The 3DS may be getting on these days, but it’s certainly got plenty to show for its half-dozen years on the scene, including an astoundingly impressive collection of RPGs. ATLUS has been a prolific contributor to this corner of its library, and alongside original titles such as Shin Megami Tensei IV, Persona Q, and Stella Glow, it's also brought several DS games forward through remakes such as Etrian Odyssey Untold and Shin Megami Tensei: Devil Survivor Overclocked. Radiant History: Perfect Chronology — an updated version of a 2011 DS release — is the latest title in this trend, and it’s a fantastic treat for JRPG fans. Though it looks largely the same as the original outing, Radiant Historia is absolutely worth playing in 2018, with an exciting, time-travelling tale, uniquely engaging combat, and excellent new additions for veteran players.
Radiant Historia kicks off in situ, in the middle of a war between rival states. Desertification has attacked the continent of Vainqueur, and with arable land shrinking by the day, the kingdoms of Alistel and Granorg are locked in conflict over the remaining patches of green dotted in among the endless sand. You play as Stocke, a member of Alistel’s Special Intelligence force, and start out by leading him on a rendezvous mission alongside two eager new recruits, Raynie and Marco. Things go south rather quickly, however, and before long Stocke is watching helplessly as his comrades fall in an ambush, before finally being captured himself.
Luckily for Stocke, that tragic outcome doesn’t have to be the end; a magical tome called the White Chronicle grants him the ability to travel through time, jumping between two parallel timelines to right wrongs and bring about the ‘true history’ that will set the continent back on track and save humanity. By travelling to the Velvet Room-esque realm of Historia at a save point, you can hop back to any previous ‘Node’ in the story — junctures where significant decisions will impact the timelines - and, if something goes wrong or isn’t working out in the present, try to fix it by turning to the past.
This choose-your-own-adventure format helps keep Radiant Historia’s narrative compelling throughout, and while it’s still a largely linear experience - there are usually right and wrong choices at each Node, with wrong decisions quickly leading to a bad end before sending you back to try again - the time-travel makes you feel like an active part of shaping the story. It’s an excellent trick, and in fact, it’s perhaps more appropriate to think of the time-travel as a gameplay mechanic first and a story mechanic second; like switching colours in Ikaruga or worlds in A Link To The Past, timeline-hopping in Radiant Historia is a novel way to uncover new areas, events, and abilities.
Strong writing and a likable cast also go a long way towards making Radiant Historia’s ride so enjoyable. Stocke in particular is a refreshingly self-sufficient protagonist; rather than guiding a naïve adolescent through their awakening on their way to save the world, you’re steering an already-competent character through the twists and turns of time, and that makes a big difference. Stocke’s companions are just as personable, and as the cast grows along the journey through Vanqueur’s several kingdoms, each new recruit is a welcome addition to the group.
Building off of its time-travelling narrative, the rest of Radiant Historia’s gameplay puts several twists on the classic turn-based RPG template. The first of these is the overworld map: instead of traversing a single, connected world, you’ll move your party between different discrete areas by selecting your destination with a cursor. It’s more like a single-screen Super Mario World than the traditional Dragon Quest-style map, and it gives the game a fast, focused feel, with more emphasis on individual areas than the marching between them.
Once you enter a particular spot - whether that’s a town, dungeon, or field - you’ll find memorable locales comprised of several scrolling screens, linked up and schematised on the bottom screen. There’s more to do in these areas than in typical JRPGs, with a number of different types of environmental puzzles to work through, and clever uses for the many new abilities you’ll unlock as you progress.
Foes walk around on-field, and you can slash them with a tap of the ‘Y’ button to stun them, either for a chance at a preemptive strike or to avoid them entirely. When you do decide to engage an enemy, you’ll discover the second way in which Radiant Historia breaks from genre conventions: its enthralling, position-based combat. While much of the system looks familiar - it’s turn-based, and your party of three can attack, defend, use skills or items - enemies are laid out on a 3x3 grid, which is used to wonderfully creative effect. Your foes will deal more damage from the front lines, and less in the back, so it’s in your interest to manipulate their positioning with your team’s geometry-based skills.
In addition to standard RPG specials like ‘Power Strike’ or ‘Fireball’, your characters also learn moves with effects such as ‘Push Back’, ‘Push Left’, and ‘Pull Forward’, and you can use these techniques to literally and figuratively put foes in their place. Hurling an enemy in a certain direction will cause them to share the same square with any other adversary they might bump into along the way, so that if you ‘Push Back’ twice on a row of three foes, they’ll end up in one sorry lump at the back of the grid. This stacking then enables you to perform regular attacks to hit every enemy in the same square simultaneously, and the damage output this provides is considerable. After you’ve tried it once, you’ll be hooked; like the Press Turn system in Shin Megami Tensei titles or Sessions in Tokyo Mirage Sessions, the positioning in Radiant Historia is a gleefully fun combat mechanic that makes it feel like you’re breaking the game, even as it’s balanced with it in mind.
Similarly, you can also manipulate turn order almost at will. The upcoming sequence is displayed on the touchscreen, and on a character’s turn, you can choose to swap places with anyone yet to act - enemy or ally alike. Again, this sounds game-breaking, but it’s all part of the system; swapping turns will leave you vulnerable by reducing your defence. Still, if you’re strategic, it’s well-worth it for the combo potential - by carefully considering who in your party can push, pull, or slide enemies to the side, you can dial in deadly dances and plenty of piled-on attacks before your foes have a chance to retaliate. These ‘combos’ aren’t just for show, either; they’re counted up and ranked, and higher level strings will grant more money and experience after the battle.
All of these systems come together to make combat in Radiant Historia truly, endlessly fun. Not since Bravely Default have we been so engaged by a JRPG’s bead-and-butter encounters; they’re snappy, puzzle-like, and kinetic, with room for experimentation and creative play. Combined with the avoidable, on-screen enemies — which essentially let you choose your own encounter rate — it makes for a perfectly-paced portable adventure, as fun to dip into for a few minutes at a time as it is to spend an afternoon with.
Of course, all of this was true of the original DS release as well. So where does this 3DS update stand? For starters, there’s a decent chunk of additional story content, thanks to new character Nemesia and her airship Dunamis, which can travel to new ‘Possible Histories’. Effectively acting as a third, parallel timeline, this lets you explore Sliding Doors-style ‘what-if’ side-quests, and see various story beats play out differently than in the original game. These alternate histories are excellent fan-service for repeat players, and they’re also thoughtfully integrated with the original story - when you begin the game, you can choose to either play through with them peppered throughout (‘Perfect’ mode), or only available after completing the main story (‘Append’ mode).
Veterans of the original will also find a new Hard difficulty, which lives up to its name - you’ll have to master the battle system and exploit buffs and debuffs heavily to survive. We wouldn’t recommend it for first-timers, if only because the Normal mode is so well balanced, but it’s a good option for combat-minded players looking to relive the adventure. (On the flip side, a welcome ‘Friendly’ difficulty setting does away with most combat entirely.) Another noteworthy battle-related addition is Support Skills, where characters outside of the active three-person party will occasionally jump into the fray to attack, heal, or cast spells with no MP cost - a nice touch that feels perfectly in line with the rest of the combat.
While these gameplay additions stand out, in terms of visuals, Perfect Chronology is more notable for not looking too different to its DS original. The main tweaks here are a new anime opening, event art at key story moments, and new character portraits - and whether or not the last of these is an upgrade is up for debate. The anime art style looks good on its own, and the new portraits allow for different facial expressions, but they also lack the unique personality of the original art. The DS portraits blended fantasy style with the look and feel of an import-only Saturn JRPG cover, and while there’s still an appreciable touch of that spirit in the design, the cast now looks significantly less distinctive; several characters could fit in comfortably in most contemporary anime without raising any eyebrows.
Other than those changes, however, Perfect Chronology largely looks like a DS game. The sprites are crisper but otherwise the same as the originals, though they remain appealing and well animated. The bigger disappointment is the total lack of stereoscopic 3D, especially because the environments - chunky though they may be - have an isometric, diorama-like look that would really pop in 3D. Perfect Chronology is far from an ugly game - there are some lovely dual-screen scenes, and the painterly art-style is soft and appealing - but after ATLUS’ impressive overhauls of the DS Etrian Odyssey games in the 3DS Untold remakes, we expected more of a visual revamp here.
The music, on the other hand, needed no upgrades at all; Radiant Historia’s original score is a orchestral tour de force from Yoko Shimomura (of Street Fighter II and Super Mario RPG fame), and it sounds as wonderful here as it did on the DS. There are a few new tracks, and they blend in well - the score drifts deftly from military marches to elegiac melodies, with rousing battle themes and character tunes between, and it’s a beautiful background to the game’s narrative twists and turns.
The other audio update in Perfect Chronology is the addition of voice acting, and this does feel like a significant leap. The quality is as high as you’d expect from ATLUS’ excellent track record, and it’s a thorough dub, with most lines in significant scenes fully voiced. A few NPCs can sound a bit hammy, but the main cast is very well done, and the voicing does well to add further personality to the party
Conclusion
Radiant Historia: Perfect Chronology is a top-shelf JRPG, with an engaging time-travel hook, brilliantly fun, puzzle-like combat, and a genuinely likeable cast of characters. While it’s far from the first adventure to draw on parallel timelines, it smartly integrates its world-hopping into both gameplay and narrative, and the result is a unique, beautifully-paced experience that’s a joy to play. This 3DS release doesn’t feel drastically different from the DS original, but the new additions - especially a third ‘what-if’ timeline - make excellent replay incentive. Whether it’s your first trip through time or you’re reliving a prior playthrough, Radiant Historia is well worth a wind of the watch, and another stellar addition to the 3DS’ RPG collection.
Comments 82
Picking this up when I can! I'm mostly done with the 3ds but this game is special. I'm a sucker for games revolving around time shenanigans.
Got it preordered, can't wait for the 16th.
This review is 6 years late. 😉
I played this game on the DS back in the day. 70 hrs, 100%, every item. I'd double dip it again if it was on the Switch.
@Galenmereth
Yeah, I don't like the new style either, regardless of the environment. I sort of wish they would have included an option to revert to the original art. Same goes for SMT:SJR
It's not a dealbreaker, but it's a shame nonetheless.
@Galenmereth small price to pay for voice acting and a nice intro.
Amazon had this(and Strange Journey Redux) up for preorder for mere 28$ several months back for whatever reason and I naturally pre ordered.
So I get them on launch day with free shipping for 28$. Awwww yeah.
Demo has me intiriguied. Story and OST are great. Still early so can’t comment too strongly on gameplay yet as I haven’t really done much actual gameplay...
Another nice review Morgan, I like your looong texts.
Got this preordered and waiting for 16th. In the meanwhile, I'm checking the demo - 6 hours in and it haven't ended yet!
I have the original. I'm gonna stick with that.
Already got this preordered and can't wait to play it. The 13th can't come soon enough.
Played the original back when it was released, I didn't find it to be anything special personally. The music and character art were the high points for me, but looking at these screen shots it seems the artstyle has taken a hit here, going for a far more generic anime style.
Radiant Historia is definitely among the top handheld RPGs out there. Would like to see this version over on the Switch, seeing as I haven't got a 3DS.
So glad this review was handled by a professional. I needed to hear what @zipmon specifically had to say about it.
I loved the original and after reading this, I can honestly land at "want, don't need."
Great write up, per usual.
@Galenmereth The new character portraits look fine. I don't see any aesthetic clash with the pixel art.
Nevertheless, I won't be buying this. It wasn't a good experience on the DS, so I somehow doubt that voice acting and different character art will improve it significantly.
I find it funny that the original release came out right as the DS was being phased out, and now this rerelease came out right as the 3DS is currently being put on the backburner.
For all the time-related stuff in the game, Atlus sure didn't do this game much favors in terms of timely releases lol.
@Ralizah if you didn’t like the gameplay, but enjoyed the story, “Friendly” mode essentially changes it into a visual novel.
Unless you didn’t find it a “good experience” in any way whatsoever, haha. In which case, carry on.
I completely forgot about this. I am glad I charged my 3ds the other day 😁
Wish they made a sequel rather than re-releasing a "perfect" game. I loved the original. but I can't validate a purchase just for a third story line. Especially since the combat got a little boring and repetitive once you mastered it.
@Radbot42 I mentioned this to somebody else, but you can essentially turn battles off in this version. In “Friendly” mode, only bosses and important fights happen. The rest is just that good story without the grind of battles.
Makes playing it again for the new content seem pretty tempting.
Cool! Never got the original on the DS, if I have the chance I will pick it up.
My brother loved this game on DS.
My copy is preordered, although I begrudge buying more games for 3DS
@imgrowinglegs I thought the battle system was decent, actually. The story/characters/music were all incredibly forgettable, unfortunately.
Thanks for the heads up, though.
Loved that game, wish it was on the switch though, my 3ds si too dusty to get it out.
I have the original, was never able to get into it and I downloaded the 3DS demo, still unable to get into it.
On another note, some people are so spoiled. Can't play the 3DS anymore since the Switch is out.
This was high on my list in its day and the time I put into it was well worth it. Different, familiar, and most of all engaging. If you do like traditional Japanese RPGs I highly recommend this one. I can't say I'll be double-dipping but, enjoy those of you who never played it.
I was unsure about whether or not I'd double dip on this until I played the demo. The voice acting is really well done, and the new event illustrations add extra oomph to the scenes. I also wanted to compare the graphics, so I immediately played the DS version after the demo. I was really impressed with the step up in the 3DS version. IMO, it's comparable to HD versions of last gen games (such as Twilight Princess HD on WiiU). They did a great job with this enhanced port, and I HIGHLY recommend it to all JRPG fans.
@Galenmereth ...I don't really see much of a difference there with the portraits. It just looks cleaner and more defined, from what I've seen.
Anywho, I had apparently preordered this alongside SMT: Strange Journey Redux, so I'll have to wait a few months to play this. I'm definitely looking forward to it, though!
I swear the biggest turnoff for me here is that a lot of things that were originally on the bottom screen are now on the top.
It just doesn't feel right.
Very Nice. Hope to get this down the line with Alliance Alive. Just no time right now
I definitely liked Radiant Historia, but I was never really blown away by it or anything.
Well my 2DS Went kaput nearly a year ago so I won't be playing this. It's a shame as it looks worth a go.
My copy is coming next week, can't wait to play this again.
Imagine that. An awesome RPG where core bonus content and the hard mode difficulty are not locked behind paid DLC, made available to the player with your purchase.
I would say the original Radiant Historia is a strong 8 or low 9. Additional content and difficulties at no additional cost boosts it up to strong 9 or 10. If this had the Nintendo logo emblazoned on it, it would have gotten a 10 by NL standards.
@Crono1973 Yeah, it's ironic. So many Nintendo fans talk for years about specs not being a big deal, and now there's people who won't go back to the lower spec 3DS due to NS. Contradiction much?
I missed it on the DS. After playing the demo this past weekend, it's definitely on my wishlist!
Greetings, Radiant Historia, and welcome to Backlog Central. Population: 53647546646.
the real problem is that it doesnt visually look too much different from the original version
I never got around to finishing it on DS so I'd actually kinda like to give it another go but I don't play my 3DS anymore so it's too late. If it ever made its way to the Switch in some shape or form, that'd be different.
Ugh forgot about this. Another to toss onto the backlog pile.
It was one of those games on my DS wishlist that I never got around to getting. I'll fix that with this version by next week!
I never played the original so this is all new to me.I'm playing the demo and absolutely loving it!Great story,Artwork,fantastic battle system,likable characters and even decent voice acting.
I hardly use my 3ds but have this game preorderd...I would say I'm looking forward to it but the way it's going the demo seems to be so big I'm wondering if they put the whole game in it...seven hours in!
My 3DS backlog just keeps increasing, still gonna pick this up.
Not sure if I should double dip or just play original DS one...seems like only added stuff that would be worth it is the 3rd alternate timeline. Maybe worth it during a sale down the road
I want this ... on my Switch
Why do I keep getting tempted to buy games for a platform I don't even actively play anymore but have 2 games I really need to play already sitting in shrinkwrap?
@Galenmereth The good news is you can get the OG character art as DLC. The bad news is that it's DLC (although frankly I'm just happy I have the option )
@DEMcKnight Wait, pay $40 to buy a newer version of a game you already own, then pay a little more to make your character look like it did in the older version (that you already own).
I don't know who is worse, the publishers or the people who buy the DLC.
The limited edition DS version of this game and 999 are probably my best ever impulse videogame purchases.
I’ve pre-ordered the 3DS remake on amazon and am currently playing the demo. The only change I don’t like is the snippets of speech given to NPCs that aren’t fully voiced. These snippets often don’t match with any of the written text which I find quite jarring. I would’ve preferred text only for those NPCs.
I’ve also noticed they’ve altered some of the text from the DS version to make it more politically correct.
@Galenmereth I don't think the art style change is a problem, but Stocke's portrait was changed from being contemplative and melancholy to being stoic and focused. Plus, the new art style is softer and more well defined. So the way Stocke is portrayed might be different from the original incarnation.
Will have to wait and see (or hear, rather) for the voice acting. For a lot of RPG remasters, the voice acting is something that is often hit or miss, with some voices growing on you or just plain being grating. As long as voices can be turned off, also not a problem.
@TheGameSquid Launch day will have option DLC to swap tje art out for the old ones. I think it's about 3 bucks.
Never played the original but really been enjoying the demo a lot. Sad about no 3D though...
@BenAV Don't play on your 3DS? I don't understand why some people just quit playing their old console just because they got a new one. I jump between switch, vita and 3DS depending on the game and it works perfectly fine.
I'm glad they changed that annoying confirm/cancel sound from battle menus, that alone made me drop the DS one.
I have the original, but haven't played it yet, so probably won't bother with this remake. But it's great to hear that this is mostly good.
Sounds like a really solid JRPG. But I just don't really feel like breaking out my 3DS right now. I will think about it.
This is a great game. The review is very fair. I don't mind the graphics either. This is a JRPG done right, Get it.
@Meei I haven't played a single other platform since the Switch launched, haven't needed to. Enjoying the Switch too much and have way more games to play than I can find the time for. Plus I like the simplicity of only needing to keep charged and carry one system around. Plus there hasn't been a 3DS game significant enough to tempt me to pull it out anyway.
@Galenmereth Well, none of the DLC is core stuff, just side things that aren't really necessary. I wouldn't pay for any of it, personally, but if people want to do so, whatever. I think charging money for the classic portraits is similar in principle as MOBA's charging for skins, but yeah, it's a questionable practice for a non-F2P title. In any case, I don't see this being as bad as locking away some of the endgame boss fights behind paid DLC in SMT IV. I actually pirated the boss fight DLC's in SMT IV...
As for the art style being "generic," I don't think it looks bad. The chibi stuff is what I would consider "generic." The new art style is rendered more cleanly than the original art style, and doesn't suffer from low res pixelation like the old art style did on the DS. The old art style only looks gorgeous when it's cleanly depicted, such as with the printed art on the box cover.
And again, not sure if the script or tone is changed, since the faces (or at least Stocke's) implies them having a slightly different interpretation of their core personality from the original. The only character design change that I definitely don't like is Eruca's. It's like a completely different person, doesn't even look like her.
they should of put this on the switch.
Pre-ordered this a while back, really looking forward to it! Given the state of the Switch and the 3DS, this will likely be a hard-to-find retail release in the future.
Sad that they changed the character portraits.
just going to say game of 2018 and all other games of this year coming out or out this year on 3ds stink
So no 3D means it's the same as the DS version then? Why bother?
Had the ds original but I misplaced or traded it. Loved it but got stuck and never got around to finishing it. Gonna fix that at some point. Back log is ginormous. Haven't been gaming much lately so I don't wanna add to it just yet 😩
@Galenmereth I can’t remember the exact wording but one example was something that Raynie says near the beginning of the game which could be construed as homophobic. Hopefully someone else is willing to play the 3DS demo to compare against the start of the DS version and make notes of these changes.
On the graphics front, Raynie’s breasts remain ridiculously large.
@Nincompoop Read the review?
Plus the DS version wasn’t released in Europe, so I’m sure there’s a few people there that haven’t played it.
Hm... new art... (
No 3D, no sale. Lazy devs.
I'll just stick with my DS version.
Oh hey, I thought yous guys forgot about this game.
The DS version is probably somewhere in my all-time top-10 favorite games list (or at least favorite RPGs). I absolutely loved that game, so I decided to splurge on the Perfect Edition, mostly for the art book. Sadly, though, I haven't made it very far in the 3DS version. For one, I was pretty disappointed about the lack of stereoscopic 3d. I mean, this game would look fantastic in 3D, and it doesn't even seem like it would be all that hard (I mean, if it could be done for Xenoblade...). But more than that, the change to Eruca was super disappointing. She's one of the strongest female characters I've ever seen in a video game, but for the remake they decided that she needed long hair and bigger boobs. The best part about this game for me was the likable characters, but it seems like Atlus decided they needed to make them more generic. Not to mention the sexy generic anime character drawings that fill the art book.
@Galenmereth XP/bold boosters are nothing new in Atlus titles though, they were paid DLC in SMT IV nearly 5 years ago as well. It's never been core content, or at least not in Atlus titles.
I wouldn't pay for them, since I feel they ruin the challenge, but I suppose some might see it as a time saver. Even just thinking about the endgame optional boss battle in Radiant Historia on hard difficulty... Yeah, I'm guessing no less than max level will be applicable, so boosters would save time on grinding. (Although ultimately, no amount of XP or gold will help anyone clear it, still have to use your head. )
As for fan service... Well... Did you also refuse to buy titles such as FE Awakening/Fates due to fan service paid DLC events which don't fit the tone and scope of their own plots? (And theirs are already convoluted as is!) Did you say "screw Nintendo's behavior" as well? It's fine if you feel that way and take a stand on it, I'm just checking for consistency.
Also, how do you feel about titles such as Xenoblade 2, which may subject the player to built-in fan service events which don't mesh with all the heavy themes elsewhere? Does that lower your opinion of XB2 compared to, say, XB1, which had swimsuits but did not stoop down to the level of using fan service events? You still bought XB2, right?
Sounds great! There are so many Rpgs I want to pick up for the 3DS and I don't know if I'll get to all of them. This one sounds like one I need to make an effort for.
The original DS game never came to Europe. I'm pumped for this now after the review and all the other good things I've heard.
@Galenmereth In my mind, the correct action is buy the base product, and don't buy the DLC. Companies keep offering this kind of DLC because someone out there keeps buying it. Not buying the game at all won't send the message that people dislike the DLC, but rather that they're not interested enough in the game as a whole.
Comparing the DLC in Radiant Historia 3DS to this:
https://fireemblemwiki.org/wiki/Downloadable_content_in_Fire_Emblem_Awakening
https://fireemblemwiki.org/wiki/Downloadable_content_in_Fire_Emblem_Fates
https://fireemblemwiki.org/wiki/Summer_Scramble
https://fireemblemwiki.org/wiki/Beach_Brawl
It's not my cup of tea, so I wouldn't purchase the DLC. However, Nintendo already has quite the history of doing this and then some. FE Awakening and Fates were also titles that originally released without swimsuit/beach fan service, and later had it tacked on through DLC. They also had XP/gold boosting paid DLC quests, and the amount of DLC that could be bought was in far greater amounts than in Radiant Historia. Does this mean Nintendo is also sleazy and lacking integrity?
@Galenmereth Sorry for prodding, I was just curious. I agree with your principles, and I'm glad you take a stand for them!
@Galenmereth Well... I agree, but I guess that's contradicting myself a bit from earlier, when it comes to buying the base product... For me, it just boils down to if I want the base game enough to ignore the DLC when I can. In this case, I already have Radiant Historia on the DS, and I would rather revisit it than double dip. But I also wouldn't turn others away from this new 3DS version, and I'm interested in seeing what all the changes are.
@Galenmereth yeah I feel you on the art. The old art was done by the artist who did the Radiata Stories characters while the new art is surprisingly done by the same artist who did character designs for castlevania order of ecclasia. I unfortunately feel as though the new art doesn't really mesh well with the vibe of the story at all. I feel like the new artist, while talented, didn't really know how to adapt the original character designs without making them look like generic anime
@PlywoodStick the only bit of dlc I'm salty about is the classic portraits. I never asked for new character art (the old one was perfect as it was) yet atlus changes the art and now I have to pay to get the characters looking like how they were originally drawn
@Oat Overall, I do prefer the previous art style, although it would need to be cleaned up for the 3DS release, and the original artist may or may not have been available for this project. The only one I'm disappointed in with the art changes is Eruca, it doesn't even look remotely like her. Everyone else at least retains their form, although I don't know if their scripts will be different...
Also, the new art style here isn't all that different from the current FE art style. Is that also generic anime?
No 3D, not for me, sorry. I respect all opinions, but this is my stance. I bought Mario & Luigi Superstar Saga and Dragon Quest VIII despite this absence, but for good reasons: the first one I didn't have on GBA and the second one I already had on PS2, but wanted to play it on the go.
A "remake" of a 2010 game they didn't bother to revamp to include the 3D effect -I don't care if people lost interest in this feature, or if Nintendo abandoned it too in their games and new models of the same hardware- is not for me. The 3DS isn't just a more powerful DS, sorry. People can disable the 3D effect with the slider, they should keep in mind the people who still like it and let us all have the choice. A cheaper model without this option? That's OK, but it shouldn't affect software itself.
And let me say that this bothered me with the games I mentioned above too, but I made exceptions because I really wanted them and had to put up with it.
Well, I take it back about being happy that this finally came to Europe (as I wouldn't have spent 45 bloody quid on it... ) The first couple of hours were fine, but then I was getting wiped out in battles in Chapter 1...! I don't think I was underleveled and I was doing all the pushing/comboing stuff... So, I think I'll just have to accept that I will never understand the appeal of turn-based RPGs (especially if this is a 9/10...)
It’s on sale now and well worth picking up!
(I know no one will see this now lol) I just picked this up during the sale, and I can't believe it took me this long to find this game. It's everything I love in JRPG's. I've been playing my 3DS more this weekend than I have my Switch and PS5 in a month, combined. There's so many great games on the 3DS that need to be preserved. Anyway, if this goes on sale again, I highly recommend picking this up. But it's also worth the $40 on the eShop too.
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