One of Nintendo’s most popular (and amusingly, least supported) franchises is the F-Zero series, which popularized the concept of high-intensity, low-gravity racing. In the void created due to Nintendo’s reluctance to release more games in the series, plenty of other ‘me-too’ titles have released, such as Wipeout and FAST, and many of these other releases have done an excellent job of capturing the spirit of F-Zero while introducing some interesting new ideas of their own. The latest in this long lineage of futuristic racers (and the first in a while to come to Switch) is Redout: Lightspeed Edition, a new release from 34BigThings that promises to live up to the legacy of its inspiration. Redout does a solid job of making good on that promise, but it doesn’t do so flawlessly, resulting in an arcade racing experience that’s quite enjoyable but still very rough around the edges.
Upon booting up, you’ll likely spend the majority of your time in Redout’s extensive career mode, which acts in some way as the ‘story’ for you to progress. There are no characters or plotlines here, rather a collection of missions and events spanning a surprisingly diverse and interesting set of courses that are gradually unlocked as you become a better racer. Excellent performance and high placements will reward you with medals and, more importantly, cash prizes that can then be spent on unlocking better vehicles or for upgrades to bring your weaker vehicles up to snuff. As far as this overall career structure is concerned, it’s nothing surprising or strictly new, but a game such as Redout doesn’t necessarily need to reinvent the wheel (there's a clever pun in there somewhere) to provide a compelling feedback loop. Getting caught up in learning course layouts, buying upgrades to give you a better shot at higher performance, and using the fruits of those better performances to advance onto harder tracks and new events proves to be an addictive and fun experience, even if the punishing AI and track design ensures that your victories won’t come easily.
Redout’s gameplay is roughly what you would come to expect of the genre, but the big defining factor here is the heavy usage of the right stick to adjust your vehicle’s pitch or to strafe. Pouring into turns at maximum speed is sure to send you bouncing off the walls like a futuristic pinball, but properly using the right stick to ‘lean’ into corners is sure to take the edge off and keep you closer to the ideal racing line. Similarly, these tracks are sure to twist every which way, and if you find yourself careening down a hill or just coming over the apex of one, you’ll need to make sure to adjust your vehicle by pulling up or down on the stick to maintain your speed as you hit the curve. It’s something that sounds like a minor feature, but the way in which Redout implements this positioning adjustment makes it a central element of racing and one that frankly will decide whether or not you can win races.
Though it starts off relatively easy, Redout doesn’t take very long at all to dramatically raise the stakes and overall difficulty, presenting you with AI opponents who will use every trick and exploit in the book to put as much distance as possible between you and them. Luckily, the AI doesn’t get too ‘rubber-bandy’ – we had very few instances where an otherwise undisputed lead was suddenly thrown off by a random power boost for the second place opponent – but this can also be something of a double-edged sword, as the AI opponents in the lead will not slow down to give you a fighting chance if you find yourself falling behind. This relatively high difficulty is ultimately part of the fun of Redout; it’s very much a ‘put up or shut up’ kind of experience that demands you put in the effort to master the unique feel of your chosen vehicle and learn how to best exploit each track’s layouts. Bearing this in mind, those of you that are easily frustrated by punishing difficulty may want to steer clear; Redout is certainly a game worth investing time into, but you will have to put in a fair bit of time if you want to get the most out of it.
Career mode is rather interesting in the diversity of mission types that it offers up, too; most of the time, it isn’t a simple 3-lap race. Some missions may have eight laps, for example, and the person in last place will be eliminated after everyone else completes a lap. Another type of mission calls for you to maintain a certain level of speed throughout the race, with failure coming swiftly if you fall below the threshold. Yet another mission type is based on point values, with you gaining points for racing cleanly, hitting speed boosts, and keeping a decent lead. Though none of the missions take things very far from the primary objective of racing, it’s refreshing to be presented with a more diverse array of gameplay types than a simple jostling for first place. There’s even a bit of strategy that goes into planning for a mission as well, as certain vehicle types and brands are better suited to different missions, and this is only exacerbated by the system of active and passive upgrades.
See, there are seven different ‘teams’ of ships – each with four different classes of their own – and you gain access to higher classes and more ships as you gain player experience and get money from winning races. Within each team, the stat allocations are kept the same, but each higher class within that team simply adds more points to the stats. For example, the 'Lunare' team is the leader in acceleration, max speed, and grip (at the cost of health, energy, and recharge) and this remains the case for all four of the models available.
Understanding the strengths and weaknesses of your chosen vehicle is important, but these can be altered and tweaked a bit by the active and passive upgrades system. Buying these upgrades can allow you to do things like bump up the max speed of your vehicle or use an EMP to steal boost energy from nearby opponents and add it to your own gauge, and the upgrades themselves can be upgraded a few times to get even more out of them. What’s nice about this system is how it smoothly increases customization options and grants the player more agency than simply racing with stock vehicles; it’s not a simple matter of picking a ship and racing – you also have to consider how exactly you want to modify it to fit your playstyle. Even so, this upgrade system also isn’t needlessly complicated, it doesn’t bog you down by throwing dozens of options at you for min-maxing a ship.
Track designs are a little disappointing, but they do a solid job of keeping the extensive career mode interesting as you move through it. When we say the designs are disappointing, we mean purely from the perspective of gameplay, as there isn’t very much to differentiate one track from another. Despite the eye-catching art style giving each track its own distinct flavour, we found that this individuality was only on the surface, as each track is still more or less the same collection of jumps, boosts, and loops, just in a different order. It would’ve been nice to have seen some designs a little more like FAST RMX, which employed hazards like fire traps, falling rocks, and powerful wind to make each track both play and look different from the next one. With that being said, we weren’t faced with any tracks that were poorly designed; the sharp turns, wide loops, and long straightaways make each race an enjoyable, if rather unmemorable, experience.
One rather large omission that we feel bears mentioning is the lack of any sort of local split-screen multiplayer. Perhaps a later patch will add in the ability, but nowhere in the present version of the game is there an option to have a friend hop in with you to join the race, which seems to be a puzzling feature to leave out in a game that’s entirely centred around competition. Luckily, there is the option to play online, so perhaps you can play with friends that way, but as of time of writing – mere days after launch day, we might add – the online lobby is as quiet as the grave. When we tried to play online, there were literally no other people hosting games, and it took about ten minutes of waiting before one other person finally joined the race we were hosting. Barring an incredible and unlikely post-launch turnaround, Redout’s online is dead, which essentially makes this a single-player only experience. Career mode is certainly enjoyable so this single-player focus doesn’t make Redout an instant pass, but those of you hoping to play this one with others will be sorely disappointed by what’s being offered.
Perhaps the omission of local multiplayer is due to strained resources, which is evident in Redout’s admittedly lacklustre performance. We didn’t detect any notable frame drops, but this is probably due to the fact that Redout runs at 30FPS whether you’re playing in the dock or not. Though this isn’t unacceptable for a racing game, it has far more of an effect on the gameplay than it would for, say, a platformer, as you’re given a much smaller window in which to react to the obstacles racing towards you.
Similarly, the resolution in either portable or TV mode is disappointingly low, giving the game a blurry and fuzzy appearance that can sometimes negatively affect your gameplay. At the speeds you’re travelling at, it can sometimes be difficult to discern exactly when a turn is coming up, or which of those furry things in the distance is one of your opponents. Once again, it’s certainly not unplayable, but this is far from an ideal way of experiencing Redout; it’s passable at best, whether you’re playing at home or on the go.
With that being said, the art style still proves to be one of the strongest aspects of Redout, massaging your eyes with a constant stream of over the top, low-poly environments that remain a thrill to behold. There are twelve different track types, ranging from winding raceways through floating rock islands to coastal getaways bathed in sunlight. Visually, each track is distinctive and memorable, and even though the effect of the art style is lessened by the sub-par resolution, it’s still strong enough to notably raise one’s enjoyment of Redout. Similarly, the soundtrack proves to match the action perfectly, mixing together rock and electro house into a collection of tracks that adequately keep the action feeling intense and purposeful. There aren’t strictly any standouts here, but we absolutely loved the music, both for its quality and its depth.
Conclusion
It’s a pretty good game, but there’s a lingering sense that Redout could’ve been so much more if it were buffed up in a few key areas. The lacklustre online, complete omission of local multiplayer, and the overall shoddy performance hold this one back from being something great, and it’s a real shame. Even so, the stellar art style, catchy soundtrack, and in-depth career mode ensure that it’s a satisfying experience for those who can put up with the difficulty. Redout is certainly worth your time, but only if you would consider yourself a fan of this rather niche sub-genre. If that isn’t you, it may still be worth a punt, but we’d recommend trying out FAST RMX over this one.
Comments 65
I’ve been secretly waiting for Redout and the dead online is severely disappointing. Unsure if I’ll get it now. How easy is it to find an online game in FAST RMX?
Wow, delayed for over a year and they still deliver a shoddy port that underperforms? Thanks, but no thanks. I'll stick with Fast RMX, this will surely be a letdown to play after Shin'en set the bar so high.
I had this game on the PS4 but after a few months, I forgot I had it since I was too busy playing other games as well.
Why can't we just have Wipeout?
A new entry in the Extreme-G series would also be cool.
That's a higher score than I was expecting. It's very expensive for what it is. I'm really into racing and was eager to get this so may pick it up when on a decent offer.....
All this wait for a disappointment... Glad I never held off buying fast rmx. That game is the shizzle
Oof, not the price I was expecting considering it isn't too expensive to get your hands on the wonderful Fast RMX. Will maybe pick it up if there's a price drop down the line...
@Racthet916 is it really a shoddy port. The base Xbox one version only runs at 30fps. That should tell you that the developers would have have not found it easy it get the switch version locked at 30fps. They would have had to scale back the visuals.
So I guess this is why the game was delayed over 2 years for Switch? And still they couldn't manage it? Kinda sad since Fast RMX is silky smooth at 60fps even in 4-player
I play mostly on the subway, Airports, Bus and hotels. So online play is not great anyway (Wifi is usually awful)
But they killed me with the 2nd to last paragraph. Guess I'll check see if any youtube video reviews are up tonight. See it in motion.
How "disappointingly low," resolution are we talking about on handheld?
Rough around the edges as it may be, it's still infinitely better than Xenon Racer.
And regardless of the lower frame rate, it still retains a decent sense of speed, unlike Xenon Crawler...
@Agramonte We aim to please...
Here's your video.
@ThanosReXXX LOL!!!!!!!!!!!!! I had just clicked on it and was going to thank you 😃
@Agramonte You're welcome.
Glad they finally released this but it feels like it's too late. I already have plenty of great racing games to enjoy on the Switch and I bought this game on PS4 already a while back when it went on sale.
@ThanosReXXX Xenon Racer is arguably the worst racing game on the Switch so you really set the bar low. That said I agree that this game doesn't seem bad on this platform and it should be satisfying for people who enjoy this type of game.
@JayJ Well, if I label something as infinitely better than something else, then that hardly constitutes setting the bar really low.
I simply used that game as a reference, because it's the only other futuristic racer that has been mentioned in Nintendo Life articles recently.
On a side note: Xenon Racer is just about the worst racer on ANY platform, because even on the Xbox One or PS4 it doesn't really have any tangible sense of speed, at least not any that belongs to a futuristic racer...
Interestly, although I was highly looking forward to this game for years now, it served one purpose after playing for several hours.... to remind me of how good Wipeout is and go back to playing both the PS1 (Wip3out) and PS4 HD/2048 remake. RMX gameplay /controls (and terrible zooming/fov when boosting) put me off after a while too. But at least RMX looks fantastic.
The controls in Redout make the game feel like you’re at the mercy of the track design rather than your skill level (lack of true airbrakes - strange limited strafe mechanic instead - it’s like they tried to be different to Wipeout by making a similar but far far inferior mechanic). The performance is reasonably smooth but varies in visual quality as the race progresses ‘wildly’! Sometimes very hard to see as the track blurs into low res or grittiness. I assume it’s using variable resolution as sometimes it’s just so hard to see what’s going on - less of an issue when docked.
Wow you're going with Wipeout as a me too F-Zero clone and grouping it with Fast RMX? I would have thought that it had earned a much better reputation over its 24 year life span, particularly as it was the first 3D racing game of its type.
Anyways back to this, I've played it on PS4 and even on that had dodgy performance especially when you consider that small indie game called Wipeout only maintains a solid 60fps at 4K on the Pro. For my Switch I'll stick to Fast RMX and hopefully Nintendo will at some point make another F-Zero or at least get Sega to do it again
If it's not pod racing, I don't care anymore.
Very nice game, buy it when its on sale.
F-Zero isn't even close to being one of the most popular Nintendo franchises. So nothing amusingly.
This is a review of a game that isn't on the F-Zero series, very weird to start talking in the first sentences.
https://youtu.be/K1IVg0eM8gk
Streamed this a while ago. tbh I find it unplayable in handheld mode and you can forget about racing in the Vertex and P-AR219 tracks. The colors are so disorienting that I can barely focus on the track.
@beazlen1 anytime anyplace
Nintendo switch , the king of rough ports
@Santoria Here, allow me to help you with that:
Too little too late. Looks OK from that video but I’ll pass. Was really looking forward to this at launch but between Fast RMX on the Switch, Wipeout Collection on PS4 Pro and my new hacked PSTV playing Wipeout 2097 I’m all covered for future racers.
This game was trash, and I bet the Switch version won't have any of the dlc that others have ...
FAST RMX is way better
still waiting for that Nicalis physical?
@NintyNate It actually does have the DLC. Vertex, Rotorua, Sequoia, Moon, P-AR219, Neptune, and the extra ship are all there. Though it needs to be added in via a patch.
@ThanosReXXX Thanks!
Now this isn't podracing.
@Aneira I would like to see Extreme G return. The series hasn't seen the light of day since the GameCube/PS2 era.
Have Redout on PS4 because it looked really good on the videos. Haven't got around to playing it yet though.
@Santoria You're welcome.
This is how you do it:
(except you need to remove all the spaces for it to work)
[ youtube : K1IVg0eM8gk ]
That bit after the double colon is the so-called video identification code. When you watch a video on YouTube, it's the bit in the video's web address that comes after '?v='.
@Aneira yes Extreme G!! Easily my #2 just behind f-zero.
Kudos for actually releasing the game. However too late for me.
"At the speeds you’re travelling at, it can sometimes be difficult to discern exactly when a turn is coming up, or which of those furry things in the distance is one of your opponents. Once again, it’s certainly not unplayable"
Wait. If you can't tell a blur is an opponent or not and if (sometimes, I believe?) you just can't see a turn coming up, how can you play it and have fun? But you still say it's not unplayable
@wazlon I second that. The original Extreme-G on the N64 is one of my favorite racers and the sequel on the N64 was quite good too. I wasn't as big a fan of the 3rd game, but it was still very solid. Never got to play the 4th(and sadly final) game though..
Is Fast RMX worth it? For reference, I like Wipeout but for some reason loved Extreme G on N64.
@FarkyValentine Yes it is. I have it and it is a lot of fun.
A fairly harsh sounding review for a title rated 7/10.
I might give this a go. Though, after seeing the images, deep down I'm wanting a remastered XGIII. What a fun game on my purple cube.
Again, I want XTreme G. Ooor...Activision likes money, right? How about a port of Blur? Heck, I’d even go for the PC game P.O.D. from the mid 90s
Game runs okay but the visuals look like poop in portable mode. With a dead online community, no split screen mode, 30fps performance, ugly visuals, and no unlockables there's just no reason to play this awfully late port.
@ThanosReXXX I would recommend GRIP if you are looking for a futuristic racer outside of Fast RMX.
@FarkyValentine Fast RMX is an excellent game. Just a fair warning it is also a very hard game as well. A good comparison would be F-Zero GX. It's a very well made game that is aimed at the more hardcore audience.
The effects of the resolution scaler which I saw online in a couple of videos make the game look truly terrible.
I wonder if Digital Foundry will do a video of this release
I like Redout. It has some nice big jumps that make me think of Terra Max from wipEout. It looks great at 60 fps on an older, not too powerful gaming PC. I wish they could've locked it at 60 on consoles, but only Xbox one X and PS4 pro get close to that. Yep, some of the music and many of the tracks are great. I love most of the hovercraft designs too. Maybe someone can port ballisticNG to Switch? And F-Zero GX? And Extreme G lll? It would be so awesome to have Extreme G lll from GameCube and PS2 running at 60 fps and 720p! Wipeout 64 with it's moon based track would be sweet too!
@AlternateButtons somebody needs to go and play Forza Horizon 3.
What a ridiculous comment!!
@JayJ Fast RMX has cheap rubberband A.I
For me I'm making a stand against blurry visuals - either in TV or Undocked. Dev's need to drop visual details but maintain sharp details. There are just too many doing it this lazy way.
FAST RMX fills my modest racing needs. Redout looks nicer, but if the tracks aren't as varied I'm not interested. Maybe if there was weaponry. I think Wipeout had weapons.
To quote the review:
...there isn’t very much to differentiate one track from another.
To quote the review three paragraphs later:
Visually, each track is distinctive and memorable...
So we’re not sure what to make of the tracks ... perhaps they’re commonly unique???
But separate from that, when a review says: the AI opponents in the lead will not slow down to give you a fighting chance if you find yourself falling behind...
What???? It sounds like someone wants a blue shell victory...
@JayJ That game is actually already on my list, but I haven't quite decided yet if I'll go for the graphically superior version on my Xbox One, or for the Switch version. Portable play isn't really a factor for me, so that's not gonna sway me.
@ThanosReXXX I would say get it on the Xbox if you can get it a lot cheaper but I personally like to buy whatever decent racing games I can get on my Switch, but I think that's because I already have so many great AAA racers on my Xbox.
played this on the xbone, and found the 30fps and graphics in general kinda distracting. probably just going to stick to fast rmx. we want F ZERO lol
@AlternateButtons you make a big statement that 30fps racing games are unacceptable.
So tell me is FH 4 unacceptable? One of the most critical acclaimed racing games ever.
A dual stick racer?! Ew! It's bad enough that more shooters than necessary are burdened by such a cumbersome control scheme, but now it's invading other genres, too?! Why would you do this to us?!
@AlternateButtons If that's your preference, fine, but I've never been able to tell the difference in any genre. As long as it's a rock-solid 30 FPS, the framerate is just fine for me.
Star Wars Episode I Racer set the bar for me, but I guess we’ll never see another. I had RedOut pre-ordered pre-Switch release, but the delay and middling reviews have me clenching my $40 bucks....
@Bondi_Surfer The reviewer is saying that the art style of the tracks is memorable, and differs from track to track. However the gameplay of each track does not differ very much. He says the different tracks seem to be made up of similar turns and loops and jumps, just rearranged in different order. In other words, the differences between the tracks is mostly skin deep.
Sorry, but I am not buying a non-60fps racing game in 2019. :/ Mario Kart can do it, FAST racing RMX can do it.
@FarkyValentine Fast rmx is ok, imho GRIP is better
@BulbasaurusRex Wipeout on Vita -30fps but superb game.
@premko1 Thank you, although this is a strangely late response.
@AlternateButtons You know you're in the minority of those who care, right? Even most gamers who can tell the difference don't care if racers are only 30 FPS and don't find them jarring to play at all. Sure, 60 FPS is preferable for racing games, but it's not at all necessary.
@BulbasaurusRex it is but its true
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