Hot on the heels of fellow Hasbro license G.I. Joe comes this turn-based tactical outing for those robots that take on the form of mack trucks, massive pistols, sheds and benches, the Transformers! Given the sheer love fans have for the series, Transformers: Battlegrounds has a lot to live up to – even more so when you consider the celebrated High Moon-developed shooters War For Cybertron and Fall Of Cybertron – and to its credit, it doesn’t even try, instead opting for what we have affectionately termed "Baby XCOM".
This is not a passive-aggressive slight – in this writer’s opinion, if there’s one thing that tactics games tend not to be, it’s accessible. Transformers: Battlegrounds is very much the exception to this rule, and joyously so. It’s extremely easy to get your head around, with clear tutorials that don’t outstay their welcome, precisely-defined game logic and a clear, easy to understand HUD. And it pulls this off without entirely comprising the idea of having any tactical scope whatsoever, with things getting interesting just a few missions into the game.
Taking control of the Autobots (and, in the main campaign, only the Autobots), you’ve got a selection of six ‘Formers at your disposal. A fresh-faced and cheerful Bumblebee is the first bot you’ll see, but he’s quickly joined by the likes of Windblade, Grimlock and – naturally – the legendary Optimus Prime himself. Each has their own special skills, with systems that are very easy to grasp. It’s your standard Action Points scenario, with movement and attacking all using them up in each turn. Your special powers can turn the tide of battle, but require more Action Points to use their more powerful variations. Windblade, for example, is able to knock enemies back, but can spend more AP in order to send them flying into the nearest solid object, doing heavy damage.
Alongside these special moves – easily accessed with the shoulder buttons – you also have a super-powerful "Ultimate" that's only usable when your bot's Energon metre is full. It'll gradually creep up over time, but can be boosted by ending your turns early, sacrificing your remaining Action Points and converting them to Energon. It's an easy-to-understand risk-reward system; do you use that last Action Point to get to cover, or give it up for for a guaranteed Ultimate on your next turn? What if the Decepticons have something up their sleeves, and there is no "next turn"? Do Decepticons even have sleeves? Only some of these questions are relevant.
Missions vary from simple traversal to time-critical rescues and the strategy standard "kill everyone". (Sorry, deactivate everyone. They can always be activated again, kids! Even that one with its head ripped off!) Yes, Transformers: Battlegrounds is pitched towards kids, but it's admirably full-featured as strategy titles go, even bearing in mind its audience. Finishing missions grants Spark Points which can be spent on new abilities, opening up new tactics; all-out attack characters can become useful backup or support for your crew with the right equips. There is even a brace of extra modes with (local) multiplayer, including Capture the Flag, Grudge Match – which finally lets you play as the villains – and an endless Last Stand mode for those who like it when Autobots die. (The '80s movie has a lot of fans, so the sadists are definitely out there.)
Aside from the fairly uninspired (but well performed) story, the concessions to a younger audience are fairly limited – there's no worrying about accuracy, as your Autobots will hit their target as long as they're in sight of it. This removes randomness from the equation, which in our view is a pretty good thing, if less true to the genre. The other hit the game takes, sadly, is to its challenge. While it's involving and fun almost immediately, you'll see the end within six or seven hours, and it's only in the last few missions that you're really in any danger of wiping out. This sucks, because this is a good game, and it wraps up right when you've finally got something to get your teeth into.
Aesthetically, it's a bit of a mixed bag. The robots and world are nicely stylised – the destruction as you move your huge mecha around is a nice touch – but the lacklustre performance is a bit of a drag, seeming erratic even when targeting 30fps. The camera is also a bit of a pig at times, seeming to get stuck on the buildings if you deign to zoom in even a little. The models here don't look bad, and it'd be nice to get a proper look at them, so this is a shame. As far as more crucial elements go, the presentation of the HUD is fine; nice, clear and perfectly readable even in handheld mode, and switching load-outs is a breeze. A decent Saturday morning cartoon-esque soundtrack complements the tactics well, but overall this doesn't compare well with the non-Nintendo versions in terms of presentation.
Conclusion
Transformers: Battlegrounds is far from the disaster you may expect; it delivers a fun, accessible turn-based tactical experience which is sadly a little too easy. It might make a good game for someone new to the genre, or kids looking to get involved, but we'd wager that even children might find this one a little too simple. It's a good effort and it does right by Cybertron's finest, but there's just not enough of it to justify the price. When it goes on sale, though, it'll be time to (ahem) roll out.
Comments 25
Sounds like a deep sale to me. Love the style of gameplay and I'm a fan of Transformers but I'm not paying full price for this.
It's cyberverse art, of course that's for little kids.
The lack of online multiplayer stopped me picking this up.
I don't understand the harsh score when really sounds quite like he liked it.
Are a few performance hiccups and the game being easier that big of a deal?
Clearly this game is targeted at kids and it sounds perfect for them.
@Heavyarms55 agree is still to this day dont understand put 2 review scores one for parents with kids and one for the poor unfortunate FFFFFFFFFFFFFFFFFF that havent had the sleepless nights the what are we doing next dad and even worse the lockdown with 9 weeks of kids being stuck at home people
Remember when transformers was one of the best shows ever it even had some good games but now.
I really hope the Transformers can make a big comeback some day. I really love the franchise, but it seems that Hasbro's prioritization of toys and quick cash grabs really harm the series. They need to give the series to creators who have a passion for the Transformers and create movies and games with stories that the fans will love and not something that Hasbro can market for a new line of toys.
YOU GOT THE TOUCH!
I don't like the animated art of this particular version of Tranformers. The game has turned out a little better than I expected. But not a game for me.
Well maybe not the dumpster fire I anticipated. Still a pass for me though.
Hmm. I’ll wait on a sale. Sometimes I want an easy strategy game rather me obsessively pondering every move.
@StevenG just like the toys. Even back when I was a kid, I would have preferred War For Cybertron and Generations over Cyberverse.
@Muddy_4_Ever not this game.
Credit for the caption and reference to the 1986 movie.
Chris Chan is going to have a blast then.
That is the best tagline I have ever seen in an article.
Bravo
if you haven't played Transformers Devastation you really should. Unfortunately it was never ported to Switch but I think it could handle it.
This is missing information guys. You can select your difficulty which directly effects the amount of skill points you gain and unlocks you get. The difficulty in hard (which is where an adult should be playing) is fine. You mentioned lots of good and then gave the game a 6... Why? It made no sense. I know scores are subjective, but you subjectively wrote a 7/8 out of 10 review and then seemingly just have a random 6 because.
@doctorhino Agree 100% on Devastation from 2015. The art style was like the generation 1 80's Transformers that I loved. I'm praying for a Switch port.
Hell, in addition to porting over the Aligned Cybertron duology and Devastation, they oughta try porting or remaking the PS2 Armada game
The real question... Are there voice overs like the GI Joe game?
@Wilforce Yes. The Cybertron cast does voices.
@Review: Fair review until the score. Text and number don't match. Its a decent game that at $20 will provide a ton of fun for us old fans. Just crank it up to hard.
Only 6 or 7 hours of play in a retail game is a ripoff unless it has good replay value, which it doesn't sound like this is something challenging enough to want to replay. It better go on sale like 75% off.
@SirWalrus The difficulty selection seems to only be available for replays/arcade, rather than the initial run of the campaign, which is where the bulk of players are likely to tune out/lose interest. If I'm mistaken re: difficulty I genuinely apologise, I booted the game up again and made a new save file to check this and cannot see anywhere on a first-run campaign that allows you to adjust the difficulty.
@Thundertron55 You do know that Hasbro is a toy company first and foremost don't you? Complaining about a toy company's focus on toys is as nonsensical as complaining about a videogame company's focus on videogames.
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