The Switch version of Captain Toad is a no-brainer. Given that Nintendo’s latest home console (of sorts) is massively more popular than the Wii U was, it’s only logical that Captain Toad would be the latest in a long line of ports aimed at giving some of the Wii U’s brilliant library a second chance at success.
For many, then, it’s the 3DS port – due for release on the same day as the Switch one – that’s raised a little more curiosity. After all, some question whether it’s necessary to keep committing resources to a system enjoying its twilight years, but the likes of WarioWare Gold and the upcoming Luigi’s Mansion remake prove that Nintendo’s still keen on ensuring those 70+ million 3DS systems out in the wild keep getting new games, at least for now. It’s just as well, really, because the 3DS version of Captain Toad is a fascinating demonstration of just how much it’s possible to squeeze out of this now seven-year-old device.
What’s initially impressive when playing the 3DS version is just how faithful everything is to the Wii U game. Like Hyrule Warriors Legends and Poochy & Yoshi’s Woolly World before it, it’s clear that sacrifices in visual detail have been made but the overall package is still the same. Most notable (especially when playing the Switch version then jumping over to the 3DS one) are the jaggier visuals, something which is pretty much inescapable given the 3DS’s humble resolution. Everything looks significantly rougher here, but that’s what you get when you’re dealing with a 400x240 output. When zoomed out the game’s levels can become a tad too low-res for comfort, though never to the extent that you can’t identify specific parts of the stage and figure out where to go next.
The frame rate also takes an understandable knock, from the stable 60 frames per second of the Wii U and Switch versions to (a similarly stable) 30fps. It’s certainly noticeable and does make things feel a little less slick and polished as a result, but given the slow pace of the game, it doesn’t really affect the way it’s played. One area in which it does achieve parity with the Wii U version is the controls. Since the Wii U technically used two screens, the 3DS version directly imitates them: the top screen is essentially the ‘TV’ while the touch screen stands in for the Wii U GamePad.
This means that, as in the initial release, you can use the touch screen to manipulate elements of the game world: moving blocks, spinning wheels, stunning enemies and the like. The Switch version obviously does this too in handheld mode, but while docked players instead have to make do with a less intuitive motion-controlled pointer. Since 3DS is handheld-only, no such concessions are necessary and it’s touch-based goodness for all.
This does, however, make for a curious situation in which both the top and bottom screen show similar action. In fact, they pretty much show exactly the same thing, albeit with the top screen obviously showing a little more of the sides due to its widescreen aspect ratio. Since both screens are rendering the same detailed 3D environments, it would be interesting to know how much processing power could have been freed had only one screen been showing the game instead. Maybe if the top screen had only shown information like level details and your life counter, improvements could have been made to, say, the frame rate.
That said, it’s still useful to have the action replicated on the top screen too, if only because it lets you play the game in 3D. Yes, it’s fair to say the 3DS’s stereoscopic 3D feature no longer drops jaws in the ways it did back in 2011, but there are still occasional new releases that remind you just how impressive it can be when used properly (take a bow, Metroid: Samus Returns).
This is very much the case here: Captain Toad’s self-contained floating 3D stages and its general concept of rotating and zooming around them works perfectly in three dimensions, and genuinely gives the 3DS version an edge over the Wii U one, even despite its lack of oomph in other visual aspects. This is easily one of the better uses of 3D in recent years, and it’s nice to see Nintendo still supporting it when it fits as well as it does here.
The 3DS version also gets the new Super Mario Odyssey-themed stages that have been added to the Switch port. Unlocked through general gameplay or instantly using the Mario wedding amiibo, these lovely new stages perfectly capture the feel of Odyssey and are clear highlights in this new release. It’s a bit of a shame, however, that these stages replace the four Super Mario 3D World-themed stages that were in the Wii U version. It would’ve been nice to have had those too, making the new ports the definitive versions of the game, but as it is you’re still going to want to keep hold of your old Wii U copy if you want to have access to every single stage.
Ultimately though, we’re only talking about four levels being substituted for new ones, and if you can live with that then you’re otherwise still getting the full experience here. While it could be argued that the Switch version is now the definitive one – its docked and handheld modes bettering both the Wii U and 3DS versions in terms of visual fidelity – that doesn’t mean the 3DS port should be ruled out entirely as a waste of time.
Indeed, given the relative lack of power in Nintendo’s little 3D wonder, it’s fair to say the 3DS version of Captain Toad is the most impressive: not only in terms of what it manages to pull off, but how it actually manages to improve things in a way with its effective use of 3D.
Conclusion
If you own a Switch then there’s no real decision to be made here: Captain Toad is still far and away better on Nintendo’s latest system. That’s not to say the 3DS version is a write-off, though, because that’s far from the case. As seemingly one of the final few big-name releases for the system, Captain Toad pushes it to its limits to produce easily one of the best-looking 3DS games ever made. The 3DS may be preparing for retirement, but games like this are ensuring it’s going out in a blaze of glory.
Comments 47
I’m glad this game makes good use of stereoscopic 3D, but I’ll probably stick with the Wii U version.
AWESOME! SO glad the 3DS is seeing more love. I will be picking this up for my New 3DS
The Octopath hype is real.......oh wait!
I think the biggest disappointment is no-one in the comments is appreciating that wonderful punwork in the subheading.
Yer man Scullion still got it!
I have it on Wii U and I recommend whatever version, because this one looks great on the 3DS, it's a good port.
I think I might pick this version up. Loving my 3ds again. Poor switch is just not getting a look in right now.
Still getting this at some point for my 2DS XL. I do most of my gaming on it. Plus I loved the 3DS demo for this better than the Switch one. Don’t worry I still like my Switch,I just prefer my 2DS XL.
I'll pick this up although I have a Switch, because I want to keep the Wii U version with its Super Mario 3D World-themed levels, I want to give my good old 3DS a new game and especially because I love the stereoscopic 3D and consider it gives this version an edge over Switch's. Decision made.
Getting this on the 3ds for the 3d. Some game just looks awesome with 3D. Sad that Nintendo seems to be pushing the 2ds xl over the new 3ds xl (with the release of limited editions).
Using the stylus to control is more precise (just as Sushi Striker did).
I'm happy how the 3DS port turned out. Just a bit disappointed that few games, even today, use the extra power of the New models. This could have been one of them, maybe running at 60 fps on the New models. Oh well
@Moroboshi876 I agree, this version is more precise than the Switch version so I prefer the 3DS over the Switch's. Plus, the 3D is so good in this game.
Thought: This is where VR versions of games like this would just utterly shine, because not only could you get the Switch level of graphics but you'd also be able to get the lovely stereoscopic 3D of the 3DS version too.
On a similar note, I just played Virtual Boy games on the Oculus Rift for the first time and came away very impressed:
https://inceptionalnews.wordpress.com/2018/07/11/playing-virtual-boy-on-oculus-rift/
Man, I can't wait for the day Nintendo finally realises it seriously needs to jump into VR. . . .
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It's nice to see a game be released on both Nintendo's current consoles.
This version also keeps the microphone mechanics from the WiiU, the switch version replaced them entirely.
I'd rather get this version over the Switch to be honest
THIS version is way more impressive than the Switch one.
Played it on the Wii u. 4 new levels minus 4 original levels is not enough incentive to want to play it again, let alone pay to have the pleasure. 😲
Played the demo and was very impressed with how it plays.
@Pichuka97 Yeah. An unlocked framerate would probably see the new3DS hit 60 without issue. Pity Nintendo and other devs seem intent on screwing over New3DS owners for the sake of parity. Atleast the nub works and it looks and plays fab regardless.
@scully1888
The one thing I wanted to know is how the minecart levels appear. On Wii U that was on the one time the screens were not mirrored, so do you get two separate views on the 3DS?
@Moroboshi876 completely agree with your line of thinking! As I mentioned in another thread, the 3D stereoscopic aspect gives it the edge over the Switch version, and I still get the new levels! I already have my little friend in HD with the Wii U version.
@Magrane Actually this idea was given to me in one of the forums. But I agreed almost immediately. It's the solution when you have the Wii U vs Switch dilemma, aggravated with those exclusive levels.
I think this line of thinking was something unexpected by Nintendo, that will benefit from it anyway. I mean, they definitely knew it would sell well to a 70+ milion 3DS user base, but potentially Switch buyers "switching" to 3DS version... I don't think so.
Long live the 3DS! And in January we'll have Bowser's Inside Story remake! (sadly without stereoscopic 3D, a total shame and the reason I wasn't even expecting Captain Toad would have it)
Day One I knew this game was a nice little gem from the Wii U and since it used the touchscreen it would make more sense on the 3DS than the Switch especially with the 3D feature
Show me a Switch and 3DS port of a Wii U game and I’ll choose 3DS every time, especially since they’ve all had the glorious still-jaw dropping autostereoscopic 3D added!
3ds wins.
I'm just here for the excellent pun in the subheading.
I hate how the 3D World stages were removed. Keeping them in would've made this an even better value.
@Moroboshi876 I hope that the Luigi's Mansion port has stereoscopic 3D, does anyone know anything about this?
@TheDragonDAFan Yeah it's a daft decision, I mean, you are not damaging Super Mario Odyssey sales by also including the Super 3D World levels.
@Pichuka97 Yeah it's a shame when Yoshi's Woolly World runs at 60 fps on New 3DS. This game running at 3DS resolution should be able to manage 60 fps because Digital Foundry said that the game performs almost flawlessly on base 3DS.
I’m double dipping! Love the 3D games that are done right!!
@BlueOcean I would hope Luigi's Mansion will have 3D, since they already did it in Dark Moon.
I never got Captain Toad on wii u and am considering getting this version despite owning a Switch. I love the 3D effect!
The demo had underwhelming 3D to be honest, so I don't know if they improved it in the last version or why is 3D effect is suddenly so good since I wasn't the only one with issues about it. The game was really fun though.
@tedko Hopefully Luigi's Mansion will be 3D! If you don't have Captain Toad on Wii U I would recommend the 3DS version, I think, for 3D and portability. It's a good game and not as short as some people say and includes some bosses which provides some variety.
If I double dip it would be with this version and not the Switch one. Mostly for portability. I used to take my Switch out more, but now is more of a home console, even if I play in handheld mode, I still do it in the house for some reason.
@LegendOfPokemon Same. The Switch version just feels unnecessary and the 3DS version feels like a downgrade. If you got the game on Wii U I really don't see the need for the re-releases. Captain Toad isn't exactly a classic Nintendo game IMO, while it was interesting it isn't a game that I feel any desire to return to.
Are your screenshots bad quality, or are the graphics that poor?
Go 3DS!! I think I’ll stick to my Wii U version though.
I might grab this version down the line.
@liveswired @BlueOcean Glad to hear I'm not the only one with these sentiments. Most of Nintendo's 3DS marketing these days is focused on the New models so why not throw us a bone. They tout extra processing power but all it's done for me outside the few games it supports is faster downloads off the eshop
@BlueOcean If it does I may consider buying it, because I have it on Gamecube, but bought it a few years ago, when it was already retro, and haven't found the time to play it.
For personal circumstances my gaming has become almost 100% portable, so it would be the time to enjoy Luigi's Mansion. And keep GC version as a collector's piece.
I love how they made a game from the little toad from mario galaxy, where this all started. That would be really cool if they even had him as the toad protecting peach in smash ultimate for an alt. costume or something😂
@Franklin lol I hardly even knew about the gameplay based on the review too. I think it's a puzzle game though I remember it being slow in general, but yeah those screenshots look ps1 era.
I see a lot of people complaing about the 3ds graphics these days, since when did the graphics become what defines a game as good? personally I think the 3ds graphics are decent enough but I've been playing nes punchout and outrun today and have had great fun with both. There's obviously some people in the comments section who couldn't play these games anymore cos they look dated, I feel sorry for you. I'm 38 and as a casual gamer still love my 3ds, still got loads of games to play and have an eshop watch list of at least 20 games including this lovely looking game. The demo was great fun
@triton33 I also have no issue with 3DS graphics and I have a new 3DS XL.
Most for those complaining don't actually have the system I suspect.
I am loving it!
I played the demo and loved it. I just wish this review explained the appeal of the game rather than compare versions. Basically you unlock a lot of things through puzzles. First level was as golden as original 1-1 of super mario bros, getting the hammer was like going down my 1st pipe. I got coins, then on the 2nd replay I broke the pow block and hidden block on 3rd replay to get other treasures. Excellent way to make replay value.
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