First announced in 2015, this promising futuristic racing game's been on the horizon for quite a while. Having seen its fair share of delays, it's now finally here. But has it proven worth the wait?
Lifespeed wastes no time getting down to brass tacks, as after booting it up and reaching the main menu you'll be presented with only a few choices - story, single race and championship (well, and options). It's recommended to play at least part of the story mode first, as it simultaneously serves as a tutorial; perhaps annoyingly, the game has no actual tutorial mode or even a digital manual to review controls and features. Each mode allows you to pick one out of four difficulty levels for the AI-controlled racers.
The game's story mode is neatly told with a comic book style, though it struggles to be particularly engaging, which is why it's a bit of a frustration that cutscenes can't be skipped during your first playthrough. Before (almost) every race in the story mode the game will teach you a few game mechanics or controls, though only in text/image form, so be sure to pay attention.
Once you've finally reached a race you'll quickly discover that Lifespeed's a bit unique compared to most racers out there. While it's a futuristic game with floating cars quite similar to F-Zero, vehicles are not limited to only driving on - err, above the ground. They can freely move around through the air in all directions, making the game not unlike Star Fox in racing form. To prevent you from just flying away into the great beyond, all tracks take place in long, see-through tunnels which twist and turn in every which way.
Another oddity for a racing game is that there is no manual acceleration, as once the race begins you will automatically begin driving at full throttle. This removes one thing you'd normally need to worry about, though there are still plenty of other actions you'll need to take yourself, including braking, firing weapons, doing barrel rolls and (naturally) turning. Scattered throughout each course are a plethora of multi-coloured hovering rings which grant a whole host of bonuses, from extra speed to health and weapons.
Health is quite important, as if it's depleted your vehicle will crash and burn before respawning a sizeable amount of time later, most likely costing you any lead you might have had. Getting hit with weapons by the other racers will likewise disable you for a bit, though this won't stall you for nearly as long. You can pelt your opponents with various weapons too, of course, including homing missiles, aimed lasers and mines.
While the story mode limits you to playing as one character, the other modes allow you to play through a broader roster, all with their own vehicles with unique stats. You'll have 10 options to begin with, though there is one additional character to unlock. Single race will, of course, allow you to play a race on any one track, while Championship mode allows you to play several tracks in a row.
Lifespeed sounds excellent on paper and has some pretty fun gameplay, but it unfortunately comes with its fair share of disappointments. Unless we somehow missed unlocking more, the game only has a meagre eight tracks, which means you'll have seen everything there is rather quickly. While there are online leaderboards for best scores (Yes, scores, not times) they don't exactly offer too much reply value.
Another issue we ran into is that the story mode doesn't appear to save your progress - if you have to stop playing and quit midway through, the next time you boot up the game you'll have to start all over. Curiously, the game does remember that you've watched certain cutscenes and will allow you to skip them the second time through, so this seems like a bit of an oversight. The story mode is short, yes - after all, it doesn't have many tracks to use - but this is still a rather irritating thing to run into.
Graphically the game does look quite good, with moderately detailed-looking tracks that maintain a smooth framerate, a must for any racing game. Perhaps this is the reason the game is a New 3DS exclusive. The music is fairly good as well, if not particularly memorable.
Conclusion
Lifespeed has the basics down, but more could've perhaps been done. We know making a game isn't easy these days, especially for smaller developers, but with the seemingly lengthy development cycle the game had, eight tracks seems like a bit of a limited offering when they're pretty much the most important feature. If some more time had been spent increasing the variety of locales to say, double, the game would've been quite recommendable; as it stands you've got good gameplay but a little bit less content than normally desirable. If you're happy replaying the available tracks, though, it's certainly worth consideration.
Comments 97
Got this one, and it isnt bad, I'd agree a 6 is about right.
However it is a bugdet indie (6.99 for Canada) i would say the price is about right, and if you want a good sci-fi racer with its own feel, for a mobile device it's not a bad choice.
@D1c3r0ll Thanks, we did price it low to account for the fact it is an 8 track racer.
One little comment, possibly something that should have been better explained during the game! It does save your progress but if you quit the game then it stores that state i.e. you have ended the game. Instead you should just close the game.
Great to see devs like this caring for the 3Ds plus the game looks cool. I will get this
"F-Zero meets Star Fox"
I was really excited when I read that because I thought that would be amazing, but then I see it got a 6/10 D:
@NintySnesMan Thanks!
@xaessya
6/10 is definitely good for a game that's this cheap plus everybody has a different opinion. Some may say it should be higher or lower. That's what makes us all unique in our own way.. 6/10 is OK it's above average and I have bought far worse
@Xaessya Give it a go, its a fun game with mario-kart type game play and a bargain. It does only have 8 tracks but what the reviewer failed to note was we priced it cheap because of that (£4.99, $5.99, €5.99)!
You know what else is limited? Not having "VS." in this.
Which is why I can't wait for this one screen to go portable.
Single player single races are a staple of the kart racing genre, why said genre's kickstarting franchise got rid of them in its last portable iteration is still beyond me.
So yeah, it's still a huge deal to me, so much that a cheap game offering only eight tracks is still less limited than a full-priced game lacking an entire, vital gameplay mode. Why can't Nintendo just patch it in?
I don't like the idea of not pressing a button to accelerate. That and the fact there's no 2 player mode kinda puts me off, unfortunately. If it had Download Play I'd get it, despite the review score... but it seems similar to AiRace to me, which I got for less than this, and it also reviewed higher (not that it really matters).
Are there any plans for updates in the future?
Might give it a stab if it ever goes on offer.
@WeeManstudios
I know it's a bit early but r you still considering supporting the 3ds in the future or moving development to switch or other machines instead
@NintySnesMan We have to see how this release goes! Bit disappointed with the score tbh.
@Moon It's not really like AiRace at all except for the tunnels and flying, game play is a bit unique in comparison to other games in the genre as it states above in the review!
Well, if it's just $6 then 8 tracks isn't all that outlandish. If it had double, then I suspect the price would have been closer to $14.99
So ya, for $6 I'm willing to try it. Cause I can imagine a higher budget sequel on Switch, something in the $20-30 range with 4-8 cups to race, a few extra modes, HD graphics...
Hate to say it but without any sort of multiplayer mode (online or offline), not too interested. Sorry WeeManStudios, it's not personal, I just get bored playing against the CPU. Could be local play or online but I need at least one of those.
@JaxonH Thanks for your support! Yes we basically did the math based on how many tracks Mario Kart had versus Lifespeed. Then another drop in price to take into the account we are an Indie releasing their first game. The more people who buy it now the more chance we have of making that Switch dream a reality!
@ShadJV Fair enough, each to their own .
I'm not really interested in this game as it's a genre that's simply not for me (and I don't own a New 3DS either, lol), but it's nice to see indie developers so invested in listening to the fans' feedback.
I for one am very impressed that the devs have taken time to come on here and thank ppl for there feedback be it good or bad. I wish Weemanstudio all the best with this game so they can carry on doing the job they love. Let's face it we would all like to do the job they r doing. It's a shame more indie devs don't interact with there potential customers like this studio. That said good luck guys
@clvr Thanks we do try!
@NintySnesMan Thanks very much for your support we really appreciate it!
Giving it a low score because it only has 8 tracks is a bit ignorant. Mario Kart 7 has 32 tracks, but is/was $40, I believe. So, 8 tracks for $6 is perfectly acceptable when you consider this is a small dev and not Nintendo reusing half of their tracks. Also, the Options menu has a screen for the controls.
@WeeManStudios I'm enjoying the game! I think it deserves a 7, at least. Although, the story scenes fly by way too fast; I can't read everything and barely have time to look at the artwork between speech bubbles. I also thought your ship's sounds should be more prominent, like the engine or when you crash.
@WeeManStudios Submit a letter or message to the reviewer regarding the doesn't- appear-to-save-your-progress-issue as it may have affected the score. A 7 is much better than a 6.
I wish the game had more tracks (like 12), and I'll gladly pay 9.99. Still, will download in the near future as I love racing games and colorful games like this. Best of luck!!
Meh. Maybe I'll buy it, maybe I won't. With the Switch just beyond the horizon, I should keep my other game purchases to a minimum.
I'll probably pick up BoxBoxBoy instead.
@Kilroy Thanks really appreciate the support and happy to hear you are enjoying it!
@maceng Glad to hear you are going to get Lifespeed, hope you enjoy. I've already mentioned about the doesn't- appear-to-save-your-progress-issue in the comments above so the reviewer may see it there. TBH as a tiny indie we are just glad to get a review at all for the exposure!
@WeeManStudios
There's an over abundance of games out there, and no one has the money or time for them all (especially a multi console Nintendo/PS/Xbox/PC gamer like myself) but a few games (like this one) catch my eye and get me thinking what could be done with more time and bigger budget.
This is exactly the type of game that I miss having. It may just be a small six dollar game, but everyone starts somewhere. I spend six dollars every day at Arby's on a Smokehouse Brisket sandwich. I can drop $6 in the can for this one.
Having played the first track, I see huge potential in a bigger game for Switch. Who knows what the future brings, but FAST Racing Neo has done well on Wii U, and a game like this more in line with the presentation of a game like FAST, I think people would eat it up. I certainly would.
It's fun. Ya it's small, and on 3DS, but the basic concept is great. Here's to hoping we see a bigger, HD sequel on Switch one day
@Mega_Yarn_Poochy ah go on it's a fiver!
In the best Irish tradition of Father Ted "ah go on, go on, go on, go on..." https://www.youtube.com/watch?v=aaKT2AdJCAc
@JaxonH Thanks very much for the support and positive user review !
Auto acceleration. Sounds like Kirby Air Ride
@WeeManStudios Money's tight for me. I can't buy much due to the Switch being a month away.
I'm sorry, but I'm not going to spend my last month playing an average game.
@WeeManStudios I'm purely going to purchase your game to help support you guys at weemanstudios because you're the only local game development team that I'm aware of.
I was interested in your game from the get go, looking forward to trying it out!
Hope to see more games from you in the future!
I have been playing this on my New 3DS recently, is a great looking, very fun racer for on the go play, would recommend to anyone on the fence on this one! Great work @WeeManStudios !
@LukeNI Thanks very much for the support hope you enjoy it!
@leuvsion Thanks so much for your support so nice too hear positive feedback on the game!
@WeeManStudios no worries! Thank you for your hard work! Will be discussing on the next Nintendo Voice Podcast
@leuvsion Thanks looking forward to it, don't forget to leave a user score on this page too .
Looks pretty average, might try it out
@WeeManStudios
Just from the screenshots, I can tell this looks great., and if I had a new 3DS, this would be purchased in a heartbeat.
Just between you and me, I like the concept of this one far more than Fast Racing Neo's. Keep at it.
I'll be rooting for you on Switch! See you there!
@iGen
Screenshots don't really do it justice. Here is it being played.
https://www.youtube.com/watch?v=yXOZU_b0S1o&t=8s
Having read the review and comments I shall be picking this up. Thanks everyone.
Looks good to me at a fair price, review has sold me on it. I'll look forward to playing.
$6 sounds fine and I like supporting indies. My new New3DS (@rjejr would love that expression) needs exclusive games and this sounds good enough.
@WeeManStudios
Do you have plans to have more tracks added via DLC in the future? It seems to be the biggest complaint here, so more tracks could help.
The auto acceleration and the enclosed track design remind me of Speed X 3D which I bought in the early days of the 3DS. I really enjoyed that game so I will have to check this out.
It reminds me a lot of the original Descent, hopefully now with 45% less motion sickness.
@sinalefa thanks hope you enjoy it!
We did have plans to release new content via DLC but like anything it really does depend on sales to keep us in business!
@tankNZ thanks for your consideration, it is a wee bit different so you will hopefully enjoy it if you do try it!
@iGen thank you sorry you don't have a New 3DS, do tell your New 3DS owning friends about us so we have a better chance of getting the funding for the Switch!
@DadOfFour1972 thanks we really appreciate the support!
@BrizzoUK Yay thank you hope you enjoy!
@HailFastCore thanks, not sure if it's really comparable but I hope you enjoy this too!
@Ras ah yea I can see what you mean about descent! No motion sickness at all with this one!
@WeeManStudios
This game looks great and a very reasonable price. Great work!
@ollyander thanks very much
@WeeManStudios Yeah, you're probably right. It was only those 2 elements that reminded me of it. This looks like it mixes quite a few different genres that I really like playing.
@WeeManStudios don't take criticism too hard either. I think this looks like a great first game (game design is a lot of work, I know from experience), and even if it doesn't sell as well as you hope, don't let that slow down your vision for sequels or other projects. Use the criticism to learn. The price point is more than fair for the content and it doesn't sound buggy or anything. You just have to remember price isn't the only variable in competing. The other big one is time. Consumers have limited time for games - this is especially true for consumers who have careers, as many times time is a more valuable resource than money (there are a lot of time consuming games). This could be a great way to have fun in short bursts but even if it's cheaper, you're competing with other racers for consumer's time. The limited number of courses is less hard if players can replay them against other people online or local. Leaderboards are a nice touch and should pull in some extra sales but if you don't reach your goals with this title, don't give up. Heck, if you do release a sequel with any sort of multiplayer I'd likely get it, even if the price is doubled.
@WeeManStudios I'll give it a try as long as you use my money to have a pint with a gorgeous girl with a sexy accent. That's Ireland in my mind, at least.
It's always nice to see developers mingle with us 'common folk'
It does look a bit like Acclaim's ExtremeG games on the N64 too.
Hopefully you are able to patch in a few more tracks in the near future. I would love to support you all with my wallet but not big on raceing and budget but I wish you best with future projects.
@HailFastCore we did try and do something different!
@ShadJV I get your point but any future releases really do depend on on sales unfortunately, I'm sure you know yourself game dev at this level isn't a hobby!
@Ras will definitely be having pints at least!
@khululy thanks very much!
@WeeManStudios
I bought it on launch day and it's a really fun game. It's great to have a 3DS game developed in Northern Ireland. What language is it programmed in?
@WeeManStudios it IS like AiRace.
you might be thinking of the wrong game, as there are 4 games in that series.
AiRace tunnel(DSi), AiRace speed(3DS), and AiRace xeno(3DS) are time trial/survival racers and are indeed very different in gameplay(though similar in graphic style)
but AiRace(DSi) is very similar, as it's one of the few other proper "airplane racers".
although its graphic style is quite different, it's the least "sci-fi" of the series using propellor airplanes.
(only other "airplane racer" i know of is M.A.C.H. Modified Air Combat Heroes, unfortunately it's a UMD-only psp game)
Lifespeed's story mode was a big disa...[to be continued]
@eXtremeHippo Yay thank you it's programmed in C++ using a custom in house engine.
Game is like F-Zero but plays like Star Fox, I dig that. Star Fox is also auto acceleration as well so not too big of an issue.
@WeeManStudios
I see. I'm learning Unity and C#; it is a goal of mine to release a game on consoles. Do you ever use Unity for anything?
@eXtremeHippo good luck! No we haven't ever used Unity but it looks good.
I like this kind of stuff. I will get it someday (I'd better go and finish other half beaten games on my 3DS first, lol)
@WeeManStudios Really enjoying it so far! Also visually on the n3ds it looks really good and the 3D is used very well. Will definitely leave a positive user review.
@BrizzoUK great thanks so much for the positive feedback!
@Wolfenstein83 thanks very much! For us it was the toss up between making a crappy looking game and having multiplayer or trying to make something decent and dropping multiplayer as we just didn't have the resources for both.
@Hikingguy actually there is instructions on how to play in the settings section. Thanks for support us
@WeeManStudios
How many staff do you have?
@eXtremeHippo one developer hahaha!
@thedicemaster Hi, thanks for your input! Let me try and explain;
Yea there are similarities but Lifespeed isn't an airplane racer. The physics for the ships isn't that of a plane but rather a flying car similar if you can imagine what it would be like to play the Delorean in Back To The Future 2.
AiRace also has a much slower pace and isn't restricted to being in a tunnel and the other AiRace games are pure time trial games with no AI to race against.
So I agree with you there are similarities and if you blended the two types of AiRace together then you would probably get something very similar but not exact (the physics would still be different).
Unfortunately I was already well into the development before I ever heard of AiRace (Xeno first and then the rest). If you really want to know what the biggest influences where then it was the final scene in return of the Jedi, Star Fox, Mario Kart and believe it or not Pilot Wings which when I started was the biggest influence (that's where the rings come from) but the game morphed during development.
I hope I've given you an idea of where this game came from and perhaps how others are made.
@Hikingguy if you fly through the yellow and black rings you can pick up weapons and use them by pressing A. When you have a weapon you will see and icon drop down from the center top of the screen.
@Hikingguy shooting is more of a side thing.
it's like in mario kart and wipeout, the primary goal is winning a race and along the way you can find random items to boost you or disrupt your opponents.
@WeeManStudios let me give you some more helpful input than just my "interrupted" comment.
i like the idea of the game, but there are 2 notable "weak points" in my eyes.(not counting issues caused by platform limitations, which aren't your fault)
the story mode feels like a demo, right when it started to get somewhere i was hit with a "to be continued" screen.
it just made me feel like i paid for a demo, which is something you should avoid(either make a full story right away, or skip on it at first and spend that time on making a more appealing challenge/tournament mode like what wipeout has)
next up is the vehicles.
perhaps you wanted to go for a "formula 1" kinda thing, but the 2 things i always look forward the when playing a new racing game are trying out all the different(and preferably unique) tracks, and try out all the different vehicles.
unfortunately from what i could tell they all have the same model, only differing in color and specs.
it takes away from some of the "discovery" in the game, and it feels out of place when all vehicles have very different performance despite looking identical (a fast ship should look pointier, an agile ship should have big wings, and a sturdy one should be bulky)
and as a side note: if you really want the game too feel less like flying airplanes and more like flying cars it should have an (optional?) throttle button.
planes have to keep moving, cars can stop in the middle of the road.
@WeeManStudios
I'm really interested in your studio. What are your plans for future games? Platform/genre etc
@thedicemaster all fair points! Thank you for your constructive feedback
@eXtremeHippo at the moment just relaxing and enjoying having the game out before deciding what to focus on next!
@WeeManStudios
You deserve some relaxing - game development is hard work. I'll be doing programming in my QUB course next year. It's so exciting.
@eXtremeHippo good luck!
@sinalefa I'm holding out for a new New Switch myself. Newswitch actually isn't that bad of a made up word either.
@WeeManStudios I picked up Lifespeed yesterday and I like it alot. I would rate it a 7. Its very fast and very smooth and the 3d looks just great. I didnt finish it in 1 sitdown but there is more to it than finishing it in 1 sitdown. I really like how it shows your online rank between races. I only have a super minor complaint. The loading times in story mode. It would have been nice to button through text in story mode but thats a minor issue. I think its a good game at a great price. Its alot more than the single vehicle racers for online ranks. I also like the option to choose your vehicles and drivers in the championship mode. Plenty of options. Thanks for a really good effort. Hope your game does well because it should. Hopefully 8 tracks wont hold you back. Ive played and loved racers with 4 tracks that sega used to put out years ago.
@Windy Thanks very much for your review we appreciate it! we are really glad you enjoyed it.
@Weemanstudios
Have u thought about bringing the game to Psvita. The attach rate for indie games is fantastic. Vita owners won't care much for multilayer as long as u give them trophies to chase
@Windy oh by the way you can skip the story by pressing A after the first time watching.
@NintySnesMan its a Nintendo 3DS exclusive and at the moment and we don't see ourselves bringing it onto anything else.
Ok I have to mention this. Lifespeed got the same rating as Race to the Line. OMG there is no comparison. I know ratings depend on the person but Race to the Line is plain and simple the worst game ive played on 3ds. Go figure.
@Windy thank you! We were done Tbh! Ratings shouldn't really depend on the individual reviewer, there should be consistency across a site.
Definitely plan on picking this up alongside the new Parascientific Escape. Just so I'm clear before beginning the story mode, you have to close the game entirely while in story mode, rather than using the menu to quit?
@Mattiator Yes or put it in sleep mode. Basically it just saves the last state you were in.
I tried to make it simple but probably over thought it.
Thanks for considering us. I hope you enjoy it.
Oh, that game!
I was actually looking forward to this when Alex presented it in a video a while ago. But I've already sold my N3DS since then, so no Lifespeed for me.
I've been following this one for a while since it was from my very own Northern Ireland. I really want it to sell well but the whole New 3DS exclusivity thing coupled with it being cannabalised by Switch really knocked this game out from underneath its feet. Sad
I don't think this game is doing as well as it should be doing. It's really good let's support them.
Pretty fair review, which is rare for a 3ds eShop indie title to get. I'm very forgiving when comes to indie games because I understand the difficulty that these development studios face and the competition for attention among a sea of shovelware. The team behind Lifespeed clearly tried to make a genuinely fun game to fill the gaming gap of "no 3ds f-zero" and for the most part they succeeded. It's a bit unpolished and I experienced a few crashes/freezes on loading screens, and with 8 or so tracks is bit short on content, but it's a solid title worthy of a little recognition. In proper context of its low price, indie creator and clear effort, I have no hesitation to recommend this game to any f-zero fan.
I also wanted to come back randomly 3 years later and add a few things. First the reviewer was incorrect about a minor detail, there is a pause menu screen that shows the games controls in detail. However it's not exactly right out in the open and I understand how it could be overlooked. And second, I was hoping that sometime after my first initial comment 3 years Ago that an F-zero game like a port of FZero GX or "FZero 64" would come to the 3ds...but sadly it did not. Life speed is as close as we get. And now it looks as if the Switch is going to retire without a new main line FZero....why Nintendo...? WHY? 😕
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