Back in the early 2000’s, the Dark Alliance subseries of the Baldur’s Gate franchise was created as a means of bringing the Baldur’s Gate experience to console players. Either due to hardware limitations or a simple lack of audience interest at the time, the computer RPG design of traditional Baldur’s Gate wouldn’t work for a console game, so Snowblind decided to go with an action RPG for Dark Alliance. It turned out to be the right decision as audiences loved it, so a sequel was soon greenlit to keep the momentum going. Now that it’s gotten a re-release on modern platforms, how does it compare? Well, Baldur’s Gate: Dark Alliance 2 is a better game than its predecessor, yes; unfortunately, time hasn’t been too kind to this release.
The plot of Dark Alliance 2 is about as basic as it gets, centering around a villainous vampire who kidnaps the heroes of the first Dark Alliance and terrorizes the region around the city of Baldur’s Gate. You take on the role of a new hero who comes to the city in search of fame and fortune, but your hero eventually gets caught up in the effort to fight back against the vampire and bring peace to the surrounding region.
It’s not much to write home about, but the plot does a great job of setting the scene and ensuring a consistently heavy atmosphere. Plus the story unfolds in a somewhat nonlinear way across all of the various quests you pick up. These can be delightfully interesting in their own way, such as when you explore a mysterious manor and find the owner conducting horrifying experiments within. Clearly, the story isn’t the focus here, but what’s on offer manages to set a nice tone, even if none of it is very memorable or interesting.
The gameplay in Dark Alliance 2 is best described as a more simplistic take on the typical Diablo-style action RPG formula. You start out by choosing one of five character classes (plus two unlockable ones) that all specialize in different skills and abilities, and you then set out on a semi-open-world adventure viewed from an isometric angle. Things are relatively linear for the first few hours, but the scope gradually widens as more locations unlock and you can pick up more sidequests from NPCs. As you kill monsters and foes, you collect gold and experience which you can then invest into new equipment and class skills. It’s a fine example of the genre in the sense that it checks all the necessary boxes, but the execution here is disappointing, to say the least.
The main problem with this setup is that it bloody drags even in the earliest stages of the campaign. At least on normal difficulty, enemies are rarely challenging enough that they pose a real threat to your character, and you’re only attacked by a few at a time because that was all the original hardware could realistically manage. Even so, most foes are tanky enough that they take just a bit too long to go down even when you're properly geared. This means that your typical fight consists of you simply holding down the attack button, occasionally repositioning, and just sitting there while you wait for your character to take down whatever foes are nearby.
There’s no weight to combat, and there are no dynamic elements to keep things interesting. Using special attacks or spells can help break this up a bit, but there isn’t a whole lot of depth here to allow you to set up interesting flows for higher DPS. Plus, you run out of mana for these special attacks laughably fast, which means you either have to keep burning through stamina potions to top it back up or just wait around for a while for it to creep back up.
Build variety feels rather limited too, as there aren’t a ton of ways you can tinker with creative damage mitigation or increase your own output, but the gear system helps slightly in this regard. Not long into your quest, you can start upgrading gear using runes and gems that you come by on your travels and these can imbue armor and weapons with helpful properties. Aquamarine, for example, will add cold damage or cold resistance depending on whether it’s slotted into a weapon or piece of armor. Slot two different kinds of gems into a piece of equipment, and a brand-new passive ability will emerge that’s fueled by them both. We appreciate how this system introduces a little more player agency to keep the ongoing grind interesting, but it’s hamstrung by the shallow skill pool.
Another important drawback here is that multiplayer is rather limited. There’s support for local co-op (same screen, not on two separate Switches) with two players, but there’s no online, presumably because the original 2004 release didn’t feature it. This was certainly acceptable eighteen years ago, but today it tends to make Dark Alliance 2 feel that much more aged. Playing locally is fine, of course, if you happen to have a friend on hand who wants to play, but this issue with no online is one that we strongly feel should’ve been addressed when it was decided to remaster this release.
All of this is to say that the biggest problem that lies at the heart of Dark Alliance 2 is simply that it hasn’t aged well. Things like the smaller environments and slower, less complicated gameplay aren’t outright bad, but they don’t hold up to today’s more advanced design principles for the genre. Games like those in the Diablo or Torchlight series (not to mention the ever-growing Path of Exile) have all rocketed so far in terms of gameplay design and scope beyond what Dark Alliance 2 has to offer that it’s nearly impossible to seriously recommend it to potential new players. Why bother playing a slower, jankier, and overall duller take on a genre that’s climbed to substantially higher heights? Especially when there isn’t anything distinctive to meaningfully set it apart from those newer releases?
Graphically, it’s clear that Dark Alliance 2 is a refresh of a much older title, and the result here is something a bit middling. The sharper character models, HD textures, and 60FPS performance all mean that Dark Alliance 2 looks better than it ever has, but its art style is rather hit or miss given its simplicity. This is about as utilitarian and basic as ‘high fantasy’ gets, with no room for flair or imaginative new concepts. You fight a bunch of orcs, goblins, and bats that look exactly the way you’d think they would and spend your time exploring caves, dungeons, and forests that are equally ‘safe’ in their interpretation. Even so, it’s tough to say that there isn’t some notable appeal here. On one hand, the unimaginative environmental design and drab colour palette used doesn’t inspire much excitement when you stumble into another new area. On the other, there’s something bizarrely gripping about the grittier kind of world design here that creates a shadowy atmosphere you just don’t see too often in games released these days.
Conclusion
Baldur’s Gate: Dark Alliance 2 is one of those games that acts as an important reference point in realizing how far a genre has come in the last couple decades. While it was likely once considered a solid and perhaps even a little daring example of an ARPG, it’s now been resolutely left in the dust by more modern releases. Sluggish combat, drab environmental design, and low build variety all hold this one back considerably, though it’s saved somewhat by its equipment upgrade system and dark atmosphere. Fans looking for nostalgia already know what they think about this release and have probably already snapped it up, but if you’re a newcomer who’s thinking about a purchase, we’d recommend you pass. This simply isn’t a good enough game to justify the $30 price tag at time of writing, and there are much better examples of the genre on the Switch that are more worth your time and money.
Comments 41
Well, sounds like a no for my wishlist. Although this reminds me that the original Baldur's gate is still on my backlog.
Alright, then.
It’s a bit odd that mid to late 90s games hold up better in my opinion than games from the early 2000s. Might be projection on my part and the diff between games that go after fantasy versus some attempt at realism.
I liked this back in the day, but when I saw it on the eShop, I thought, "imagine paying $30 for this when Diablo 3 exists".
Not every game that was well received back in the day deserves a re-release.
Tagline should have been Drizzt my pants.
these type of games should of got a full blown hd remake instead of releasing as is in its current state.
@FishyS The original Baldur’s Gate on PC was one of the best games of all time. Many aspects of it haven’t aged all that well, but it is still worth a play (especially for fans of D&D).
In my opinion, the Dark Alliance games were pretty mediocre even when first released, so I wasn’t super interested in revisiting them now.
@Gitface Go for the eyes Boo!
You know which D&D games have not aged horribly? Capcom Mystara ones. Note that I played them fairly recently for the first time, so it's not nostalgia clouding my judgment.
I didn't even much like regular Baldur's Gate back in the day though. And I run paper D&D.
@SmaggTheSmug The Capcom D&D beat-em-ups are great. Have you ever played Dragon’s Crown (PS3 & Vita). If you dig Mystara you would likely really enjoy Dragon’s Crown.
For me, the main reason I purchased it was that the original was a longtime favorite on GameCube, and because the sequel was never released there, I didn’t get to play it back then. So even knowing that it doesn’t hold up to modern games, I’m okay with that - I knew what I was spending $30 on, and I’ll have fun with it in my own way. Review is entirely fair though, I’m fully cognizant of my rose tinted goggles here.
Gold doesn't lose it's lustre.
Well I guess if you like your games to be dark, this is very dark, I mean really, just look at it.
A lot of these old PC games don't seem to port over to the Switch well. Mostly because they were meant to be played on a PC back in the day, so the presentation never seems to work well on a handheld or console.
@JayJ Baldur's Gate Dark Alliance was only ever a console game.
But your correct, ports of PC games from 90's/early 2000 usually look terrible on a modern console with frustrating control conversion from Keyboard and Mouse.
Back then, everyone was playing Diablo 2 and most still were even after Diablo 3 released.
When the bar is set that high, games like this just didn’t hold up then, and don’t hold up now. Not saying it was bad back then, I played the first one, but I also played Diablo 2.
@nessisonett ah! So the child of bhaal has awoken! It’s time for some more…. Experiments!
Even back in the day I found these games incredibly dull when compared to the likes of Diablo 2, only way I enjoyed it was in multiplayer and even then it was just ok at best.
Having fun with it but I already played the original so kinda already knew what I signed up for. It's decent couch coop when you've exhausted every other option
I think "classic" is pushing it a bit. The Dark Alliance games were never really considered that great, just decent filler. Unless we have a different definition of the word "classic". Just being old doesn't qualify.
I still have it on gamecube, but would love to see Gauntlet: Dark Legacy re-released on Switch. Yes, it's kind of mindless and repetitive but it does have a lot of charm.
Hard agree with the comments about the original's status. It was one of those "if this is your only way to play the series you have an option type of game" like that Dead Rising game on the Wii. This was no classic save for probably some kids who knew nothing else at the time and now have nostalgia for it.
@Switch_Pro I agree with you; I didn't write the blurb for this one. I didn't even know this game existed until this remaster came along.
Not an awful game by any means, but definitely one of those that leaves me wondering why they bothered with the remaster. Seems to me the only ones interested are those who already played it.
Definitely not as good as diablo 2 in it's day, but it was a couch co op game I could get my wife to play with me at the time, she's not a gamer. We had an absolute blast with DA2 on Xbox 360, and found out my brother and his wife and bro in law and his wife were also playing it at the time for the same reason, it was a gentle intro to co op rpg games for all of our wives. It's a great game from that perspective and we had a blast with it. I considered buying it again on switch on Friday night but it's pretty expensive.
My brother and I are playing it local co op and I'm just happy to be playing it after all these years since it's cancellation on GameCube.
@Ruthven Thanks, shows how much I know about this series lol. My thoughts exactly though.
@Nancyboy So you're saying N64/PS1 games have aged better than GC/PS2 games? I have to say I'd highly disagree with that. But each their own.
They are good games but sadly WAY overpriced.
30 for Baldurs Gate 1 and 35 for 2 is ridiculous when you can get Torchlight 2 and 3 combined for under 20 euros most of the time (they are constantly on sale).
@Gitface I have not, the art style doesn't do it for me. Everything looks so "oily" and weird. I know it's probably a great game, but I can't get over the graphics.
Another release which is trying to drag out money from an old game that most people only buy for nostalgia then go back to it and realise it just doesn't hold up to current standards or they have cut out the best part of the game.
First game in series gets a 7/10 review and labeled as too hard. 2 gets a 5/10 and is too easy. Each to their own opinion, I’ll still play and enjoy both.
Savage review
Backwards compatible on Xbox for a few quid will likely be the limit of my involvement with this.
@Nancyboy I know what you mean, 2000 wasn't a great decade for gaming. There were some gems here and there, but really a lot of shovelware and lackluster games. Console videogames had really broken free of "nerd culture" and into the mainstream in the late 90s, so, especially in the US, a lot of publishers jumped in trying to find a niche in the market. The original XBox probably best demonstrates this.
But this is all just my opinion... shrug I'm sure a lot of people have more nostalgia for that era. Sometimes it even hits me, and I just have this urge to play through some games that I didn't like much at the time, and which aged even worse.
@SwitchVogel Yeah I completely agree with you, other than purely for easier archival purposes it's purely nostalgia bait. I doubt many younger gamers are interested.
@Gitface Dragon Crown is great. It's my favorite ARPG/Beat'em of all time.
not good as champion of norrath and champions: return to arms
but its ok 6 of 10
@ozyr easier on extreme mode too ?
First played these games just a few years back. Most reviews don't mention and I think many forgot that the old games let you carry over your save from the first to the second game. So if you had a buffed up warrior you could start with him if your save file was on the same platform/memory card. Missed opportunity here.
I agree had the 1st one on the Cube/PS2 and this on PS2
Tried the first again PS4 not long ago just ended up doing lvl select and God mode rushing it for the trophys was considering it on Switch for portable but meh
Just one those in its day beautiful visuals compared to other in that day and age but still fond memorys playing it with my little brother
These games are underrated, a real shame. Expecting online is a bit weird too considering it's basically a glorified port. The real crime is the price tag. No game with such little difference from the original version should cost $30. So I understand a bit on that merit. I mean if you're going to charge so much, why not add online?
Also, the builds in Dark Alliance weren't necessarily advanced, but they play off each other in co-op depending on the characters picked, which is the way it's intended. Beyond that, the gripe about potions is a bit nitpicky. It's really not that hard or even inconveniencing to press a button a few extra times, just make sure you're stocked.
To anyone either on the fence or surprised by this review for any reason, know that this game and its predecessor are worth a go, just not at this price.
Played the original XBOX title many times through with my friends. So much fun to be had.
It's a shame there's no online support for the remake, and that I think is the biggest minus for this.
Oh, if you do get this, remember to keep an extra set of leather armor and wooden weapon+shield in your inventory. There are rust monsters.
Typical hold mouse button to win fare that is/was so popular with gamers on certain platforms back in the day
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