Long before Nintendo Switch swaggered into our lives with its eShop bursting at the seams, there was a little thing called the Nintendo DSi. It was Ninty’s first foray into the world of proper online connectivity in handheld form and with it came the DSi Shop, delivering a slew of digital delights (and a fair few stinkers). One classic to come out of this fresh flow of DSiWare was GO Series: 10 Second Run, a simple assault course that tasked you with running one end to the other in - you guessed it - 10 seconds or less.
Now, seven and a half years later, the simple yet instantly addictive premise is back. With the trailblazing DSi flapping away in console heaven these days, it’s time for Switch to step in as the new home for timed stickman athletics in the form of 10 Second Run Returns. The result is less of a sequel and more of a modern reboot that keeps the central concept, while adding a few extra dimensions that manage to take a long-forgotten little gem and make it that bit more enticing.
As before, there are 50 different courses to complete, but these are now locked behind gates that require you to collect stars in order to unlock them. There are three stars per course, so now you’re not only having to sprint across obstacles to reach the exit, but grab three collectibles as you go. It layers in a convenient grading system to represent your performance, while urging you to time your jumps and dashes perfectly or be punished with instant stickman death. Platforming has been overhauled too, with the ability to wall-jump adding a new element to your obstacle-clambering antics. Animations are far more fluid than the original, and retries load in a flash so your desire to grab that pesky final star isn't hampered by unnecessary loading times.
When you add in the dangerous elements that made the first game tricky without something to grab on the way - including little static fires and walking spike traps - it turns the classic 2D platforming recipe that made Super Mario Bros the revolutionary milestone it was on NES into a more twitch-style affair more akin to modern day 2D platformers, a la Super Meat Boy. It’s hardly a revolutionary concept - especially with the rebirth of the modern 2D platformer over the past few years - but when paired with the white backgrounds, pumping techno soundtrack and the mod-cons of being on Switch it's a distillation that works to its favour.
Being retooled for Switch, 10 Second Run Return now supports co-operative play with a two-player versus mode tasking you with racing another player to the finish line. It removes the need to grab stars, dialling back the game to its basic roots, and can feel a little barren if you’re playing this in couchplay mode after clearing the 50 stages in the single-player Challenge mode. The two-to-four player Battle Royal mode is a bit of a let-down too, mainly because it’s just the same racing concept only with up to four players. It’s a great laugh in itself and suits the intrinsic couchplay nature of the Joy-Con down to the ground - especially in the madness that is four-players - but fails to live up to the improvements found elsewhere.
It’s a shame some of the modes that featured in the original, such as the addictive Marathon (which saw you running a gauntlet from course one to 50 in the fastest time, speedrunner style) are missing from this 2018 reboot, but with the addition of those collectible stars, the new twitch-esque platforming mechanics and the support for co-op play, its absence doesn’t stop 10 Second Run Returns from proving there’s plenty of life left in those DSiWare classics yet.
Conclusion
When the Japan-only GO Series: 10 Second Run was localised back in 2010 it gave the west a chance to experience a classic premise with a speedy twist. Seven-plus years on and that formula feels suitably refreshed on Switch with a tougher set of challenges, a better course unlock system and support for local co-op. 10 Second Run Returns might look basic, but there’s plenty of addictive fun and moreish frustration to be had in 10 seconds or less.
Comments 15
I feel like I played something like this on the Wii at one point. I'm fairly sure it was a Japanese game, but it may not have been... And I have no clue what the title was. I just remember it was a strange running game.
Fish headed stick man is my spirit animal.
Games like this are much more suited to playing on a smartphone when you've got a few minutes to kill. I assume it has touchscreen controls? If I did fancy playing something like this at home on the couch with some friends I'd rather wait for the far superior Runbow, at least its multiplayer modes aren't a "bit of a letdown". For solo play, we have Runner 3 on the way.In the meantime though, if I fancy some super addictive gaming at home or on the go, I'll play the brilliant '5/10' Space Dave, a game that's much more at home on the Switch.
@NintendoFan4Lyf Haha, well our American friends use it mainly, so each to their own
Oh it's a good sequel then. I was worried I made a bad move by buying this out of impulse (haven't played it yet) since I enjoyed the original game on the DSi.
So 50 levels of 10 seconds each, this game can be completed in under 10 minutes!
@TobiasAmaranth That would be Tomena Sanner
EDIT: and yeah. That one is absolutely bonkers, but it is the charm of it.
@Drac_Mazoku Thanks for the recommendation, buddy. I’m in hospital right now, but I think once I’m back home (and able to pick up some eShop credit) I’ll pick this up. Reminds me of N++.
It's too bland of a game to me. Didn't care for it for when it first arrived on DSiWare and still won't care for it here either.
This gets an 8 on the grounds of being addictive and Space Dave!, the most addictive title currently on the eShop, is relegated to a measly 5? In all of human history there has never been a greater injustice.
@OorWullie Touch controls? You do realize that this is no endless runner or auto runner, right? It's a platformer. Why would anybody want to play this with touch controls?
This screams mobile phone game.
Lordy Lordy, I remember when this site (or a prior incarnation of it, I think) reviewed the original 10 Second Run back in the day. Are you sure it was 7 years ago? It doesn't seem that long. I should go get a walker and some dentures, I'm getting old...
@RyanSilberman No, that's the one button runner. This one was, as far as I can remember, either multiplayer or very blocky or something kind of cool. But I cannot remember even the basic details in a way that would help me track it down. One vague memory I have of it was a spacy background to a blocky side-scrolling ... something. LOL I just seem to remember it was Japanese and hell, I may not even have been playing it on one of my systems. It may have been someone else's hacked console and import title. I just remember it was either Gamecube era or Wii era and was kind of neat.
With all the patches etc coming recently here's hoping for some extra elements to be added.
Is this game hard? Thinking it'd be great for my young kids (each under 10)
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