2001 represented an exciting time in video games, as the industry began a shift to newer hardware and started to move past the growing pains of figuring out 3D game development in the previous generation. As the tenth mainline entry in the series, Final Fantasy X had a lot riding on it, as all waited with anticipation to see how Square would reinvent the franchise on PlayStation 2 and take advantage of the opportunities it offered. Luckily, it stuck the landing - so well, in fact, that it spawned the series’ first direct sequel in Final Fantasy X-2, which itself was a stellar (and weird) release. Now, both the games have been given the HD treatment in Final Fantasy X / X-2 HD Remaster, and the up-rezzed graphics and audio serve to highlight that these games still remain fantastic examples of how to properly execute an RPG.
Though Final Fantasy X features what is easily the most confusing and downright weird introduction in the series, it slowly coalesces into a more cohesive and gripping narrative about a group of people embarking on a journey to save the world (at least temporarily) from the pall of a titanic, eldritch abomination called Sin. In a rather interesting twist on conventional storytelling, one could argue that the story isn’t even really about Tidus—the plucky blond protagonist who finds himself bizarrely transported 1000 years into the future—and is more centred on his love interest, Yuna, whose weighty responsibilities as Summoner serve as the reason the party goes on its journey in the first place. As the party continues their often grim journey and you learn more about each character, the nature of Sin, and the decidedly religious world of Spira, it’s rather striking how effectively Square implements worldbuilding in Final Fantasy X. Clear attention has been paid not just to fleshing out the specific cultures and clashing ideologies of Spira, but also to ensuring that this world remains richly detailed and consistent in all the small, seemingly insignificant ways; we’d argue that this is the most fully-realised world Square has dreamed up yet.
Though the pacing of the story can tend to become grating in some places—Final Fantasy X is all about slamming those five to ten minute unskippable cutscenes into every conceivable place in the plot—it’s fortunately held together by the well-written characters and generally unpredictable direction; Final Fantasy X likes to take a sharp left turn just about every time you think you know what’s going to happen next. The underlying themes prove to be extremely intriguing as well, with topics such as generational legacy and the artificiality of religion often taking the centre stage as the narrative asks questions that can easily be related to real-world problems and relationships. Bearing all this in mind, Final Fantasy X proves itself to possess a story that’s certainly worth seeing through to its conclusion, but it’s also a ‘slow burn’ akin to a long and richly rewarding novel; if you’re not the kind of person who has the time or energy to devote to immersing yourself into the struggles and cultures of a distant fantasy world, Final Fantasy X may prove to be too slow or impenetrable an experience to be worth your time.
Final Fantasy X represented a bold new step for the series to a new generation of hardware, and though much of the core experience remained the same, much of it, too, was altered or tweaked for variety, such as the new Conditional Time-Based (CTB) Battle System. Eschewing the tried and true ATB system of the previous few games, Final Fantasy X implements a more strategic and slower-paced system that favours thinking through each action and using the one that can best exploit the underlying system. CTB works much akin to a standard turn-based battle setup, but the order of the next several turns is shown to you in a small window in the corner. Depending on the action you pick, a character’s or enemy’s turn may be moved forward or back on the schedule; if you’re smart with how you plan things out, you can have multiple characters act before an enemy gets to. For example, if an enemy’s turn is coming after a character’s turn, eliminating that enemy before its turn can grant one or more of your party members an extra turn or two before the other enemy gets to act.
Things are then further mixed up by the way that party management is handled; even though you can only have three characters on the field at a time, you can cycle in any benched party member during any character’s turn and have that incoming party member act on the same turn. This party flexibility acts as a welcome and simple way of sidestepping a common problem in RPG’s in which extra party members are easily left by the wayside and become underleveled (and thus, underused) as the hours roll by. Here, the ease of tagging in party members at any time makes it hard not to use the full team, and often the enemy variety will demand that you do. For example, you may find yourself faced with an enemy whose tough outer shell must be penetrated by a certain weapon type that nobody on your on-field team has access to, or you may be accosted by an enemy which requires magic attacks to take down. There’s enough nuance to exploiting enemy weaknesses and defending against their strengths throughout your adventure to keep you constantly on your toes regarding team composition, and we appreciated this more dynamic approach to the often stagnant nature of a turn-based battle system.
Much like the new battle system, character progression has similarly been overhauled for Final Fantasy X, eschewing the traditional concept of ‘levelling up’ entirely in favour of a much more fluid progression system that clearly features traces of what Square experimented with in the previous few games in the series. Rather than your characters gaining levels and growing their stats in a linear fashion after acquiring experience in battle, every character that participates in a fight is awarded experience that grants them ‘Sphere Levels’. These can then be spent on the Sphere Grid, which is a sprawling, board game-like grid featuring a dizzying array of interconnected nodes that represent stat gains, abilities, and power ups. Each character starts at a different place on the grid, and you spend Sphere Levels to move them the equivalent number of nodes along their path. You must then spend other, consumable spheres dropped by enemies to activate these stat and ability nodes as you pass over them, but you can choose to forgo activating them if you’d rather save for something further down the line.
At first, the Sphere Grid is a linear experience in which you can only move your character down a rigid, basically straight path, but it soon becomes more interesting when you start nearing where other characters are on the grid and junction points become more common. At this stage, character paths can begin dovetailing together, and you can teach abilities or acquire stat builds that would ordinarily be the domain of another character on your team. Perhaps you feel like teaching your white mage some black magic spells. Perhaps you’d like to shore up the physical defence and health pool of your black mage. Every character can eventually traverse the entire Sphere Grid, so character progression is really an extended game of prioritising how you want your characters to participate in the broader team and specifically guiding them down that path. Some may be intimidated by the open-endedness of this system, but we found that it finds that rewarding balance between being too rigid and too open, calling to mind the Jobs system of past Final Fantasy games.
Though Final Fantasy X proves to be a distinctly linear experience in terms of its overworld progression—there’s not even an overworld map in this one—Square made sure to account for this by including a plethora of mini-games, chief among them being Blitzball. Blitzball could be most closely described as a completely underwater variant of water polo, in which two teams of six battle to score as many goals as possible over the course of two five-minute halves. It’s rather impressive how much Square invested into this, as recruiting new team members and leveling up their various stats by playing matches is almost a separate game in and of itself, though the length and repetition of Blitzball matches tends to become tiresome with time. Still, Blitzball proves to be a worthwhile distraction that has some strong ties to the main questline, and we appreciate how the developers made it something that can both be almost completely ignored and something that can actively support your main party’s effectiveness if you choose to pursue it fully.
Final Fantasy X easily stands as a classic then, and justifies picking up this remaster on its own, but what of Final Fantasy X-2? The first direct sequel in Final Fantasy history set an interesting precedent in how it’s truly the other side of the coin, offering a quality, but wildly different experience to that of Final Fantasy X. It’s easy to see why Final Fantasy X-2 was so polarising upon its release and why fans even today still hotly debate its merit, but we find that when one focuses on what it is—rather than what it isn’t—this is in many ways an experience that surpasses its predecessor.
To get one thing out of the way immediately, the jarring emotional whiplash one gets going from Final Fantasy X to Final Fantasy X-2 rivals the experience of listening to the Beatles’ White Album and going from 'Blackbird' to 'Piggies'; it isn’t just simply moving the needle, it completely shatters the gauge. Final Fantasy X-2 picks up two years after the end of Final Fantasy X—in which the heroes (spoiler!) overcome Sin, but at great cost—and follows the adventures of Yuna in the new golden age that Sin’s destruction has brought. However, instead of being a rather grounded, sombre, and emotional tale of friendship and sacrifice, Final Fantasy X-2 is an irreverent, ridiculous, and flamboyant experience that’s often played for laughs and fanservice.
Yuna now travels the world with her friends Rikku and Paine as part of a girl gang called the Gullwings, flying all over Spira in their motorcycle-like airship on a constant search for treasure spheres. There is underlying meaning to this, of course—Yuna is ultimately pursuing this quest in search of a mysterious figure that might or might not be Tidus—but much of the narrative is following the misadventures of this ragtag band as they hunt for spheres, frequently encounter larger than life characters on their travels, and get caught up in the political battles between factions that vie for control of Spira. Viewing it as a follow up to Final Fantasy X, it’s a bit difficult to not be off-put by the over the top weirdness and high-energy ‘girl power’ stylistic changes to Final Fantasy X-2; Yuna herself is barely the same character from before, and all the new characters only further serve to take things into wacky and strange territory. However, when viewed on its own merits, Final Fantasy X-2’s story proves to be a raucously enjoyable experience, cashing out the heavy themes and plodding pace of Final Fantasy X in exchange for a fun-filled sugar rush of a story that rarely fails to intrigue, even if it comes off as being a bit shallow. True, Final Fantasy X-2 is a direct sequel, but this isn’t so much an extension of its predecessor as it is a standalone experience that’s nonetheless informed by what came before.
One of the biggest shifts made here is the change from linear storytelling to a more non-linear, mission-based structure. Within minutes of booting up Final Fantasy X-2 for the first time, you’re shown a map screen that functionally allows you to visit every locale the game has to offer, with each offering up its own secrets, questlines, and treasures. Areas that will further the main storyline are conveniently pointed out to the player, but you can pick and choose where you’d like to go at your leisure, and you’re wise to diverge from the main path regularly in search of better gear and some excellent side-content. Echoing the golden age that now defines a post-Sin Spira, Final Fantasy X-2 is all about freedom and this mission-based structure helps to contribute to that theme.
Continuing the trend of taking Final Fantasy X and just making it faster and more fun, Final Fantasy X-2 replaces the CTB system in favour of a revamped version of a (debatably) new system that really puts the capital ‘A’ in Active Time Battle. Each character and enemy now has a gauge that fills up, allowing them to move for their ‘turn’ once full, but Final Fantasy X-2 takes this system a step further than past games by allowing different characters’ actions to be executed simultaneously, resulting in much more chaotic combat encounters that are much closer to live-action battles than they are turn-based. For example, if you use a quickly activated attack as an enemy is in the wind-up animation for an attack of their own, you can stunlock the enemy and delay their attack by a few precious seconds, perhaps buying enough time for another party member or two to pull off their attack. That door swings both ways however, and given that every action has a casting time between you selecting it and the character actually doing it, it’s easy to be caught with your pants down and have several actions of your own delayed. This heavier focus on timing is then further exacerbated by the new combo system, in which any attacks that land within a second or two of each other will feed into a combo multiplier; each new attack in the multiplier will do notably more damage, so it’s important to keep in mind how certain attacks and strategies can be synergised to get the most out of every action.
As if this system wasn’t wild enough, Final Fantasy X-2 also features the return of the classic Jobs system of character classing, but here it’s used in a much more flexible manner. Jobs—called Dresspheres here—can be swapped on the fly with a few selections in the battle menu, functionally allowing each member of your team to be a full party in themselves. Naturally, each character has their own strengths and weakness, and it’s good to focus them on a related handful of classes that they can really excel at, but having each character be so ‘fluid’ in this manner injects a lot more energy into each battle. It’s essentially impossible for there to be any holes in your team lineup, and having the ability to do things like shifting your black mage to white mage to drop some heals before going back on offence, all at the drop of a hat, is revolutionary in certain ways. Each character’s mastery of a given Dressphere levels independently as you use it more with them, gaining access to new abilities and spells over time, and we thought it was a nice touch how you’re able to pick exactly which new skills or abilities each character can learn next for their class by just selecting it from the pause menu, giving you full control over how the character can grow into that role.
Of course, Square didn’t want to make this class-shifting system too broken, so you can only have as many classes as your Garment Grid allows. Garment Grids are picked up throughout the game as quest rewards and treasures, and each one presents you with a differently interconnected matrix of nodes in which you can place several of your Dresspheres. Seeing as how you can only move one node at a time per dress change, it’s important to focus on how you group the abilities, and most of the grids offer up certain minor stat bonuses for crossing between specific nodes in a battle. This Garment Grid system is a welcome aspect of the character progression not just because it puts some limits on how flexible each character can be in battle, but also because it allows you to further differentiate and specialise your party members by outfitting them each with a grid that fits the role you want them to take.
Given that this is the HD Remaster of the Final Fantasy X games, Square opted to throw in all the extra content from the ‘International’ version of the game, as if the 120+ hours on offer between the vanilla versions wasn’t staggering enough. In Final Fantasy X, this extra content takes the shape of an expanded Sphere Grid, along with a slew of endgame super-bosses that assuredly bring the pain to anyone that doesn’t essentially max out their team’s stats. In Final Fantasy X-2, this extra content takes the shape of the ‘Creature Creator’ system, which allows you to catch and train over 150 enemy types and use them in battle as party members, a few extra dresspheres and Garment Grids, and a couple super-bosses. Also, separate from, but narratively connected to Final Fantasy X-2 is the ‘Last Mission’ mode, which essentially acts as a Mystery Dungeon clone that sees you taking control of one of the three main girls at a time and battling through floor after floor of a mysterious tower. Perhaps unsurprisingly, Chocobo’s Mystery Dungeon: Every Buddy! proves to be the stronger interpretation—Last Mission really feels like an afterthought—but it’s nonetheless more value added to this already full-to-bursting package. Though the speed and battle boosters from the PC version of this remaster notably haven’t been included here—no instant max stat characters or 8x speed for you—we found that their absence wasn’t too glaring; unlike the PS1 releases, both these games have held up well enough that you don’t much feel the need to actively 'cheat' to circumvent the more antiquated or frustrating parts.
From a presentation perspective, both Final Fantasy X and X-2 prove to hold up reasonably well from their humble PlayStation 2 origins, aided in no small way by the redone character models and high-res textures that Square added. Whether playing on the go or on the TV, both of these games look great in motion with the endlessly creative and colourful art direction that really solidifies the ‘tech and magic’ style that the Final Fantasy series is now known for, while also fusing the world design with an interesting South East Asian look that isn’t often explored in games. We found ourselves snapping plenty of pictures across both adventures, whether of rickety village boardwalks by the ocean at sunset or blue-tinged forests pulsing with crystals and magical energy. Both of these games are a high-fantasy visual treat, and we really appreciated how the developers pulled out all the stops and let their imaginations run wild in dreaming up these locales. Now, with all that being said, it’s obvious in many places that these games originated on the PS2, as occasionally derpy faces and jagged geometry give away the nearly twenty years its been since these games first launched. We found the new texture work and character models masks the age well, but there’s also no mistaking these games for a current-gen releases.
We’d be remiss not to mention the incredible remastered music featuring here, too, with the two games together offering up a diverse auditory journey that’s in some ways as jarring as the stylistic shift from X to X-2. While Final Fantasy X—primarily arranged by longtime series composer Nobu Uematsu—features all the dramatic piano tracks, horn-focused battle themes, and sweeping, cinematic anthems for the wide shots, Final Fantasy X-2—arranged this time by Noriko Matsueda—takes things in a jazzier, Bayonetta-esque direction that mixes in elements of J-pop to boot. The tonal shift is certainly weird if you happen to jump between the two games frequently (not recommended, play them in order as the Lord intended), but it’s hard to argue that each soundtrack isn’t well-suited to the overall themes and direction of their respective games. Either way, it’s difficult to be disappointed by what’s on offer here, and we’d say that at least Final Fantasy X’s soundtrack deserves to be in the running for best in the series.
Conclusion
Final Fantasy X was a watershed moment for the storied franchise, rightfully gaining widespread acclaim while also ushering the series into the new generation, and while Final Fantasy X-2 hasn’t quite reached the same level of influence, it stands as a fantastic adventure in its own right with a level of quality that surpasses most of the competition in the Switch library. Having both of these incredible games in one package, with all the international content thrown in, and with prettied up graphics and audio makes picking up this release a no-brainer. Final Fantasy X / X-2 HD Remaster successfully does justice to these two RPG classics as it brings them to a new age of players; we can’t recommend it highly enough.
Comments 107
So physical for this.... in UK.... where is best price to get this?
I really wish there were gameplay images on this review. Oh well, won't be picking it up anyway
@Stocksy I got mine from here. £35. https://www.thegamecollection.net/final-fantasy-x-x-2-hd-remaster-switch/?sqr=final%20fantasy%20X&
Final Fantasy X on a Nintendo system, what a great time to be alive!
Xii is better
@CrazyZelda79 I've done the same thing. Hopefully I will get it soon.
@aznable And that one releases on the 30th!
FFX is a classic, I love that game even with its problems (Goddamn minigames).
X-2... Not so much, though that one has its moments too.
120 hours sounds like good value. Does the games' design reward multiple playthroughs though?
@aznable Ooooohh, that’s a hard one for me. X and XII are so vastly different that it’s hard to really compare. I’m on Pharos in XII and have finished X a few times so maybe I can get back to that question in a few hours! That is, of course, if I don’t finish the excellent hunt system from XII and tbh, there’s no way i’m beating that super boss.
@CrazyZelda79 cheers! I’ll look on NIn nin to import. They are usually quite good
@mlj11 There’s no NG+ but I’ve beat X a few times, each time getting further into the ludicrously hard superbosses. It does reward knowing the systems in detail and a second playthrough will probably see you being more creative with the sphere grid.
I played and finished FF-X many years ago and frankly I can remember somewhat enjoying it, but also being glad once it was over. Never played X2.
I need to play 9 and 12 .. unfortunately I made the mistake of playing 13. I do remember thinking that at least X wasn't anywhere near as bad as 13...
@ArcanineArco cheers!
@BlackenedHalo It plays exactly the same as it does on a Sony system.
@CrazyZelda79 Could you please tell me if the Asian physical have English subtitles + Audio or only subtitles?
If so could you tell me how to look for it for example Playasia?
@CrazyZelda79 cheers for info got it on eBay from a Canadian store I’ve used before but the Asian copy! £48 delivered. Happy with that and cheapest I could find by some way!
I’m proper sick and just as skint, but I need FFX on my Switch like yesterday!
@CrazyZelda79 You mean that the music text could be in JP?
I'm drawn to this but it also sounds really really daunting. It sounds hard work in fact!
FF X-2 is actually my favorite final fantasy. It looked gorgeous on a PS2, the battle system is one of the best. It’s biggest crime was that it wasn’t really X-2, but something different. The Switch version is pretty good and takes advantage if the touch screen which is a nice touch pun intended. It’s easy to read and looks like it was made for handheld mode My biggest complaint and maybe I’m doing something wrong but X-2 won’t play without the cartridge and FFX wouldn’t play without the Download. Did I do something wrong?
Final Fantasy X is not only the greatest JRPG of all time, it’s one of the greatest video games of all time (and my #1)
If ever there was a game that deserved a 10/10 on this site, this would be it. But of course, because it’s not 1st party, it gets the 9/10
I played this game back on the Vita, and I said it was one of the greatest games of all time ever since. I’m playing through again now (and am actually 75% through the game already- I’ve been binging hard) and it only cements my belief that there is no video game on this planet I’ve ever enjoyed more- not even Monster Hunter, Fire Emblem, Metroid or Zelda. If you own a Nintendo Switch, and haven’t played this game, play it. There are very few video games in the past 3 decades that even come within swinging distance of FFX. This is the Final Fantasy game you should start with. FFVII and FFIX were good for their time, but don’t really hold up well now without nostalgia. FFX holds up today, even stacked against modern games. This game is flawless.
@CrazyZelda79 @Stocksy
Actually, the JP version has both English voices and subs, despite what the listing shows. Only difference is the additional languages in Asian version, and cover art.
"We found ourselves snapping plenty of pictures across both adventures, whether of rickety village boardwalks by the ocean at sunset or blue-tinged forests pulsing with crystals and magical energy."
Yet, the review features 3 photos in particular, which each appear twice.
@JaxonH fair enough. It was the cheapest I could find of either and had a blue cover... would rather not pay £48 but still....
@CrazyZelda79 Yeah similar import for resident evil origins - but even with import still only one on cart - but it was cheaper than buying both digitally and Zero has a very fond place in my heart.
Played X a long time ago amazing game but between cuphead, dragons dogma, and ff7 all games I’ve never played b4 I just don’t have the time...😒
Shame you can't download these separate 10 is excellent game
@CrazyZelda79 I guess I’m a collector too now as I have tons but it wasn’t intentional. I just love video games and thus I’ve built up a massive collection. With switch it has become more of a collector thing. Have over 200 physical now. I kinda want to play more and collect less though. As it feels collecting has taken over playing. I guess that comes with age and less time to play!
@mlj11 FFX has no NG+, but FFX-2 does (it's actually required, if you want to get 100%). As for the underlying replayability, I'd say both are flexible enough in their progression systems that subsequent playthroughs can be sufficiently different and interesting if you spec your party differently, but FFX-2 is definitely the more replayable of the two. At the cost of narrative, it's a lot more about gameplay and overall fun factor, and the extra (relative to FFX) customization it features means you can approach it in a lot of ways.
@CrazyZelda79 @Stocksy
No problem. Certainly can’t blame anyone for thinking that when they post misinformation on the actual listing.
Btw, as someone who has been a semi “collector” for 5-6 years now, I completely understand wanting games to be completely on the cart, and I myself also ordered the Asian version to get it. I think it’s awesome having both of these games completely on a cartridge.
That said, I was also getting to a point where I realized collecting was getting in the way of actually playing games. It was causing a lot of stress, and anger, when a game would have a download or only be released digitally... I finally decided to come to terms with it and just let go. Now, I will seek out physical if it’s an option. But if it’s not, I’m good with that. There’s a lot of advantages that comes with digital games too, convenience being one of them, and with so many physical games requiring downloads and updates and DLC it feels like it’s futile to fight it any longer.
So what I did, was order cases for Resident Evil 4, Valkyria Chronicles, FFVII and FFIX, Hellblade, etc, and I feel good about it. For $6 each, I have the display for these excellent games on my shelf that look official and even have inside artwork, yet I have the convenience of the game digitally. And for games that come with downloads, I guess I’m just thankful there’s a cartridge at all. But more and more I’m just buying digital.
Of course up until recently it wasn’t really viable to go digital, but now that 1TB microSD are a thing, and costs have come down on 400-512gb, it finally seems like the barriers have been broken down.
Got this Tuesday and have been making slow progress but am enjoying my first time with FFX. Was worth the purchase!
@JaxonH X is not even the best final fantasy.
@jobvd
I completely disagree. You’re free to feel otherwise, of course, but it’s not even a competition imo. The only game that could be better that I haven’t played is XII. And when I play it, if it’s better, I’ll update my opinion accordingly.
They should give the chance to buy them separately. I want to get X digital, but just don't want X-2, why do I have to download both at the same time? And pay 50€ for them? If it was just X, it could've been much cheaper and occupy much less...
@JaxonH
Always bought NA versions of games. Did you use amazon Japan or playAsia?
@arrmixer
Play-Asia, because Asian releases typically have English boxart, not just on the cover but the spine also, and the title shown on the Switch menu (although in this case I don’t think it matters). For JP releases that have JP boxart, I order a custom boxart for $6 from Etsy that looks just as good as official release boxart, but in English, and slide it over the original.
With region free, it’s super easy to import. Sign up for a Play-Asia account, an Amazon JP account, and an Amazon UK account, and you can easily import whenever you want for basically the same cost as in-region, thanks to the conversion rate.
Europe (Amazon UK)
Blazblue Central Fiction
Taiko Drum Master: Drum ‘n’ Fun
One Piece: Unlimited World Red
One Piece: Pirate Warriors 3
Little Nightmares
Unravel Two
Japan (Amazon JP)
Bayonetta
Okami HD
Onimusha Warlords
Ace Attorney Trilogy
Mega Man X Collection 2
Capcom Beat-Em-Up Bundle
Asia (Play-Asia)
Chocobo Mystery Dungeon: Everybuddy
World of Final Fantasy
Final Fantasy X/X-2
I Am Setsuna
This is definitely another one for the future Switch wishlist. X, from what I've found, is regarded as one of the better Final Fantasy entries. X-2 seems like it's decent gameplay-wise, plus some of the quirkiness alluded to in the review is also attractive to me.
@CrazyZelda79
Unboxing
Gameplay
The Asia version have two version copies: one is Singapore version and other is Hong Kong version. The playasia version is Singapore version with cover of Tidus & Yuna, English voice and text by default, BOTH games in one cartridge. While the Hong Kong version is counted like Japanese version, it has White cover with logo FF X/X-2, CERO C label, BOTH games in one cartridge and it has Chinese subtitle (optional).
Final verdict = Buy the playasia version to get USA version looking (English voice and text)
One of my favorite Final Fantasies, even though its main minigame (blitzball) is one of my least favorites.
@mlj11
To me it did. X1 is a story I want to experience again now it's been a few years. And the expansive grid system gives a lot of freedom for different play styles and setups for that.
X-2 had multiple endings, and they actually ask being something different to the story. Coupled with the big heap of optional missions and dress spheres makes this a game you actually should pay multiple times!
@JaxonH thanks!
@CrazyZelda79
Thanks. 😀
The things i noticed for Nintendo Switch version :
1. The Saving process for Both of them were Insane fast (Less than 0.5 second)! 😮🤓
2. Switch version has a touch screen Quick Recovery system (use Potion or Cure outside battle) when you play in handheld mode.
3. The sound loudness was pretty loud in Maximum setting when being played in handheld mode.
4. You need to memorize the Auron's Bushido buttons combination on Switch version as it used ABXY instead of Square Circle Cross Triangle from PlayStation version. I was surprised to read Dragon Fang button combination on Switch version for the first time, ended up by mediocre damage due to failed pressed the corresponded buttons right on time. 😅
I am still waiting on my PlayAsia copy to arrive here in the UK.
I am actually thinking about playing through X-2 first because I have only completed the story in that once whereas I have completed in X multiple times. Sacrilege I know.
Final Fantasy X is one of my absolute favorite games. It has held up much better than the PS1 Final Fantasy games. (though I would still reccomend them) Still a masterpiece, in my opinion. Having this on Switch is awesome. It's great to be able to play it on a handheld and watch some of the bigger cutscenes blown up on the TV.
I never did like X-2. It just didn't live up to its predecessor.
I just got the NA version, as it has everything I want to play on the cart. Fortunately, the NA boxart doesn't have a download banner and looks great.
It's been ten years since I've played X, so I'm having a blast. This was the last great Final Fantasy game, as I see it. I miss turn based combat in JRPGS. I have a hard time getting into newer JRPGS. It's a shame, as they used to be a favorite genre.
I am enjoying FFX so far but Blitzball is trash! Other than that, we're good.
The voice acting is dated, awkward and very corny at times, but still manages to make me interested in what happens next and remains enjoyable despite everything.
Also the despite the HD treatment, some obvious relics of its PS2 roots remain, most noticeably so far, the audience in the Blitzball stadium at Luca, which was hilariously out of place looking 2D sprites. I don't remotely mind it, but it seems like the kind of detail they could have tweaked to make it less obvious.
@Heavyarms55
Don't forget this cringey laugh from Tidus that you will hear later. 😆
@Heavyarms55
I never liked Blitzball, but that’s because I never wanted to invest the time to get good at it and build a team. There are people I know who absolutely adore that game and spend more time playing it than the main game. It’s just one of those things where, it demands a lot, but if you invest that time you’ll get a lot out of it in return.
There’s a lot of places you can notice the game’s older roots, particularly with NPC’s. They remodeled the main character’s assets and various other prominent characters, but the rest remain as they were. Still, overall it looks very good for being a PS2 game. I’ve got no complaints.
@JaxonH That's your opinion, and that's fine. But to me the game is way too linear. The critique that ffxiii gets all the time applies to this game as well. The cutscenes are pretty laughable and the VA is way dated. In MY opinion, X is somewhere near the bottom of my list of favorite FF games and it probably wouldn't make my top 100 games of all times list.
@nessisonett I don't like super linear games, and X was the first "corridor run" rpg I'd encountered. XII has limited freedom which opens up fairly early in the game.
Plus I despise the water ball game... swimming segments in films and games stress me out so bad, and whatever that sport is called in ffx isn't fun enough to take that stress away.
@aznable It’s odd, I really didn’t find X to be ‘too linear’ despite being quite straight-forward. I really couldn’t stand XIII because of its corridors but X never really gave me that feeling. I agree that Blitzball is god-awful though, it’s so tedious for a sport that’s just underwater Aussie-Rules. XII’s freedom I did find quite liberating as the hunts being all over really helped to unify Ivalice as one world, rather than a collection of areas that you never visit again. I finished it tonight but I’ll see how I get on with the endgame hunts. Plus, I’ve started 8 again as I could never click with junctioning and I forgot just how linear Disk 1 was.
Not bieng able skip cutscene Makes this no go for me.
@jobvd
It is linear, no doubt about it. And if you dislike linear games there’s a good chance you will dislike this as a result. But, the same could be said for any open world game- if you dislike the open world approach, you’re probably not gonna like an open world game.
Final Fantasy 15 is open, yet it’s probably at the bottom of my list. Not because it’s open world, but because I just didn’t like it that much. Being open or being linear doesn’t really mean anything to me. What matters is how they go about it, and how good it is. There are great linear games and great open games. I like both, just so long as they’re good.
Being linear was never one of my criticisms of FFXIII, but the complaints people had probably stemmed more from the fact that it didn’t do the linear approach well. When it’s done right, people love it (FFX). When it’s not done right, people don’t love it (FFXIII).
For the record though. FFX actually has quite a bit of exploration despite being a linear driven game. Which is what makes it so good. It’s the perfect balance of exploration for a type of game like this that’s story driven and taking you on a journey. Lost Odyssey and The Last Story are the same way- and both come dang close to the majesty of FFX. It’s like 2D platformers- they’re linear, because the game is designed around you following a set path. But there are rigid examples, and there are games like DKC Tropical Freeze that, while linear, have all sorts of nooks and crannies to explore along the way. FFX is like DKC in that regard. Yes, there’s a set path, but all along the way you’re encouraged to put your feelers out and explore. In fact, one of my golden rules for FFX is, whenever there’s a red arrow pointing you to your objective, go the opposite direction.
Blitzball, a fictional soccer like water sport from FF X world, whether you like or not, that represent of FF X theme: Water, Beach, Okinawa, Harajuku, Middle Eastern (Al-Bhed that based on Alphabet with Arabic name style), Fictional religion, Machina.
X-2 is the first big stain on the series. This is the precise moment FF lost international appeal and went 100 percent J-pop.
Can't say I've ever liked the Final Fantasy franchise. There are much better JRPGs on the market.
@FarkyValentine
But because of that, FF X-2 entertained me a lot than FF X. 😁
Who can't forget the Fake Yuna singing at the concert, Rikku and Paine interrupt the concert, runaway fake Yuna, Real Yuna in Mascot disguise, Shooting in the air showoff by Yuna Croft, Trio girls (Yuna, Rikku, Paine) like Charlie's Angel, Fancy dresschange, etc ?
That was so hilarious and entertaining for me. 😆
@Anti-Matter I actually enjoyed that part. Because of the way Yuna joined in and the others asked if they had both gone insane.
Well here’s hoping I finish this one now. I dropped FF when it started focusing more on romance and a little less on saving the world but I have a pretty big backlog of them to play now.
@FarkyValentine Define "international"!
Which veraion should I get if I want Japanese VA and english subs? I remember the very bad VA in the original and I ended up making a copy of my FFX and merging it with a japanese copy to get the Japanese VA!
$50 lol, think I'd recommend buying Rogue Galaxy (the best RPG on PS2) in HD for $15 on PS4 instead.
"we can’t recommend it highly enough."
9/10
Lol.
@JaxonH You can voice your opinion as many times as you want, but it's still just your opinion.
A true jrpg gem.
I skipped X back in the day I really disliked the art style and the shift from high-fantasy to.. whatever surfer dude nonsense X was. Having finally played it a few years back on the PS4 I see I was right to skip it. It's not a good game, the characters are highly irritating, and the visuals, as with all early 3D games, have dated very poorly.
FF12 was something of a return to form, and its more stylised visuals have held up a little better. It's still far inferior to FF9 however, and I'm not really much of a fan of the combat. FF9 is to my eyes the best FF ever made, as it's a perfect blend of beautiful art, great music, classic gameplay, and an entertaining story. I'd love to see Square properly re-make it in HD, as long as they didn't touch the gameplay or art direction.
@ramu-chan
FF X/X-2 and FF XII have completely character design style because they got influenced from very different cultures.
FF X/X-2 character design was inspired by Okinawan style and Harajuku outfits. It looked very unusual, very tribal but at the same time it colorful and unique. Even the Yevon alphabets were looked like Ancient Chinese letters.
FF X/X-2 was very Eastern.
FF XII character design was inspired from Medieval kingdom, very Western like and some of them was inspired from Middle Eastern cultures.
FF XII Battle system (Gambit system) was very Handiful, Smart and Tactical. You need to understand Input Command based on battle situation, like connecting the Battle situation with what kind of actions would it be. For example, If you link Ally HP< 50% with Cure, everytime if there is any character in your group have HP below than 50%, the character with that Gambit setting will Automatically cast Cure onto character with HP below than 50%.
Oh, btw. Surfer dude on FF X ? He is Tidus, a Blitzball player from Zanarkand Abes, the city that has been destroyed by Sin.
About storyline, you will understand FF X/X-2 storyline easier than FF XII since the dialogues on FF X/X-2 were pretty basic with very understandable English words while FF XII was too difficult to understand their English words, they talked with very formal English words, something that happened also on Xenoblade Chronicles 2.
I adore FFX and can't wait to play it again when it comes down to a more reasonable £30 for the pair.
How about a FFXIII trilogy port, next?
@Stocksy Buy the Asian English version on PlayAsia. UK physical has FFX on the card and FFX-2 is a download code. The English Asian release has both games on the cart.
@jobvd
Uh, you responded to me dude. I'm not repeating anything, I'm having conversation. Ya know, dialog. Back and forth. That's how communication works.
OBVIOUSLY it's my opinion or I wouldn't be saying it. Do we really need a ***DISCLAIMER: OPINION*** on every post in the comment section???
Or are you insecure about my opinion, and just want to make extra sure you point it out as being something that it never claimed to be otherwise?
@JaxonH I was looking forward to your reply to that and you didn’t let me down, brilliant!
@CrazyZelda79 at one time @Anti-Matter got a lot of grief here, I always give his comments a heart because I notice no matter what he says he still seems to get a thumbs down or two! Nice to see your comment it made me smile & I hope it did him too!
@JaxonH Don't worry, I respect your opinion. Just making sure you realise it's just an opinion. Some of what you wrote made it seem like you were stating facts.
@MJInnocent
Ya well... that's just like, your opinion... man 😁 (kudos if you get that reference)
Btw you played this game yet?
@jobvd
I said it with the conviction that I believe what Im saying 100%, nothing more
@JaxonH ha I enjoyed it. No I haven’t, been playing Cuphead with my son inn his Switch, a lot of Tetris ‘99 and I bought Wolfenstein 2 in the recent sale. I’m hoping to get Crafted World too, maybe next month.
@KingdomHeartsFan he does seem like a nice guy, there’s a certain something that maybe gets lost when he’s trying to get something across but he definitely means no harm... but it really bugs some people it seems, when he gets a thumbs down no matter what! I like him glad you do too
I’ve had both of these on PS 2 for about three years now. Paid about 5 quid for both. Never actually played them. Better get on with X as soon as possible.
@KingdomHeartsFan @MJInnocent
In fairness, no post deserves a downvote "just because". But, the reason alot of people dont like him is the rants he goes on from time to time saying "Sony is evil, Nintendo kick their butt, ha!" And I'm no Sony cheerleader, but it comes off really immature.
Personally I had to block him because he wouldn't stop harassing me in the forums because I modded my 3DS. Mind you, I buy all my games, spend $5,000/yr on games not counting buying games twice to have digital, and only dumped physical games I owned for convenience, and to play SNES/GBA Nintendo didnt sell in the store, but even so games I'd bought on Wii U if they were for sale. Yet he kept scolding me, calling me a pirate, telling me I'm hurting Nintendo (none of which is true). He would not relent, so finally I just ignored him.
When hes not on his crazy tirades, he seems like a very nice guy. But that instability and propensity to just snap at someone or talk console war smack, that's the reason people are so offput by him.
I hold no ill will toward the guy, but I dont think I'll ever take him off the ignore list
@MJInnocent
I do recommend this game. I play a lot of video games. This is one I stand behind fully and say every gamer should experience. Havent gotten to Cuphead because FFX is dominating my life right now, but I played on X1. Crafted World was ok (personally I liked Wooly World a bit more). Wolfenstein 2 looks alot better post-update. Not nearly as good as New Order (that game was one of the best FPS I ever played) but still better than 99% of the other games in the genre.
Great that it is on the switch but don't see myself 4 times dipping on it (have it already on ps3, vita and pc) so I will pass on it as I can get my handheld fix on it with my vita but I might triple dip on XII (have it on ps4 and PC).
@mazzel everywhere outside of Japan.
X is bad.
X-2 is worse.
Review reads like a 10. If it were first party it probably would have been.
I can remember x-2 been a lot more fun then x, which was very heavy going.
Kingdom hearts came out at a similar time if I remember correctly, and x-2 seems to pull a lot in tone from that. I wish we could get Kingdom Hearts
I liked X but not enough to double dip at full price, vii and ix are better stories in my view. Though, the one I really want is the one we aren't getting viii
@JaxonH : I've never played a final fantasy, but your glowing recommendation has forced me to start with this version.
@Cyberbotv2
😁😁😁
Please let me know how you like it once you've played. The game is a classic. Idk what else to say. Its soooo good. I have an X1, PS4, Switch, 3DS, Vita, PC... and every game you can imagine ever made. I play a lot of games... and FFX us right there at the top of the list.
I'll get this much later, it's just way more expensive than it should be compared to the other consoles it's on. Once it goes down to 20 or 30 bucks i'll be more likely to pick this up. I still really like X, though I've never played X-2 albeit I had picked it up on PS2 at a much later time at some point.
@thesewoodenideas
Skies of Arcadia is god tier
@JaxonH awk yeah I get it I do remember those rants. I think there’s a reason for those sort of instances but that’d be speculation on my part. I loved DOOM so much & I was delighted when Wolf 2 was announced I thought it was very important the Switch was getting those sort of games. You definitely do your part and put your money where your mouth is regarding this industry that you clearly love, I love your enthusiasm
@Cyberbotv2 your comment was just what I was talking about regarding @JaxonH and his enthusiasm! Infectious
@jobvd I think linearity is the least important issue. The entire FF series is pretty linear. DQ is as well more or less. It's all just different window dressing. FFIX is pretty linear and I absolutely adore that game. The "it's too linear" complaints seem to come from the IV, VI, VII superfan audience. Even VIII wasn't entirely open.
I never minded the linearity of X, but it still felt like it was missing something after the PS1 trio. Too much focus on storytelling without player agency, I think. XIII is loathed due to "linearity", and I also loathed it at release. Recently I've been going back into XIII with X1 BC and discovering I like it now...in fact I like it a lot - more than X! The storytelling is garbage, but the actual combat system is addictive and fantastic. What most of us hated about it at launch (other than annoying characters and awful storytelling), wasn't so much linearity, it's that random encounters actually are necessary in FF - just walking up to enemies on the map pre-placed sees boring and removes player agency. Plus the characters camera/movement controls are terrible. And finally the lack of an upgrade skill chart takes the "RPG" feel out of the game without a character to build. But what XIII lacks in story and freedom, it makes up for in extremely tight strategic battles. I'm finding, in a way, it was ahead of it's time.
X....I like X. But I've never been overwhelmed by it. All the pieces are there, the characters are great, but I feel it's not really "FF-ish" compared to the rest of the series. Even the ever-weird VIII has more of an "FF" feel than X to me. It's a great stand-alone game, but I struggle to actually think of it as being an FF game. Even XIII feels more FF to me. Why does VII feel like FF and not X? I can't put a finger on it. On paper X has more in common with traditional FF than XIII, yet XIII feels more traditional to me as I re-explore it. I think part of it might be the pacing of battles. FF has fast paced battles usually while X tries to make battles a slow strategic affair with the "wings begin to flash" type mechanics of crowd control and such, and the prominence of "big" summons, but with the CTB it always feels rushed. The other is just the world, while very cool, is just too different from either the pure high fantasy or the "magitek" the series had been known for otherwise. Even XIII has emphasis on crystals, and magic fused with tech. X existing in ancient Atlantean ruins type landscapes just feels outside the comfort zone of FF.
XII is weird in another way. It feels like a Bamco RPG mixed with Fire Emblem, wrapped inside a Xeno game (not coincidental.) Yet, again, crystals, and such played a major role, and it felt like a classic medieval FF world. Just a bit too serious for its own good at times, weaving a documentary-type story.
Still, when I look at all of FF, XIII trilogy included, X remains the WEIRD one of the bunch, just behind XV. Neither of them truly feel like FF games to me. Excellent games. But they feel disconnected from the series.
@mlj11 FFX has a secret language in it. Thus like Wind Waker, the second time you play it you can understand what they are saying. But, unlike Wind Waker, FFX you have to find the missing pieces to understand the language.
@NEStalgia You just voiced some of the problems I have with X. At times it doesn't feel like a FF game to me. XV is the furthest removed from what made the series great and should have remained a spin-off.
@jobvd Yeah, I feel like XV was caught up in the fan hate of XIII, and the whole series ended up in that spiral, so they ended up with a big budget sink and no main production after Lightening Returns (XIII-2 and LR are actually great real FF games that everyone ignored.) I see why they kind of had to make it a numbered entry, but it does come away feeling like a fun spinoff that was given main series story budget, instead of being an actual main series entry. Where X doesn't feel like FF largely because the world and pacing itself don't feel like FF, the XV world does feel kind of FF, but the actual gameplay systems and pure action controls feel like a completely different series. Though it has some slight similarities to Xeno and XII if you ignore the warping. They did get a montage of FF-like environments in it (which is more than I can say for X.) OTOH, the sales show they probably did the right thing, business-wise. Maybe the market for random action games is just that much bigger than for JRPGs.
We'll always have DQ....
@NEStalgia
Quick description about FF X and X-2
X = Harajuku, Okinawa, Ancient Religion, Exothic ethnic, Modern yet Traditional at the same time.
X-2 = Charlie's Angels Final Fantasy, J-Pop, Girl's Slumber party missions, Fancy outfits, Sexy ladies, Girls just want to have fun 😆
@Anti-Matter If Square had you in their marketing department, X-2 would have shattered sales records with that back of box copy.
I'm currently watching my bf play it and while it does seem dated at times overall the game looks very fun. I've got a backlog to work through but will be importing eventually. Also his opinion of blitzball seems to depend on him winning or not lol
@JaxonH
Agreed, I just had my local Micro Center price match the 400GB Micro SD card deal that amazon had. Their price was $159.99 they dropped it to just $65!
I have 15 games installed and 300GB remaining. Now I've spoken to people on these boards who actually have a few hundred games for the switch so Digital isn't really great for them. For the most part I agree with you that digital on the switch is the way to go. It's tablet style and convenience of having your entire library with you at all times and not having to juggle carts is great especially on a portable.
I would go on to say that for most people digital is a solid way to go but for die hard collectors or those who lean on trading games regular physical is the only option.
( it does sting a little knowing the resell that certain games keep but knowing I won't have any way to capitalize on that)
$50 seems way too much for a port/remaster. Should be $30 or $40 max.
X was a cool game, but it isn't as good as the first 9.
I bought FFX on PS2 at original release and although I enjoyed some aspects, such as the music and summons, this was never one of my favorites in the series. The setting and weird characters were off-putting to me, as I’ve always preferred the steampunk/high fantasy entries better. That said, I have purchased the HD remakes on PS4, but haven’t made much of an effort to play them yet.
FFXII, although also wildly different with its MMO-esque world and gameplay, was far more appealing to me. Tidus and Vaan both win awards for being annoying protagonists that are easily forgotten.
@LetsGoSwitch FFX is the worst mainline entry anyway, even worse than XV. You ain't missing much.
@JaxonH FFX is a flawed game with problems and this remaster is a crime by Square for not including dual audio tracks, because the English dub ruins the game. With the Japanese audio.. it's a 7.5-8 at best. With English.. it's maybe a 5.
Edit: To be clear, the game has its positives and I still enjoy it, but there are so many JRPGs in this world. And so, so many that have been better. It's really hard to even pin down a best in the world.
@Deltath
You just responded to a year old post.
Disagree completely. I don’t need dual audio tracks because I like English.
It’s a 10/10 not just for me, but for many others, as one of the best JRPGs ever made. I’m not gonna argue with you about it. If you want to force your opinion down peoples throats as if your opinions are objectively right, you’ll get a one-way ticket to the ignore list because nobody wants to talk to people like that. Nobody wants to talk to the person who thinks they’re always right and wants to argue with you about how you’re “wrong” for your opinion of a game. If you enjoy being that guy that nobody wants to talk to by all means continue with posts like that. It’s not a response looking for reasonable discussion, it’s a response to looking to bash anyone over the head who doesn’t share the same opinion as your own.
@JaxonH Other than your extreme rudeness directed at me personally, how is your statement of it being the greatest JRPG of all time and one of the best games ever made any different than me believing that's not the case? The only argument I can possibly think of is that you didn't say it directly to me, but you did post it in a public forum and shared it for all to see and respond to, then got angry and berated me for disagreeing with you. I didn't insult you, I didn't try to tear you down. How ironic that you'd say people wouldn't want to talk to me, when you're the only one being rude.
If you don't want to have people message you about your statement regarding the game, it seems like a bad plan to make a public comment about it in a social media styled comments section.
@Deltath
I was just sharing my opinion, not deliberately arguing with some random stranger for having a different opinion and shoving it down their throat as if I’m “objectively right”, like you are.
I have no problem with people messaging me, in fact I encourage it because I love to have a friendly debate. But that’s the thing. You didn’t reply with, “personally I feel it’s this good and here’s why”, you replied with, “no, you’re wrong, the game is bad”.
Take that grade school tat elsewhere cause I don’t have time for it.
Ignored.
@JaxonH You're reading a lot of intent from nothing. I, in no way, said I was objectively right. By anyone reading this, your statement is much more likely to be taken that way because you said it was the greatest JRPG of all time and your personal favorite, which indicates that while it's your favorite, it is also objectively the best.
I would think it's obvious that if I shared a rating I would give it, that's my opinion. If I had fathomed you would be so insanely melodramatic and rude because I disagreed with you and didn't write "by the way, the things I just said aren't scientifically proven as objective fact", I would have added such a disclaimer. But again, it's unfathomable that you couldn't see that. No one can "objectively" claim a quality based numerical score on a game, so it's entirely pointless to even mention it. And the entire lynchpin of your argument is I'm claiming I'm objectively right, which is OBJECTIVELY FALSE and just confusing, as I didn't say anything even vaguely like that.
Also, just as a point of fact, insinuating a person is a child and being all around unpleasant and rude is a very common internet tactic to undermine someone so their opinion seems less valid. It doesn't really work. It just makes you look like a huge jerk.
@8bit4Life Vaan at least has the excuse of being created and added to the game after it was in the late stages of development, because focus testing of the Japanese audience indicated they'd identify better with a teenage whelp rather than the older, gruff war veteran, Basch. Thus Vaan and Penelo were born and some of the story was pushed away from Basch and Ashelia.
I always thought it would be interesting to see what a version of XII would have looked like without Vaan and Penelo. I think it probably would have been better, though I still likes XII.
@JaxonH
Hey there, I am considering buying this, but I heard that the English lip syncing is pretty bad, and I was wondering if the Japanese version has the option of Japanese audio with English subs...
@alexwolf
No idea. I bought the Asian English version.
Go to Play-Asia website and check the listing. They put all that info down in the page description.
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