No game captures the ebb and flow of a titanic battle between the forces of good and evil quite like The Wonderful 101. There are dozens of almighty scraps in PlatinumGames’ idiosyncratic action game, against enemies so colossal that even your 100-strong squad feels hopelessly outmatched. And the best moment in each of them is when Hiroshi Yamaguchi’s rousing battle theme, Tables Turn, kicks in. It’s the equivalent of Bill Conti’s Rocky score, at the moment our hero comes off the ropes from a pummelling and lands a haymaker on his opponent’s chin. The balance of power has shifted: the enemy might have had the upper hand, but now the fight is well and truly on.
The Wonderful 101 knows a bit about comebacks, then, and that includes its own. It wasn’t a success on release, even by the modest standards of the Wii U. Yet its reputation has grown in the years since – it’s not just Switch fever that meant PlatinumGames’ crowdfunding campaign for this remastered version smashed its modest target of £38,000, eventually reaching a total of £1.7 million. Seven years on from its debut, is this the ultimate version of Hideki Kamiya’s unique vision? Well, as far as the Switch version of The Wonderful 101: Remastered goes, there’s both good and bad news: this remains a distinctive, substantial and rewarding game, though technical hiccups and a lack of desire to address existing flaws take off some of the shine.
The original was widely misunderstood on release, and that’s only partly the game’s doing. It was frequently likened to Nintendo’s Pikmin 3, but such comparisons were misleading: The Wonderful 101 is very much within PlatinumGames’ wheelhouse: more character-action game than real-time strategy, even with you commanding a 100-strong army. But there’s so much more here. At times it’s a one-on-one brawler, at others an on-rails shooter. There’s platforming, puzzles QTEs and minigames besides. If variety is the spice of life, then The Wonderful 101 would rank alongside the ghost pepper on the Scoville scale.
This maximalist approach is in keeping with director Hideki Kamiya’s loving homage to the effects-heavy sci-fi serials of his youth, such as Kamen Rider and Ultraman. Its story pits your army of superheroes against an invading alien force, the wonderfully-named GEATHJERK (it stands for Guild of Evil Aliens Terrorizing Humans with Jiggawatt bombs, Energy beams, Ray guns and Killer lasers, for those taking notes) in a series of battles that take you from a ground invasion into the stratosphere and beyond. The characters are all larger-than-life archetypes, but the clichés are deliberate, and the whole thing is played with its tongue firmly in its cheek.
You control up to 100 of these heroes at once, gathered in a tight group around a single leader. Over time, you’ll recruit a series of special characters that afford you a range of abilities that let the group transform into giant weapons. Using the right stick or the touchscreen – though we wouldn’t recommend the latter – you’ll draw simple shapes to become a giant fist, a sword, a gun, a whip and more. It’s hardly second nature, but once you realise that many of these equate to the kind of brisk stick movements you use in other fighting games (simple lateral movements and quarter-circles, for the most part, will serve you well) the combos really start to flow.
Draw a larger glyph, and you’ll produce a more powerful weapon, though it’s not just slower to draw but also to wield. A laser blast or barrage of bombs might hit your comically-oversized sword before you’ve even started the backswing, forcing you to recover your stunned allies and start again. Alternatively, you can jab X to send a few of your group towards an enemy to chip away at them: with a large enough group you’ll temporarily incapacitate them, giving you room to (literally) bring out the big guns. Later, with the Multi-Unite ability unlocked, you can draw multiple weapons, sending a small group to auto-attack with a whip or sword while you ready a giant mallet to bop them over the head with. Like many of the studio’s other games, you’ll regularly be graded on how efficiently you fought, and how much damage you took.
Your weapons aren’t just for combat, either, as Kamiya and co. find increasingly inventive ways to use them in puzzles and set-pieces. The sword becomes a key and a pole vault; the fist screws open giant gachapon machines containing potential new recruits when you’re short of numbers; the hammer can protect you from an aerial bombardment or let you sink underwater. They make for more exciting QTEs, too: when you’ve been launched through the air and have a few seconds to draw a fist to grab onto a flying hydra’s wing, do you do it in a hurry or take your time and get a score bonus for drawing a larger circle?
With the action flowing seamlessly into cutscenes and back, it constantly keeps you on your toes. But The Wonderful 101’s kitchen-sink approach to game design leads to moments of indiscipline. One problem is that it doesn’t explain itself properly – the tutorials still aren’t quite fit for purpose, meaning it’s easy to miss important details. The Unite moves for blocking and dodging have at least been made much cheaper to buy from the in-game shop, but you could go the whole game without realising that certain pickups can be mixed together between missions to produce restorative items – or even a credit card that can give you early access to one of the more expensive buffs.
It’s tempting to say it wouldn’t be quite the same game without these quirks, but some will really test your patience. Take, for example, the sequence where you have to negotiate a safe route across curved platforms for 100 people on a ship that isn’t just falling apart but slowly spinning, without being able to adjust the camera from its fixed isometric perspective. The camera is a nuisance in a number of places, in fact – it doesn’t always frame the action neatly, sometimes leaving enemies obscured by scenery. You’ll find yourself being hit by attacks you couldn’t have seen coming because their windup started off-screen. The need to free up the right stick to draw Unite moves, meanwhile, results in you have to hold a shoulder button while moving the stick to rotate the camera, which makes one interior maze sequence a clumsy chore.
For all that, its reputation as a difficult game isn’t warranted. The Wonderful 101: Remastered is easily one of PlatinumGames’ more forgiving titles. It’s hard to play well – you won’t be getting too many Pure Platinum medals on your first attempt – but it’s not an overly punishing game, and you’ll rarely need to use a continue. There are a range of equippable items that act as difficulty modifiers, too: you can convert excess health to Unite energy, or vice versa, or increase the damage your Unite attacks do, at the cost of depleting the gauge quicker. A single-use item even lets you call in aerial support if you need help during a boss fight, albeit with a score penalty for doing so.
And when it gets going, and you acclimatise to the combo system, hitting enemies from multiple angles and chaining attacks as you smoothly segue between different weapons, it feels fantastic. You might rip off an enemy’s armour with a spiked whip, then launch it with a sword before peppering it with bullets. Or you might slow down a shielded enemy with a temporal bomb, giving you time to pry open its carapace with a pair of adamantium claws. It’ll remind you of Bayonetta and Viewtiful Joe by turns – and it tips its hat to a few other games besides – but in truth, it’s not quite like any other character-action game you’ve played before.
With so much going on, the action can get a little too busy in handheld mode, with your diminutive heroes little more than specks on the Switch’s tablet display. PlatinumGames’ picture-in-picture solution to the dual-screen sequences in the Wii U version isn’t ideal, either – though it allows for some of the original’s most creative flourishes to be included, and you do at least have the ability to resize and reposition the overlay. Surprisingly, the performance seems slightly worse in docked mode – though you won’t have to squint quite so much, there are more obvious dropped frames when the action really hots up.
It’s a relatively small price to pay for The Wonderful 101: Remastered’s untrammelled ambition, however, and when the game reaches a degree of operatic silliness that makes the average anime look tame – which it does in most levels – you’ll probably feel the trade-off was worth it. These battles start huge and only escalate from there. It’s not a game that goes to 11; that’s it’s default setting.
Conclusion
Marrying astonishing spectacle and overwrought drama, The Wonderful 101: Remastered is one of the most memorable action games you’ll ever play. Its delirious excesses come with a price, and it’s one that’s at little harder to forgive this time, with the original’s flaws remaining untouched, and a few compromises made to accommodate the Wii U version’s dual-screen set-pieces. But for all its minor frustrations, it’s a game that rewards patience and perseverance. Grit your teeth through its control quirks and camera foibles and relish the giddy spectacle of a game that doesn’t know when to stop.
Comments 122
I never picked it up on the Wii U. Guess it's finally time to try this.
Happy to see the positive reviews here; looking forward to playing it this month, assuming I clear most of my backlog and prior obligations.
Perhaps a patch or two are on the way to fix some of the minor bits here and there.
Again- happy to see this project getting the love and praise it deserves. Let’s hope it makes a healthy profit.
One of my favorite games. I got no sleep the week I played and beat it on Wii U, but I think I'll wait until the DLC comes out before buying the Switch version. No incentive otherwise as is.
I was never really a fan of the game on the Wii U and I remember when it was originally released, but that said I backed this game because the remaster treatment was so promising. Looking forward to getting my physical copy in!
This sounds about right. A lot of praise given to the game for its uniqueness in gameplay and story. Shame about the performance but I imagine it'll get patched. Interestingly, the highest score is 9 and the lowest is 4 (an obvious outlier), but the current average is still 7.1.
I played the demo on Wii U and I could never get into it. It's the only Platinum Games release that didn't do it for me.
@AnnoyingFrenzy Yeah well, GameSpot has a reputation for trashing games that require any sort of skill to play, so I wouldn't read too much into that 4.
It’s great game. A must have if you own a Wii u
@link3710 Itll be an outlier for sure, like Slant Magazines 6 for BotW.
Great to see a Schilling review on NL.
Didn't click for me on the U but open for another go down the line
I knew it wasn't the 4 gamespot gave it 😋. I'm excited for my physical backer copy to arrive.
Didn't have a Wii U (like most of the world) so I'm looking forward to playing this for the first time.
Yeah, not convinced at ALL. So did they really not do anything to address the controls?! It’s just the same scheme as before? This review does little to address what has changed for this “remaster” beyond the obvious. So basically worse performance than on Wii U and not a single attempt to address any of the shortcomings the title had initially (of which there were MANY). Lazy work from Platinum, and another one for the books on the history of shady Kickstarters. Always a polarizing title, and by the sounds of it, if you didn’t like it before, there’s no reason why you’ll like it now.
I saw digital foundry analysis and I will stick with the Wii U version. The switch version looks like performs worst at times.
The link to Amazon says this will be released on 31st December 2020....
This was one of the last great Wii U holdouts I was dreaming for. The last Wii U game I'm holding out hope for is Xenoblade Chronicles X. If switch can get that game I can officially retire the Wii U
Edit: I absolutely love the music in this game
i still have no idea whats the game about
@Bizzyb XCHX must come! 🙁🙁
Compared to Pikmin 3 because Nintendo ran a discount if you bought both. The main reason I actually own both, I got a further 10% back from the full price (not the discounted price) so one of the games practically paid for itself.
Happy times.
@FargusPelagius I remember those days as a Wii U owner. We got some outstanding deals that you'd never see now because Nintendo was in desperation mode. I got Wind Waker HD for free just for buying Mario Kart 8.
@burninmylight yeah tell me about it. 30p F zero blew me away when they did that haha. I ended up with Monster Hunter 3 for Wii U AND 3DS for free and also Sonic Lost World (yes I know I picked the wrong free game lmao).
@FargusPelagius good times.
$60 Switch remaster are insane...
I bought the Wii U version for $10.
@jarvismp
Placeholder, but Platinum is shooting for end of June right now.
@GamerDad66 it’s $40 retail, not $60.
@GamerDad66 It’s a $40 game.
If they can fix the performance issues I'll consider picking it up otherwise I'll pass.
As someone who had played both the WiiU and Switch versions, I can recap the good and the bad of this new version.
The bad: The framerate in some parts is lower than in the orginal WiiU, it's looks like this is only on the Switch version.
The good: The loading times are much, much shorter. In the WiiU it was between 10-15 seconds, and now are between 1-6 seconds.
The Amazon link above the comment area says $60, but that may be a monetary conversion error.
Nothing says remaster like worse performance than the original bravo Kamiya bravo!
Strange. Didn't NL just post an article from Digital Foundary saying how poor the Switch version performed? Still an 8 with parts running 10-12 fps worse than the WiiU version?
It reminds me of when you still gave the cruddy Switch version of Bloodstained a 7, despite running like garbage and waiting an entire month for patches.
@AnnoyingFrenzy I haven't read their review but 4/10 doesn't sound like an unreasonable opinion to me if it's still basically more or less the same as the original game as that would have been about my score for it back then.
I look forward to playing through this again, whenever they decide to send out the physical version to Kickstarter backers...
How can ypu give such an high score with those fps? You are biased towards famous titles...
@BenAV I didnt read the review either. It goes without saying that not every reviewer is going to enjoy every game. That said, reasonable or not, its undoubtedly going to be outlier review.
@AndreaF96 an opinion is just an opinion, you don’t have to agree with it but to assume they’re biased is an asinine assumption.
@NoNoseNosferatu I have noticed that they are biased towards famous games multiple times. What happens is, I believe, that they review the game without actually taking into account the performance issues (both resolution and fps). They mention them, usually, but it seems like they don't influence the score. On the other hand they have given bad scores to less famous (mostly indie) games because of performance issues. I call this being biased. You can disagree with me and that's fine but please don't call my opinion asinine. I'm not saying they do it in bad faith. We are all biased in some way. It's just that they are biased in this way, in my humble opinion. I also believe that constructive criticism is essential for improvement. Maybe they will notice it too (I doubt it) and try to be more aware. Still, it's just my opinion.
That's aweful. They get 1.7 million and they release a bad port? That's terrible. Slap in the face.
If they ever decide to fix those issues, I'll get it. Otherwise, I'll wait for a big sale to have it again. Pretty good game, but we have to expect more from a port (I don't know if it's apropiate to call it remaster).
I have the Wii U version and fully intended to get the Switch version as I was expecting it to be an obvious upgrade but it really appears to be a downgrade at present.
No obvious graphical improvements to speak of, the lack of a second screen clutters up the HUD and takes away a control method when playing docked and more concerning it has a 10-12fps drop compared to Wii U.
The only real benefit is the upgrade to 1080p, which I'm going to suggest isn't that noticeable from what I've seen. Disappointing.
If they patch up the frame rate drops I might consider it, but currently that's unusually poor from Platinum
I preordered it with a coupon that I could have used on the Signature Edition of Streets of Rage 4, and now they say the Wii U version was actually a little better? Where is the remaster here?
@Moroboshi876 It's actually just a port and not a remastered. The Wii U original was already in HD. The PS4 version was no different, if you want just wait for it to go on sale for PC and buy it there, eventually the PC mods will release hacks for it to patch up the framerate problem on that one.
A Lazy port by Platinum, same frame rate problems and the camera issues hasn't been fixed just a quick cash grab
This game is a masterpiece. Always has been. It’s one of those games that takes a bit to click but once it does it’s incredible. One of the best action games from Platinum.. Probably makes the top 25 games of all time list for me.
@Morph
I’ve played to chapter 4. The game feels fine to play. Just goes to show that “analysis” and numbers on a screen often are regarded as much, much worse than what a game actually feels like to play. It’s not a locked frame rate but I would’ve never noticed if digital foundry hadn’t pointed it out. Fact nobody playing it was complaining until after they saw that just drives the point home. It feels fluid. Framerate stays around 35-40, and frankly unless you’re monitoring it in software, you’re not going to be able to tell. The big difference from Wii U is only in the opening cutscene (NOT representative of gameplay, and definitely not of the rest of the game), after that they’re pretty much identical.
Also, nothing is cluttered. You can easily make the second screen appear in the corner with the press of a button and disappear with the press of a button. 95% of the time you’ll have it turned off. In the select few locations where you need the second screen it automatically pops up in the corner. It’s super easy and works well.
No, it’s not really a “remaster”. It’s more of a port. But it’s a good one. It’s basically the same as the Wii U version in handheld and a nice bump to 1080p docked.
I say all of this as someone who played and beat the Wii U version, am halfway through the Switch version and played part of the PC version in 4k.
Never tried it even when I did own a WiiU. If patch up the performance issues, yeah I'll probably give it a shot though.
On wii u was a really good game only now... Pleassssse 39 pounds. For crowdfunding game. Really. Ported game.. people should to boycott them for this. They been given money for it and still want to make more money on it.
Have this on the Wii U. Fun game, but not worth the double dip.
I like the viewtiful joe art style but the gameplay just didn't hook me.
Fingers crossed people will actually buy it this time round
So another game better on the Wii U? Why is the Switch an "upgrade" again?
Gah! How could it run worse on the Switch?
And also a shame it's a straight on port with no fixes besides the WiiU screen.
May have to wait for a eventual sale or at least the full dlc with hopefully patches.
The framerate on Switch is unacceptable to me - kind of a rush job here. Go check out Digital Foundry.
@JaxonH I completely agree... I've been defending this game for 7 years. It's one of those games that when you play more than 2 chapters you begin to realize the amazingness of it.
It truly is a modern classic action masterpiece.
This score is too high for a bad port of a game that claims to be remastered. No new content, bad performance and a failure to adapt the two screen gameplay experience to the new consoles.
@RainbowGazelle Because developers want to work with it and consumers want to buy it. If you honestly believe that the Wii U is the better system, by all means keep supporting it and try to get developers to give you new games to play. In the meantime enjoy all those RCMADIAX games.
@Moonlessky they are reviewing THE game.... not the "added" features of the remaster.
The game as its own well deserves the 8... even a 9 in my opinion.
@RainbowGazelle We get it, you hate the Switch. You make that very clear with every negative post on NL.
Only 13.5 million people got a Wii U. Over 56 million have a Switch. That means around 43 million Switch owners never had a Wii U, so for them, Wii U games coming to the Switch are new experiences.
I have both a Wii U and a Switch and while I had fun with my Wii U (and still use it mainly for VC these days), I now play my Switch, because that's where the games are going.
@fafonio idk given the fact that as of right now its a straight up port of a 7 year old game and an inferior one at that they went to easy on it. Its not a new game everyone know its good already what people want to know are the changes and if its worth a double dip. Short answer is its not. Thanks to a very successful kickstarter campaign the team behind this had more than enough budget to do this game justice and then released the laziest product they have ever done. It is clear they didn't do anything to the game except a simple upscaling. I know they have planned dlc and hopefully they'll fix the issues with patches but that doesnt excuse the lazy port they did to this game. They originally scored this game a 9/10, with the fps issues, bad controls, bad camera and lack of new content that score should've been lowered to reflect all that it is lacking. Since its the same game as the original the effort behind the port should have a significant impact on the score.
I’ve never managed to truly... enjoy a Kamiya game, even the more beloved series like Viewtiful Joe and Ōkami. They’ve always felt like stylistically slick and undeniably functional experiences, but somehow missing... something to make them truly compelling. I just feel like I’m sitting in front of a TV hitting buttons and watching as the results unfolds on screen. Which is exactly what I am doing, but the mark of an immersive experience is being able to forget that, which I’ve never been able to achieve with anything from the Kamiya stable.
It’s a pity this game hasn’t come out the porting process a little smoother, as it obviously tried to do something unique and interesting back in the Wii U days, which is to be commended. But with the ways things stand, it might still be a while yet before I dip my toes into the game.
Oh, I thought I could buy this now on eshop. But it releases Tuesday. Boooo
(not blaming NL, it's my fault for assuming it released already)
@Moonlessky As you just said... its a effortless port of an excellent game.... the original game got a 9 .... this 8 is the reflection of that.
Case closed. Still and amazing game. An 8 is a fair score.
I hope all you kickstarters are getting a share of the profits.
@KatiaManagan I'm getting free DLC and a cheaper game....
@fafonio
So no profits eh. Platinum loves you.
@KatiaManagan And I love their games. Its a good relationship.
@fafonio
Then why get defensive? You paid to "make" the game. You paid to play it. You're happy about everything.
It's just a shame that bigtime supporters like you are being taken advantage of.
@KatiaManagan the game was already made. I paid to play it... just like any other game. I have free DLC.
Why are they taking advantage of me? I bought the game cheaper and got something free in return.
I think you're the one who is misinformed about the kickstarter.
@fafonio
Yeah, I must be misinformed. As long as you're enjoying yourself I'm sure you're happy.
It's just weird to me that people would pay to kickstart a game that was already made.
How much is that advertising worth?
I think this will be a pass for me. I couldn’t get into the original game when I played the Wii U demo. With so many issues left unaddressed, I think I’ll spend my coin elsewhere.
@KatiaManagan you got the game cheaper than retail... you got free dlc and a free steam code.... so, in a way it wasn't your average kickstarter.... If you want you could see it as a preorder system. And to be honest I sold my steam code, so I got the game for free.
@KatiaManagan
The game is fine, relatively speaking (sure you can nitpick but only small issues).
I’m 10 hours in and halfway through and... it’s fine. People are VERY good at taking unlocked framerates and trying to portray it as some kind of catastrophe, but only when they have an agenda to do so... when it’s a game they like, then it’s suddenly not a problem, conveniently. I saw it with MH World dropping to 23fps and nobody was making such claims- and honestly neither was I because imperfect frame rates are hardly ever noticeable unless they are incredibly drastic and get down into the low teens, and frequently so, or unless they’re dropping from 60 to 30, a 50% drop, in a split second, like Links Awakening- and even then it was only a minor annoyance. This game stays 35-40 most of the time. As plenty of other games do. And it’s not a problem. It’s really not. Game feels fluid.
I find the criticism “and then released the laziest product they have ever done“ the thing that’s actually lazy. The presumption that they didn’t try, as if they didn’t get it running the best they could to their ability, without any evidence, is absurd to me. As if perfection is the standard and anything less, be it impossible or not, just constitutes “laziness”.
At the end of the day the game is just as good as it ever was, it feels smooth to play, The controls are fine contrary to your claim- there are a few select instances where they don’t register but in a 20 hour game, having four times you had to redraw something is not a big deal. And just because the camera isn’t freely rotating doesn’t mean it has camera issues, it’s specifically designed with the camera system in mind to limit your view for exploration and puzzle solving purposes. That’s not a flaw. I suppose there are a few instances in the game where the camera view is not ideal but I struggle to think of a 3D game where that’s not the case, especially one with a fixed view.
The bottom line is nobody is being “taken advantage of”. It’s a great game and it’s great to play on switch both handheld and docked. It got a nice little bump to 1080p on the TV and the ability to draw on the handheld screen is a nice option for those select scenarios when the analog isn’t cutting it.
And about the Kickstarter- they made it crystal clear they were raising money for publishing costs, not for development. Everyone knew before they donated the game was finished. They literally promised the game a month or two down the road. My question is, who cares anyways?
Never did play the Wii U version, despite having access to it. Good to know I won't be missing much for not getting this version, whenever I get around to playing it!
@JaxonH
YOU should care.
But you got something you enjoy, so you don't care. I get it. You're supporting a corporation you love so who cares, eh?
But it's like walmart having a kickstarter for lawnmowers. Hey, I need a lawnmower so why wouldn't I HELP A GIANT PROFITABLE CORPORATION PAY FOR THEIR OPERATING COSTS?
Because you're sharing the cost to produce, but not sharing the profits. That's why.
This isn't a mom and pop startup indie project. It's an almost decade old cheap polish job by a very powerful company about to make big money on said polishing.
Well, that sucks that it's actually a worse game than the original. This is exactly why I didn't think it should've been ported in the first place, as well as why I hope the same doesn't happen to "Pikmin 3," "Xenoblade Chronicles X," or any FPS from the Wii, as the Switch just doesn't have the right hardware features to do ports/remasters of them justice. In this case, they even have embarrassing performance issue on top of that!
Hmm. Not sure how I feel about this whole thing. I love the game and I love Kamiya and Platinum but this Kickstarter campaign leaves me with a sour taste in my mouth. The switch version was basically done with little to no funding needed and even though the other versions were extended stretch goals the time between announcement and release makes me feel like this was ready to go on all other platforms as well; after looking at some footage and reading a few reviews I'm struggling to see how this is a remaster or in need of Kickstarter money of that magnitude just to publish. I know they said they planned this before the whole Tencent purchase, but you're telling me Tencent couldn't step in and lend them 1mil? Then again I'm the idiot that's gonna buy it again anyways cause I love me some Platinum!
@AndreaF96 Performance issues should affect the review, certainly, and perhaps the FPS for certain genres, but not every genre needs 60 FPS as long as the performance holds steady.
@Chowdaire Tencent purchase??? It wasn’t a purchase
@JaxonH You still can't control it as well when playing in docked mode. Sure, I suppose it would essentially play the same way in handheld mode (if you don't mind using your finger over a stylus, anyway, and as the review mentions the screen gets crowded), but it's a definite negative for the large majority of Switch gamers if you can't play on a large TV screen without a gameplay downgrade.
@fafonio Sorry, partnership. Either way, they can't help a brother out?
@KatiaManagan 1) Platinum is still and independent studio... they aren’t this Mega Corporation you think it is.
2) The game was already made, the Kickstarter were for publishing costs. If you still want Platinum as independent this is what needs to be made. When they got a publisher like Nintendo everybody was b*tching about Bayonetta 2 exclusivity
And lol if you think Platinum is this big powerful company, by definition they are still an indie studio.
@Moonlessky That's a very flawed way of thinking. Games need to be reviewed on their own merits, not directly compared to what came before. This game does deserve a lower score than the original but only because of the added performance issues and the downgrade of losing the Wii U features.
If readers want to find out whether a port or remaster is worth double-dipping, then they need to read the actual text of the review to directly find out what's different, not just look at the review score.
@BulbasaurusRex
Mmmm... I think it controls best when using an analog. Using touchscreen is too cumbersome. Even on Wii U I never used it, and I think that’s true for most. Having the touch screen is nice for select situations but it’s really not needed. Don’t get me wrong- I appreciate it. But docked play really is fine as is. And for the record, finger is way better than stylus. It’s incredibly awkward to hold a stylus in your hand while you’re playing with buttons just so you could occasionally reach over and use it, switch is touchscreen is meant to be used with a finger, similar to a phone- you just swipe.
The screen is not cluttered regardless of what the review says. The second screen does not stay on unless you choose to leave it on. Since it’s really not required, at all (literally just shows dots of your heroes, and another tab let’s you switch leaders, which you don’t need at all because you change leaders when you draw new shapes). There are certain scenarios in the game where the second screen is used but in those scenarios it automatically pops up in the corner. You can also hold select and go into dual screen mode to where it shows to screens side by side. And that is usually what I do for those gameplay sections. When it’s just a quick blip needed for a second, I leave it in the corner.
Lastly, I wouldn’t say it’s worse than the original. I own the original. It basically plays exactly the same but with hybrid functionality and 1080p on the TV. It still offers touchscreen in handheld mode (PS4 has the trackpad but it doesn’t work well because it’s too small). It’s the version to own, honestly. I have both versions and I’d much rather play it on switch. But at the end of the day we all knew the game was designed for dual screens and there’s really nothing you can do about that except design around it. This is the best possible outcome we could’ve hoped for. And the performance isn’t really “worse”, The intro cut scene is, but after that it’s essentially within margin of error of a few frames. Close enough that you genuinely will not notice. I’m playing it and it feels 100% fine so I don’t know how much better it can feel then 100% fine. You could argue it’s a better experience with the gamepad and I will respect the opinion of anyone who feels that way. I just happen to disagree because the analog is a better control method anyways and you don’t have to hold a clunky gamepad to do it now.
@KatiaManagan
???
You seem very jaded that people helped them get the game out to market. That seems very emotional and not very rational to me.
They are not some “giant corporation”. Platinum Games isn’t Walmart or McDonalds. They are a company that lives paycheck to paycheck with every game they release and has never even had the capital to be able to publish their own games. They literally had to get outside investment just a cover their costs.
There is absolutely nothing wrong with people stepping up and saying hey, we’ll provide that capital. And it’s not like it was a donation (but if it was that would be perfectly fine too- people have every right to donate to whatever cause they wish free from judgment of others, like yourself). Everyone who contributed to help cover their publishing received a great game in return. There is no problem here. You seem to be stirring up drama just for the sake of stirring up drama. I don’t know what kind of emotional triggers have brought this about but it doesn’t feel like this is going to result in an intelligent debate.
@KatiaManagan "Because you're sharing the cost to produce, but not sharing the profits."
Congratulations, you've just successfully described literally every economic transaction ever.
@JaxonH Well, I've only played the Wii U demo, but I can't imagine any game designed around touchscreen play to play better with analog control. It just takes relatively too long and is too inaccurate compared to quickly drawing on a touchscreen. Even worse, it usually means resorting to dual analog controls, which are among the most awkward control schemes known to mankind. In comparison, some awkwardness from switching between the touchscreen and face buttons is an acceptable compromise, plus the smartly designed touchscreen games just put most if not all of the remaining controls on the left stick and left triggers. While it controls somewhat awkwardly already, I shiver just thinking about trying to control something like "Kid Icarus Uprising" without touchscreen controls.
As for finger versus stylus, it depends on the kind of game. Your finger is less awkward, but a stylus is much more accurate. Your finger is preferable in games that mostly require just pressing sizable areas of a touchscreen, but a game like this that requires precision in both selecting small areas and quickly drawing shapes inevitably plays better with a stylus. As another example, I'd never be able to play "Pokémon Shuffle" properly without a stylus.
When you consider these points of views, then losing the Wii U functionality (not to mention the worse performance) does indeed make it a worse version of the game. What they should've done was just not port it to Switch (or anywhere else) in the first place! Expanding the game's audience isn't worth making the game worse and lowering it's reputation. If people really want to play it, they can just get a used Wii U and used copy of the game, neither of which are hard to find.
@JaxonH Well said
@BulbasaurusRex
It was designed around touchscreen play, yet ironically played better with the analog. The vast majority of players play with the analog to the point I don’t think I’ve met a single person who played for the game without eventually switching to the analog. Even Kamiya himself says he uses the analog. The touchscreen is nice idea but like most games, it’s just not as efficient as mastering a button or analog. Can be helpful early on when you’re still learning, I’ll give it that, and it has proven useful on occasion when I was having issues drawing with the analog due to having to few team members.
I know that you might think it takes too long and isn’t as accurate but actually, the opposite is true. The touchscreen takes too long. That’s just a fact. We’ve got videos on YouTube that show people who have mastered the analog controls that can draw 2-3x faster than your hand can move, and that’s because the analog movement is just half an inch yet covers the span of the screen whereas your hand has to move 6 inches for that same movement. It might sound contrary to your preconceived notion‘s, but I assure you the analog is way way way way faster and way more efficient, and it’s accurate enough so that’s not really an issue either. You see the shapes drawing out as you’re drawing them, and granted, there is a small skill barrier, but once you invest even just a little bit of practice, you’ll find the analog far superior, and that’s not just my loan opinion. It’s overwhelming consensus. I strongly encourage you to look up videos on YouTube on this. They’ll probably be 7 years old at this point but there’s quite a few explaining why touchscreen is hopelessly inadequate versus the analog.
And if you played the game you would understand you don’t need the accuracy of a stylus for this. It’s actually kind of absurd to me someone can think that, but I understand that you don’t have much experience with the game (trust me, demo doesn’t cut it- you don’t start coming to terms with this game until the end of the second or third chapter- Kamiya himself said the ENTIRE FIRST PLAYTHROUGH was just a tuturial, and I get what he saying because this is a game that requires time to adapt and learn), but trust me, once you play it, really play it, you’ll understand. You’re not sketching art here, you’re just swiping a circle shape, swiping a straight line, swiping a squiggle. A stylus is just completely unnecessary and just makes it even less efficient than it already is. I can’t speak to other games and you very well might have a point with other games, but when it comes to this game I assure you, analog trumps touchscreen by a country mile and touching by hand trumps stylus. Just by the sheer fact you have to hold the thing and it offers zero benefit over your finger.
So sure, if you consider those points of yours it might make it seem like it’s the worst version, but those points of view aren’t valid- that’s the problem. They’re preconceived notions that would be remedied after a full playthrough. And it’s not even a matter of opinion, it’s a matter of overwhelming consensus. It could be factually proven with videos that show the time it takes to draw the shapes is faster with an analog, and I guarantee if you polled gamers who have played the game, the majority will confirm what I’ve told you, that the analog is so much better it’s not even a fair comparison.
You could argue fun factor for drawing the shapes out. I think that would be a reasonable argument but even then it’s way more fun when you’re actually good at the game and you just can’t get very good at this game when you draw shapes on a screen. It’s like trying to play an FPS with Dpads.
@JaxonH @BulbasaurusRex I can 100% confirm this. I started my first playthrough, 7 years ago, by using the touchscreen. After I saw that you could actually use the analog ... I tried it and was waaaaaaay better at playing it. Actually using the analog felt so rewarding when I started making combos I never did with the touchscreen.
Always used analog and never looked back.
@graysoncharles I don't undestand the Kickstarter hate.... anybody who funded it was already going to purchase the game.... but by Kickstarting it... they got the game cheaper, free DLC, and a free steam code.
So I don't get why you guys felt cheated. I felt I bought a game cheaper and got rewards for it. So, Kickstarter in a nutshell.
@graysoncharles I already explained it above:
"2) The game was already made, the Kickstarter was for publishing costs. If you still want Platinum as independent this is what needs to be made. When they got a publisher like Nintendo everybody was b*tching about Bayonetta 2 exclusivity."
Remember that Platinum Games is still by definition an indie studio.
Also the funding was for Steam and the PS4 versions.
@graysoncharles
Taken from Forbes:
"Japanese developer PlatinumGames ended up raising $2.2 million from over 33,000 backers on Kickstarter off a goal of $51,254 for The Wonderful 101: Remastered, part of its major strategic shift to begin self-publishing its games.
-Directed by Bayonetta-creator Hideki Kamiya, The Wonderful 101 was originally launched exclusively on Nintendo's ill-fated Wii U console in 2013, resulting in poor sales for the well-reviewed action game.
-The Kickstarter was the first of four major announcements planned by Platinum, two others being a brand new original IP from the company tentatively called Project G.G. and a new Tokyo-based studio that's set to develop the game.
-Back in January, in order to start self-publishing its own games and retain IP rights, the company sold a minority stake to internet giant Tencent.
-Stretch goals for the campaign included Steam and PlayStation 4 versions along with the initial Nintendo Switch release, a new 2D side-scroller game mode and a remix of its soundtrack.
Key Background: While it's known for its action franchise Bayonetta, PlatinumGames doesn't own any of the properties its created. Though it's continuing to work with outside publishers—It's currently developing Bayonetta 3 with Nintendo and Babylon's Fall with Square Enix—the company has sometimes struggled with these relationships. In 2017, its game Scalebound was cancelled by its publisher, Microsoft. While he didn't specify why the company was in a bad state, Kamiya said the commercial success of Nier: Automata, which launched in 2017 and shipped 4 million copies by 2019, saved the company from closure.
Also, @KatiaManagan, here's proof that PG is not the COLOSSAL COMPANY you think it is, as I said countless times, its, by definition, still an indie studio.
@fafonio
Ya, I always appreciated W101 dual screen design, but not because you could draw on the screen- it ended up being basically worthless compared to the analog.
The real reason was because when you were in dual screen sections where you were controlling certain characters on the TV while controlling a ship on the gamepad- that’s where the game really shined. And admittedly, it doesn’t feel as cool when you just throw a dual screen display on a single screen split side by side. But there’s nothing anybody can do about that. Thankfully those sections were not too frequent, and when they do occur they’re still fun with the two screens side-by-side. I’d probably recommend the Wii U release over any other because of that, barring the Switch version of course. Because it doesn’t trump having a handheld hybrid version. That said, I’d recommend any version if a person only has a certain platform to play. At the end of the day the game is good regardless.
Kinda a shame this game gets its second chance during a pandemic. I know it was kickstartered but hope it still manages to sell decently, even if the physical release is also delayed.
I bought and never played this game on the Wii U (Yes, I LOVED the Wii U). Mostly because my then 6 or 7 year old son was playing this game a LOT of the time. I saw him playing it so much that I never bothered. Out of parent nostalgia I backedup a digital copy, mostly for my my now 12 year old son son to replay it. Now, the now 12 year old and the younger brother who is now 7 fight over the switch to play the Wonderful 101 remastered on the switch. I have not played it yet
@kingbk @JimmySpades I don't hate the Switch, but I genuinely don't understand why people like it better than the Wii U or 3DS. However, no one has really explained it to me. I do play it because that's where the new games are.
@RainbowGazelle Take a 6 hour trip with a 7 and a 12 year old boy, battery and charger packs in hand, BoTW, Odyssey, Minecraft (of course), Terraria, etc and life is a lot easier my dude. Then when you get where yo go, plug it into any TV! Gold!
@Maxz Not sure what to say if you think you are just pushing buttons. It sounds like you don’t know what you are doing.. I think that is Platinum’s fault, though, cause the educational design of their games is not good., W101 may be the worst offender... But once Platinum’s games click, they feel great to play.
So much of triple A gaming is made up of derivative, but polished experiences that try to do too much but don’t do anything great other than look nice (like Sony’s first party titles)... It’s nice to have a company like Platinum out there that actually puts an emphasis on gaming and novel experiences.
Back when Nintendo gave us a free game for some reason I can't recall, maybe as some kind of Club Nintendo digital reward, I chose the Wonderful 101. I agree with your review, tutorials are inadequate
@JaxonH Thanks for your time writing that post. My only issue is i cant draw with my right hand as im left handed. These games always cause me an issue. I remember pikmin 3 did a similar think with not allowing a flipped control scheme so i could move with the right stick and use the stylus in my left hand to control the cursor and my pikmin. Its a right pain.
@roboshort Buttons inputs are an integral part of the control system of most video games, hence why I press buttons, and why I feel I am pressing buttons. I know what the buttons do. I understand why I am pressing the buttons. But the point still stands that there some video games I don’t find immersive or compelling enough fully draw me into their worlds, and leave my feeling that I am a part of the game, rather than someone issuing commands from afar.
Despite their critical acclaim, a number of games produced by Hideki Kamiya fall under this category for me personally. It’s unfortunate, but it is what it is. Many people love them and that’s great.
But really, what I want to be understood is: I get how buttons work.
@BulbasaurusRex I totally agree with you. The problem is when fps keep changing and it makes me nauseous. This game suffers from this problem, as stated in another article here on NL.
@AndreaF96
I'm going to be real with you, your comment doesn't make any real sense considering that this was a very niche title & not a famous or big title at all lol
@the_beaver
Yeah, I loved the game on the Wii U. Was EASILY one of my favorite games during that time on gaming history. However, it seems like they decided to maybe go ahead and try to appease people on other platforms more & forget about (or just said to hell with) the people that kept the game in cult status. Which helped it get another chance @ life (even though it wasn't the greatest seller) in the first place. Yet the Switch version's apparently running worse than it did all those years ago after all. Nice lol
That's not even mentioning the quality of life things pointed out that they could have fixed, but chose to just ignore such as the camera etc.. And since my ps4 rarely gets turned on, they missed a chance to get an EASY double dip from me. The way they crapped the bed with this, I will just dig out the Wii U when I want to play it & save my cash. That or just wait until it's criminally discounted to cop it.
@gameboy1975 It is famous for the audience of NL.
I backed this on kickstater as I fully believed that this game deserved a wider audience. This was a good looking game on the wiiu all those years ago. However, it's hugely disappointing to see that in the side by side comparison nothing seems to of changed between the two versions and that it now doesn't run as well? What a huge let down.
@Kidfunkadelic83
Oh wow, ya that’s a predicament. I suppose video games will force you to become ambidextrous eventually I learned to throw frisbee with my left hand as my mom is left handed and taught me as a kid. Everything else is right for me though. I guess anything can be learned... eventually
@gameboy1975
I really want to stress that while technically you’re correct, saying “it runs worse” isn’t really saying much when the difference is so negligible it’s almost impossible to tell on your own. I totally understand wanting more, and that’s a fair criticism I think. But at the end of the day if the game plays well and doesn’t have any jarring issues then is there really a problem? I’m halfway through on switch and it plays great so I would say the answer is probably no.
The camera isn’t really an issue. I will argue that point regardless of who writes what in any review. It’s a fixed camera system and that’s not something you can “fix” in a new release. The entire game is designed around that fixed camera. It’s not always perfect but it’s designed to help hide secrets and lends itself to exploration. I’m not sure what could have been done to “fix” it when it’s not broken in the first place. It’s just a fixed camera game and people aren’t used to that.
That all said, you probably should just dig out the Wii U and save your cash. The only reason you would buy again is if you want a hybrid handheld version. If you do then you’re getting a great game as a handheld version and console version in one. If not, there’s no point buying. This is not really a remaster so much as it is a port. It’s the same game but in hybrid handheld format. That’s not going to be for everyone and that’s perfectly OK.
Some of the issues highlighted in this and other reviews around the web are a little concerning, but not enough to scare me off. I backed a physical Switch copy, so I'll be waiting for that one. Which is fine by me; Xenoblade Chronicles will keep me busy.
@gameboy1975 You don't make sense: in your other reply you said that there are some gamers that kept this game as cult. This is what I mean with famous. It is famous in this community and in Nintendo hardcore community.
@JaxonH I played the entire game by touch. I was able to draw shapes way faster than an analog stick could ever do.
You can never know how many people do what, based on one's sole experiences.
@deucezulu22
No, but I know from countless people I've spoken to when the game first released.
I guarantee you it's faster with the analog. You may not have taken the time to learn how to do it properly, and that's fine. But it is faster. You can have an entire shape drawn before your finger even makes it to the touchscreen. I guarantee you were not able to draw them faster than an analog could ever do. 100% guaranteed impossible.
Analog you can literally have the shape drawn before your hand even makes it to the screen. Not to mention the fact drawing the shapes themselves take longer because the motions are bigger. You simply cannot move a finger 5" faster than a thumb can move an analog a quarter inch. That's not even accounting for the time it takes to reach over to the screen and reach back.
I'm not saying you cant enjoy the game with the touchscreen, but it's not up for debate which is faster.
@deucezulu22
I should also mention, that in fairness you wouldn't realize it's faster with the analog until you've got the speed liner skill. In the beginning of the game it does draw slowly, so I can understand why someone would get that impression. That's fair.
But the Speed Liner is one of the first skills to get and, when coupled with the Skill which lets you automatically up the size by holding the button, you can draw even faster by only needing to do smaller shapes, coupled with speed liner drawing. Combined they make for insanely fast Unite Morphs.
@JaxonH Nah, I spent more than enough time with the analog controls. Touch screen all the way.
@GodOfLard Do you realize that you are coming across as a complete jerk towards an identifiable and innocent group of people?
@AndreaF96
You still fail man. If you had said famous in the community in the 1st place you MIGHT have had a point. And the fact that you conveniently changed it to community famous kinda kills your own point. Not to mention that even in the Nintendo community it clearly wasn't even famous enough to make it close to a commercial success and/or get it out of cult status lol.
@JaxonH
Now see, definitely agree with you here with some things; because you will see the media, fanboys,and people that are crucifying this game for frames per second. Yet, let it be a game that these folks want to slobber over & these same dips in performance that they feel are unacceptable & should knock like 3 to 4 points off a game's score are totally forgiven or even ignored. Games like tlou, gow & even Fortnite come to mind.
Anyone have any news on when backers get the game?
They gave me a steam code for the inconvenience, but I don’t want to play it on stream.
@gameboy1975 you know that a discussion is not a race right? It's not a matter of winning or losing.
I did not change my point, I just articulated it better because you did not understand it (you should know that words change meaning depending on the context in which they appear). Moreover, you said that this game is regarded by some people as a cult. Do you really think NL staff do not regard it as a (niche) cult?
It seems like you are taking my comments way too personally even though I'm not offending anyone and certainly not you.
@gameboy1975 I agree with what you say. Frames per second (and, to a lesser degree, resolution) should always, always be taken into account and lower the score by some points when they are not adequate. We should stop accepting games that do not run well on our consoles regardless of the name of the game. If it makes people naseous it should be a 4 or lower. If you can't understand what is happening in the screen because everything is too blurry it should be a 4 or lower. And I'm not just talking about switch. Ps4 has struggled with fps too.
@AndreaF96
Nah, I am not taking it personal at all man. It's all good though my friend. I think that we can just agree to disagree on this one though.
I'm confused...
Is it a remaster or a port?
@COVIDberry No? I am? What? Explain yourself, sir.
For $20 Black Friday sales, this is a great buy. And, the PORT is EXCELLENT. Don't listen to the whiners. NL, please move your video review to the top. I read all the text not seeing a video review which I much rather have preferred to view first.
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