of SaGa Frontier but I wouldn't be surprised if it was originally meant to release this year in 2020(because of that 30th anniversary) and is releasing in 2021 only because of COVID delays.
Meanwhile the first Final Fantasy only released in 1987 so 2021 would only be it's 34th anniversary so I wouldn't expect any major Final Fantasy collections re-releases until 2022 which is when the franchise will actually hit a more proper milestone 35th anniversary.
Been having fun with this one, though I wish there was a way to simply disable the entire border for a black background.
I would like Square to port Final Fantasy Mystic Quest and Chrono Cross to Switch.
2021 is set to be Dragon Quest's 35th anniversary so I expect Square-Enix 'classics' re-release to mostly focus on that franchise instead.
the first Final Fantasy only released in 1987 so 2021 would only be it's 34th anniversary
@Ludovsky You've identified a method to the madness!
Remakes or packaged re-releases would be cross-platform, of course, and given the efforts in recent DQ games to look back on the entire series, Square Enix has probably had franchise-flogging festivals planned for some time. I wonder if this means I should hold off on hunting for the DS remakes...
The first SaGa was literally the first RPG available on the GB and the other two are early as well. Of course they're going to come across as archaic compared to Pokémon! Gen. 1 was at the tail end of the systems life.
Just needs some built in guides and some Super Gameboy color choices. Though, I do feel $20 was too much. Almost at the end of FFL1. Remember, don’t let your character’s strength or agility surpass 255.
All Game Boy games are simplistic and archaic by today's standards. Doesn't mean they are not worth playing though.
Square really was scrapping the bottom of the barrel with these choices. Honestly don’t see why the couldn’t have given us Chrono Trigger or a Dissidia port instead.
Seems like they wanted to release all four of their Game Boy games on the Switch.
@cmlobue The WonderSwan colored remake of SaGa is great, as well.
@gaga64 I don't really think it's fair to compare the price of a rom collection to the price of each retro game cartridge. If you put it that way the developers could charge about 50 euros for this collection and it would still be a ''good deal.''
Imagine hating an old GB game for the crime of being old... What did the author expect they would be getting here? Given the inaccurate descriptions, the writer obviously didn't spend much time with any of these titles.
Its like hating on the original Link's Awakening because it doesn't look or play as well as Breath of the Wild does. Or hating on Super Mario Land because its not as good as Super Mario Odyssey. A certain amount of lenience is required when reviewing retro games from thirty years ago, especially on the Game Boy.
The WonderSwan colored remake of SaGa is great, as well.
I've played a ROM of that, but would definitely buy an official translated port to Switch.
@Friendly Breath of Fire and Breath of Fire II, from the SNES, are... but Breath of Fire III is not.
@Josh2396 they could, and they’d get slated for it. I just thought it was worth putting some perspective on it. This is still the cheapest way to legitimately own and play these 3 games - which were also not released in Europe either (according to Wikipedia).
Conversely, the prices of Super Mario Land or Tetris on the 3DS eshop were generally more than the OG carts, which are 10 a penny.
And as someone else suggested above, SaGa 1 originally released on Game Boy a whole decade before Pokémon. Calling them contemporaries is somewhat disingenuous. Would you call the NES port of Donkey Kong a contemporary of Mario 3?
I bought FFLIII in the U.K. at Electronics Boutique about 25 years ago and they don't sell import games.
I mean, the third game is already legendary for the mere fact of being the only JRPG I've disliked in my 15+ years of genre acquaintance (and an ever broader span of time in terms of titles acquainted with). Nothing much against it, just failed to generate strong lasting impressions in me and I got bored (although I did eventually come back to finish it for completion's sake). But SaGa 3 is also the only true odd one out, made by a different team (the folks who went on to make Mystic Quest) while the original creators were moving house to the Romancing subseries on SNES, and the one "traditional" JRPG experience for the most part. The other two are among the pioneers of inventive stat grinding (something the franchise's founding father Akitoshi Kawazu had started back in Final Fantasy II), the phenomenon we can find in plenty of household RPG and actventure names of the following decades. Weird that the article makes it sound like a flaw; yes, the lack of in-game mechanic clarity can frustrate, but the trilogy hails from the times when this stuff was supposed to come from enclosed manuals, and Squeenix's only real fault is in not including this manual in another form like in Dragon's Dogma or Valkyria Chronicles (assuming the author didn't just overlook anything of the sort here, of course). Otherwise, these games haven't aged any worse than, say, Final Fantasy Adventure or especially the inaugural Fire Emblem that finally graced the western realms in an official form this month. Forced to guess how to level up your character in a classic turn-based RPG? Try constantly guessing where you can move your characters in a tactical grid-based one.😅 Still worth a while.
I would pick it up in a heartbeat.......if it was physical. Really now the Mana games were physical so why was this not given the same treatment?
Played Final Fantasy Legend when I was younger and got stuck about half way through because I didn't understand the mechanics. Guess the game is very dated by today's standards but am still tempted to try again despite the review.
@cmlobue On top of that, there's also the Wonderswan port of the first game that gives the game SNES-styled visuals.
The whole trilogy has been updated in some fashion. Shame we've seen none of it outside of Japan.
@GameOtaku Because its just three Game Boy games and cartridges are expensive to physically make.
I was keen on jumping on this even though I had never played the originals because I LOVE Game Boy games (I bought Collection of Mana primarily for the GB game), but the blatant censorship owing to so-called "evolving cultural and social norms" is setting a horrible pecedent and I refuse to support it, especially when games are being increasingly used as a platform to perpetuate certain ideological/political sensitivities, even in Japanese material (through disingenuous "localisation") wherein the source material contains no such expression/sentiment.
The most important aspect of these games, the first two at least, that the review totally misses is that these are Kawazu games. They were weird and obtuse back in the day too. Games with his design like Final Fantasy II are made for a very specific sort of RPG player who enjoys an experience that is non-guided to a fault. Simply put, these SaGa games are not for everyone. They can't be beaten by blindly grinding or following the glowing trail, and often failure means starting over from scratch with some new tactics like a primitive roguelike.
@Averagewriter @Curbie Your comments should be appended to the review, or even be substituted for part of it. I would like to add the following points:
(link: https://www.youtube.com/watch?v=vJcQDoSNwLE&list=PLpgnfUv1WJmHcPMLkBRJf2A8YwIc01JGo&index=7).
As people were saying in reference to Metroid II on the Game Boy, sometimes restrictions create beauty - they force artists to improvise and imply rather than depict, and that can be quite powerful.
And I'll just sit here and wait for Romancing SaGa 1 to come to the switch, now that I've done my part and bought the collection.
the blatant censorship owing to so-called "evolving cultural and social norms" is setting a horrible pecedent and I refuse to support it
Eh. I can relate but remember that racist slurs were common thirty years before we were born and became no longer acceptable in public when we were teens (not that they ever should have been), and some adults of the time missed the "good old days" when they didn't have to be politically correct. I guess today, words and phrases that were acceptable thirty years ago have become no longer acceptable - and we have become the adults that miss "the good old days" of the 1980s and 1990s when we didn't have to be as politically correct.
This use of the word archaic... why is it a pejorative? I find this unfair as a criticism.
I agree. You don't need to tell readers that Game Boy games are 30 years old and don't play like games do today. Of course they have simplistic combat. That's not a negative. The Final Fantasy Legend Trilogy are among the top ten b&w Game Boy RPGs, possibly even within the top five (Zelda and Pokemon obviously being the top slots).
I'd probably give this collection a 7/10 because as fiddly as some of the mechanics might be, they don't much ruin the fun factor for me.
Yeah glad I skipped out on this, I’m sure they were fine for the time but nowadays there’s probably better options
This collection would had been better if it was a collection of the remakes and not the roms.
@Retro_Player_77 Game Boy games need to return too. I want Game Boy games to be supported on the NSO with both dot matrix graphics and Super Game Boy graphics.
I could've sworn I owned all three Legends games but I have no idea where they are, and I only really played through the first one. I think the first one had a monster mutation chart as one of the posters, though I could be wrong. Guess I'll be buying the collection for convenience.
No mention of the music on this review? I remember it fondly from when I was a kid
@Bass_X0
So? The mana collection was one Gameboy game, a snes game and a ps1 game all on a physical non limited run game cart.
@Bass_X0 They could include the Game Boy games with the remakes.
@Averagewriter yeah, SaGa 2 definitely shaped up to be the arguable top of the franchise's crop on Game Boy. And if it's just personally "too old" for someone (it's not like I'm in a position to speak against such preferences after beating Shadow Dragon in the DS incarnation myself😄), there's a translation-patched remake as well. But the original was truly advanced for its day - not that you'll hear much of it from an article that starts out by outright calling the whole franchise's unconventional mechanics "notorious".
Come to think of it, portable consoles seem to have always been a fertile ground for relatively peculiar JRPG approaches. Color's Metal Walker that combined a robotic catchemall with a billiards-inspired battle system; Advance's Riviera with its proud stage-based linearity; NDS's The World Ends With You (need I even elaborate?) and Rune Factory that blended the traditional parent Harvest Moon gameplay with classic action RPG mechanics, Switch's Farabel which forces you to level down and wisely choose stat downgrades as the game goes on... these are but some of the examples. Not that similarly interesting stuff hasn't recurrently happened on home consoles and PCs either, but still.
I dont have any nostalgia for the series (not sure if they were released in europe) but i did end up enjoying this collection a lot, (especially the second game) though i did also enjoy the other SaGa games they have released on the switch so far.
they are definitely "read the manual" games, it would have been nice if digital manuals were part of the collection though you can still find them online, it does make me wish the switch had a browser though so you could look them up on the switch itself.
@GameOtaku
Trials of mana was a 16 bit game, the psone mana game was Legend of mana (which the SaGa producer had a hand in iirc)
They really should have added the WonderSwan version of the first one, and the DS vversions of the second and third game to this collection as well.
This just reeks of "minimal effort" that is becoming increasingly common with Square Enix reissues.
@Averagewriter @COVIDberry
In videogame criticism, being "old" is indeed a crime. That's because videogames are not reviewed as culture, but as tech products. And since old tech becomes obsolete, the same must be true of old videogames. The problem with many such reviews is that they don't really review the game. They simply recognize the game is old. Which is stating the obvious.
There's another problem with this approach: the lack of context.
We don't need to make an effort to understand the context of modern games, because we're living in that context. It comes naturally to us.
Take a relatively modern, well-received mobile game. Say, Desert Golfing, which many reviewers called a masterpiece. (I'm inclined to agree with them.) Since we live in Desert Golfing's release context, we intuitively understand how its simplicity and minimalism are not flaws, but strengths. The game is tailormade for a mobile audience. You play in short bursts. You can stop playing at any time. The mechanics are simple and the loop is repetitive. There's not even a real ending to the game. (I mean, there is, kind of, but reaching it isn't really the goal.) You just keep going through a seemingly endless desert of golf holes. We get it, as a modern audience. We get how the structure of the game fits the mobile context and how the minimalism is downright subversive next to the constant, garish stimulus of most mobile shovelware. Now, imagine reviewing Desert Golfing outside its context, twenty years from now. The completely meaningless criticisms write themselves. That's what happens with a lot of misguided retro reviews.
One of my most pleasing recent "discoveries" is 1982's Moon Patrol. I played it for the first time last week. I would not hesitate to call it a masterpiece. I think it's absolutely brilliant. But even though I hadn't even been born yet in 1982, I still tried to keep the game's context in mind, to the best of my abilities. This was an arcade game, meant for quick playthroughs. There were technological limitations the developers had to work around.
At the end of the day, of course, I still judged the game from a modern mindset. (No other mindset is available to me.) And the final question remains: does this game work for me or not? But the game's original context is important to understand and appreciate the repetitive (though engaging!) gameplay loop and the simple (though nuanced!) mechanics. It's also important to appreciate and value the ways in which Moon Patrol is strikingly modern: the placement of checkpoints, the gradual introduction of enemy and obstacle types, etc. In many ways, Moon Patrol is more accessible (and a better fit for consoles) than IREM's later arcade classics, which doubled down on the coin-guzzling unfairness.
This doesn't mean every old game is a masterpiece just waiting to be understood. Some or many old games suck. But simply recognizing they're old isn't going to say much about their quality.
FFL2 is actually one of my favorite RPGs... I hate games that involve mindless grinding for exp, and the "randomness" of Human and Mutant stat growth is still refreshing. It should be noted that stat growth isn't actually random. HP growth is fairly consistent, and your other stats (Strength, Agility, Magic) have a chance of growing after any battle that you use them. So if your human uses a Rapier, their Agility has a chance to go up after every battle. Not to mention the Magi, the key items you hunt down in the game. These can be directly equipped to give an immediate stat boost or elemental affinity, taking a human from a blank slate to a Strength/Agility machine instantly. I never got the hang of Monsters, who follow a very much set progression, but Robots are the opposite of random. Their stats are directly related to their gear, and they have the unique property of being able to repair/recharge their gear at an inn.
It's funny that so many people are annoyed by the price. I'm ready to drop 20 bucks just to be able to replay FFL2 on something other than my Game Boy Pocket.
EDIT: I will add that I'm one of probably 15 people on the planet that was excited when Legend of Legacy was released. An RPG with no dialogue and tons of opaque systems to figure out? Yes, please.
@Mgalens
Isn’t that what I said? Final Fantasy Adventure (Gameboy) Legend of Mana (SNES) and Trials of Mana (PS1). It’s not as though that collection would require the higher end capacity carts. In fact the Saga collection would fit into the smallest capacity cart.
@GameOtaku You still have it all mixed up. Trials of Mana is an SNES game, not a PS1 game.
Legend of Mana isnt included in the collection.
Secret of Mana, another snes game is included in the collection.
And the third game Final Fantasy Adventure is yes, a Gameboy game.
A collection of Playstation games takes a lot more work to get the emulation perfected.
Look at the price of the physical Final Fantasy 7, 8, and 9 releases.
The smallest Switch game card is 1 GB. FF 7 was 4 GB on Switch, FF 8 was 3 GB and FF9 was 5 GB, if memory serves correct.
Bringing these games to Switch takes more room than just the PS1 rom file size. They have custom emulation and extra features.
@Tim_Vreeland
The saga games on this collection are all Gameboy games. So my point still stands.
The game I know as Final Fantasy Legend was the first handheld RPG I ever played and the reason I fell in love with portable RPGs and saving at any time. It could even be the game that solidified my preference for handheld gaming over console gaming overall.
That being said, there is such a thing as going too far backward and even when I was huddled in a corner playing my Game Boy by lamplight, I found the game difficult and obtuse. Proper Final Fantasy it was not.
It's nice they decided to release this collection, but I would have preferred to see a proper remake.
You really should check out Legend 2/SaGa 2, if you can. That game has some of the finest tracks I've ever heard on the original Game Boy.
@Averagewriter The only thing that has prevented me from purchasing the collection already is the faint hope that it might get a physical release. I had to skip some parts of your comments as they would spoil 2 and 3 for me (I'm not complaining, mind you.) Thanks for your insights!
(Differently-coloured walls, back then... true enough. Hahaha...)
On a related note, I find it weird that they skipped Romancing Saga 1 and went straight to 2.
@Orpheus79V
from what i gather with the original romancing SaGa is that it was likely skipped over for a remaster or remake due to the game having a remake released on ps2 (which sadly didnt come to europe) where's RS2 and 3 hadn't had any re releases iirc.
maybe the remake (known as minstrel song) will get a HD release in the future though i am definitely looking forward to the remaster of SaGa frontier since it seems to be including content which was cut from the original due to time (The original version was noticeably unfinished feeling from what i remember)
I am loving these games!!!
I never even touched any of these games as a kid, my first time playing the first FF Legend was 5 years ago, and I loved it. Although my first experience with a SaGa game was SaGa Frontier on PS1, I was also not a kid anymore when I played it lol, I didn't finish it because when I found out that these were the first games, I wanted to play in order starting here. I had been eager to try FF Legend 2 but kept saving it for later until this collection came out and put me in the mood again. I am not disappointed in the least! I already finished it, and started the third game.
I'm really impressed with the little stories, little as they may be, are quite effective to me. They are not complex, yet the sense of fantasy and magic feels so strong... I never feel that with games like FF7, FF8, FF9... I don't know what happened to Final Fantasy starting with FF7, but the games got pretty uninteresting, and starting with FF8, the entire rest of the series has been a cringe with really bad and awkward characters. Final Fantasy forgot its roots, and it feels as if SaGa's roots are more connected to it than FF.
The gameplay though, I understand. Everyone wants things to be really easy and smooth. However, this is not such a good mindset. When you think about it, a lot of modern games have become so easy and boring thanks to that. Every time there's a remake of a game, the difficulty gets watered down to please new people. That's how FF1 became a joke for PSP. Back on the NES, FF1 was a real challenge, and it was really exciting that way. I want my resources to be tight so I have to make critical decisions. Some things could still be better, like an unnecessarily painful dungeon from FF Legend 2, which the game itself calls Mean and Nasty. In that dungeon alone, all of the game's flaws are exposed, like running into a battle and having all the enemies hit you first because you have no idea how to raise your agility, or being unable to run and having to sit through another round of attacks. Be warned, but at least all 3 games let you save anywhere.
Other than that, the fast forward feature is surprisingly well implemented. It's not super fast to cheapen the game, and it does not affect the music speed. They really thought it through!
Now for the bad points about this collection, the pixel scaling will be bad unless played on at least a 1080p screen. That's what this collection was designed for apparently. In Handheld mode, the pixels will be scaled unevenly, and you will notice for example the characters eyes changing width as they walk. It feels cheap. They should have used at least a very slight amount of filtering to hide that, or give you proper scaling options depending on if you're on Handheld or docked.
The other thing is the lack of art and materials from the originals. If at least the manual scans had been included, I'd forgive them, because the manuals hold important information!! Go look for them online as PDFs instead.
I owned all three of these on the original hardware back in the day, and he is the best way I can summarize them:
Saga 1: Extremely basic RPG that was released in the first year of the Game Boy. It lays the foundation down for the games that follows with concepts like limited use items, meat mechanic for monsters, and mutant abilities being random. It was designed to be re-playable, short and difficult. Contemporary to Dragon Quest/FF1 in presentation/complexity.
Saga 2: Refines the concepts of the first and adds more story. Introduces temporary party members, Robots and an optional "Nasty Dungeon" to the mix. Plays like a late NES RPG like Dragon Quest 3/4. This is the only one I never completed.
Saga 3: Overhauls the Meat/Parts system to create 5 types of characters that you can switch between (each with their own systems for growth). Weapons/Spells no longer break, growth is now level based for default class. This is probably my favorite of the three, and I would compare it to FFV in structure and feel.
I have played these games a lot over the years and I am happy that I can play them again as my original cartridges were stolen. But this quirky jRPG is not for everyone, and it can be a strange frustrating series at times.
@Branovices ab so friggin loot leigh
Come on, I see this coming to mobile too, why not being less lazy and translate the NDS versions and make these as the SAGA Collection instead of sending us around 35 years back in the past. I doubt these will be best sellers ever. What a waste of time and money.
I think that it's important to judge these games on their own merits and within the intended historical context.
In North America, we'd only gotten Final Fantasy 1 & 4 by the time the entire GB series wrapped up; FF6 would still be year off. Your only exposure to Square JRPGs to that point were the exploits of the Light Warriors and Cecil & Rosa. That's it.
These rebranded SaGa games were magic. Full Square JRPGs stuffed into tiny carts. Gorgeous chip music. Stories and gameplay mechanics that just got better with each version. If you were a JRPG fan, these games were the sh**. Fantastic.
Do you go back and play the (un-remastered) SNES Final Fantasy 4 & 6 games expecting modern conveniences? No. Do you play them and complain that there are no CG cinematics? F*** no! Why play them then? You play them for the story. You play them for the combat. You even play them for the almost meditative quality that can only come from old school level grinding.
Look. Even if you never grew up with these game, there's something of quality worth playing there. Go ahead and tell me what GameBoy era game surpasses SaGa 1-3. I'll wait. No? Nothing? Yeah. That's what I figured.
Most of what you probably found were sterile dungeon crawlers or neutered minis of console masterpieces. MAYBE you could play the Pokemon Red card, but that's a whole other type of game really.
SaGa 1-3 might have been tonally more in line with later SaGa games, but they were every bit as sprawling and well executed as the Final Fantasy games of that day. The FF Legend games were to FF 1-4 what Link's Awakening was to Link to the Past.
Calling them mediocre and using today's games as the standard seems a bit... shortsighted. That'd be like judging the very first Mana game (FF Mystic Quest, also a GameBoy original) harshly because it's not as evolved as Secret of Mana.
Enjoy it for what it is instead of griping about what it is no.
Does FFL 1 hold up? Nah. Not really. It looked and felt old even by the time FFL 2 game out. It suffered from many of the same missteps as Super Mario Land. On the plus side, FFL 2 & 3 rebounded marvelously and to the same degree as Super Mario Land 2. Both franchises' sequels hold up MUCH better in that respect. Plus... Again, the music. Bangin'.
@Lebest
I've played some modern 3D remakes of old Square pixel JRPGs. Gotta say... Not a fan.
Sure. They ended up looking prettier. However, part of the charm is in the old style and how the developers made the most of the limitations they were given.
Similarly, whenever they expanded on or updated the dialogue, some of the funnier quirks got lost. It would certainly be more faithful to have FFL2 deal with opium smuggling, but there's just something delightfully goofy about Nintendo having Square swap opium out for bananas.
Remasters and remakes have their positives and negatives.
Lucas' original Star Wars has been tweaked countless time over the years. It's nice that some of the derpy old school effects got updated with modern tech, but it usually came at the expense of unnecessary comedic bits added in or editing changes that affected the nuances. I'd certainly trade away all of the legitimate improvements made possible only thanks to more modern tech if it meant that I could enjoy the movies in their original, purest forms - warts and all.
Gaming is really no different. You can argue all day about how a Final Fantasy 7 remake/remaster is necessary to bring it to today's generation of gamers. However, imo, remaking or remastering an old game like that removes it from the evolutionary chain of the series or genre.
To understand and appreciate how we got to FF 8-15, some people such as myself love to play FF 1-7 as originally intended. Might they be artifacts of a bygone era, ugly and clunky by today's standards? Definitely. I don't want to enjoy them by today's standards. I want to enjoy them for what they were, digital representatives of their respective consoles and, in some cases, the gold standard of the genre - to that point in time.
I think, to an extent, this is what has been behind the drive to preserve and restore these old games on STEAM. Fans didn't want the ugly remastered sprites. They wanted the original sprites which might be ugly by today's bar, but truly authentic.
Remakes CAN be nice. Still something about source fidelity and platform authenticity. I don't know. Maybe you want to see Empire Strikes Back tweaked for the 100th time. Maybe you might want to see Sebastian Stan as Luke. lol
I could never get into SaGa. Part of me wants to check this out for the novelty of having some obscure Gameboy games on Switch.
i have the collection, currently playing the first and its just like the game boy version EXCEPT two things, 1. the game WILL NOT save, everytime i save it, later leave and then return it says "game did not save correctly open autosave file" whats the point of having the save button if it doesnt work? 2. im towards the end where you enter the tower for the last time and go up all those stairs to get to the top, im trying to work my way back down to get more swords and i cant even go ONE STEP without being attacked, going up was only one monster per stair case, but going down the attacks are CONSTANT and theres always 5 monsters in a group of two, i cant even get down three staircases cause my characters keep all getting killed cause how bad it is! i have been trying for an hour! it was never this bad with the game boy!
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