Azur Lane started life on mobile devices as a 2D blend of RPG mechanics and side-scrolling shooting. Its move over to console with Azur Lane: Crosswave brings with it some flashy 3D battle scenes, but the overall experience retains a similar structure and feel to its mobile counterpart. Fans of this type of game will absolutely relish the visual novel aspect of the experience, but those looking for some deep systems and engaging battles will be bitterly disappointed.
Developed and published by Idea Factory, the story for Azur Lane: Crosswave is utter nonsense, but engaging and straightforward enough for most players to follow along. It depicts four distinct nations – Eagle Union, Royal Navy, Iron Blood, and Sakura Empire – who must band together to defeat a mysterious group known as Sirens. The characters themselves are scantily-clad anime women who effectively act as their equivalent nation’s naval fleet, each woman representing a single ship.
The majority of the game takes place within a visual novel format. There’s a lot of dialogue to sift through right from the start, and some conversations can go on for 5 to 10 minutes at a time. The good news is that the characters themselves feel reasonably unique, and while there’s rather a lot of them to keep track of, you’ll generally find it’s fairly easy to distinguish who’s who. What helps this further is you’ve got the character of Shimakaze who acts as the main protagonist for the majority of the story, anchoring the rest of the cast.
Progressing through the story requires you to navigate a rather rudimentary overworld, encountering ‘events’ and ‘battle events’ as you go. The events are simply sequences of dialogue to move the story along, but the battle events are where the other side of the gameplay rears its head: naval combat. These are full-3D setpieces in which you and your squad face up against a group of ships, aircraft, and rival characters. Which type of event you come across is clearly designated, but the requirement to manually move across such a barren overworld to reach them feels a bit unnecessary at times.
The combat sequences are, in a word, agonising. They’re slow, clunky, and there’s absolutely no strategy involved in succeeding. Prior to each battle, you’re prompted to set up your party, including a group of characters comprising your main fleet, and a separate group making up the support fleet. All of the characters can be levelled up simply by engaging in combat, and most have their own range of abilities and weapons. The problem is there’s absolutely no need to spend any time formulating any strategy because it simply doesn’t make a lick of difference once you're in the thick of battle.
Instead, the combat events see you and your squad simply moving around in a circle, hammering the fire button until your enemies’ health has expired. The main weapons are mapped to the right shoulder buttons, with special attacks mapped to ‘A’ and ‘Y’, though there’s rarely a requirement to actually use these unless you're absolutely sick of holding down the ‘R’ button. You can swap between your main fleet’s characters, but again, why would you? There’s no strategy involved, and no immediate danger to any of your characters; it feels, at most, like dull target practice.
To bolster the main gameplay a bit, there are a few additional features to keep you occupied. There’s a shop, where you can purchase items to assist you during battles, and a warehouse where you can view and strengthen your abilities, provided you have enough funds to do so. You can also unlock new ships/characters as you progress, opening up new abilities and stats (not that it will make any difference) that you can then use in the battle events.
Upon completion of Chapter 1 in the main story mode, the game’s additional modes open up. These include Photo mode, where you can select your characters and arrange them against various backgrounds, changing their poses as you go: definitely a mode for fans of the overall anime-style displayed here. There’s also Extreme Battle mode, which immediately pits you against various characters and ships, and feels absolutely no different to the events in the main story mode. Overall, both modes feel tacked on; photo mode could have easily been implemented into the story missions, and the Extreme Battle mode just lacks anything to distinguish it from the battles you’ll encounter in the story.
From a visual point of view, the game is very much a mixed bag. The visual novel sequences look great, and the characters – while certainly not to everybody’s taste – are well designed for the most part, and look incredibly unique. The 3D battle sequences are pretty dire by comparison; the characters lack decent animations and the environments have absolutely no variety to them, taking place on the same body of water against the same background, over and over again. Sound design is, again, a bit mixed. The music feels a bit repetitive, and has a weird steel drum in the background at all times, bringing back painful memories of Metallica’s ‘St. Anger’ phase – and let's be honest, no one wants that.
Conclusion
Azur Lane: Crosswave is a game that was best left on smartphones. The visual novel sequences are perfectly fine, and the story itself – while utterly bonkers – is interesting enough to keep you engaged, while the characters are both charming and unique. Sadly, the naval combat sequences bring down the entire experience. They’re slow, repetitive, rarely require much strategic thought, and look incredibly bland all at once. This is a game for hardcore fans of the genre only; everyone else ought to look elsewhere for their naval combat needs.
Comments 18
Is that a 10 year old in a pervy swimsuit?
Yeah, "unique" is one word for that character design.
I've always had a little curiosity about this for the characters and story but the gameplay has ultimately deterred me. It's still something I might be willing to give a chance if I ever come across a really cheap physical copy though but that's not too likely I don't think.
The fact there are two separate series with moe battleships is insane.
@nessisonett When something is sucsessfull there will be copycats.
I have the PS4 version, its allright. Not sure if I will buy it again.
Not my thing. Don't understand the appeal. But I hope the fans enjoy it.
Game: Boat with lady bits.
Nintendolife: unique character design.
Technically you’re right you know
My phone is trash but i do want to check Azur Lane and Girls Frontline sometime
I like the combat in game but the battles go by rather quickly. It’s not that easy taking on a lv 200 is practically suicidal until you level up to a suitable level yourself.
I will consider getting it when they have a 'complete' version if ever. I will play the mobile game in the meantime.
This article has been up for nearly four hours and has failed to derail with controversy about human bodies. What will this do to your performance metrics, Nintendo Life?
Had this on the wishlist for monitoring purposes but this is the second of my trusted reviewers who have "trashed" this game. Still tempted for a bargain basement purchase, but unlikely....
If they are saying this is bad they should look at comment #14 and really take a good look in the mirror.
I honestly forget this series started as a game. I only know it for the lovely and smutty fanart I run into online all the time. lol
Oh right, this is NintendoLife, I'm supposed to make some comment about how pervy things are bad, and then go back to not batting an eyelash to whatever violent game gets an 8/10 with smashed skulls, murder, abuse and whatever else.
Uhh, so boobies are bad, mass murder is good...? How's that?
I love the rail shooter genre, but can’t think of one in the past decade that got decent reviews. I also love lightgun games in general and wish there were more of them. Oh well, I’ve been enjoying sin and punishment 2 on Wii U VC recently. Crank the difficulty down to Easy and you are sure to have a great time with that one for 20$!
@gojiguy not really, that's a boat in a pervy swimsuit. Look up the names they're real boats I tell you!
Not only it's a clone of the other series about shipgirls. It's a clone of arcade spinoff of the game about shipgirls. Cloneception!
Played the PC Version and yes, it's made with the cheapest tape money can buy. The mobile game is actually more engaging but that's not saying much.
I feel bad for anyone paying retail price for this one. It's been out long enough on other platforms it's be the price it's asking for.
But what was I expecting: it's by Compile Heart and Idea Factory and another Non-Neptunia game too.
tbh i love this game but look at my pfp im biased
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