Note. In April 2021, Koei Tecmo released Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX and subsequently delisted the original version of the game on the Switch eShop that this review refers to. While the bulk of the information will still be relevant, it's worth keeping in mind that the review text below is referring specifically to the earlier, non-DX version of the game.
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is the final entry of the Atelier ‘Mysterious’ trilogy, and actually happens to be the first main-series Atelier game to appear on a Nintendo console. We’ve seen various side games hit Nintendo’s handheld consoles, dating way back to the Game Boy Color, but it comes as a pleasant surprise to see this main entry on Nintendo’s new hybrid.
Playing the first two entries of the trilogy isn’t an essential warm-up for playing this title, but for those who have already experienced Atelier Sophie and Atelier Firis, you may be interested to know that things have been changed up once again here. The open-world approach that was introduced in the second entry has vanished once more, seemingly only being allowed to have one shot in the limelight. Instead, this game returns to the classic formula of travelling between separate maps.
Before we get too far ahead of ourselves, though, let’s dive in to explore what the game is all about. Lydie and Suelle are twin sisters who co-run an amateur alchemist service. Their business is facing some pretty hard times, however – partly thanks to their father wasting all of their earnings – so the plot revolves around the sisters making cash to build their reputation in their craft. When their kingdom announces a new ranking system for aspiring ateliers, promising financial backing for the most successful applicants, the twins set out to achieve the highest available rank.
To do this, you must guide Lydie and Suelle through their alchemy practice, levelling up your skills to create the highest quality items you can. By examining your notebook – a feature that you’ll be using an awful lot during your playtime – you can find quests that will task you with finding particular residents, creating a specific set of items for customers, and even fighting monsters to protect people of the town. Completing these tasks will grant you extra cash and experience points, so taking on as many quests as possible is definitely the way to go.
If you’re unfamiliar with the series, the crafting side of the game may take some getting used to; you are presented with several menus full of items, all containing various stats, and the game doesn’t provide the best explanation for how of these things can affect your creations. Naturally, you’ll start to get to grips with what works and what doesn’t with time, and you’ll come to realise that there’s a pretty impressive alchemy system in place, but you might find yourself feeling a little lost in the beginning.
To gather all of the resources you’ll need, you’ll once again need to consult your trusty notebook. From there, you can warp to new locations that you unlock over time, fast-travelling between your store’s town and a whole host of different areas full of items to collect. New to this game are the ‘mysterious paintings’ which allow you to travel to all sorts of whacky places that wouldn’t necessarily fit within the main game. To give some examples, these paintings will whisk you off to places such as a Halloween-themed land and even underwater, seemingly acting as a trade-off for this title’s lack of open-world.
The combat we briefly mentioned earlier is a rather relaxed affair, and as with most areas of the game, the early stages are a little underwhelming. Battles are turn-based, with the twins acting as independent characters for your side. You’ll be using a variety of skills along the way, and can also use your crafted items to slay monsters, too. As the game progresses, you’ll start to gather several more party members alongside the twins, allowing you to fight in a two-line formation. This setup allows fighters on the back row to recover for a moment while the front team attack.
There are six playable characters in total and, as it’s likely that you’ll find a winning strategy to stick to for the most part, the combat does start to feel a little repetitive after a while. That said, it is only part of the game as a whole, which essentially feels like a collection of different RPG-traits rolled into one; the combat and quests make up a fair portion of your activities, but the focus on alchemy and crafting does help to set the series apart from similar titles.
Presentation and performance-wise, Atelier Lydie & Suelle is pretty average. The games graphics are a bit of a mixed bag, with attractive anime-style cut-scenes pulling you in, only to reveal a relatively disappointing overall art style for the main game buried underneath. There is no English dub present here, either, meaning that you’ll be listening to the original Japanese vocal recordings with subtitles being present throughout, although the girls do have an interesting relationship and are often full of humour.
Although this is very much an Atelier game, with the core features that fans of the series will have come to expect, it rounds off a trilogy that seems to have been making things up as it goes along. The game features some interesting new elements, such as the titular paintings, but it’s a shame that the open-world elements from the previous title were never developed further as this could be viewed as a slightly backward, or cautiously sideways, step.
Conclusion
Atelier Lydie & Suelle is a rather standard entry to the Atelier series. Content with relying on a pretty standard setup, the game doesn’t innovate or move forwards, although fans of the series will no doubt be interested in the new story alone. It’s a pretty interesting take on the ridiculously wide genre of RPGs, with a much heavier focus being given to its deep crafting system, but that might not be enough to convince new players on its own.
Comments 27
I probably won’t get this until it’s on sale if ever. It doesn’t seem like a must have game.
Bit of a harsh review going by the rating vs what was said. It's pretty much a 7/10 affair, good but not a must have, and a step back from the previous game which I'd have probably given a 8.5-9.0/10.0 myself. Get it on sale if you're curious about the series.
Or, if you're like me and desperately wants future entries on Switch, buy it right this instant just to urge them to get better future titles on the system too.
It's good to have more titles on Switch but this series always been mediocre so 6 is a fair score for me. Xenoblade 2 is awesome jrpg which all genre' fans have to play instead.
I really dug the direction of the last one, especially the open world. Lack of it just dropped this to a $20 buy.
I'm always glad to have more JRPGs on Switch, but considering the goldmine of similar games in that genre coming later this year (Octopath, Ys, TWEWY, Fire Emblem, etc.) I don't think this game is really worthwhile.
I have been long curious about this series, and I'm sure this game will meet my expectations like the rest of them. After all, Rune Factory could be deemed a pretty laid-back merge of familiar gaming conventions across the board as well, with certainly simpler plotlines and less exploration space than many JRPG juggernauts - and yet it remains one of my favourite game franchises to this day. What I've briefly tried of Atelier Annie and the first Mana Khemia on PSP (the latter long before I even knew it was an Atelier spinoff XD) looked like a solid time eater, too. The only awkward aspect is how many games are difficult to find localised and/or portable. Happy to see the last couple arcs on Vita and now on Switch, but I may well start as much earlier in the franchise chronology as I can - recent considerations of a possible GPD Win investment even got me thinking if I could access the fan-translated Marie & Ellie game there (I know the specs still leave PS2 emulation a challenging and tricky ordeal, but Atelier games look like they won't put up that much of a fight). Nonetheless, Lydie and Suelle with its painting travel premise is already one of the entries I anticipate playing most and firmly on my Switch wishlist.
I always played these on VITA. Glad it made the jump to the Switch because it is a great game to play on the go. Ill get it down the line. Probably once it hits the 39.99 VITA price tag.
I might pick this up later in the year. Working down the backlog so I might need something to tide me over....maybe. Lots of great games coming out.
Hopefully Shin Megami Tensei V and Octopath don't turn out crappy. I really like having JRPG's on Switch and hope we get more in the future. Hell, 2018 is gonna be chock-full of them. YS VIII and several other PSVITA games are coming soon.
Solid game overall. I think a score of 6 is a bit harsh, but this is my first experience into the Atelier series, I would give it a 7 as it is average, but not below average for an RPG. I've enjoyed it enough that I'm picking up some of the other games on ps4, if it were a 6 game I definitely would not be doing so.
Nah, 6/10 is too low. It's my first time into the series and I'm enjoying it immensely. The combat is great, the crafting system is great, and the removal of the time limit is great (take that, Firis!).
This is the only other RPG that interests me on Switch, alongside Brave Dungeon + Dark Witch's Story: COMBAT. I might get into MegaTenV if it's good and Octopath, as enjoyable the demo was, is a going to be a maybe for me.
@oji While I did enjoy Xenoblade 2 for what it was as a rental, I prefer battle systems where you have full direct control over your party's actions.
Not to say I won't buy Xenoblade 2, though.
Its not great but i like it.a 7/10 for me
A 6 really? To me this game is an 8. I enjoyed it very much. If you like to grind in a RPG game then it's for you. Collecting stuff so you can mix them. And level up to increase your power and create armors/weapons when you progress at smiths... such a great game. Very surprised with a low score like this. This game deserves a better review-score guys
@StephenYap3 exactly!
@Pokefanmum82 it is if you like RPG game with crafting and grinding items
It's interesting that 6 translates to "not bad" yet I would look at that score and say it's bad. I guess it's all a matter of taste and that
@Yorumi
Are you picking up Y's VIII and Octopath Traveller this summer?
You already know I am, no need to say it. Fire Emblem and Valkyria Chronicles 4 and Shining Resonance Refrain for the fall/holidays. DQ Builders 2 if it comes this year. Will be holding off on DQXI til the Switch version releases. Plenty of other games to play.
Really hoping they port Xenoblade X. More time goes by, the more fondly I remember that game. Love the insane depth. I'd replay it from scratch, it's been long enough to feel fresh I think.
I started playing this... It's ok. Just wanted to see what it was about. And Attack On Titan 2, which was actually better than I anticipated.
See that uh... what was it... Masters of Anima? Releases in a few days, it's like Pikmin but more ARPG styled? Actually looks really good.
6/10 doesn’t seem fair, this is my first foray into the series and I’m having a blast. It’s not perfect, but I’d give it at least a 7, if not an 8. The crafting system is quite deep, I just wish I could hold more items when out in the field. People should consider giving this a shot, just because NL gave it a 6 doesn’t mean that’s what it deserves - if you’re not a fan of turn based RPGs this won’t change you, and I’m not blown away by the story, but it’s quite fun.
The series is fun, but not $60 fun. Get it on a sale, for $30 i would say it's worth. Otherwise just wait or play the older ones if you have a PS4, Vita or PC.
This game deserved better rating. I'm currently playing the first one (Atelier Sophie) and I want to finish all 3 games (second is Atelier Firis and Lydie & Suelle its the last one) If this game has at least the same quality of the first it deserves a 9/10 or even a 10/10 IMO. For the ones who like fantasy JRPG its a great game.
Okay, as a huge Atelier fan (finished every game from Mana Khemia onwards) I have to admit that I'm really disappointed in the Mysterious trilogy. The Arland and Dusk trilogy are amazing, all games would get a 8-9 out of 10 if I rated them, but the Mysterious trilogy is a 7 for every game. I will get this game either way, but on my Vita (I have yet to buy a Switch but my Vita will do for now).
I hope they will do a better job with the next trilogy.
I don't mind the fact they didn't dub it. Why? Because the dub is average (not bad, not good) and they translate 20% of the voices. In Japanese every event is voiced, in English only the main story events are voiced.
Also, @Yorumi, I plan on picking TLoH: Trails of Cold Steel. What are your opinions on it? I saw great reviews so I plan on picking it up. So, it's extremely long?
EDIT: Just saw it won't get a overseas Vita release. Guess I'll have to save some money for a Switch, then.
@Alucard83 not when it costs $70 it’s not. At least not to me. Glad you enjoy it but it’s not my cup of tea for that price. Will wait for a sale
This sounds par for the course with Atalier series. Having only played Rorona prior to This, I'd wager this is how the games always been.
So it's mainly a business simulator with a lame story? I'll pass.
@Yorumi Seems like a game I'll like. I already found it for my PS3 for cheap, so I'm going to get it. Thanks for your opinion.
I see some users stating that Ys VIII and Octopath Traveler are going to be better than this game. I could definitely see why with Ys VIII since I do have that on preorder for my Switch, but Octopath Traveler is something that I'm on the fence for. Old School JRPG is one thing I liked from the yesteryears, but everything I've seen so far isn't making me grab out my $60 in an instant.
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