Sushi Striker: The Way of Sushido is a bit of an odd one, both as a game and in terms of its plot. Taking on the role of lead character Musashi, you’ll be diving headfirst into a world where sushi has caused terrifying wars and devastation, dividing the morals and behaviours of its inhabitants. To progress through this setting, you’ll be taking on multiple battles which feel like they’re stuck somewhere between a puzzle game and pure action, all while feeling like you’re trapped inside a fully-fledged anime. It’s weird, but somehow it works.
Before the game even begins your senses are attacked by a loud, overly colourful intro song that had us pumped from the word go. We immediately started to think about how this would be perfect as an introduction to an anime series, and we were kind of right – the opening scenes of the game play out in this way, and the presentation is great. It’s quite a lengthy introduction, but one that's full of charm and quality.
After learning about the Sushi Struggles and how you can finally end the fighting over everyone’s favourite food, you’ll find yourself practicing your first Sushi Striker battle, and things can be pretty overwhelming at first. The basic idea is that plates of sushi line up on conveyor belts in front of you, all waiting to be collected and thrown at your opponent to deal damage. You do this by linking together plates of the same colour to make towering stacks – the higher the stack, the more damage you can dish out.
It’s from here that things start to get complicated, though. On top of these core foundations that sit at the centre of each battle, you’ll also need to manage special abilities, hold items, and various battle tweaks and alterations available to you in the game’s menu. A lot of this takes place in between battles, but your abilities are used throughout the main event, forcing you to keep an eye on both your own available skills, and those of your opponent.
These skills come attached to Sushi Sprites – Pokémon-like creatures that sometimes appear before you to join your team. There’s a full listing of these available in the menu, which fills in when you collect them, and they level up as you take them into battle. Each one comes with its own ability, such as providing you with a limited-time shield, turning your sushi into sweets to regain health, and one that zaps your enemy with electricity to deal heavier damage.
These abilities go deeper still, however, with items and experience boosts which can upgrade their attacks, extra abilities that appear on plates mid-battle to be collected by either opponent, and recharging limits which restrict how much you can spam each ability. When you combine all of this with the menu extras - which impact the speed and style in which your sushi lanes move from side to side, and attach yet another ability to Musashi which remains in play all battle – you’re left with something which goes above and beyond what you might expect going into a game about food fights.
Surprisingly, though, it doesn’t take too long to get to grips with how it all works, and the 150-or-so battles you’ll be facing during the campaign are more than enough to get you from fishy novice to supreme sushi master. The most important thing to note is that the battles are great to play, with every giant plate stack combo bringing yet another course of tasty satisfaction.
The one main niggle we have with these battles is that they can sometimes rely a little too much on chance; while your skill, player level, and ability choices are definitely the main differences between winning or losing, the starting location of your plates can sometimes have an annoyingly devastating impact. If you start a battle with very few plate-linking options, your opponent can start to build their stacks and ability meters way before you, causing high amounts of damage that can be hard to recover from.
Luckily, jumping back into a match and trying again isn't too much of an issue and you’ll want to see the story through; the anime-style cutscenes present throughout will keep you hooked and entertained in between key battles. In fact, you’ll be discovering brand new things way into the game (your main central hub doesn’t unlock until you’re about two hours in), so you’ll definitely want to keep going back for more.
Battles can be played either with your Joy-Con or Pro Controller as you’d expect, or the touchscreen in handheld mode. We much preferred the touchscreen thanks to how quickly you can select your desired plate; the sushi plates are placed almost like a moving ‘QWERTY’ keyboard, so trying to select the exact plate you’re after can be a little fiddly at times with a control stick. Having said that, there is an optional feature which will lock onto nearby plates that have higher potential if you play in the traditional style.
When you’re exhausted from the main campaign you can go to the central hub, called Shrine Grove, and take on a puzzle mode or multiplayer. The puzzle mode tasks you with clearing all sushi plates from the belts with a limited amount of moves – and is extremely challenging – and the multiplayer acts as you’d expect, allowing either local or online battles to be played.
The multiplayer side of the game isn't the focus here, though, and you don’t actually unlock the online features until you’ve reached chapter five of the main game – a good handful of hours in. You can play standard battles or ‘Chaos Battles’ which feature those additional abilities found on sushi lanes, and your Sushi Sprites from the main game are carried over at a standardised level. Interestingly, if you’re playing with two players on the same console, the game doesn’t go into splitscreen, instead forcing the most experienced player to the back. It’s a welcome addition, of course, but the main story definitely trumps the multiplayer in terms of content and overall appeal.
Conclusion
Sushi Striker: The Way of Sushido is a crazy, over-the-top experience that gets better the more you play. The game feels incredibly polished, with a mostly satisfying battle system that gets surprisingly deep, and beautifully presented cutscenes that progress the story along nicely. The focus here is definitely on the lengthy campaign, although we can imagine top online players becoming intensely competitive with practice. It might not be able to completely blow you away, but our playthrough has left us with a pleasingly satisfying aftertaste. Make sure to give this a go if you’re intrigued.
Comments 70
Didn't like the demo at all. I'm skipping this one
I'll have to pick this up! My big game for this month is definitely Mario Tennis Aces, though.
I enjoyed this game's demo! It was wacky and interesting.
Is there only englisch VO or is there an option to change it to Japanese?
Given that this an action puzzler requiring precision, might the 3DS version with a stylus be the better choice?
Glad it's good but this is a $20 game for me. I'll have to wait for a deep discount.
I'm intrigued to hear that this game is polished to such a degree.
Nintendo clearly saw a diamond in the rough in the prototype and decided to give it a lot of attention.
I hope the choice of story/style/price works out for them, 'cause I'm still having a bit of a hard time imagining the target audience.
The presentation is great, but I didn't really care for the gameplay or concept. So I'll pass.
The demo was fun and the game had a lot of charm, but not $50 worth. I’m sure it will drop in price in the future. I don’t see this game selling very well at that price point.
I didn't enjoy the gameplay in the demo, so sadly I'll be passing on this one.
3DS review soon?
Looks great but I’ll streetpass
I liked the demo, but not enough to buy it. I'd rather spend the money on some actual sushi. Mmm, salmon...
I loved the demo so much, that I'm willing to excuse its price tag. I can totally understand those who won't though, it definitely should have been cheaper to warrant good sales.
$60 is too much. I would've bought it day 1 if it was 30
I'm ready with this game on July 2018.
@ParaParaKing I believe the demo had the Japanese voices choice.
The cutscenes are cool but the gameplay is clearly free to play mobilesq... Get that garbage out here!
i'm interested, but i'll get it sometimes for 20€. 50€ is way too much in my opinion.
I want this game, but the touch controls on the Switch will take some getting used to. I'd prefer it on 3DS, but I haven't touch mine in months...
i still wish Nintendo released the 3DS demo for the Eshop, with the Switch Demo. but, i got the switch version instead. as i liked the demo on there 🤷
Not the kind of game I would pay 40 bucks for. I'll pass on this one.
I'm guessing this may do great in Japan. Can't justify that price for a matching game though, demo was alright.
Unless they're on deep discount (gog and steam sales), I usually save my money around E3.
I liked the demo but the game is expensive and not essential for me.
I enjoyed the demo. Kind of wished this game was coming out after E3 though, so that way I could pre-order with an E3 discount. It's definitely fun, but not worth the $79.99 CDN. I'll be waiting for it to go down in price either through an eShop sale or maybe picking up a used copy.
I thought I would like this more than I did - based on the demo it is. I don't think I really "got" the combat. The controls did not feel as precise as I hoped (I actually think it would player better on 3DS tbh) and I ended up just more or less randomly picking up plates and throwing them eventually. It was it's own version of button smashing to be honest. Maybe I'll give it another look at some point, but right now, there is just too much else going around.
No way 8/10 more like 6/10... Cool story but gameplay is so dull and gets boring after a few fights... Not worth the money, should have been no more than £14.99
Might pick when discount, for 40e no thanks.
I'm buying the (assumed) superior 3DS version when it releases tomorrow. I love the music, characters, and story idea, so I can't wait!
3ds Retail all the way for me.... I AM ALL-IN on this gem.
I wouldn't pay more than 20 at day one for this. It's too expensive for what it offers.
I am getting this game free on my 3DS.
I enjoyed the demo. Will more than likely pick this up at some point but man, there is so much I wanna pick up right now
I'm surprised how few liked it. I expected to dislike it and found myself distressingly hooked on the demo. I laughed at the game as a novelty phone game ripoff but found it surprisingly engaging even if battles weren't as precise as they should be.
Greatly enjoyed the demo. I have a few more games in front of this to buy but I will totally be getting this in a month or two. Just bought new sharpening stones so my wallet is feeling that pain right now.
@JHDK You'll be waiting a long time, because Nintendo seems to be committed to pricing $20 eshop diversions like AAA releases.
"The focus here is definitely on the lengthy campaign"
I probably should get it then. I loved the demo.
This is one I had no interest in ... until I played the demo.
Now my question is Switch, 3DS — or both.
The only problem I had with the demo is that if I pressed the screen too hard, I could not link plates. I had to use less pressure to be able to make matches. (And no, I wasn't trying to press the TV screen).
I thought the cutscenes were really lame and that the humor was very juvenile. The controls also felt really bad on the Switch and didn't work at all while docked.
That said this game feels like it would work well as a 3DS title so I got it for that platform instead. The Switch version feels like something they never intended it to be.
I had no interest in this game until some gameplay popped in my YouTube feed a few days ago. Thought it looked neat so I downloaded the demo and absolutely loved it. It’s not for everyone, but if you like quick-combo puzzle games and cute anime style cutscenes/interactions, it’s surprisingly a lot of fun! I’ll be picking this up!
Loved the demo. Pre-ordered and preloaded. Perfect game to play during a plane trip this weekend!
My copy arrived today!!! I'm in love with this game!!
@NEStalgia Depends on the crowd, everyone on my Twitter feed seem to have really enjoyed the demo, most podcasts are hyped on it as well.
The demo was nicely done and I think the game will be good. But, I don't think it's something that anyone in this household will want to play.
@Muddy_4_Ever Yeah, I wish they'd released a demo for both systems for comparison, as that was my initial impression after playing the demo on the Switch with touch controls and just using my finger. But I got a capacitive stylus and tried the demo again, and I thought that worked pretty well. I'm sticking with the Switch version I'd already pre-ordered for now but may pick up the 3DS version too eventually.
Day one on 3DS probably the superior version after all this game was created for the 3DS then ported to switch im surprise not to see the 3DS review first
Demo was okay and I want to play the game in full. So pre ordered it.
@NEStalgia This NegativeLife, I'd take some of the complaints with a lot of salt. Many are put off by the visuals and the theme and didn't give the demo a go. The ones that did, well I can't fault them if they didn't like it.
I had a blast with it in the demo (I just wish you didn't have to start over each time) and will totally get it next month or so. Although we had somebody quit my night job so i may still get it this month...yay OT.
@Dreamcaster-X As a "core gamer" I thought it was cute but "not for me" when I saw it at E3 last year. After the demo I'm counting the minutes until it arrives, and ready to put DKCTF down to play it. It has a weird addictive quality. Puzzle games don't usually enthrall me, but the chaos of puzzle/RPG just works here.
@Ryu_Niiyama Haha! I'd think the visuals and theme would be the main thing to interest people on a Nintendo site.... it's Anime and a crazy sushi war that takes itself way too seriously, how could any Nintendo fan not love that? I figured the gameplay was the fault. Granted, the gameplay is weird, and the pacing isn't strategic in a Tetris/Puyo sense, so it's weird for a puzzle game, but I think of it more as P&D meets Pokemon with a splash of Project X Zone. A puzzle game as an RPG battle system is really different than a pure puzzle game. It SHOULDN'T be addictive but somehow is.
@NEStalgia Hmm i think once you start using the driver to speed up the lanes strategy gets decently involved or you can't get 20+ sushi. Or it could be me, these types of games are a little harder for me. Still love them though.
Are you kidding? You can't like colorful things...or you are a card carrying member of the NDF. (I think it is hilarious that somebody was bothered enough to coin a phrase)
I really liked the demo it got me hooked but that price tag tho
@Ryu_Niiyama I'm probably worse at puzzle games than you, so it could be me missing strategies. As long as it's not Puyo hard I'm fine.
LOL, I don't know, anybody that bought a Switch has to like colorful things. You certainly don't buy one if you don't unless Dark Souls and the Bethesda games are all you're interested in.
Sure, this game is "very, very Japanese"....but I assumed that wouldn't be off-putting to Nintendo customers. Maybe my opinion is skewed. I grew up on Goemon.
@Muddy_4_Ever Switch is touch screen.
@JJ286 I think Muddy was making the distinction between the capacitive touchscreen of the Switch (on which you have to use something larger like your finger or a capacitive stylus) vs. the resistive touchscreen of the 3DS (on which you can use a small, plastic stylus that may feel more precise and block less of your view of the screen).
@Dreamcaster-X Since you've gotten it, can you check if the game has a setting for choosing Japanese or English voices? Thanks!
@kirbygirl maybe but I played the demo with my finger and it wasn't hard at all.
@JJ286 Yeah, I played it that way too but enjoyed it more with the capacitive stylus, and I still might prefer the precision of the 3DS stylus for a game like this. Like I said, I'm keeping my Switch pre-order, but I can see why some people might choose the 3DS version instead.
@Moroboshi876 Good because is $50
It caught my interest before, but after the demo it caught my wallet. I didn't know it had that much depth to it with the customization, english VO/cutscenes, and all. I thought I would like the touch controls but somehow I do better with the joy-cons.
Jokingly I also referred to this as the love child of Food Wars and Fighting Foodons.
@jcgonzmo Well, it's 40 in Europe, but anyway.
Did not enjoy the demo tried it twice, like an iPad game but waaaaaaaay too prices, ninty must be on drugs if they think they can charge £40 for this
didn't enjoy the demo. And I am not paying full price for what should be a budget title.
@kirbygirl This is very accurate and more well written than I could explain it. For example, I tried DS emulation on a phone thinking "it's a touch device so this will work great." It was awful.
The demo made me remember the Switch had a touch screen. A good thing because otherwise the controls were... strange to say the least. I enjoyed the demo enough to preorder the game so I’m looking forward to its arrival.
This game is such a big surprise for me, went from looks funny to damn this is glorious sushi-ass-kicking good. Bought it yesterday and having so much fun. The story is really funny and well made, the gameplay is really deep with 100 sushi sprites to collect and the graphics has a nice style and make for a top notch presentation. 9/10 in my book
Will only consider buying this when the price comes down. Looks like good fun.
@NEStalgia I tend to back smaller, newer titles hoping they'll do well, but I wasn't sure about personally liking it myself. I was pleasantly surprised when I was almost heartbroken by the abrupt ending to the demo.
I may want to mess around with touch controls and practice more with the buttons (I tend to be a little unsure where the cursor will be at the start if I'm not using the touch screen), but it was surprisingly rewarding to beat the levels, even after repeating them. I just need to try relaxing more-things like scores or ranks bring out my competitive side, and I can get too into the game. I got straight-up tunnel vision on the sushi trays, and missed other details like some of the gauges.
As much as I enjoy the artwork and gameplay, this just looks and plays out too much like a mobile game. $15 is my personal limit.
With so many great games out there, the price point is a huge deal breaker.
In a nutshell: Join Sushi Naruto as he/she journeys to become thr greatest match 3 sushi striker in totally not Japan
8/10
You can get physical for £12- now but I'm passing because I didn't like the demo. Try demo before you buy.
I was actually intrigued by this title being co-developed by Nintendo, but like most people, I thought it was not a sure purchase at full price, so I followed it on dekudeals.com until it got at 50% off last November. I bought it then at $25 which was a good opportunity. I kept it in my backlog until recently this month I started playing it and I agree with the review here, and still enjoying it. I started handheld, and then more recently been trying docked, since this is my usual mode of play, and to my surprise, it is not bad docked either. I would recommend not judging from the demo since the learning curve takes time to get comfortable, and once I got the blackbelt, I went back to repeat the early levels which helped me gain more experience and feel less pressure with the regular flow of the game. It is a very nice polished experience and you don't have to keep playing it for long hours or only focusing on it, but rather have to be part of your regular playing routine. It brings joy and has some funny moments, with well-designed feedback on its mechanics. You can easily live without it, but it can be a nice palate cleanser.
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