Sparklite is a charming action-adventure game that channels the Zelda franchise whilst satisfyingly differentiating itself and establishing its own quirks and nuances. Players will find something both familiar and new here, but what everyone will definitely agree on is that this is an instant classic.
In Sparklite, players take on the role of Ada, a young woman whose airship has been destroyed over the lands of Geodia. Over the course of the game players will guide Ada as she strives to defeat the Baron, an evil overlord who is attempting to completely disrupt the land, forcing the last few inhabitants to seek refuge in a town held up by balloons in the sky.
The core gameplay loop of Sparklite revolves around players descending onto Geodia's surface in order to locate and defeat the Baron's Titans – huge monstrosities that have become twisted and mutated by their surroundings. The journey begins in the Vinelands, an area filled with weaker enemies optimal for farming, and gradually moves through more hazardous areas such as the Acid Bog and a dangerous desert. As players progress through each area, they’ll pick up new items and patches, but eventually they will be defeated by the constant grind of fighting enemies.
It’s at this point that Sparklite reveals itself as a rogue-lite, returning players to the hub in the sky between each run on Geodia. In the sky hub, it’s possible to enhance Ada with patches which can increase her health with additional quarter hearts, give her armour, or boost the amount of damage she deals; areas which can all be individually upgraded. It’s also possible to earn patches that show the location of Titans on the game’s map, or reveal a particular biome’s map. Players need to decide whether it’s more important to have an idea of each square of the map, or if it’s better to deal increased damage, have more health, or just more energy for their gadgets.
Dropping back down to Geodia reveals a completely different landscape, one that has been reshaped by fractures since players were defeated. In this way, Sparklite weaves the mechanics of a rogue-lite into its story, but if you're not a fan of this sub-genre and its proclivity for randomness, fear not – it’s so well done that it only adds to the title’s charm.
Each time players return to Geodia they are better-equipped thanks to the enhancements made between runs, and the titular Sparklite they’ve gathered. Sparklite is a currency, and it’s used for everything, from purchasing new patches at the hub’s medical centre to upgrading each of the vendors around that same hub. It’s worth returning to Geodia on a run that will prove fruitless in the pursuit of killing a Titan, just to gain the required Sparklite to unlock more space for patches, another table for enemy research, or a new workbench for gadget crafting.
Gadgets are the third part of Ada’s arsenal in Sparklite, in addition to her hammer and the items found around Geodia. These gadgets are found in vaults – ancient tombs left by a creator race – and provide a range of benefits and uses. Some items, such as the Spark Slinger, can be used to hit switches and unlock more chests around Geodia, but others, like the Spark Blitzer, provide a great way to hit enemies from range. Just like Ada, gadgets can be enhanced with patches, making for a formidable set of weapons if players spec Ada out appropriately.
The gameplay in Sparklite feels fun and flows just like a Zelda title. This connection to Nintendo famous series is only enhanced by the game’s graphics, which call to mind The Legend of Zelda: Minish Cap. Sparklite is clearly indebted to classic 2D Zelda games, and it isn’t shy about it, either. Sparklite is its own thing, that much is true, but the way the enemies look and move is instantly reminiscent of the foes encountered in Zelda outings. The fact that Ada’s life is increased by a quarter of a heart at a time also indicates the Zelda link (no pun intended). Don't get us wrong, however; it’s not that Sparklite looks and plays like a rip-off, far from it. This title wears its influences on its sleeve, and it’s all the better for it, bringing players in on the joke without outright copying other games.
Sparklite begins as a single-player game, but after the first boss has been defeated it’s possible to play in co-op. One player can control Ada, while the other controls her flying robotic sidekick, though player two will be restricted to collecting Sparklite, and the abilities unlocked for the robot so far. It might be fun to involve a friend for a short time, but Sparklite definitely feels more like a single-player title at its core than a game to be played almost exclusively with someone else.
This game has a lot of great qualities, but a caveat to these is the difficulty spikes players will undoubtedly experience. Certain bosses are far more challenging than others – almost artificially so – and the final boss has a certain stage to it that adds difficulty through tedium more than anything. This is disappointing, because bosses have long been a highlight of Zelda games, and it seems as though certain Titans that should be great crescendos in Sparklike have missed the mark slightly; it's one part of the homage that Sparklite can't quite nail.
However, while difficulty can be an issue, it’s possible to overcome any challenge by paying attention to patches and investing in the hub town. By upgrading the store, players have access to a greater range of items to start each run with. By spending some time organising, upgrading, and even purchasing new patches for Ada, it's possible to create a character build that will stand up to the current challenge far better than they could without putting in this essential work. These mechanics are what make Sparklite come into its own, and that’s where it outshines any of the games it’s inspired by.
Finally, it’s impossible to talk about Sparklite without also humming one of the memorable theme tunes found in each area. The sound design in the game is on par, if not better, than any other game on the Switch. Each piece of music adds personality to a biome and boss fight, making the moment-to-moment gameplay feel distinct and separate, no matter what is happening on screen.
Conclusion
Sparklite is a fantastic rogue-lite adventure title that provides a nostalgia hit for 2D Zelda fans without feeling like a bad copy. The game’s rich world fuses mechanics and story without it feeling obnoxious, and the cast of characters are lovable and well-rounded, with each one standing out from the crowd. By the end, players will be begging for more, even if the final road is a little bumpy with some awkward difficulty spikes. Geodia is a world no one wants to leave by the end, but it’s one that’s enjoyable to return to again and again.
Comments 46
Interesting. Might get it.
Anyone else fatigued with metroidvanias and roguelikes/lites a dime a dozen these days? Lol police stories kinda counts given you'll die but I love all the judgments made to get a high enough score to unlock the next level, and it's optional. I think that, bloodstained, zengeon and iconoclasts kinda spoiled me from this subgenre.
Apple knight amd unbroken Soul are fun on mobile; no randomness needed a la angry birds 2 lol
@DockEllisD Pretty much the opposite for me. I had little interest not knowing it was a roguelite and now I'm thinking about getting it. It can just go on the watch list for now though.
So if I enjoyed moonlighter I should easily enjoy this to yeah?
It was this generation of gaming that I realized roguelikes were not for me
Hmmm might check this one out when things slow down.
Looks good, but... rogue-lite.
I´ll pass.
When its on a discount I will get it!
Hm, read like a 9/10, I'll definitely keep an eye on this.
@DockEllisD rogue-lites and metroidvainias are my least favorite video game types. Rogue-lites I feel virtually no progression as I play, and I can't stand how much I get lost in Metroidvainias lol Moonlighter is my only exception to the rule.
I haven’t played a traditional roguelite game (just Tumbleseed). This might be a good one for me to start with.
I used to avoid anything with 'rogue' in the description, but then I played Dead Cells, which has made me much more open to this kind of game. Crypt of the Necrodancer is one I like too, particularly due to the musical element.
The style of this game, and the supposedly good music, makes it one to put on the wishlist.
@MrVariant Not at all to be quite frank. I think I should be at this point, but the truth is that I count Hollow Knight as the best 2D Metriodvania I have ever played. At the same time I found Dead Cell to be utterly engrossing, I adore Slay the Spire and Invisible Inc. has quickly become a classic in my mind, comparable to Incubation (which I'd love to have some rogue-lite elements, so I could replay more often, not just every couple of years). Then there are games like Into the Breach, Caves of Qud, Sunless Sea which is just either really good or outright brilliant as well.
...
Point being, that we obviously have not yet reached peak quality in terms of neither metroidvania nor rogue-lite (or combinations thereof) and we still have not seen all the possible sub-sub-sub-genres that are possible. Some day we might, but we are not quite there yet.
I'm personally bored of 2D platforming games without any meaningful twists to the formula. Nintendo keeps pumping out almost the same take on Mario running to the right time and time again, then they add Mario Maker and a Sequel to that, with indies virtually filling every week between releases with a game heavily 'inspired' by Mario Bros.
Many of these games are quite good, but they feel super stale. I liked Celeste quite a bit, because it had character, a story, atmosphere ... it made you care. But that is just few and far between imho.
I'll also admit though, that I am generally not super fond of platformers anyways, so consider me biased ^^
Looks a lot like Moonlighter Good!
Randomly generated dungeons = nope.
@Ralek85 I am good with Mario, from maker to sports. I guess instead of your mileage may vary, its your genre. Though Mario rpg attacks take too long these days.
@WomboCombo feels like a fake randomness sometimes. Plus everyone acts like it is innovative when it isn't. FF5 ancient cave hack and Lufia 2 show it's been there forever.
@gcunit The soundtrack has been uploaded to Youtube, I'm actually listening now because of this review. I realize opinions are subjective, and I'm sure it helps to have actually played the game, but so far I've heard nothing that I'd be capable of "humming along with." It's all very choppy, very MIDI.
@WomboCombo Yes, I have Binding of Isaac on my Switch. It's one of the reasons I don't like randomly generated games.
Uuuggh, they said it's an action adventure and then of course it's yet anther roguelike. I was going to buy this but nope.
There needs to be some kind of indie game fund where they support developers who are making games that aren't rogue-likes, souls-likes, metroidvanias, walking simulators or survival/crafting/farming things.
@MARl0 that's my point. I don't think roguelike dungeons have the character or the "care" non-roguelike dungeons get in terms of design. Maybe that's just me or I just haven't played a good one yet...
@Chunkboi79 it's funny cause Moonlighter is one of the few roguelites I've lost interest in after a few hours 😀
@DockEllisD Honestly it's really fun!
@NintendoByNature If you're going away over Christmas, this is the game to download and play whilst avoiding family.
@Rebusmind I would agree, but whilst reading it back to myself I really had to battle between 8 and 9. It ended up as an 8 because the issues really do let it down to that point.
@gcunit the music is one of my biggest highlights of the entire game.
The dungeon maker levels in Link’s Awakening are a bit roguelike. It honestly impresses me with what they have. They just need to polish and customize it more.
@Tandy255 Sparklite definitely feels a lot like those levels. The Zelda gameplay is mixed up more and enhanced by the fact that the world changes every time you drop down to it.
@John_Deacon I get where you're coming from. Sparklite manages to avoid this because it still has distinct zones for you to explore. It's hard to get across, but it genuinely feels totally different to all the other roguelites I've played.
@clvr That could happen with this game, the first two bosses are the hardest, apart from the final one. But once you've got the knack of what you need to do to kill a boss, as in step back and think about the mechanics, similar to Dark Souls, then it's like you can see the code of the game.
The only term I hate more than Rogue-like is Rogue-lite. It's like calling GTA5 a Mario64-like because you can walk around and jump.
@clvr tbh I could see why people could get bored of it. I really liked the combat in the game and the collecting and selling aspect was pretty dope. However, it did feel like one of those flash games that takes an hour (moonlighter is honestly probably a 6-8 hour game), then as you progress through it, upon completion there's virtually no reason to continue playing.
Not a roguelike fan at all. Only one ive ever persevered with is The Persistence on PSVR (oh and the Niflheim area of God of War which I loved .. which this game kinda reminds me of). Really enjoying this though. Wont change my opinion on the previous rogue likes I loathed before but this is certainly worth trying if your not usually a fan of the genre.
@fluggy Totally agree!
@Chunkboi79 Really it is worth a try if you're exhausted with roguelites. It's very different to any other game in the genre I've come across, just enough that's fresh to make it feel fun, even if you've just played through a roguelite.
@JamieSharp sorry for being late but thank you for the answer! Hearing all of that, I'm afraid this game, fir as good as it sounds, is just not for me. I thought I'd be all over Moonlighter, but unfortunately it didn't click ☹️
@Chunkboi79 yeah I got that impression too, but I got bored of the grind altready at the second dungeon unfortunately.
@clvr The second dungeon in Sparklite? That's the real test point for the game, if you can, keep pushing through because it gets easier, or at least feels it, after that, and the it's a great game, well worth completing.
@JamieSharp well thanks for the response I'll put it in the good Ol wish list. I'm not one to write off a game right away either. However, I'll keep it on the radar!
@JamieSharp no I meant the second onw in Moonlighter, sorry for the confusion ahahah
@clvr Oh! Haha! My bad, well I've said what needed saying anyway. Maybe you'll come back to it one day.
Anyone know how to light the torches in some caves???
@MrVariant Im not, as long as the game hits a quality threshold e.g. if i read something is anywhere near Enter the Gungeon for addictiveness Im pleased and I recognise that a game of this type is easier for indie devs or teams to pump out VS a fully mapped out game with story etc
e.g. I dont want them in this case (Sparklite) to try to make something that rivals a 2D Zelda classic and fall flat. if they give me good elements and quick jump in gameplay Im cool
@Chunkboi79 havent touched moonlighter in about a year and wont until i hear they are definitively adding nothing else to the game because that and Slime Rancher were spoiled for me by the first release of the game being so easy to finish and then the features added by updates only applying to the early or middle game.
that being said its like an ultimate game for me in theory (moonlighter) and this game could be potentially.
Not a fan of rogue, but this looks pretty good. Might pick up someday when it gets hugely discounted.
@MrVariant Your comment does not make much sense. Rogue-lites are popular, but there are only twenty or so top tier ones. The same goes for Metroidvanias. A few great games fit into both of these sub genres, but not many. Otherwise, they are two different things. What's your point, by the way? It is far trendier to say there are far too many rogue-lites and Metroidvanias than is is to create or play them. Also, do you even know what the difference is between a rogue-lite and a roguelike? Go Google it and then form some kind of smart reply, or don't because this thread is almost three years old.
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