Everything changed for Capcom’s Monster Hunter series in January 2018, which saw the successful release of Monster Hunter: World on the PlayStation 4. Not only did the series change platforms from Nintendo’s family to that of Sony’s (a reversal of the situation that took place only a few years beforehand, when it jumped ship from the PS2 and PSP to Nintendo's hardware), but it also represented a significant departure for its underlying design, streamlining much of it and lowering the difficulty considerably to appeal to a wider audience. Monster Hunter Generations Ultimate — an upgraded re-release of the 2015 3DS title — is a bit of an odd duck, then, feeling like a step back in many ways despite releasing after World. Even so, it represents the very best of what the old games have to offer; a strong case could be made for this being the best game in the series to date.
Let’s get the changes out of the way first and dig down into why that “Ultimate” was added into the title. Obviously, there’s the upgraded graphics and control scheme (more on these later), but Capcom has opted to add in a handful of other features, too. Monster Hunter Generations Ultimate features a grand total of 93 (!) monsters to fight, which is twenty more than were featured in the original Generations and is the most featured in any standalone Monster Hunter game yet. Some of these monsters are new, some are returning from previous games, and some are fascinating variations on existing monsters, but any way you cut it, that’s a lot of monsters to fight. On top of this, there’s a whole new tier of endgame quests called “G-Rank” which pits you against crazy-difficult monsters with higher health and more attacks, but also allows you to craft whole new armour sets designed with this late game play in mind.
In addition to this, there’s two new Hunter Styles — Valor and Alchemy — and a new type of Palico class called “Beast”, a new Hunter Art for each weapon class, and a new mechanic called Style Power-up (SP). SP is a chargeable mode that can be attached to a Hunter Art, allowing you to bolster its effects in battle, such as letting characters use items faster or reducing the stamina drain of certain actions. Considering all the extra content that’s thrown in, Monster Hunter Generations Ultimate certainly earns that extra adjective, although those who have already put in hundreds of hours into the original game may want to take a moment to think before jumping straight in; this is not a brand-new game. If you do deem it worth that full price tag, bear in mind that your save data from the 3DS version can be imported, potentially allowing you to tackle that endgame content right away.
As for the base game, it’s mostly all the same as the 2015 release, which is not a bad thing by any stretch. The core gameplay loop is simple, yet addictive, centred around fighting monsters, carving them up for materials, making weapons and armour out of those materials, and repeating the cycle again with a more powerful beast. This is a game that was designed as a homage to everything that preceded it in the series, meaning that longtime Monster Hunter fans will no doubt be pleased to see the return of locales, characters, and monsters from across series’ history. Fans of Monster Hunter: World will be disappointed to see that many quality-of-life changes that game introduced are nowhere to be found, but there’s a certain charm to the “put up or shut up” philosophy the game executes so well, and it’s important to remember that this game saw its original Japanese release before World came out.
Your adventure starts in the new village of Bherna and makes next to no effort at implementing any sort of story next to the gameplay. Some may decry this decision and see it as something of a step back, but it feels like the right decision in light of being what’s offered; Monster Hunter has never been a series focused on deep plotlines, as these would only stand to get in the way of the grind-heavy gameplay systems. That being said, many individual characters still have a certain goofy quality that makes them memorable, which makes the cameo appearances of figures like the Caravaneer from Monster Hunter 4 Ultimate a welcome sight, a bit like seeing an old friend.
After a hasty introduction by the Bherna village elder, you’ll be allowed to pick from a list of quests at your own pace — broken up into different star ranks by difficulty — with objectives ranging from defeating certain beasts to collecting various items from the field. Monster Hunter Generations Ultimate fortunately cuts back considerably on the tediousness of early game tutorials that plagued past entries in the series, limiting these to their own tab on the quest board, although collection and gathering quests still rear their heads rather frequently. Though we can see how these have their place in the game’s progression — they teach you lots about what items can be found and where — these quests certainly represent the most boring portions of the game, eschewing high-intensity hunting action with collecting mushrooms and flowers from obscure corners of the map, and they pop up a little more often than it feels they should.
The real stars of the show are the dozens of saurian and draconic beasts that you’ll be tussling with, and fortunately, these make up the bulk of the quests that you take on. The designs range from the outright terrifying, like the Nakarkos and Malfestio, to the more goofy and silly, like the strange rabbit-bear Lagombi, and every one of them is memorable in their own way. Not only does each beast look distinct, but lots of care has been put into the way that they move and strike, with many of the movements being based on real predatory animals studied by the developers. It’s striking how much detail goes into many of these monsters; many of them feel like they could truly exist in some distant corner of the earth, and that goes a long way towards making each fight that much more engaging.
Though it may not seem so in-depth on the surface, Monster Hunter Generations Ultimate is very much a game of strategy; charging into a battle with little planning or preparation beforehand will usually result in your character getting thoroughly mauled by the supposed prey and carted back to the base. The items and armour sets you prepare in advance can mean the difference between life and death, and knowing various animations is tantamount to success, given that there’s a slight delay to just about every action that can be made. Want to heal yourself mid-battle with a potion? Better get to a safe spot, as your character is a sitting duck while taking a long drink from their flask. Want to know the best time to strike that lightning fast monster? Study its movements and learn the tells that signal its various attacks. Monster Hunter Generations Ultimate is an uncompromising game, but that’s not to say that it’s an unfair one; it simply demands that you pay attention.
The tools you choose to fight each monster with are a critical component of success as well, with there being fourteen different kinds of weapons, each with their own move sets, strengths, and weaknesses. For a large, hard-shelled monster with high defence, it might be wise to take a hammer that doles out slow, heavy damage, while a quicker and smaller beast might justify the sword and shield or the bowgun. Each weapon class feels distinct and useful in its own way, and the diverse lineup of monsters encourages experimentation and adaptability. This is all supplemented, then, by the equally diverse lineup of armour sets that can also be crafted out of monster parts.
Aside from the obvious defensive buffs they grant, each piece in an armour set contains a set number of skill points that, under the right circumstances, can grant the hunter passive buffs which change performance. One armour set may offer higher max health and quicker weapon sharpening, while another grants fire resistance and slower stamina drain. Like with weapons, there’s an armour set that matches every playstyle, and most of them look pretty cool, too. Crafting armor and weapon sets will make up the bulk of your experience with Monster Hunter Generations Ultimate, meaning that there’s lots of grinding to get enough materials, but there’s something immensely motivating about always having something just beyond your reach that’ll improve your character in some way; Monster Hunter is excellent and coaxing you into ‘just one more’ fight.
Two of the main gameplay changes in Monster Hunter Generations Ultimate are the Hunter Styles and Hunter Arts mechanics, which further allow players to tweak the game to their liking. Hunter Styles are a way of changing up the way your hunter moves, such as how Aerial makes it easier to mount monsters or how Adept gives you a powerful counterattack if you dodge an incoming attack at the last minute. Certain weapon types feel geared more towards certain styles, but it’s still fun to mix and match and see what combinations work best. Hunter Arts are a part of styles, too, acting as passively chargeable special moves that can make a surprisingly huge difference in the outcome of a fight. They range from defensive things like a dodge that makes your hunter completely invincible for a few critical seconds to offensive options like a powered-up sword slash. Knowing when to best drop these moves in a fight can make things a whole lot easier, and depending on which style you have equipped, you can have up to three arts equipped at once.
Another defining feature is Prowler mode, which acts as a fun side mode that lets you play as one of your feline Palico companions. When playing as a Palico, you can’t use any items, but there are a series of equippable skills you can use in their place, and you also have the benefit of infinite stamina. Though not every quest is Prowler mode-friendly, it can be extremely fun to fool around as a weird cat for a while, and the Palico’s infinite stamina supply makes it ideal for knocking out the tedious gathering quests that you need to complete before the next rank of quests unlocks. This mode serves as a neat entry point for new players as it strips back some of the more complex mechanics for a more forgiving and straightforward play style, and can also be an invaluable support choice when hunting in a group. It’s not a significant feature, but it’s a cool one nonetheless and can make for a cool twist on an otherwise routine quest.
Though Monster Hunter games are already incredibly time-consuming in single player mode, there’s also a whole multiplayer aspect that features prominently, arguably acting as the main draw. An entirely separate quest board and ranking system exists for the multiplayer component, potentially allowing for limitless hours of replayability. Monsters fought in multiplayer are generally much tougher to take down, but having up to three other people whaling away with weapons of their own makes up for this, and you get a much greater sense of satisfaction beating a monster as a team, rather than alone. Though you can play locally with other friends with Switch units, there’s also online multiplayer which works quite well. In our pre-release sessions online, setting up a party with friends was a relatively painless process, and we only encountered a few brief instances where the connection chugged. The omission of voice chat is a bit disappointing, but it’s not hard to use a third-party app these days to get around the issue.
On the presentation side of things, Monster Hunter Generations Ultimate manages to satisfy, even if it doesn’t necessarily dazzle. The game’s roots on the 3DS are evident in the simple level geometry, chunky models and 30fps cap (apparently introduced to maintain compatibility with the 3DS version, which was only released in Japan), though the new HD textures and realistic shadows go a long way towards minimizing this issue. What’s perhaps more alluring is the new control scheme, taking advantage of the extra buttons and second stick for an experience that’s much less cramped and more comfortable. Capcom did an admirable job in making this game control well for its 3DS release, but it feels so much more natural with the Switch’s setup, and playing it on the go only further hammers this home.
Conclusion
Monster Hunter Generations Ultimate may lack the smoothness and accessibility that made Monster Hunter: World such a smash hit, but it more than makes up for it by being a sort of ‘greatest hits’ collection of the high points of the series, giving you hundreds of hours of content to play through. Couple this with the HD visuals, easy to use multiplayer, and the ability to play the full experience on the go, and you’ve got a game that will easily appeal to both veterans and newcomers alike. It may not necessarily represent the future of the series, but Monster Hunter Generations Ultimate is an utterly fantastic experience in its own right and a worthy follow up to the 3DS original, and one that no Switch owner will want to be without.
Comments 198
But the visuals are so dated...
Just gonna say this now, don't underestimate Prowler mode. I solo'ed nearly everything in this game (Japanese version here) with Prowler. They can be just as viscous as a Hunter.
If it sells well I hope they consider some nice MH exclusive for Switch.
I expected a point or two lower score, seeing how it's not World or World beginner friendly. Seems to be the case with other reviews around the net.
@terry93 The visuals look good enough to me. You're not going to get away from the fact that this is an "HD remake" of a 3DS game, but for what it is it looks pretty good. If the gameplay sucked, I'd worry more, but MH has never had that problem.
Ultimately I don't think this is for me. Too much grinding and not enough story. I don't really do online team games and I don't have the patience to be a real Monster Hunter. But it still sounds like this is indeed the Ultimate version of the game, just without the spectacular graphics of MH World.
@terry93 I totally agree,with them dated visuals the game should be cheaper than normal
Huge game , love it we will get another in the future im sure!!!
MHW was very good but I simply didn't love it. The handholding and the story funneling everyone through the same limited set of missions so every one was rocking the same armour.
Generations Ultimate maynot be friendly or as technically good as world but I love it so much more, if I'm grinding a certain beasty there's like 8 different missions in different areas.
I'm happy to dump story for this much content, MHW ran out of new things to stab WAY too quickly.
Why should it be cheaper than usual when there are hordes of people lining up to defend it and buy it? It's a new release, don't buy it if you don't like it, you know the usual 1 cent answer... that's how people justify their impulse buys. The sad thing is it will also affect you and me because if enough people buy at this price a trend will be formed, if it already isn't here.
@vitelus The trend has been set with the Skyrim release on Switch and I'd say people who bought it are far more guilty of giving the publishers wrong message than MH fans. You're beating a dead horse at this point, I'm afraid.
@Preposterous sadly you are right
Does anyone know yet if the entire game is on the cart or if there is a mandatory download to play?
I don't mind the graphics, but hot damn the price. Wait for sale it is.
I'm sorry but I'm gonna skip it.
I'll wait for Capcom to develop something new for the Switch, so far they are only bringing old ports and I was expecting a lot more from them.
They should follow the examples of Bethesda, Ubisoft, Bamco, Square Enix etc...
@vitelus
While I agree on some degree, we must take into consideration that this is no The Order 1866 with 10 hours of gameplay. You can easily put 200 hours into this game if you don’t mind the grind, tipical of MH games.
What’s 60$ then? 0,3$ per hour...
@vitelus it should be cheaper because its a "HD remake" of a 3DS game!!
I find it kinda funny that people are in here saying it’s not worth the price when this game has 200-600 (or more) hours of content to be played if that doesn’t make a game worth £40-50 then I don’t know what does. Yes the graphics aren’t as nice as world but they’re still nice and the sheer amount of content and play styles more than justifies the price. No one should feel bad for buying this game and the idea that you’re betraying your fellow gamer by buying this is pathetic
@Denoloco
Actually it would be 0,30$ per hour...
It’s gonna be hard to get into this game after World. Especially considering I’m a master bowsman in World, while the bow and arrow controls in Generations are a massive pre-historic step backwards. I pre-ordered the game anyways; looking forward to Monster Hunter on Switch; I just don’t expect it to be anywhere near as amazing as World.
@Denoloco by that same logic if they release Oblivion on the switch it should be 50 pounds because the same, you can put in hundreds of hours which equal an extremely low cost per hour right ?
@JunkRabbit
Corrected it already. Just woke up, so, don’t expect me to do math correctly
@Preposterous You mean, sending publishers the message that we will pay well for quality ports of ginormous, well-written, mature, open-world RPG classics that you can easily spend hundreds of hours playing and that still have active, absolutely massive fanbases? Yup, you're welcome.
I only played the demo and I hated it. I found it slow, clunky and obtuse. If you're not supposed to just randomly swing at a monster until it drops dead 20 minutes later then I don't know what I'm supposed to do, as that seems like the only option. It didn't make me feel like a hunter.
Note that it is the only Monster Hunter game I ever played.
@vitelus
1. Oblivion is a much older game
2. Oblivion has no upgraded version since launch beside some GOTY edition and was never a handeled game ported into console.
3. If Oblivion was to be released on the Switch now, with some upgrades and DLCs, you could expect 40$ at least as well. You picked the wrong game here, it’s Bethesda after all we are talking about.
@vitelus Capcom has been a bit scattergun in its pricing. There are games like this and Ultimate Street Fighter II, going for pretty much full whack. Then you have Okami, Resi Evil Revelations and the Mega Man collections at very reasonable prices. Moral of the story: Street Fighter and MH fans are diehard.
@JasmineDragon Honestly, only through the context I know you're supposed to be talking about Skyrim, because your description doesn't really fit the bill. But I guess you're one of the people we can thank for years old ports being released on Switch for full price - so, thanks!
@Preposterous You're very welcome. Think of me next time the multi-platform game you really want comes to Switch instead of skipping it like the Wii U. Video game publishers generally go where the money is.
What cartridge size is this game on? It could explain the price as some third parties have already informed that Nintendo Switch cartridges are overpriced compared to standard SD cards. Nintendo is to blame if the cartridge size is one of the bigger ones and this game doesn't require a big download for playing.
Gotta love them people that start laying into others for buying video games. Lol
To all the people complaining about the price, don't forget that this isn't anything new for the series. The past games have had initial versions and then full priced expanded versions in Japan, with Western audiences usually only getting the expanded version. I don't think that X/Gen were originally intended to have an expanded version as the initial release was more of an anniversary celebration title than anything.
I can understand the desire to not have to pay full price for a port, I don't like paying full price for any game and try to do what I can to bring the prices down. It's rare for me to double dip on anything, but having Monster Hunter at all on the Switch is something I wanted from the moment the console was announced. I know that I'll be playing this one for hundreds of hours even with bringing over my old Gen save because Monster Hunter has just always been my go to time killing game. Be it in the back seat for a road trip or lying in bed unable to fall asleep. To me that's worth the $52 I gave Best Buy for it.
I also don't want Capcom to have any excuse whatsoever to pass up the Switch just because they don't think there's an audience there. I desperately want to see them make a new MonHun with the Switch in mind and have them show us what they can really do with with the portable console and I don't want to be part of anything that could jeopardize that being a reality. If this game had been released on the 3DS only I'd have passed it up full stop. But because it's coming to the Switch that's all I needed to make this a buy.
@Preposterous The 7/10 is reserved for games like Robbotto: https://www.nintendolife.com/reviews/switch-eshop/robbotto
@SmaggTheSmug Monster Hunter Demo is very bare bones: No crafting, no incentives, no levelling up.
The full monster Hunter experience is team based ,high level tactical fights.
It truly is a classic game - please give it a proper try!
Not for me yet. Fire pro wrestling this week on PS4 and I want to finish Okami HD before jumping into MH. Will buy very soon though
after Monster Hunter World all those 3DS/Switch Monster Hunter games look so ...bad
@cfgk24 I tried it. It's boring and slow. It's like one giant grindfest. And I really dislike the controls and loading screens.
Everybody was playing it in Asia though.
@cfgk24 I don't see how crafting or levelling up would keep me engaged if I find the combat slow and boring! I will probably try the game again, but the fact that the demo doesn't explain even basic controls puts me off.
Maybe I shouldn't have picked the greatsword character, but it was slow with no visible effect on the monster. Sure, I knocked it down once or twice, but before I could get to it to attack its head it was back up already usually, as there doesn't seem to be any way to sprint.
I definitely found it more engaging to hunt Lynels in Breath of the Wild, even though they were the only monster of that level of complexity in that game.
I don’t think this is for me. I’m gearing up for a Skyrim winter, second dip after the Xbox 360 original....
Graphics look more than fine to me. Doesn't need to be cutting edge to be appealing - otherwise why do we ever go back to the classics we love.
Bigger problem for me is I'm not sure I can enjoy a hunting game. It's not like your going after antagonistic bosses in a game (is it?), or that it's a purposely violent games like Doom - But MH always looked like you go around being a total a**hole to creatures that would otherwise leave you alone. Is it better/deeper that that guys? and there is a reason (story-wise) why you need to kill the all? Not judging - just trying to understand if the game is for me.
@SmaggTheSmug If you were just "randomly swinging" your weapon you pretty much did everything wrong there is. If you are playing like that, depending on your weapon type, some of the first monsters will likely already destroy you.
Though it is very common for new players to get that first impression, especially in the demo with no tutorials (and especially If you picked dual swords, which easily do feel quite button mashy...)
Actually, Monster Hunter is a game with a complex combat system which is very different depending on which kind of weapon you choose. The skill of the player in putting to practice everything your weapon can do is the most important factor if you want to succeed in battle, even your equipment isn't as important.
It is that kinda game.
I am not sure whether Generations is a good starting point anyway though. MH4 and World are better imo.
@SmaggTheSmug As others have said, you were likely playing it wrong, especially if you were using Great Sword. GS basically requires you to sheathe/ unsheathe to compensate for the weapon's poor mobility, and anticipate the monster's patterns to score charged hits.
The thing about traditional MoHu is the combat system is completely counterintuitive for anyone who's used to gaming. Demos have always been a terrible way to showcase the game, because the combat is always clunky and awkward until you've learned the point of it. A friend bought me 3U years ago. Spent the first 10 hunts flailing ineffectively until the system kinda clicked, and it wasn't until that point that I got into the game.
I quite enjoyed the demo but in the absence of a tutorial, I'm struggling with medium difficulty monster. Any recommendations for a good info resource so I can see if I can get better? Thinking on buying this despite a ridiculous number of games I've got to play on ps4 and switch but want to make sure it clicks for me in the demo before I buy.
@Medic_alert couldn’t agree more.
And comments blaming people that bought Skyrim for “causing this issue” is laughable.
This is the generation from remakes/ports and remasters.
GTA is arguably the best game on the PS4/xb1 and still holds its price well and that’s a port.
People on here drive me crazy with their nonsense
It's late, quite ugly, full of awesome monsters and a dated gameplay mechanic. I'm torn on it - I want to like it, but world was so, so good... I think I'll play other games and buy a new one on switch that uses the world foundations, if it releases at some point.
The constant loading screens should drop this score lower.
@R1spam the medium boss unsold me. Love difficulty but it didn't feel very good.
@SmaggTheSmug Since you mentioned great sword. To describe the basics on how the playstyle for that weapon is supposed to be: It is a simple weapon, mostly straight forward. Most of the time you will keep your weapon sheathed as you run around dodging. When you see an opportunity for attack, directly attack through drawing your weapon. Ideally you charge an attack with X, these charged attacks deal devastating damage. If your window of opportunity closes, quickly sheathe your weapon and run away.
So it is a very hit and run style weapon, were reading the Monster and knowing when to strike is key.
Veterans will be on the offensive all the time, since they can see openings everywhere.
Other weapons offer completely different playstyles, so eveveryone has weapons they like and can work with and weapon they don't and can't.
Edit: Of course there is more to the great sword than just that, but this is about the basic playstyles, so to say (in guild style)
Played the demo. Thankfully this game is not for me. My money can rest easy.
Main appeal for this thing to me seems to be variety in weapons, armor and monsters. All of which Worlds lacked.
@R1spam
Look for Gaijin Hunter videos on YouTube! This guy rocks everything regarding Monster Hunter series.
His weapon tutorials are the best you can find on internet. I still, after spending over 300h on MH4U can learn so much from this dude
@Stocksy people not buying Skyrim and seeing that bomb would have sure sent out a message. Anyone who thinks this would have been productive message for switch going forward is living in a fantasy land
People willingly wanting others not to buy games they don't want. It's madness
I’m waiting my postman like a child on the window. If I don’t get this game today I’ll never preorder from base.com agan.
Can’t wait to play it on Switch and I’m so glad I didn’t try MH:W before because potential disappointed.
While I'm not super excited for Generations Ultimate, I'm still glad we've got a real Monster Hunter game on this Switch as opposed to something like World. I hope they don't completely abandon the more traditional style of game from here due to World's success or this will probably be the last Monster Hunter ever.
I thougbt the graphics where pretty good. 10 hours in a loving it so far
This is a good example of a gripe I have with the occasional NL review.
I get the feeling that that score came first and the review was built around it.
We should give this game a 9; there has been few Nintendo Switch game releases this year and although we will give Smash Bros port a 10, there has been little else that deserves a high score.
An old 3d port with poor graphics and lack of 3d is a 6 or 7 depending on its price
@shaneoh I'm surprised no one has answered this for you.
The whole game is on cart. I've had it for a few days now, No downloads necessary!
@R1spam If you like the game you'll play it and get better and obtain more powerful armour and equipment. So my piece of advice is buy it if you like the gameplay and environment and don't buy it if you think that you will not dedicate enough time to it. About how to get better is as simple as choosing the weapon you feel more comfortable with and, as I said, upgrading your gear. Also, don't forget to evade, defend yourself and target the biggest threat.
@brunojenso Normally, the creatures are a threat for the villages so you are supposed to help with that. Besides, most creatures attack you when they see you. A few don't and all they do is eat grass but you have to kill a few of them for meat. It's supposed to be a prehistoric time, it's much worse nowadays when we breed animals in very poor conditions.
I'd get it if it was released on the 3DS just to try it out, I've wanted to try a MH game for so long now, also knowing it wont retail more than £35 if it had been released on the 3ds.
As it is i won't be paying £50 for a 3ds port. It certainly isn't worth the price no matter how much content it has.
That is simply too steep a price for a 3ds port.
And aside from that Capcom simply don't deserve my money until they actually make a real effort with the Switch.
No effort no money.
@R1spam @Dang69
The medium difficulty enemy is a lot harder than the easy one. In the complete game these are still quite a few monsters between those two, so the difficulty spike only really exists in the demo, at least to such a degree.
As a veteran I'd say the demo is more like:
Easy: For beginners
Medium: For players who have played previous MH games
Hard: For veterans
Medium might still be beatable for beginners I'd say, but that could be really challenging and take a lot of tries.
For tips about weapons I would also recommend Gaijinhunter on Youtube
@LukeNI The review should have clarified that. That also explains the high price somehow (overpriced Nintendo Switch cartridges). I prefer the physical game to include the whole game anyway, otherwise I'd buy the eShop version.
@Stocksy The argument was that getting MHGU at full price would somehow hurt Switch game prices in the long run, while the example has already been set a year ago. Whether you like it or not, success of Skyrim's port meant that no one will have second thoughts about releasing their old games at full price and there's really no use in complaining about it at this point.
it's more that people who already supported old ports on Switch should shut up about prices of games like MHGU, which is available for western audiences in english for the first time.
@SmaggTheSmug
You're supposed to get to know what play style fits you better ( weapon + style), get to know the monsters pattern to avoid getting hit and hit them in their openings ( pretty much anything can kill you if you don't avoid/defend enough). Then you go for an armorset with abilities that fit your play style, fight more monsters, get better gear, repeat.
Every monster is different, you'll need to know their patterns, their elemental weaknesses, where can you hit them to deal more damage ( the weapons kind of clings for a moment).
MH is not a button masher, you really need to know what you're doing. I recommend you to try other weapons and styles before deciding to buy or not, great sword has very limited mobility and is hard to use (specially against fast targets like Barioth in the demo).
You can Sprint with one of the shoulder button but you can't while your weapon is unsheathed, sprinting, guarding and other actions consumes stamina ( the yellow bar), you'll need to keep an eye on that meter.
MH is grindy but very fun to play ( better if you can play with friends) and it's very challenging but keep in mind that watching videos of it it's very, very boring, you'll need to play it to know if you like it.
@BlueOcean Cheers, that's helpful info. I know they are just games but there are some truly morally bankrupt games out there that I try to avoid. MH sounds ok. Also agree about the horrific state of modern meat industry.
@brunojenso I agree with you. If you play it like I'm a prehistoric young man helping my village you should be fine, the story in Monster Hunter is as simple as that.
@LukeNI
You legend, thanks. Been searching the internet the past couple of days and had only found reference to the eshop size.
@JasmineDragon Plus, there's the option of picking up these games at a discount price a few months later, as I was able to do with Skyrim, which wouldn't be possible if people weren't willing to pay full price on release in the first place.
@EightBitMan This isn't just a rerelease though.
It is the ultimate version with massively more content.
Honestly, the extra content of this game alome is already more than many games have in total.
@SmaggTheSmug I had a similar negative experience with the demo as someone that has never played MH before. Then I read up on it and found that the demo doesn't offer a good impression of the game for newcomers and is more tailored for the hardcore MH fans. I think I'll keep an eye on the reviews and forums and maybe pick it up on sale when I've got more of an idea if it's still worth diving in.
Been playing this all weekend and had a blast. Now that online is up maybe can get some real fun.
Yes, compared to World, it's downright ugly (but it's a fine looking game without that comparison). Having to maintain a limited number of pickaxes, bugnets and whetstones is hard to go back to. And loading between every zone is a bit annoying. But I've been playing MH since Freedom on PSP so I'm used to it. I poured 800+ hours into MHG and I'm all too ready to do so again (I'm starting from the very beginning with this because I lost my 3DS files and I don't mind at all). And my son and I both have Switches now and copies of the game on the way so we can hunt together, whenever, wherever.
Came just in time. While world was a cute jaunt in upscaled graphics land, the content was and still is incredibly anemic and challenge was non existent. Even the arch tempered monsters were mediocre. Then again Capcom did very little to increase the difficulty other than beef up hit points and damage values.
Behemoth was ok but was only difficult when hunting with random players who refused to learn. With a decent group even Extremoth was not too hard so long as you knew or was willing to learn.
Definitely looking forward to fighting the new deviants.
@BlueOcean Sounds good to me. Cheers bud
@kobashi100 Indeed. While I don't blame people for staying well away from the disaster that was WWE 2k18, we can at least see that the result of this was no 2k19 release for the Switch. The idea that these companies will go that extra mile for the Switch as a result of their initial releases flopping is pure fantasy.
At least MHG doesn't look like unplayable garbage like WWE was, so I hope that people go out and buy it and that this brings more games to the Switch. Those that think that £50 is too much, fine. I bought Skyrim after it went on sale for £35 and will probably do the same for MH. When I do, I'll have nothing but gratitude for those that supported it on release.
@BenAV
One thing that has been a breath of fresh air is that Capcom has been keen to take in input on world. Granted they are inconsistent at best with just about everything. But I am hopeful that when they made the inevitable true switch monster hunter game they will take the best of both worlds...or will make the biggest dumpster fire in history because Capcom. 😄
It's reviews like this one that showcase how garbage it is when you give some flavor of the month indie a 8 or a 9... scores are pointless when everyone gets a good grade.
I played the demo, my first excursion into MH... way too clunky for me, in terms of controls. Dark souls has its clunky moments, but it feels much more kinetic. To me, this feels artificial and hard to connect with. I couldn't push myself to try the basic hunt a second time...
@Rika_Yoshitake That's Nintendo Life for you. The most inconsistent reviews ever.
I played this for the last 4 days and few months ago world.
To start with World, it's graphics wise an epic game with epic battles and monsters, that's it.
World has a lot of issues the old games didn't have, the whole weapon system and battle system got simplified and made easier, so much that even the more tough and smarter AI can't change the fact the game is easier, the list of things it lacks is sad and long.
Yes the game is more starter friendly but with the lower diffuculty and lack of G rank I was done with it after mere 80 hours.
Generations Ultimate on the Switch is based on XX on the 3DS that came in 2017 in Japan, and XX is content wise the better X (Generations here).
MHGU is not only MHG with G rank, it contains extra new monsters and old ones, extra content, missions, weapons, armor, fighting styles and so on, MHGU is a true hardcore and casual unfriendly game, however it has an awesome community that would learn casuals how to play it if they would want to put time in it.
World is a new 60 to 100 hour game that was €60, Monster Hunter Generations Ultimate is a localization of the content packed XX from Japan, a game that maybe looks worse but on all other fronts is better than World (learn from this Capcom for next games) and even while it's €60 for people that like the true MH experience this is at least a 400 hour game.
Just a opinion from a diehard fan that plays these games since the PS2 era.
@Hamguar Haha my money's on the latter. It'd be good if they can do the series well but I won't be sweating it if they don't. The one thing I truly care about from Capcom is Ace Attorney, the rest of their games I can go without if it comes to that.
Glad this reviewed well as I know many enjoy it. Tried the demo and it's definitely not my type of game but I hope it's sells great for Capcom so they bring over more games!
I tried getting into Monster Hunter Tri on the Wii years ago but just couldn't get into it after hours of play. Think I'll give this one a miss.
@EightBitMan it's not a re-release but a localization because XX never came to the west.
Generations (in Japan X) was the one that did came, a in essence content wise different game.
@Razer I totally agree!!
No voice chat? Nintendo half-assing online, never in a million years.
"But Capcom." But Nintendo is about to charge for online and they have yet to do one game with voice chat and good net code. So color me a skeptic but the more and more online games without basic features the more skeptical I get.
No voice chat is a major flaw!
No Voice Chat, 3DS Grafiks, 60 Dollars = skip the Game! Getting back to MH World! Thats way more worth my time because its a new game. Im tired of this "bring this old, that old game and pay 60 dollars for it" mentality
@Moshschocker upgraded 3DS graphics and it’s not an old game to us as it never came out in the West.
After playing to death on my 3DS i think i'll just wait for a discount on the Switch.
My copy is on the way from Amazon....hopefully. Visuals are dated, it's basically a greatest hits of the MH series on the 3DS, no voice chat, and loading screens; but even with the flaws I will gladly pay full price. I'm guilty!!!! Yep it's my fault! I paid full price on this game! I'm sending the wrong message to Capcom!
For me personally, this series offers everything to me. I'm able to pickup my system, play through a hunt and turn the system off. I'm also able to do some grinding to complete an awesome set of armor or weapon. 90+ monsters! All the weapons, plus styles, plus arts!
I'm hoping we get a "built from the ground up" Monster Hunter in the future, but for now I'm happy. Happy Hunting!
@SuperWeird you're right about Bow. It was my favorite weapon in MHG, then I played World and a whole new, well, world opened up about how awesome the Bow could be. Instead of just charge and shoot, charge and shoot, it was charge, evade and shoot, combo shoot, stun the monster, Dragon Piercer...the bow was so much more awesome in World. The other weapons I can go back to, but it's going to be hard to go back to the incredibly one-note old school bow now.
Oh wow... No voice chat either?
My brother actually thinks Capcom is doing this so they can have an excuse to stop supporting the Switch.
I think he could be right.
@Razer no voice chat isn't a big surprise. Don't be silly regarding capcom deliberately sabotaging release to find an excuse to stop supporting switch. This crazy conspiracy BS. Capcom like every other publisher wants to make money. They also have shareholders who want to see profits.
I plan on getting once I get some extra cash for it. I've already put in hundreds of hours on the 3DS version, and Ultimate 4 is better anyways.
@Preposterous or perhaps, a lot of people care less about cutting edge visuals than satisfying gameplay and are sending that message to publishers.
The bad graphics don't kill it for me but the framerate coupled with them certainly does.
@Preposterous I'm guilty. I pre-ordered Skyrim the day it was announced. I was in love with the Switch and I was terrified they would drop AAA titles and brand it a kiddie console like they've been doing since the Gamecube. I wanted to show publishers that we would actually buy these games. All that and I've barely played it. I should get back to it.
Just wanted to chime in after reading several of the complaints/concerns on here:
1. The graphics... Okay so, this is mostly opinionated but, I actually think they look just fine for what they are. Yes, it's clear by the models that they're designed for the 3DS, but the textures and colors and lighting look great, and much nicer in motion. Is it as nice looking as World? Again, opinionated but, while World absolutely has better textures and models, I actually greatly, GREATLY prefer the color palette and designs of 4th Gen Monster Hunter... World very much killed the unique, fun, creative feel of the monsters... 4th Gen - and especially Generations / GenU - really shine in their use of color to make monsters more expressive and unique (ie almost all new monsters have a stark color contrast in rage mode, which is truer in 3rd Gen onward and less so in first and second gen)... which is something World opted out of for a more muted, more "gritty realism" feel that... well I could never get into.
TL; DR, yes the models and some textures are dated (because it's a port of a 2015 game), but the colors and monster designs of GenU are just beautiful.
2. The price tag. Okay so, again if you feel the full price isn't worth it to you because it's a 3DS port, that's your prerogative; it's your money. But, remember that we never got MHXX in the west, so this IS a new entry for us, not simply a port. It's still a port, sure, but it's actually a very nicely done port, and a port of a game we never got. Still, if it's not worth it to you, so be it, but I think it's at least an arguably fair price for a game with the amount of content it has that never came west until today.
2a. I don't think that buying this at full-price is encouraging Capcom to make more ports... MHGenU is a really weird situation where Capcom basically panicked and ported it to the Japan-popular Switch after they realized that the Switch was successful, which came as a surprise to them. GenU wasn't planned to come West, but the demand for it made them bring over the nice and polished Switch port. They didn't localize it because they only like making ports... they localized it because there was demand for a game we didn't get in the West, that was only ported to Switch to begin with because the Switch exploded in popularity in Japan. If nothing else, I see buying GenU as being a way to show that the west DOES want Monster Hunter on the Switch, NOT that we want ports on the Switch. Hopefully with enough demand, we can get a game built from the ground-up with the Switch in mind.
3. Hey bow users, Valor Bow looks pretty nifty... ^_^ It might not be the same as World but, Valor especially helps mix things up some.
@Medic_alert if that were the case that I was trolling, you would be trolling the troll.
There are many opinions out there with the same view as mine, Smash is a port with a lot of added content.
There are comparison videos out there comparing Wii u stages with this same Switch stages.
It's not a crazy conspiracy... just the reality for a few companies... like Capcom and Konami (but not Bethesda or even.......EA).
Skyrim is a "PS3" port. It's amazing to have that on the go. That's the same for Skyrim VR on PS4... it's a full price retail game.
But this Monster Hunter was released on March 18, 2017 in Japan. A 3DS port...and after more than one year all that Capcom was able to offer is a translation of the 3DS port... for 60 dollars... So yes, they are lazy.
The game is PHENOMENAL, although way before the game was released, it already got some bad reception. Such like, "Monster Hunter World is a lot better", "it's an old polish game" etc.
So I bought it anyway and I am so hooked. It's just so great to play while on the go. I can turn it off and back on again whenever I want to.
@jancotianno Capcom ported XX to the Switch for the Japanese market in August of 2017 in direct response to the Switch's unexpected popularity. They were NOT intending to localize XX since they expected World to satisfy, but there was demand for XX to be localized. They brought over GenU as a response to demand, and made MHXX for Switch in Japan in response to demand/console popularity...
That doesn't sound like laziness; poor timing, sure. But not laziness. For all we know, the demand for localized XX (and hopefully GenU's success) could be sparking Capcom to work on a ground-up Switch MH title.
@Spookypatrol you make some good points. But 'prerogative'? Maybe or ripoff?
This is a full priced game on Amazon. Yet the reviewer scored it a 9. Any over priced old port, especially one with original grapics, should have its faults and value for money reflected in its score.
The way these old games are being recycled on the Switch with very little or no added content or improvements, yet are price as a new game, Is nothing less than money grabbing and reviewers giving high scores to such games are complicit in this exploit of gamers.
The required 10 point NL bump. This release on Switch will be as irrelevant in the west as it was in Japan.
After the PC success of WHW, hopefully Capcom will get the message.
@zool I think it's the fault of individuals for not reading a full review and just going by the end score... but that's a debate for another day. I don't see a problem with reviewing a game mostly in a vacuum if the faults are outlined in reference to the latest entry, which Nintendo Life did here.
Anyway, the port may be overpriced to you and some others, but it's up to individual discretion as to what it's worth for them. I don't think any reviewer should base an actual review score on price, firstly, since "value" is such a subjective thing. A review score should be based on the quality and "entertainment value" of a game, not on the actual monetary price... since, again, monetary value is different per individual. If you give a game a "6 or 7" because it's "overpriced," people aren't going to read that that's why you scored it that way... they're going to assume it's a bad game and skip it entirely, instead of, idk, wait for a sale so it's worth it to them for the money.
I don't think there's anything wrong with mentioning "okay guys this is a port of a 3DS game, and it's 4th Gen so it has some janky bits, be aware of that if you're considering getting it at full-price," but to reflect that in the end score is problematic for reasons mentioned above. Being an "expensive" port does NOT make the actual quality of the gameplay suffer, which is what people will assume if they see it getting a lower score than its 3DS predecessor.
I struggled to find the appeal of MH3 Ultimate on Wii U. I tried the MHG Ultimate demo on the eshop and I think I'll give this one a miss. Maybe if we get that exclusive game that was rumoured to be coming to Switch, I'll give that a go.
@Spookypatrol but why do you think Capcom was put in a situation that made them "panic port" MHGU to the Switch?
Like you said, they didn't think the Switch would be successful, instead they made "test ports" of street fighter to test the waters, thats understable after the WiiU.
The issue is we are now 18 months into the Switches life and the success is obvious but Capcom still hasn't announced anything and instead release a 3ds port that is full price like its some sort of game built for the Switch and it's followed by other ports that are all 15+ years old.
Also no new announcements, this is where the laziness comes in. They have nothing planned and dont look like they will be planning anything.
I still think they are just using this as an excuse to drop support... I think they want to drop support because they actually have no idea what to do with the Switch and probably intended to move away from portable gaming all together and back into the console gaming space.
I think the success of MHW wasn't wholly unexpected to them, maybe the level of success was but i think they had always planned to move away from portable (which was keeping their business alive) and back into consoles.
Don't understand this. I played the demo and it felt like a 4/10 game for me at most. Absolute trash visuals, clunky controls, slow, irritating..and just ridiculously unfun. Pretty crazy that a 3DS port can get such a score. But what do I know.
I tried the demo, as the game and series looks like a lot of fun. But when I tried the first monster, it felt really boring, like I was just endlessly hack and slashing it until it finally died, in which I had no idea when it would, as I had no idea what it's health was. Is the full game more entertaining than this? I was planning on buying this game until the demo came out, and now I'm second guessing it.
@Razer They have no new announcements because they:
a) probably started late
b) which is more important, are trying to not step on their own toes. They are still riding on World's success (the PC release JUST came out after all) and GenU JUST launched in the west. Because they brought it over due to fan-demand, it would seem downright silly to announce a new Switch entry before GenU had time to sell. Yes, in that case it is for sales figures, but that's not laziness... that's business.
In addition, even 18 months isn't really enough time to get something new really out there to show... could they have announced something without a trailer? Sure. But again, they're hardcore avoiding stepping on their own toes right now with the AAA titles they've invested all of their time and money into lately. They put all their eggs into one basket (looking at you, World), and the least time-consuming and least-expensive way for them to get SOMETHING out on Switch (while they probably work behind-the-scenes on something else) is through ports.
Also, we are getting Mega Man 11, so it's not like Capcom has completely neglected the Switch and is ONLY giving us ports. They just had horrible timing and are juggling to find the best way to announce/release because of said eggs in said basket.
Lots of complaints about things that have always been in Monster Hunter. Load screens, the grind, lack of voice chat, etc. aren't really new to the series. It's a bit of a shame that they weren't able to bring some of the World quality of life changes, but...
"I'm a simple man. I see Monster Hunter, I buy." Plus, having the 80+ monsters compared to World's 30ish is going to scratch done of that itch that World hasn't quite hit for me as a fan since Tri.
So I should pay $60 for a $40 3DS remaster? No thank you
I know this is a quality game, but I still think it should be cheaper than $60.
@MasterJay The demo doesn't do a good job of condensing the combat complexity, especially in GenU which is probably the most complex in the series with the arts and styles. That said, the game still isn't for everyone, and it takes a lot of patience (and some frustration) for it to "click" for most people.
That said, it's not really hack-and-slash-y. You should be focused on breaking certain parts and hitting certain areas depending on your weapon/damage type (giving you a target instead of just aiming at whatever), and it takes a while for people to really find a weapon (and now weapon + style + art combination) that feels right for them. All weapon types feel completely different, and they keep the combat fresh and less same-y.
Also you said you did the first fight? Great Maccao? Maccao is a good starter monster, but he's far less interesting than the later fights. There's less to do with him since he's such a small target and only has a head and tail break.
@SmaggTheSmug The demo doesn't do a good job at showing this, mostly because your character is outfitted in very high-level armor, but in the actual game if you just swing randomly at monsters you will die very, very quickly. The game is actually very tactical and skill based, and the combat is "clunky" on purpose: similar to a game like Deadliest Warrior, you have to pick and choose your moment to attack, because you're committing to several seconds of unskippable animation
I found the demo to be incredibly boring. I won’t be picking this up. Lot of hype for running around and MAYBE getting a monster. Though the battling would be cool at least but it’s too clunky and slow for me. I did think it looked pretty good- I thought the monsters looked cool.
Bought mh4u for the 3ds back when it read released, could never get into it. I think Freedom Wars spoiled all other mh-type games for me with it's emphasis on 3d movements, frantic pace, multiple weapons and setting. Mh games just feel meh in comparison.
Cya
Raziel-chan
@SmaggTheSmug Hi - yes, missing out the weapon tutorials is very unfortunate. Fortunately - the weapon tutorials are all in the main game and they are very comprehensive and you can re-play them at any time. Great Sword is not such a good choice for beginner - go for sword and shield or twin blades imho.
Btw - there is (only in japanese) a guide book - that weighs about 1.5kg and is very very thick for MHXX in japan - gives you some idea about how in depth the game is .........
@ReaderRagfish: Your wait is over! Happy hunting!
@BigKing I couldn't get into MHTri - MH4U got me hooked though..learning the weapon tutorials thoroughly and playing with friends opened up for me as a superb game - but I agree - early play methods have to be overcome to fully appreciate the game..
@SmaggTheSmug Agreed. I had more fun hunting the monsters in Zelda- The battle aspect just flows naturally. MH just feels clunky and a lot of work for nothing.
@Kirgo @CroRok @Dang69 thanks for the tips, definitely give the YouTube channel a shout!!
I'm pretty torn on whether I should get it or not. I was certain to buy day1 because I've heard so many good things about MH, but the demo was one of the worst video game experiences I've ever made... Slow, clunky, unfun, super-short time limits that count down while you're trying to adjust the horrible controls to a somewhat playable state, monsters are nearly double your speed and extremely hard to hit or even catch up to, zero explanation on how you should do anything...
TL;DR the demo was horrible.
I'm watching my flatmate play right now and maybe I'll give it a second try. But gosh that demo was groce.
@Mamabear i was actually just thinking this very same thing.
Hunting Lynels and guardians in Zelda to upgrade your gear is a lot more fun than it is in any MH game except world.
Funny how a game that isn't even about hunting monsters to upgrade gear does a better job at that aspect of the game than a company that creates whole games around such a concept.
@mj2k18 you are just a casual that will never understand how the combat and craft on this kind of games works, for people like you i recommend God of War on easy/medium difficulty, so you can smash all buttons randomly make awesome combos without fear of failing.
I can't wait to play a real monster hunter game again. Getting it today.
@Gibb Yeah the demo is a really harsh intro to the series... and a poor one at that. A lot of time investment (and frustration) goes into picking out a weapon that "clicks" with you, and in the case of GenU, an art + style combo that does, too. It doesn't help that the demo pits you against 3 pretty fast, jumpy monsters with no explanations for the weapon combos.
I really recommend watching Gaijinhunter's weapon tutorial videos (or skimming; they're long) to get a better idea of how flowy some of the combinations can actually be. The combat is SUPER complex, but the demo (and even the full game tbh) does such a poor job of explaining that to people that people just think the game's about swiping at a monster until it dies. A lot of thought has to go into timing, positioning, and exactly where you hit the monster.
IE, some monsters are weaker in certain spots to certain damage types; some weapons are better suited for fighting certain monsters (ie using a Greatsword against a fast monster like Nargacuga is hard, but using a fast weapon like Dual Blades or Light Bowgun makes it a much zippier, much more enjoyable fight); some weapons play better with specific styles (Valor Greatsword is much more mobile than Guild Greatsword; Aerial Insect Glaive gets a horizontal vault instead of a vertical one letting you cover huge distances, etc).
I think the mistake a lot of newcomers make (which isn't their fault; it's just terribly explained) is that the weapons aren't intuitive, and so learning to use them "right" doesn't come naturally and is really frustrating until they come to understand it. IE, Greatsword is CLUNKY AS HELL until you learn that you're supposed to sheathe CONSTANTLY and run around with your normal dash until you find a good position to use your charge attacks. Certain styles also remove certain combos that feel smooth for a weapon (ie being out of Valor mode for any weapon removes crucial attacks unless you use your Valor sheathe, which is really obtuse for newcomers).
But for those of you who say GenU is slow and clunky, you've honestly just not found a good combo - or Monster Hunter just isn't for you. In a lot of ways, certain weapon + art + style combinations in GenU are actually faster than the combat of World, it just takes time to pick out which ones feel good.
Pass. Got MH:W on PS4 recently and it just seems too big a step to go back from. Great that we've got the option but I think I've only got room for one current MH title in my life.
@Spookypatrol Thanks for your in-depth reply. Yeah I'm sure I'm watching a great game right now and the problem is (as usual ^^) on the user end of things. But I find it very weird that a developer puts so much time and effort to craft a magnificent game, yet fails to put in some standard quality of life changes. Also it is beyond me how one can publish such a horrible demo. The gameplay I'm watching right now looks WAY better than anything I saw in the demo and things are actually getting explained (if you wish) via tutorials and training missions. That's what I was looking for in the demo.
Valstrax my favorite part is like targeting missile. I like this action dragon valstrax have skill such as like launcher, missile and jetpack. So I like this valstrax.
@Spookypatrol I find it hard to agree with your comments this time.
Poor value is nothing to do with spending power. And yes a review score should reflect value for money. A £50 ($60) game is a top price game. Half that amount is edging towards budget price. Look at the Crash Bandicoot game, eight weeks at the top. The graphics on the Switch weren't great but the price was, and so a good profit for the company. I hope Monster Hunter fails for the opposite reason to yours.
I understand your point that if it sells well then more games could be made. But the opposite effect of it selling well would be more companies porting more, expensive old ropy games to the Switch, and 'not' new ones.
Octopath Traveller is the way to go, start with a new game on the Switch.
@Gibb Thing is, GenU had several quality of life improvements over base Gen, and Gen had several quality of life improvements over 4U. It's just that people are comparing it to the QoL of World, which is the newest entry. Could Capcom have added some QoL improvements for the western release? I mean, I guess in theory they could have, but then it wouldn't be in parity with the Japanese releases (on both 3DS and Switch) which could cause a multitude of other problems. The reality is, GenU is a 4th Gen Monster Hunter title, regardless of the fact that we got it in the west after the release of 5th generation, so it needs to be understood as such and the lack of polish makes sense in that context.
I guess an argument could be made for why Capcom didn't have the QoL changes way earlier into the series but, I think that's more a market issue (since MH was - and to a degree still is - a mostly Japanese-market focused series)...
As for why the demo is horrible... well, I can't excuse that. The only explanation I can give is that Capcom found it hard to juggle not boring people with an hour of tutorialization just to play the demo vs letting people jump into the action outright. The issue is, with such a complex combat system, "jumping in" ends up being more obtuse and frustrating than it is helpful or fun.
@zool The moment you put a price tag on anything it has to do with spending power. I get what you're saying that we have a "benchmark" that full-priced games should be entirely new, but as I've said before, GenU IS new for the west, because we didn't get XX in any form. So yes, it's a port of a 3DS game, but it's a port of a 3DS game that we never got, therefore to the west, it is a completely new game.
Now, if you have a problem with paying full-price for a game that's an expansion of an old game, that's a different issue entirely. Generations Ultimate is an expansion of content in the same way that Ultra Sun / Ultra Moon were an expansion of content of both Sun and Moon - all of those games are full-price, and always have been. If you disagree with that pricing method (I don't love it, either, but it's already a very established pricing scheme that me boycotting or lowering a review score for won't change) that's a separate topic. But the point I'm trying to make is that the full-priced "expansion" is something that Capcom has been doing for ages (and Game Freak in the Pokemon example) because it's what they do for the Japanese market. Understandably, the Japanese market would be pretty damn upset if we got GenU at a discount because it's a "port" when they paid full price for it over there.
Again, GenU might be a port, but it's still a new game for the west. So while I also agree with you that buying expensive ports could encourage companies to keep making them for a "quick buck," I don't think the logic applies to GenU when we never got XX, and it's priced the exact same way that all past MH entries have been priced.
You know,, this is kind of funny. People were crying, complaining to capcom please send us the western version of monster hunter xx. Then capcom not only western the port, gave it more content than the Japanese port, people are still complaining, the graphics are not good enough. It doesn't look like world. It costs too expensive. When are you going to be satisfied? What is it going to take? At least the switch has a monster hunter game now so stop complaining.
Incredible game, been waiting so long!
First ever HD Monster Hunter on handheld, and the biggest Monster Hunter game ever released to date. Finally in English!
I'll be playing this til the end of the generation, or until the next entry lands on Switch. Soon as I get home I'm transferring my data.
#MHXXfortheWest worked! And the game has been doing very well on the Amazon charts. So glad to see.
Aerial switchaxe is my choice this time around.
@Razer so onimusha has been announced. Kinda kills you're whole conspiracy about capcom sabotaging MH release so they don't have to support switch in the future
@Agramonte
Any game that sells over a quarter million copies on a single system in Japan, releasing as a port of a 6 month old expansion of a 2 year old game being sold for the 3rd time to the same audience on a 5 month old install base of just 2 million...
is the very definition of relevant.
And its been topping the Amazon placement charts in the west for some time, so it looks to be doing pretty well in the west given the situation. My guess is itll top 1 million copies sold in the west, and that's even being an expansion of a game already released, in the old style the very same year World released.
Saying itll be "even less relevant in the west than Japan" is not only wrong, it's based on a false foundational premise in the first place. People wanted this game. People still want this game. The MHXX for the West movement was enough to convince Capcom to bring this game. Kinda hard to do that if the game is irrelevant.
Why dont you buy what you want, and let others enjoy this excellent, timeless entry without trying to marginalize its existence, which btw, is incredibly fortunate given the alternative would be not having the best portable version of MH ever released to play, which I cannot fathom how that would be better.
@Mamabear @mj2k18
It's not an action game. It's a very highly skill based game. You have to invest in learning the mechanics and learning your weapon combos. Without using the right combos, you will lose all momentum, and the game is designed to be that way so that you must skillfully apply strategized sequences of attacks to keep a combo going, or suffer the consequences.
You have to learn the run button, you must learn to sheath your weapon in between bouts of attacks so that you can run and reposition (with weapon drawn you're basically immobile, and that's intentional).
It's a game where, until you learn some basic mechanics and strategies and do's and don'ts, you're gonna struggle. The complaints you've made are almost always the exact same complaints every new person makes, because they tried playing the most complex game ever made without knowing anything about it whatsoever
Start with longsword guild style. Watch a Gaijin Hunter video on YT on Longsword tutorial and learn some basic mechanics, read a beginner's guide, practice in an area running around, attacking, sheathing, attacking some more while combining attacks, dodge rolling out of the way, sheathing, running to reposition, etc.
Learn the buttons, learn how to do everything. Every single person who claims this game is their fave series of all time, felt exactly how you did their first time. Honestly. I even tossed MH3U to the side after 2 hours, bored. Then my friend convinced me to hunt with him (a diehard Xbox fan who literally bought a Wii U just for MH3U) and it was a wrap.
Find a friend to coach you and help you. On reddit we have an Adopt a Hunter program where veterans take new players under their wing. The vets are more than happy to help you learn. It's a great community. But the game does require effort. Considerable effort. And a little patience.
But if you do invest in this game, it will reward you 1,000 fold.
@JaxonH 1000x this. I am in such solid agreement with your replies here that I had to show my support!
It's unfortunate that a combination of the demo being less-than-great, it being a port, and World being out is making this such a controversial discussion for everyone. It's a good game (great, even), just a little bit dated. And it's just frustrating watching people ruin it for others who may be a little more ignorant of its origins because they personally found it to be terrible. There's a reason MH was (and to an extent still is) a cult game... but like you said, if you invest enough into it (and the game-type is for you, which is the most important thing), it's the most rewarding game I've played in a very long time.
Edit: Also looking to try Alchemy hammer and Alchemy/Valor LBG Aerial IG main here but damn if the two new styles don't look great. The buff SA got in axe mode is really nice, too!
A $60 game that based on past experience I will be investing 300+ hours into seems fair to me. I'm getting more content than generations and more free dlc.
@Joeynator3000 Glad to see another Prowler main!
Kinda wish it wasn't so "there's one build better then all the rest", though.
@Medic_alert have you taken it upon yourself to be the one to define whether others gamers views are stupid or not.
That makes you closed-minded.
@brunojenso From what I remember, MH 3's premise was that some kind of natural disaster was impacting the island you were on, disrupting the natural ecosystem, which caused some of the more dangerous creatures to come close to the small fishing village you were based in. You were essentially defending the children and other defenseless people living there.
MH4 involved some kind of epidemic that caused monsters to go berserk (becoming super aggressive) which could spread to the populace as well (hunters were only temporarily affected since the illness was not specifically attacking humans). Creatures were either displaced (causing an immediate threat to the nearby village) or had to be put down so the disease wouldn't spread.
MH World kind of turns this on its head since the hunters ARE THE INVADERS in that one.
@Azikira From what I've seen there's no longer a definitive best in GenU, but I haven't had the pleasure of testing it out yet. I know back in Gen boomerang cats were the way to go, but it looks like you can mix it up a lot more now. Gaijinhunter did a lengthy video on how he plays Prowler, and he went though at least 7-8 different Prowler builds/styles that all seem at least reasonably viable.
@Spookypatrol I haven't seen Gaijinhunter's video on MHGU Prowlers yet. I just remembered my original main Prowler was significantly outclassed by boomerang-perk cats.
Also there's a demo on the switch eshop now, and prowler has 8 builds you can choose from, if you'd like to try it.
@Azikira My copy is waiting for me in my mailbox, I'm just still at work right now. Thanks for the heads up though
And yeah I know for sure Gen's best was boomerang, but like I said before, I do suggest pulling up Gaijin's video later; you'll be pleasantly surprised by the new variety. Definitely helps that it's MUCH easier to customize any cat now and not all luck-based like it was in Gen.
How bout they also port Monster Hunter 4 Ultimate to Switch as well then work on Monster Hunter 5 thereafter. It's easy money Capcom, just do it.
@Medic_alert I've been on here 3 years and all that dude has done is moan....
I vastly prefer this style of play where anything done is done by my own hand. I understand world is popular but I absolutely hate it.
There is just way too much handholding, the tracking is too easy, the dodging is just...ridiculously easy and puts you in a prime position to nail the monster for whatever reason (why does the bow have infinite close range coating on top of this.)
and nobody shuts up in it. way too much talking. Why does it auto craft EVERYTHING anyway? what if I didn't want to use a specific item yet?
I'm not really a fan of the weapon tree either. It doesn't feel like I worked for my upgrades. I kill a monster once and i'm basically set for a full upgrade or one scale off an upgrade so you see everybody with the exact same set of armor.
its just not fun to me. too much handholding and the monsters just don't feel threatening at all. Why should they? you can just dodge them with ease an its easy to tell where they're weakest at with numbers popping up.
edit: sorry if this offended you in some way, it wasn't really meant to be anything other than a personal rant. it just felt too easy to me in all aspects and I find that boring. there has to be some challenge there or its just not for me.
@MasterJay When the big monsters are about to die they look tired or angrier. That's when you decide if you go on and kill them or capture them with tranquillisers and traps. Other things that you do in Monster Hunter is scavenge and combine items to get potions, etc. The most exciting and rewarding part is teaming up with friends to hunt and capture monsters together. It's not a hack and slash game, definitely.
@Medic_alert isn't that what you did?
@Spookypatrol I guess both points of view are valid.
To me if a game is being released and it's not 'new' but it's full price, it should have something more than just the original game to justify the price and attract a high score.
I guess if a game is three years old but new to the west, the word 'new' would be subjective, and the amount of years has to play a part. For example a game ten years old but new to us surely can't be considered new.
Skyrim, a six year old game and showing its age did have a makeover and lots of added content to justify the heavy price.
Smash Bros. Is a bone of contention with some about it being a port or not, but I'm sure it will be at £50 ($60) price or beyond and will get a score of ten. And for those who like Smash it will be their Nintendo game of the year.
If you class Smash as all new, fair enough; if you view it as a port it will have enough new content to justify the £50 cost and the score of 10.
But regardless of score or cost, a game ported to a newer console without even a graphics makeover is a lazy game at a high price. The only way to mitigate the need of a makeover is to reflect this in the price.
But I do respect you view as just as valid.
I tried the demo out and I played. 3? on the 3ds and I enjoyed that one. I think I was more forgiving on movement control and other things because of the platform. The demo on the other hand...I really felt like it chugged. The graphics were passable but that is not what I am judging this on. Maybe I've out grown the style of MH but the demo left me wanted something different. Plus I don't like Capcom rereleasing games. They are a big company and can afford to build from the ground up for the switch. The greedy guys over there.
@Gibb @redd214 @aznable @blockfight @SmaggTheSmug
I honestly can't understand why Capcom keeps making the same kind of demo for MH games. It is a horrible introduction to the game as it does not explain anything about how the game works. I felt the same as all of you after first trying the demo for mh3u years ago. But a friend of mine urged me to give the game a chance and after a while it clicked with me. Now it's one of my absolute favorite series.
It may genuinely not be your type of game but the demo is nothing to base that on.
@Spookypatrol Nice to see another diehard MH fan here. Happy hunting!
@JaxonH Mh3u was my introduction to the series also, with a very similar experience to yours. I hated the demo, but a friend convinced me to get the game. Even several hours into the game I wasn't enjoying it, but he persuaded me to stick with it and after a while I was hooked!
Average of 83 on Metacritic so for once the NL score may not be an overly positive outlier 😉
@tedko Absolutely right! My introduction to the series was MH3 (Wii). There was no demo back then but I agree, the Monster Hunter demos are not useful. Like you, the first day I played the game I didn't really like it. It wasn't until the day after that I played again and started enjoying it and months later it became my most played Wii game.
When Capcom releases a new MH I'll buy it. The addition of new monsters does not justify the purchase of the basically the same game I played 3 years ago. They should have waited a bit longer and release a new game for the switch. I don't need world I just need something absolutely new.
@tedko @Spookypatrol
Throwing new players into the deep end is trademark classic Monster Hunter. It's why the series has struggled to catch on until World, which spelled out every single possible button and move in the game in a tutorial. And that's the fault of Capcom for not doing more to bring new players in.
At the same time, part of the blame lies with players who pick up a demo for one of the most complex games ever made, and making zero effort to learn how the game works. A little patience, persistence and commitment is required to get into more complex games... any complex game. And while it wouldn't guarantee everyone would enjoy it, it would significantly reduce the percentage of players who complain about "not getting it"
I liked the demo, but I can't devote enough time to this game to justify buying it. Oh well, I'll get the next MH on Switch.
@BlueOcean With hundreds of hours put into each MH game since 3u, this is by far my most played series. Nothing else even comes close. I'm still waiting for gen u to arrive in the mail sadly.
I even booted up 3U yesterday just for some nostalgia, and realized how much I left unfinished in that one. I could pour another hundred hours into it. So the full price on any MH game is easily justified for me by the sheer amount of enjoyment I will get out of it.
@IronMan30 Great avatar!
I quite liked World but portability really is a game changer with Monster Hunter. Being able to sink a few hours in anywhere or anytime is fantastic. I used to play MH4U in bed on my 3DS because it used to be such a relaxing grind.
Wow, 9 out of 10? I downloaded the demo and played for a bit. It was my first time playing anything in the series but I didn’t find it enjoyable at all. Played for like 30 minutes or so each day for a few days to see if it would grow on me but I just couldn’t get into it. Maybe the series is too far along for new players to get into the game? Idk. Ended up deleting the demo and taking the game off my wishlist.
@mj2k18 I see people are killing you for your opinion (which I don’t understand because it’s YOUR opinion) but I feel pretty similarly. Don’t know if I’d be quite as harsh in my critique but I didn’t find it “fun” at all.
It’s not Zelda so it SUCKS.
@JaxonH I do agree with you, but I also think a lot of people don't think MH is a complicated game because on a surface level it doesn't look like one. Ie some people here in the comments section accuse it of being a slow, boring slog of a "whack a monster until it dies" type of game. So, yeah, it's a little on the user's side for not spending the time to learn a complicated game, but it's also a little on the presentation guide for being deceptive about just how complex it is.
I suck at this game 😫
@Moshschocker I just wanted to warn you MHW has less content that MHGU. Just because it is new does not mean it is better. Tri Force Heroes is not a better game than A Link to the Past.
Tons of loading screens all the time. After demo i would never bought it lol. MH World is 100000000 x better.
@Spookypatrol This is why I prefer the older MH games to World. Yes...World is a pretty great game...but I hated how they took out the unique and brightly colorful older MH worlds in favor of that more 'gritty realism' that World is. To me, more blocky graphics and all, MHGU is the prettier and more beautiful look between the two games. I've always LIKED the use of color in the older MH games, which they pretty much stripped out of World.
@Ernest_The_Crab Thanks for the info mate
@Spookypatrol or maybe try to use your common sense here.
I see you jumping down the neck of anyone who dares say this game is "borning"... Like your opinion is the only opinion that matters.
Maybe try to see that not everyone is the same, games i might like, you may hate and vice versa. Getting overly defensive as you are when someone says something about a game you love just makes you look like an ass.
I personally find these games boring and tedious. But at the same time i enjoy playing games you might find boring or tedious. Jumping down the neck of others with a different point of view is the height of totalitarianism. Chill out dude. Its just a game.
The best MH on Switch! Shame its a 3DS port. I understand it has extra content, but I have played a lot of the areas on the Vita. Needed a new entry really.
@Razer Wuh...? I'm sorry if I offended anyone but I definitely wasn't trying to, nor did I think I was getting defensive about it. I was just trying to explain my reasoning and also explain why some people might not enjoy the game because Capcom didn't present it on a surface level well. I'm not sure how that's jumping down people's throats? I'm pretty sure several comments up I even said it's not a game for everyone.
Edit: Look, sorry if I offended you at some point with my discussion, really. I didn't join this discussion to upset anyone or make anyone feel like their opinion didn't matter; I chimed in because I think it's only fair to give new players who might have had a bad experience an understanding as to why they may have. Just about everyone I know or have read about HATES MH at first until they come to understand it, but just about no one comes to understand it on their own. But I feel it's better to explain that to people on the chance that they will grow to like it like so many others have. If they still don't, then it's just not a game for them.
Only reason I used "boring" and "slog" is that they're common complaints, and make sense given Capcom's obtuse presentation of the game. But I think trying to explain why it might be a bad impression, and the game isn't actually boring (to me, to a lot of people, and potentially even to the user on the chance they do grow to like it) is healthy for the community and fair discussion.
@BlueOcean Ok, thanks I'll look for that the next time I play
I had a blast playing MH Tri on Wii U & 3DS in local coop with my friend but that's enough of a classic, MH World is what I like now with all its QoL adjustments, improved graphics & not too grindy gameplay.
@Highlar Yeah the art change was a big negative for me. Fortunately that's something fixable with mods for the PC version at least, but World had other negatives that kept me from being able to get into it, too... big one being the monsters, tbh. Not a lot of variety and tons of reused animations from older monsters or even ones already present in the game (like, 4 of the monsters are similar to Rathian... x.x). I completely get why that's not a big deal for most people and why most people still really enjoyed it and a lot of people prefer it over the old games, but it was a dealbreaker for me at least.
QoL improvements are great, and open world is great, and I hope (and expect) they keep both going forward, but my ideal MonHun would definitely be as bright and varied as the 4th Gen cutscenes (GenU intro cutscene is just gorgeous). Imho 3rd and 4th Gen introduced some amazing monsters that really departed from the "dragons, dinosaurs, and lizards only" issue that World seems to have.
There's nothing wrong with reusing animations and skeletons, and I know for Capcom it was a budget and time issue for World, but I think Gen/GenU especially showed how that can be done in a clever way. Like, Glavenus is on the brute skeleton but shares almost no animations whereas Anjanath shares a fair bit with Deviljho; Astalos is on the flying wyvern skeleton but doesnt have much crossover with the Raths except with his idle attacks and tail spin, whereas Legiana, Paolumu, and Pukei-Pukei share most of their ground attacks with Rathian; Malfestio is also on the flying wyvern skeleton and shares very little, and Valstrax... good ol Valstrax... on Gore's skeleton and you can barely tell with how much tlc they gave him with his over-the-top attacks.
...got off on a tangent there but I think you get what I'm saying lol.
@Spookypatrol sorry if i seemed a bit harsh... Im not offended actually i just think you should understand that some people think its slow and boring has nothing to do with lack of trying or because its "too complicated". Reality is that not one person in a world with 8 billion of us are the same. Different courses for different horses 👍.
I could have been kinder in my wording. My apologises for that.
@kobashi100 yeah because the game has been released...
Just wait till April 2019 and you will see 👍
@Razer Nah of course, and I do know that it's not a game for everyone, and to a, well, honestly majority of people it does seem sluggish and boring (hence why I mentioned it's still pretty cult).
As said though, I just wanted to try to be informative of why it CAN seem that way at first but in my experience it's often an issue of the game being frustrating and hard to understand. I mentioned way earlier that certain weapons feel particularly slow if they don't fit your playstyle (ie Greatsword), and I know a lot of newcomers basically hate the game until they find a weapon they like and it finally "clicks."
But, again, for a lot of people who do try it and do understand it it still doesn't click, and that's fine; It's not a game for everyone. I just think it's only fair to at least try to explain it to people who had a bad experience with it at first on the off-chance that it helps them discover something they might actually enjoy. ^^
*Especially since I've noticed a lot of commenters here were immediately put off by the demo, which gives a pretty piss-poor idea of how the game actually plays, unfortunately... I know my husband HATED the game when I had him play 4U, but after he did his own research and experimented some more he's as big of a fan as I am now. But I also know that that's not always the case, and several people here have given it a shot and still find it boring, and that's fine. ^^
@Spookypatrol yeah i tried it, totally understood all of it. Played about 30 to 40 hours of it but i just found the concept so boring... All you do is hunt monsters for mats to upgrade your gear.
No real story
No diversity in gaming
Just a monotonous find monsters, kill monster using a variety of different weapons and fighting styles, upgrade gear to kill bigger monster + occasionally collect other stuff.
Like on a continuous loop... The killing monster part gets very boring after the 5th boss fight... I personally found monster hunting in Zelda BOTW to be a lot more engaging.
@Razer GenU suffers from a lack of story, yeah, although 4U was definitely better about it. That said, enjoyment out of that kill + gear + kill loop is dependent on the individual. I for one find it really rewarding to be able to overcome a monster I wasn't able to overcome before because I a) got gud and b) was able to make the equipment I wanted. I think the diversity really comes out of monster variety and trying out different weapons. I admit fully that if you're stuck using the same weapon against the same monsters over and over eventually you get worn out. But mixing it up every once in a while makes it more of a personal goal and progression thing than a slog.
It helps that each monster fight plays out differently, too, even if you've fought the same monster before, due to environmental factors, randomness of attack patterns, and, of course, if you decide to switch weapons out. But even with that I've found myself getting tired of fighting certain monsters that I've seen a lot over and over... but that is remedied by the enormous roster that GenU has and the difficulty curve from the different Ranks, and so I can always mix it up and it always feels fresh.
Like last night I had to fight Diablos twice in a row to unlock G-Rank, and I fought him once with Aerial Insect Glaive and once with Adept Light Bowgun and the fights felt completely different even though I was fighting the same monster. I feel like it would have been a lot less enjoyable if I had decided to fight him both times with the same weapon/style combo.
But like you said with the grind loop to begin with, that style of game isn't engaging for a lot of people, especially if they lack story-driven motivation for it. It's not an issue at all for me and many others, but it can get tiring easily for someone (like yourself from what I'm understanding) who isn't motivated by the kill +gear up + kill harder monster cycle inherently. I personally enjoy the cycle; it gives me a very real sense of progression since I can physically accomplish something I wasn't able to do before. The goal is purely personal progression based, and for me, that's enough.
If I already own this game on 3DS, but have not yet played it, is it worth it to spend the extra cash and just play the switch version? If the experience is at least 50% better than it would be on 3DS, then I would be willing to pay for the game again to play it on Switch.
@Peterjr1 Because people have a right to complain. Shadow of the Colossus, a REMAKE, costed $40 at release. Dark Souls Remastered costs $40. Monster Hunter Generations Ultimate is a port of a 3 year old 3DS game that costs $40, not $60. It does not matter if the game lasts 10000000 hours. There are other games in the market that can last as long as MHGU and still do not cost that much. Also, most people play the game for the main story line. That lasts around 55 hours. If you do the extras, it lasts 161 hours. 608 only lasts if you decide to get every little thing in the game. Only 1% of people do that.
9 out of 10 score? Seriously? For a quick lazy cash grab port of the 3DS game! /FACEPALM
Is this site scared of the wrath of CAPCOM or something?
No real effort has been put in this port and yet they have the guts to ask full retail price on the Switch! Disgusting!
I have Monster Hunter Generations on the 3DS and this game hardly looks any better. Just a bit sharper due to higher resolution and that's it!
The tiny split up zones with horrible loading screens were to be expected on the 3DS due to hardware limitations, but I had expected them to put some more effort in this Switch port to remove it! There is no excuse to have such tiny zones with long loading screens on the Switch!
Just more prove it was a low effort quick cash grab by CAPCOM to ride the success of the Switch!
It's like a huge middle finger to the Nintendo userbase, while all their effort and focus clearly went into Monster Hunter World. It's a huge success on the other consoles and their new little gold mine.
Now CAPCOM has such a huge success with MHW on PS4/XBOne, I don't expect CAPCOM to give the Switch any attention any time soon.
The game looks good but the lack of voice chat is a deal breaker. MH3U had native voice chat on the Wii U 5 years ago, there's no excuse. The $60 price doesn't help either but I know this game will be dirt cheap 2 years from now. I picked up MH3U for $10 used, I'll wait for a similar deal.
Bought it today
@JasmineDragon Did you play World? What did you think of the story? Personally, I thought it was awful, possibly the worst attempt at a narrative in MH history. Even worse that the game takes the story way too seriously. Monster Hunter has never been focused around storytelling, but I would recommend you check out MH4U because although its single-player story isn't an Uncharted experience, it's pretty interesting, at least much more than World's. Even its introduction to the story is more impressive.
Never liked Monster Hunter. Watching a friend play through World, though, and it looks like some fun. I'd play it before any of these older titles. Pass.
@GodOfPie No, my previous experience was with MH3. I played it for a while, was doing okay but just let it go when other games came out on 3DS that I was more into. I could see that there was a solid game there but it wasn't gripping me. Some of that is definitely due to the old 3DS controls, and I'm sure that is 100% better with the Switch's dual sticks, but also it's not really the kind of game that I get deep into, and it is a game that you really have to go deep with or you might as well no play at all.
The other half of the problem is that there are too many other Switch games that appeal to me more. Part of me is curious about how much better the experience is with better graphics and controls, but my budget and time aren't unlimited and I'd rather explore things like Valkyrie Chronicles 4, Diablo 3 and Wastelands 2.
@JasmineDragon idk when it comes to camera controls, I would just use the Target Cam set to Type 2 in the settings. This makes it so that if you double-tap L, the camera swings to center the monster in your field of view, while tapping it once would swing the camera behind you so you can see in the direction that your character is moving. I basically just use this to manage the camera most of the time, occasionally using the on-screen D-pad to make minor adjustments. You can also make that D-pad larger and move it closer to the right of the screen for comfort.
For example, if you are running away from the monster, you can make the camera quickly look behind you with L+L, then swing it back so you see where you are running with L. You can even simulate Lock-On camera controls by just quickly spamming L without actually having to leave the camera locked onto the monster. This is nice because you are never fighting the camera, but instead using the camera to fight the monster. Even in World with dual sticks, I still do the same, mainly managing the camera using Target Cam, though I use the sticks more often than I did the D-pad now because of the very fast speeds of the camera.
@tedko
Also the character armor designs... I just can't get behind that. Way too extravagant, and froofy
@Mrtoad Never said that. Less content doesnt mean that its not better than the older games. World feels fresher than the older MH Games. And its wayyyy much prettier.
I'm enjoying this game.
just picked this up for 30 bucks and will be my first monster hunter game, cant wait to give it a spin!
so dark souls etc praised for no hand holding tough as nails. MH gets moaned about it in the same sites that praise DS lol
@Zuljaras wow, you predicted the future.
So happy I picked this up on Switch. Found it hard to play on the 3DS despite sinking 17+ hours into it there over a period of 3 years. Now I'm at almost the same amount of time on the Switch version in just 3 weeks haha. The second analog stick and HD visuals make it so much easier and enjoyable to play. Can't wait for MH Rise!!!!
@Zuljaras foreshadowing from that comment years ago
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