Animal Crossing, while being one of Nintendo's most beloved franchises of the past decade, has taken on a new level of fame thanks to its first 3DS outing, New Leaf. A massive seller all over the world, this quirky and charming life simulation has been instrumental in selling its host hardware to an entirely fresh sector of the gaming public, and it's not hard to understand why Nintendo is pushing out a semi-sequel on the same console. However, while Animal Crossing: Happy Home Designer boasts many of the traditional hallmarks of the series - including the same unusual and outspoken cast of characters and many of the same objects and furniture - it has a rather different focus this time around. As the title indicates you're a designer working for Nook's Homes who is tasked with growing your new town by building homes, offices, schools and much more besides.
You begin this quest by helping to decorate the interior of a handful of houses at the request of their new occupants, but your remit rapidly expands to include local amenities and other buildings, where you have a say not only in their interior design but how they look on the outside, too. The common thread which connects all of these projects is that they can be furnished using a growing catalogue of items, which cover elements such as flooring, wallpaper, doors, beds, chairs, television sets and washing machines, to name just a few.
This facet of Happy Home Designer is arguably the most impressive, as it boasts a seemingly endless selection of items which are drip-fed as you take on more and more assignments. Totally unlocking this vast collection will take quite some time, and there's a real buzz to getting a particular task and realising that it has added a considerable number of new items to your interior design arsenal which can then be used on subsequent jobs.
Unlike previous Animal Crossing games, there's no real-time clock in Happy Home Designer and you can only tackle a single assignment each day - to move to the next working day you have to sit at your desk in Nook's Homes and write your report, manually concluding it. In addition to this, you can use your 3DS Play Coins to unlock content via a handbook which sits on your desk. Again, you're limited to consulting the book once a day, and each chapter opens up something new - such as fresh decorating options, the ability to edit your avatar's appearance (right down to skin colour) and more.
As the town begins to grow you'll get the option to expand and remodel existing facilities so they're better suited to deal with the needs of the increasing population. For example, the school you build early on can be expanded to feature two classrooms instead of the usual one. Within each building you can assign roles to the occupants, which brings Happy Home Designer dangerously close to "God Sim" territory. Watching the town slowly but surely develop and evolve is one of the most rewarding parts of the game, and when you're walking around each location, watching the denizens go about their daily business, that's when Happy Home Designer feels most like New Leaf. It's so utterly charming and appealing that the simple act of exploring the burgeoning world feels like a joy.
It goes without saying that there's a tangible appeal to creating every element of each building and home you're assigned to in the game. It's possible to spend a considerable amount of time fine-tuning each property, inspecting it from multiple angles using the D-Pad and ensuring that it looks absolutely perfect in every single way. The incentive to truly nail the look of each abode is given by the fact that they can be shared across the Happy Home Network, an online portal where you can view and explore homes produced by other players and leave ratings; dream up the perfect pad and it could gain the approval of your peers. Predictably, critical analysis is skewed towards the positive - the worst you can really say about a project is that it is "unique" - but the extremely well-presented Happy Home Network (complete with neat animations of Tom Nook playing golf) is a strangely addictive place to spend your time.
It's handy that this aspect of the game exists because, outside of sharing your creativity with others, there's little reason to exert yourself when it comes to design - despite their fussy protestations during initial meetings in Nook's Homes, the population of Happy Home Designer aren't particularly picky when it comes to the standard of your work. Although each one gives you a challenge to face - such as creating a home of a certain colour, feel or tone - the game doesn't judge your performance in any way.
While each character may have an item they want placed in the room - this appears as a box as soon as you start the project and doesn't need to be selected by the player - there's no need to do any further work; they will gladly accept the entirely unfurnished room you have presented to them. It's a similar story with the facility requests; in a school you're told to install a certain number of desks and chairs, but you don't have lay them in any logical fashion and you certainly don't have to worry about placing anything that isn't explicitly mentioned on the tiny checklist of requirements.
Once you realise this, the challenge factor of Happy Home Designer evaporates completely. You're not being rated by the game on your creations, so why bother? Your own personal amusement - and the desire to be creative and make something that looks cool - will be reasons enough for many people, but the knowledge that no matter how well you meet the client's needs you're going to pass anyway destroys any semblance of challenge. You could argue that such an approach makes Happy Home Designer ideal fodder for younger, less experienced players, but surely even they will feel slightly short-changed.
The inclusion of amiibo connectivity - via the new and oh-so-collectable NFC card range - helps to maintain interest, and bringing in your favourite character for a spot of home improvement is more enjoyable than it has any right to be, largely because you've already spent weeks if not months of your life getting to know them via New Leaf. Some of the conversations you have when contacting them on the amiibo phone - the communication device through which you summon them - are downright hilarious. For example, ringing Limberg results in an opening tirade where he accuses Nook's Homes of being some kind of telesales scam before quickly admitting that his home does actually need a fresh look and accepting your business.
It's fun if basic stuff, and collecting and using the cards tickles the obsessive side of this writer's personality. However, the amiibo connection is perfunctory at best; yes, you can call upon any character you have the card for, and it's possible to introduce them into the homes of other characters for the perfect photo opportunity, but it's not like you're missing a great deal by not investing in the cards. They're a neat bonus and one that is sure to feed the hunger of the collectors among you, but it's perfectly possible to play without them.
Conclusion
Just like its prequel, Animal Crossing: Happy Home Designer is bursting with content to uncover. The sheer volume of items to unlock is staggering, allowing you to cook up all manner of homely homesteads and fabulous facilities. The same world that captivated millions of players in New Leaf returns, with familiar faces that do a lot to augment the appeal of the core interior design mechanics. However, the lack of any real challenge is a fatal flaw, and while it's possible to create a stunning variety of different rooms and buildings, the gameplay does become repetitive quite quickly. Fans of New Leaf - and the series in general - may well be prepared to forgive such sins, but for everyone else this is a likeable but largely forgettable title that will entice young, undemanding players but will be too dull and samey for everyone else - despite the unmistakable charm which permeates the entire package.
Comments 131
@Just_Ethan cause it is an unsual stupid spinoff
Sounds about right.
Excellent review, and well summarized.
There's a lot of great stuff in this that I'd like to see make it into the next AC game.
@Just_Ethan This seems more high for what it is.
that review sums up what i pretty much thought of the game. im still going to get it. cant resist AC.
Probably just wait awhile since there are other 3DS titles I still need to get (Tomodachi Life, etc.). I at least appreciate what the AC team were trying to do for something different like this and the board game since AC never really had a spin off before, but unlike the main games I'm not rushing out to buy them ASAP.
As much as I love Animal Crossing, I won't be getting this game. The concept itself sounds fun, but having no challenge is a deal-breaker for me. Very nice review though; the score was about what I expected.
I'm going to give this a try since I've avoided Animal crossing in general due to the time sink.
No fishing, no sale.
Skip
@6ch6ris6 Its hit $50,000,000 in sales in the first 2 weeks.Thats faster and more profitable than Mario Kart
I listened to nintendoworldreport's Radio Free Nintendo podcast, and they slammed this game for lack of difficulty, no persistence, and monetization with the amiibo cards.
So the fact that you guys have this game is a 7 instead of a 1 is quite mind boggling. It sounds dreadful in every sense of the word - and I sunk 100+ hours into ACNL.
What's curious is the complete lack of metrics in this game.
One of the key goals in previous Animal Crossing titles was that the Happy Home Association would score your house by metrics such as colour scheme, placement, complete sets, feng shui etc. Raising your score was an accomplishment that took effort and was rewarded with rare items.
Now that the role is reversed, why have these metrics vanished?
With the absence of these metrics, what's a game is now just an activity, with no goal other than to keep playing to expand the roster of content.
ACNL does this too with the real time clock and gradual upgrades, but has plenty goals for you to pursuit along the way.
It sounds like Happy Home Designer only has progression in that you do your work each day, making it little more than a doll house that you get more to play with over time, with no sort of management involved.
That may not necessarily be a bad thing mind you, the design aspect looks the most flourished of any Animal Crossing title and then some.
@SethNintendo Its already crossed a million sales, and its only out in one country. Even if 20% of Wii U owners bought Animal Crossing U the first day, it wouldnt come CLOSE to those numbers.
@SethNintendo Low WiiU sales couple with City Folks bombing no the Wii is what caused on WiiU AC game. It's a series best suited for handhelds.
@XCWarrior Its already one of nintendo's top selling games (1 million total sales in a matter of weeks!) and people have sunk over 200 hours into it....and it just came out. Also, the cards are 99 cents each, and arent even needed for the game, so.... not really monetization. Nearly everyone is given it a 7-9.
Yeah, that's what I expected. Many AC fans I know will pass up on this one, and who can blame them?
@Spectra_Twilight There are the folks who want the same everytime, but Happy Home Designer has different issues. The problem isn't that it's a spinoff, the problem is that it completely ignores what makes Animal Crossing popular: freedom. Animal Crossing never forces you to do anything, and never pinpoints you towards a specific objective. That means you can make your town exactly as you want to, and play it without any kinds of definite restrictions.
Happy Home Designer took Animal Crossing, removed the entire gameplay from it, and then shoehorned a interior design simulator into that. The genre simpky doesn't fit with Animal Crossing, as Happy Home Designer has nothing except specific objectives for gameplay. You have no choices for yourself, and there are specific expectations from the game that the player is tasked with.
Basically, Happy Home Designer is the polar opposite of Animal Crossing, and even a spinoff shouldn't twist and mangle the base concept beyond recognition. It's not a bad game, but it wants to be an Animal Crossing game, and as that, it fails miserably to captivate any of the charm that the series is known for.
Best game this year 11/10
I think it's funny everybody - even the reviewer and self proclaimed AC fans - knocking this game for lack of "challenge", b/c that's exactly how I feel about the normal AC games, there's nothing to do there, just conduct daily lives. This just takes that normal AC nothing-to-do and cranks it up to 11.
The review actually makes it sound like there's a lot more to this game than I originally thought, I thought it was simply paint by numbers internal design stuff like the small minigame in Kirby's Epic Yarn or Go Vacation on the Wii. That's my biggest problem w/ this game, seems like it should be part of a game, not the entire game. The Toy Box in Disney Infinity 2.0 has a home building and decorating component that I've wasted hours of my life on. It's the only part of 2.0 I play really as I'm still playing 1.0. And if a game like this is going to be a complete game, free-to-start would be more fitting, as in app game Skylanders: Lost Islands which I played for a dozen or so hours, especially considering the money they'll make on amiibo cards. I realize 99% of people on here hate free-to-play, but that's what this looks like.
Regardless, it still seems like a whole lot more to do than in AC:aF. Of course we still know hardly anything abut that game yet so I suppose my opinion could change.
After a really long day at work, I'm fine with coming home to play a happy game that encourages me and doesn't provide any real challenge. Games like that are just what I need sometimes. This game falls into the chill out and relax pile, and there's nothing wrong with that. Diversity in games is what keeps us coming back for more.
I'm really looking forward to HHD - got the bundle pre-ordered, as well as a few packs of amiibo cards.
I'll probably wind up getting this game, since I can buy it with the amiibo scanner. It looks decent, and my wife will probably like it. It looks like a decent world builder game. I've always wanted a great town, but was never able to invest too much time in it.
Question though. Are you able to customize the environment? Like where the stream and waterfalls go and what not?
Feels like the game and cards just were made to bring Nintendo some easy cash. So no thanks. Give us a REAL animal crossing game and I will buy it.
Well, I'm getting this game via New 3DS bundle and I have been thinking about this game for quite a while. If I happen to dislike it...at least I still get to keep the New 3DS...
Not all gamers play to be constantly thrown challenges at, you know Sometimes the best fun is to be free and do whatever we want, without any pressure
I absolutely love Animal Crossing...but I don't think there's a single thing about this game that I would like. To each his own though, and I'm happy that a lot of other people seem to be enjoying it!
pretty good review, 7/10 doesn't sound to disappointing, this game really looks interesting, so maybe it won't disappoint me.
This turned out exactly how I thought it would. I'm not saying it looked bad, but it never interested me even with how big of a fan of the series I am. I'm all for spin-offs, but I've been very underwhelmed with what I've seen of this and, especially, amiibo Festival. The idea of designing houses is awesome, but the way the game was executed doesn't click with me and I'd much rather just restart New Leaf than buy this.
@Just_Ethan Even with a low score, its has atleast reached good. Atleast its playable unlike how many devs don't even make their game playable.
I might pick this up. The lack of challenge doesn't deter me much. I can challenge myself to do the best I can with the tools I have.
I preordered the new 3ds hhd bundle, as I am soooo excited for this game.
I am one of the few (it seems) that is glad it doesn't have a challenge aspect. Designing rooms in new leaf was the thing I spent the most time on while playing and I was always upset I had to wait, or skip a day to get new things for my house from the shop.
At least the game doesn't totally throw you in without any idea of what to design. I'm glad it has at least a little bit of guidance.
Does this game have more than one game save space? If I pick this up I'm sure my daughter will pester me to play as well.
@Spectra_Twilight +1
Nice review. Just like I view the main series Animal Crossing games as a casual life sim game with no challenges or goals besides the ones you make for yourself, is the same way I see this game but as a casual management sim. Same core, different sub-genre.
I wasn't really looking forward to this game, and I like AC games. I'll just stick with New Leaf.
"but the knowledge that no matter how well you meet the client's needs you're going to pass anyway destroys any semblance of challenge" this right here is why I cancelled my pre-order.
At least with the regular AC games you had some sense of accomplishment in catching all the bugs, growing rare flowers, upgrading the shops etc. HHD however just feels too free and thus (to me) boring. It's a shame that there isn't an option to turn on/off requirements that needed to be adhered to in order to 'pass' each design. That way both those who want or don't want a challenge can find something in the game.
I really feel like the gameplay of this game should have been integrated into a main Animal Crossing game. I just don't see any reason for this to be its stand-alone game, and that's the reason I'm passing on this one. Maybe I'll pick it up when it drops in price (if it ever does, you know how it is with first party Nintendo games).
Was worried about this when you guys first previewed it. Seems they didn't take the time between then and now to actually add some kind of challenge to the game =(
I LOVE the idea of the game but having no real motivation to make a good home for the animals would just leave me bored very quickly. I was really hoping there would be a rating system with some leniency so you still have some freedom but need to keep to a theme.
Won't be getting this now D:
Can you design the geometry of the floor plan?
If they didn't make this a $40 game (especially considering all those cards) then I'd consider it more. Seems like it could have at least been one of the $30 3DS games. Honestly I'd probably pay $20 for it at most from what I've seen so far though, and I've always been an AC fan.
From what I tried of a demo 7/10 is actually being generous. This still beats what animal crossing game Wii U is getting, though. IGN have the game a 8/10, so maybe it's not the worst game?
@rjejr Wow, you beat me to the punch. I was thinking the exact same thing. We've purchased the last two Animal Crossing games because we bought into the hype and both times we failed to get into the game, and both times we felt regret after buying. I like the presence of Villager in Smash and the AC track on Mario Kart 8....and the puzzle in Mii Plaza is cool with it being a snapshot of all the characters. I just don't care for the games.
I don't think I'm ever bothering with this. I already think Animal Crossing games are limited in scope, and this seems to be much worse. The lack of challenge is a fatal sin in my book... I mean, why bother playing then?
@russellohh If 20% of Wii U owners bougth AC U day one, that's 2 million copies sold. As far as I'm aware; 2 million > 1 million (or 500,000 first week sales).
I used to be a fan of AC but this spin-off games are a clear indicator that Nintendo is just milking this franchise to death since they know how popular AC is. Instead of taking their time to make a huge robust AC New Leaf sequel for Wii U, they made a stupid board game that nobody asked for and it was created only to sell Amiibo. Will skip all of that of course and since Star Fox 0 was delayed as well ... well, what an awful holiday lineup for Nintendo this year when we're supposed to have both Star Fox and Zelda. hah. Never gonna believe those vague announcements again.
I adore New Leaf and loved the GCN original—for some reason didn't take to the DS version and hated City Folk—but I think I'm going to pass. It doesn't hold the appeal or the whimsy for me. I'm glad it's solid enough, though, that those interested will have plenty of content. Always a good thing.
I don't know where Animal Crossing goes from here, honestly. I just don't see a Wii U version, though this could be a brilliant launch title in the case NX is a hybrid console. The HD at home while maintaining portability could make such a game a monster.
A very hard pass on this.
Maybe for Christmas. . . sigh
7.8 / 10 too much furniture.
in all honesty tho, i'm skipping this one.
i mean it's like if they sold kirby fighters deluxe and dedede's drum bash deluxe for the same price as the actual game. why would i pay an additional $39.99 for a game that is essentially just a challenge mode to a feature that is already part of a game that i already own. it's not anything that they can't be implemented into Animal Crossing : Wedding Bells (what i think the next game will be called)
i will still likely buy some card packs for collection's sake tho.
@dkxcalibur Yeah I really like the cartoony look of the AC world in MK8 and it's 4 seasons, and wouldn't mind messing around in it in a proper adventure type game in there, but Nitnod seems content to get small. And any thoughts they may have had of getting large are probably now irreparably crushed w/ the Zelda U and Starfox delays.
An easy and beautiful and proper game for them to make w/ good use of the Gamepad would have been Endless Ocean 3. Blue World already had 2 player online w/ voice chat. Just take that engine, add in motion controls, FPS view, HD graphics - who needs Morpheus or Occulus? They already started it in Wii Fit U, but the balance board aspect was a drag, and the graphics would have been at home on the N64.
https://www.youtube.com/watch?v=SK_oT73jgzg
@Spectra_Twilight I suppose you have a point there. It might simply be a subjective matter, in the end, just like most things. And it's not like the game is bombing. It's actually selling very well, so regardless of haters, fans, critics, and whatever, Nintendo will see the sales figures as a positive sign, and maybe even the start of a spinoff-series to the Animal Crossing franchise.
@Octane
i should have been more clear. Showcase is already one of the fastest selling Nintendo games, and i believe is tied for the fastest selling AC game. Even 20% of Wii U owners buying it would be huge- barely half of U owners own mario kart or smash. As such, even 20% of Wii U owners buying it would be great, but the 3DS can do half that in a week. By the end of this month, Showcase is on track to outsell kart and smash bros total sales in the last year.
Short version: Making it on Wii U would let plenty of people play it, but only a tiny percentage of the number of 3DS buyers.
Oh no. My girlfriend wanted this for her birthday next week... :/
Thank you Damien for an honest review. This game is clearly not, nor was it intended to be, a fresh iteration of Animal Crossing. I do hope we see a new Animal Crossing game again one day, though I wouldn't be a purchaser of a game called Animal Crossing: Wedding Bells
I played both Wild World and New Leaf to death. I've just checked my Activity Log on New Leaf and I'm staggered to find I played over 1700 hours over 18 months. I would still be playing it intermittently if I didn't have to cope with animal residents' quakingly begging me "never leave us alone this long again". I'm probably an idiot, but I really can't cope with that as well as real life problems, and it would be great if Nintendo could adjust this "must play daily" approach next time.
As a mature woman with my own decorative preferences I found the "theme" restrictions and unsolicited snippy comments from the HHA in Wild World annoying. Thankfully this aspect was moved into the background in New Leaf, and you could get your home assessed by the HHA, or you could ignore them. The player was left alone to display his or her own ingenuity with the furniture. And, Oh boy, didn't the real innovators display ingenuity in designing their home interiors and town gardens! One of the fun aspects of New Leaf was visiting other towns and homes via the dream suite to gawp over the brilliant ideas of other players.
So it seems to me that this game offers a little bit more of that popular feature, though it has been geared at a level to attract younger players. I shall get this game and hopefully enjoy it for the spin-off it is, and it will be lovely to encounter familiar animal faces. The BIG draw for me is the fact that one does not HAVE to play on a daily basis. It was said of the other Animal Crossing games that you could play for ten minutes a day and still enjoy it. So you could, but maintaining a good town and it's residents seldom took less than a daily 30 to 40 minutes.
I don't think it's cynical of Nintendo to take the opportunity to make some financial gain by offering a spin off utilising popular aspects of an earlier game. Future game development has to be financed. I respect everyone's comments above, but the review has been informative and honest, and it's up to each individual to decide whether they personally wish to invest the time and money. The fact that the game appears to lack challenge will bother some, others may welcome the opportunity to challenge their own ingenuity. Check out some of the YouTube player postings of this game, many clearly have challenged themselves and appear to be enjoying it.
@russellohh so what? many sales doesnt mean it is a good name. some of the best games ever made have sold very poorly.
the game mainly sells because it has the animal crossing name.
@6ch6ris6 Every person i've spoken to that owns it loves it. Plenty of websites and critics have given it an 8. You may think its a stupid spinoff after all of your time playing it, but its made 40 million dollars in 12 days, and is well loved all over the world. If its not for you, thats fine.
@Just_Ethan And yet a suspiciously high score given the strength of the shortcomings mentioned in the review text.
Animal Crossing New Leaf is one of my favorite game of the last 10 years and I've put more time into it than any other game in recent memory. This game, however, looks pretty passable. Especially if they're trying to sell it for full price.
Based on current Nintendolife trend, it would be 4/10 if wasn't a Nintendo first party.
Honestly, this should have just been add on content for New Leaf, free add on content at that. The ability to run a home design business in the main game and help the villagers redo their homes for payment would have added some life to New Leaf. Instead, they just made it a separate game..... 😞
No challange really drop the interest I have for this game...
It's quite ironical, I was hoping the game to not be too strict as sometimes this kind of games limit too much the player creativity with their super picky characters, but having them completly agree with whatever you do is equally terrible DX
@Just_Ethan "That's an unusually low score for a first party Nintendo game."
While that statement may be true, I still marvel at how a 7 out of 10 is construed as a "bad" score. Not trying to single out just one reaction, but its saddening that video game review scores have turned into 6-10 (TERRIBLE/ehhhh/good but deeply disappointing/almost great/MASTERPIECE)
Anything below a 6 is mostly undheard of, and the scores of 1-4 are virtually never used, thus pointless.
Seems about right. Would have preferred a scoring system for the design "challenges" and ability to make own designs to be scored - that would give it some kind of point and require some true creativity. Maybe the amiibo cards could offer a type of furniture to which can be applied a user-designed skin? That could be expanded indefinitely with dlc and even have user-designed base items. I could see that being way more appealing. Still think this will sell well and make a lot of money from the amiibo cards. Still think this has way better gameplay than Amiibo Festival. Still expect to enjoy Triforce Heroes, Hyrule Legends, FE: Fates and Zip Lash more. (And maybe even Federation Force)
New Leaf is all this current generation's 3DS needs.
Zero interest in Happy Home Designer, as well as Amiibo Festival.
Just give us a proper Animal Crossing in HD, already, PLEASE!!!!!
I'm predicting a retail flop for both of these ill-conceived AC spin-offs.
Not bad.
Well my daughter got tired of repetitive tasks in New Leaf to get stuff, so this game where you can just jump in and design stuff is a lot more appealing for her. She never plays anything on her 3DS any more (in fact I suspect if this was on the Wii U she would have preferred it on that platform), so it will be nice to see her getting some use out of what is very likely to be the last handheld from Nintendo in my house. It's nice that Nintendo is going to mobile platforms as I think that's where the money is going to be down the road...
@Captain_Gonru I have my fingers crossed for you that the board game turns out to be only one small part of AC:aF. And I hope you realize how difficult it is for me to type w/ my fingers crossed.
I was never getting this game any way.
Happy Home Designer got a 7. Makes me wonder about the inevitable Amiibo Festival review.
Lookin' forward to it!
@XCWarrior City Folk "bombed" because it didn't have many new ideas, not because it wasn't on a handheld. I'm sure AC Wii U with new concepts would've been great.
Nah, I'll just play New Leaf for a couple 100 more hours!
Day one buy for me and I hate games that are too easy. This is different however becuase it is not trying to be a difficult game! It is a relaixng game you can play for 30 minutes before bed or in the car. Personally it is one of 3 games for 3ds that are day ones for me. The others are majoras mask 3d and triforce heroes. Fire emblem fates hype to be honest tho
Still have this pre-downloaded and excited to play it. I wish it had a bit more of a challenge scoring system, and the game could be cheaper, but to me, it still has the feel of an AC game. The interior design is one of my favorite aspects of the main franchise. I'll take this anyday over Amiibo Party.
I am looking forward to this game, I am disappointed that it won't punish you for going against the grain. A little defeating when you realize this, but this game will thus be easier (for better or for worse) for children. Meaning Nintendo does have a hell of chance to make this one of the more successful games of 2015. Still, I love Animal Crossing and I will pick this game up and some amiibo cards and enjoy carefully planning out my interiors. Sure I know that I could meet the bare minimum, but the challenge is that you are here to create something, if you're going to be lazy and fail to meet those conditions, why are you even playing the game??? Lord the cynicism that has come from this "community" is staggering as of late, but I have said my peace.
This seems like it should be a cheap download-only title, not a full retail release. I'll bite if it ever gets a steep discount (50% or more off the price).
@SethNintendo Right? Fricking amiibo festival! I want a real game, not this amiibo-selling crap.
It's funny to me that people are worried about the game offering no challenge. Were people ever looking for a challenge when they played AC? Personally, I play AC to relax and not worry about anything. Seems like this offers the same vibe, minus some other core AC experiences.
@Captain_Gonru Nintnedo's new company motto:
"Quick, piecemeal, and incomplete experiences, and less full-blown titles."
This, Metroid FF, Projects Guard and Giant Robot, Pokemon Shuffle and Rumble World, Rusty the Baseball Dog (I have no idea what that thing is), the empty looking world in Starfox. It's like their pulling a Konami w/o the flip-flopping about it.
Question for ya - does it feel like the Starfox delay was more a nail in this site's coffin than the Wii U's coffin? I'm really excited for both Yoshi and XCX, but they are both old games at this point, and I have no use for Fatal Frame or Devil's Third. Or Mario golf/Tennis whichever it is. Or AC:aF. I am looking forward to playing Skylanders, and Lego D,, but those two hardly drive excitement here, just more disdain. Feels like even a Super Mario Sunshine remaster or SMG1&2 HD compilation would hype things up. A SMG3 for the holidays would have been real nice. The lack of games has me pining for the NX, and I'm pretty sure I won't even buy it.
So I ask ya, is it just me being old and tired, or has this turned into an "indie" scene, some cool games, but niche. (I don't want COD or Destiny either, but I can feel them from here.) Can't blame a bad E3 and Iwata's passing forever.
@Kaze_Memaryu @Spectra_Twilight I disagree with you Kaze, I've put in about 100 hours into this game, and it certainly has the animal crossing CHARM that I love, it just lacks the freedom of wondering, fishing, bug-catching, etc. This game takes 1 LARGE aspect of the AC series (since the N64 version (japan -only) and that many people loved) and fleshes it out. I rather enjoy having access to a plethora of furniture and clothes to build my homes. I hated the heavy restriction of item collecting in AC. There may be a piece of furniture you want but you may never get it even after 400 hour of play time. That's BS to be honest. Sure this game isn't for everyone and might not be for you, but the charm is still there. All that quirky dialog, funny characters and ease of use makes this an animal crossing game but not a main line game.
The game is NOT restrictive within it's interior designing (sure you can't draw out your own floor plan/blueprints or anything), each villager requests usually have 1-3 items they want included inside OR outside of the house (doesn't matter where you put it), but that's it, you are free to do anything, the items they give you is essentially an idea or theme to help you create a home.. Afterwards you can rebuild them a new home or even redecorate for them even getting ride of the items they initially wanted, they don't care.
Plus with the ability to build 400+ homes, the ability to upgrade said homes multiple times (allowing you a maximum of 3 rooms per house), 83 home locations with 4 seasons each, with the ability to use tiles/rugs gives many hours of playtime and creative freedom.
My only beef with the game is that I would have liked to see the HHA point system be an option in the game for those who want more of a challenge.
No real-time clock? That is quite a departure from the other games. Still, I appreciate that they are trying new things. I plan on getting the New 3ds bundle.
I would much rather play Animal Crossing straight up. I wish they had worked on a new version for Wii-U or even 3DS instead. I'm gonna pass on this unless I find it used and cheap later on
Meh, designing my home was always the least fun part of Animal Crossing for me, anyway. I prefer collecting fossils for the museum and amassing collections of shirts and lost items piled haphazardly around my house instead of making the place look nice...
I am the Hoarders of Animal Crossing O.O
let this burn in hell
@XCWarrior over 2k+ in ACNL GOML? still pumped for this game I'll probally rate it something above a 4 though coz im bias maybe even above a 7.
@Mowzle
Hi, you may already know this, but if you set your 3DS date back to the day you last played New Leaf none of your villagers will have moved out or missed you at all.
lol, different strokes for different folks I guess..Personally (after playing Wild World and New Leaf back to back) I'm more than excited that I don't have to start over the same-exact-game-a-little-different and re-collect everything from the beginning again and I get to emerge myself into a fresh, new AC past time experience instead! (the first time an AC game has been so vastly different from the first game release back in 2001!)..most people argue that's there's lack of any real challenge when this time around you get to be an employee with a really specific job, purpose and like a million Animals(or Amiibo,lol) to "Gotta catch 'em all!", house and collect! (yet it still gives you the opportunity to follow instructions or act more freely and creative with your designing if you wish to do so).. What's my motivation with AC:HHD? I'm more than pumped up to meet, properly house and party with every single adorable character in this game! something that I couldn't do in AC:NL where you can only have 10 random animals in your village and then you couldn't really take initiative to interact or call them up to a party, etc unless it was a specific date or they asked for their chore from you themselves. I hope we'll see more and more such type of different motivation AC spin offs in the near future!
@Spectra_Twilight I call nonsense on your statement I'm afraid. The Nintendo community is not afraid of anything other than the 'same old, same old'. It is simply frustrated by Nintendo's lack of daring and imagination. We want truly new IP's, truly new game worlds. I don't mind Happy Home Designer- but frankly, it looks to me like a New Leaf DLC Expansion, rather than a fully fledged, must buy innovative title.
Look at the hugely positive reception of Splatoon. New = happy Nintendo community. Chibi Metroid and Amiibo Festival, no Zelda and an underwhelming looking Starfox = unhappy Nintendo community.
There's no need to come on NLife and patronise everyone who loves Nintendo and wants them to be the confident, innovative company we know them as by telling them they are scared, stupid, and unaware of their sentient properties against the vast loneliness of existence.
@Fandabidozi I saw Jimmy Krankie trip over an actual dwarf by accident on stage once. Might have been Aladdin at the Kings. Incredible.
@AshFoxX haha, I love this. Can just imagine the next Chapter in the series: Animal Crossing: Pretty Public Health and Safety Officer. Which crosses over with Animal Crossing: Smiley Social Worker. Clearing boxes of crap out of people's house and towing away the rotting cars surrounding their houses.
I would also demand Animal Crossing: Animal Welfare Officer. Want to see how they'd get around that!
Still kind of torn about this game. I am eager to jump into another adventure in the charming world of Animal Crossing and the lack of a real challenge isn't a huge issue for me. I just don't know how long the game would take to start getting repetitious though since I am a big fan of the series I think that wouldn't be an issue for quite a long time. I'll get the game I think, just not on launch day.
@Fandabidozi: I did actually do that a lot on my DS with Wild World, but have been a bit intimidated with the 3DSs "all-seeing and the computer always knows" aspects, so I've never done that in New Leaf. Thanks for the heads-up. We're about to have a break in Cornwall, so I think I'm probably going to have a lovely bash at it again, thanks to you. Last time I played was just after Toy Day, so I'll head back to early January and have a lovely crunch in the snow and then progress as rapidly as possible to August. I love the weekend Fireworks. That's in between starting up the new game, which I've pre-ordered through a gaming shop in Truro and will collect on release day. That's how much I wanted my AC fix! Many thanks to you.
PS I've just noticed you are actually in Australia. I assumed from your avatar that you were a Scot (or maybe you are a transplanted one). Anyways, best wishes.
@Dpishere Yeah, I think I am feeling the same way. I have plenty of games to play in the meantime anyway.
Did new leaf have a challenge?
@TsukiDeity But you still cannot do whatever you want. You still have no access to any other facilities, you cannot enjoy a normal day, and you have no home of your own to do whatever you want.
The charm isn't lost, and that's not really what I meant to begin with, since that charm mostly comes from the plethora of characters. But the spirit of the entire Animal Crossing franchise was to not tell you what to do, but leave everything to your whim.
That isn't the case here. You can only decorate other peoples rooms, or in other words, the entire point of the game is to meet expectations, even if it's by no means strict on that. But even though the game is very easy and laid back, it still imposes a limitation on the player that goes against the spirit of how Animal Crossing was always displayed. And theoretically, that limitation isn't even necesseray, since this game easily could've been an optional part of an actual Animal Crossing game.
To run it down to the basics: despit being the latest part of the Animal Crossing franchise, it adds very little, but subtracts much more. And even by its own merits, HHD doesn't have much to offer, which is actually confusing, since the foundations to add a lot more depth and meat to the whole game are absolutely present, but remain unused for no sensible reason.
I'm not saying this game can't be fun, but critically speaking, it lacks way too much substance and individual choice for an Animal Crossing title.
Unfortunately this goes down as another Nintendo product I have zero interest in.
Someone call me when they start making the good stuff again.
@Mowzle
Hey that's great 😇 I went back after playing the MK8 update and ended up downloading NL so I could start a new town. Plot resetting atm, nightmare, but only Margie and Paula to get moved in now.
Should have made a friggin actual Wii U AC. HD graphics, ability to share the town with siblings / significant others like the earlier ACs. Bigger village, more dialog, new furniture. WHY didn't they just do that???? NO STUPID MARIO PARTY GAME, EITHER!
The first of 2 kicks in the nuts for AC fans this year.
@Fandabidozi:
I toyed with the idea of re-starting, but I love my original town and don't want to mess about building things up again. Real life also moves on, and I can't make the necessary time to do it all over a second time, so just visiting occasionally will suit me fine. Apologies to all other commentators for us going off topic.
@Captain_Gonru I noticed the remodeling last time I was in Target last Thursday - all the new Skylanders stuff, on display 4 days too early - kind of shoved all the Ntineod stuff out of the way. But I saw it coming when Target had red clearance stickered most of the Wii and DS games, I assumed to drop those 2 game lines and make room for Lego D. All the DI 2.0 and 3.0 stuff was where Skyalnders used to be, Skylanders was where Wii games were, the small amiibo section got even smaller and relegated next to the old SKylanders Swap Force and Giants stuff. They still had room for the $99 red Wii Mini though.
If Nintendo is smart they'll make like Sony w/ Destiny, SW:B and COD and pretend Skylanders, DI and Lego D are all you need to justify a Wii U purchase.
I'll admit I haven't thought as far ahead as NX shelf space. I'm more concerned w/ what it is. All the shelf space is going to the toys anyway, do you realize how many Lego packs there are, I think over 40 w/ fun. team and level packs. Plus all the space the 5 versions of the starter packs will take up. Nintneod should have licensed the Mushroom Kingdom as a Wii U exclusive and let them sell a Mario and Peach pack. But of course Ntineod had to go and make a licencing deal w/ K'Nex. Wonder how that's looking in hindsight?
@Just_Ethan I expected less ^^
AC games have never been about "challenge", per se. Your goals in the game are what you make them. As for the cards being a "cash grab", you don't have to buy them to play the game (last I heard anyway). I think I will enjoy this game as is when I do eventually get this!
@Ryu_Niiyama Me too, if I kept playing Animal Crossing I'd miss out on all the other great games out there.
@Moon My wife already got it pre ordered. Honestly the lack of challenge is exactly what they want imo. Imagine her spending 2 hours designing the home she thinks it's perfect and the game tells her it's dog poo? XD
Every animal crossing is the same. They finally do something new and people call the game trash before they even try it. Come on. This is far from a quick cash grab. Go look at lets plays on YouTube if you need proof. People whined when new super Mario Bros 2 came out because it was too much of the same. They try something new and people whine anyway. At least try the game first.
@Hy8ogen To be honest, you might be right there. I've made her aware of its less-than-stellar reception - the only thing I can do now is show her some gameplay and let her decide. I'd hate to get her a crappy birthday present, but if she chooses for herself then I can sleep relatively guilt free. I hope your wife enjoys the game.
@wazlon Seems we are in the minority. I personally feel like the AC titles on the way (this one and the wiiu one) are an attempt to bring others that may like the game style but not the time sink on board. I spend enough time in story of seasons I can't juggle another high maintenance game...stopped playing tomodachi life for the same reason.
@Captain_Gonru Maybe NX is a set of blueprints for home and portable consoles that are 3D printed at home, then they wouldn't need shelf space.
Not buying any of these cash-in spin offs. They even said they made Amiibo Festival simply because they wanted to have AC amiibos, another cash grab. I'll wait for New Leaf 2 or whatever the next main AC game is.
Based on the review, I'd rather play this than a main game. I really hate the real time clock and it's not so fun to me. I dunno why everyone is so mad/upset over a simple spin-off. Since when does a spin-off have to be exactly like the main games? You people seem to take it a tad too far IMO. Lots of spin-offs are pretty good, and they've deviated quite a bit from the main games. Why can't people treat them as separate entities and enjoy them for what they are, instead of blindly hating it for what it doesn't have? You guys seem to want everything the same over and over and over, thus limiting creativity to do something different and possibly exciting. I wish people could be a little more open minded. I could have missed on some fantastic games if I wasn't open minded.
I want to get it just for Tom Nook playing golf.
So I've heard it said that Amiibo Festival will be playable without the use of Amiibo. But will it be compatible with the Animal Crossing Happy Home Designer cards?
@Kaze_Memaryu You know it's called a spin-off and not a mainline AC game, this isn't supposed to be New Leaf 2.0. We only ever get 1 mainline AC game per console, so if you want an AC game that allows you the freedom of all that AC stuff that you crave, you should still be playing ACNL. Spin-offs are supposed to be different, they try something new with the source material or alter/change a key part, helping to broaden the audience, not everyone has the time for "real time" gaming, this "spirit" as you call it isn't for everyone. After having put about 80 hours into this game, it truly has the animal crossing "spirit" it just lacks the rest of ACNL. Just look at the AC track in Mario Kart 8, it doesn't allow you to do anything but race, but that track really catches the "spirit" of animal crossing. The "spirit" of AC is not in it's freedom of play, but in it's structure, world, colours, attitude, dialog, movement, expressions, everything. This is an animal crossing game, it's just not more of the same. It's a specialized version of one large component in the larger scheme of AC.
As you said, this spin-off could easily be part of a true mainline AC game in the future, and I'm sure it will, this spin-off allowed the team to augment one of it's best component for the better, After owning this game, I will be quite disappointed is this doesn't get featured in the next mainline AC game as it really should be in the next one. This game is as much an AC game as any Mario Kart/Sports is a Mario game. They aren't mainline games, but they are part of the "spirit" of the Super Mario franchise.
I ask you this, what is a true animal crossing spin-off for you? If it's just ACNL 2.0 with HHD in it, than it's not a spin-off.
Also, have you even played this game yet, or are you just listening to reviews of the game? Remember reviews are opinions.
Mind you I still think amiibo festival is going to be a very lackluster game, but it's probably going to have some of that AC spirit in it. The AC development team is very passionate about this franchise, they aren't going to create a game in the franchise without a "soul". It's just not going to be for everyone.
On a side note, I do find it weird that Nintendo didn't give us our own house to build.
I really an't understand a desire to have AC on WiiU. Handheld is the best platform to be a home for this great title
@Captain_Gonru I didn't even know they were out, but I won't tell anybody. Probably hard for you to resist if you spent your day going from Walmart to TRU, they were probably everywhere. Did you buy the $219 3DS to play the should-have-been-free game? Wait, how the heck is that $219 and it doesn't even come w/ a charger? Nintendo is on drugs.
Is it common knowledge that Amazon is selling the Yoshi Wooly World game and amiibo bundle?
http://smile.amazon.com/gp/product/B01307QVCA?psc=1&redirect=true&ref_=od_aui_detailpages00
Maybe @JaxonH told me but I forgot? Wii U may be dead, but I'm spending a whole lot of money to play games on it.
@rjejr
Ya amiibo are everywhere. Stock shortages are over. That Yoshi Bundle and Chibi Robo Bundle are everywhere- Walmart, GameStop, Amazon, even BestBuy with 20% GCU discount.
Even the Retro 3 pack is back in stock at GameStop, as is the Xenoblade Collector's Edition. Gold Mario bundle with Super Mario Maker at Walmart. I could go on, but bottom line is this- amiibo are everywhere but no, it doesn't seem to be common knowledge.
@JaxonH I did notice a dozen Bowser Jr amiibo at TRU yesterday, not sure if they were ever rare or not. And the Skylanders dark editions are still in stock, last year the dark editions sold out. Makes me wonder if Activision made a lot of those based on amiibo demand, w/o taking into account not that many people own a Wii U to play the game. Guess I could have held off on pre-ordering Yoshi then, but man Amazon just sucks you into shopping when you have Prime. Well that coupled w/ perceived amiibo scarcity. Amazon still has XCX collectors ed listed as OOS.
Are you getting Yoshi (game not amiibo) or have you already imported it? Still nto sure if that 1 is going under the tree or not. It kills me that I spent $97 on Skylanders and it's under my bed until Christmas, that's 3 months away. At least XCX isn't out until Dec.
@rjejr I've had all 3 color Yoshi's for months, but I don't import games. But yes, I'm DEFINITELY getting the game. Maybe even an extra copy to keep bundle sealed. The game looks fantastic, and I tell you now it will get the Jaxon Stamp of Approval
@Captain_Gonru
Speaking of restocks, Walmart just had Robin, Little Mac, and a bunch of others earlier today.
But keep in mind, every amiibo is never going to be available at will. There's too many. Basically, the prior waves are caput. They're gone and don't count on them coming back. They'll probably see more restocks, but just don't count on anything.
But going forward, stock is well over abundant. Even now wave 5b and 8-bit is STILL available at GameStop, among other retailers
@JaxonH Wasn't sure if you would pass based on it being too easy for ya.
So if you are going to buy 2 copies, 1 to keep sealed, might as well buy that 1 bundled w/ another Yoshi amiibo you can keep sealed.
@rjejr Already did, like 2 months ago when the first preorders went live at TRU. Then again at GameStop. Then again at BestBuy.
I "upgrade" my preorders as they go live, until eventually I get my BB order in. I just cancel each old order as I put in a new one. This way I guarantee myself the bundle in case I miss it at a better retailer somehow.
This 'game' (for want of a better term) exists solely to encourage people to buy amiibo cards, as it completely lacks substance and challenge. Absolutely mind boggling that it would be awarded even a 7/10, given that's a higher score than many decent 'proper' games have received in the past.
I'm all for Nintendo trying new and different things, but this is a blatent cash grab, and using one of their most successful IPs to do it with.
@ToxieDogg Same with Amiibo Festival. That's why I canceled my order. Regardless of previously saying they aren't, they are transitioning into games that require amiibo for the full experience like Skylanders and Disney Infinity.
I think AC is a franchise they will explode on the NX. If it is a handheld/home console system, AC will be perfect for that.
This game has taken over my life. It's exceedingly better than any other animal crossing game. Much more addictive, much more entertaining, cute, funny, and overall awesome. I logged 10 hours just in my first 3 days of having it (and I actually have a life and limited game time!). I would have rated this 10 stars all the way. The more I play it, the more there is to do, much more to unlock and explore. It's just absolutely awesome. If this was the only 3DS game I had, I would still be sufficiently entertained!
so far ive seen a lot of other reviews other than just this one. others such as gamexplain say this game gets very repetitive after a good while of constantly creating just houses and with that making the type of themed houses you want to create on the inside. and I can definitely see what they mean by that, personally this AC just isnt for me.
Ah, Nintendo...
You screwed it up badly this holiday season, this, that stupid Metroid-titled game, amiibo festival or whatever it's called as another AC spin-off. Mario Maker and Xenoblade will try to save it, but this was a very bad half year for Nintendo. Hope to see them do better in 2016.
Ugh, even thinking of this as "sequel" to New Leaf is nauseating. It's like they removed all of your sense of accomplishment and purpose in life from this "game". This has more in common with a colouring book than New Leaf. At least the coloring book knows it's place in life, this title doesn't even know what it wants out of life. I would give the colouring book a 7/10, and this a 5/10.
As a huge AC:NL fan, I actually love AC:HHD for what it is. It's not a re-hash of the same game as AC:NL was, obviously, and that's a good thing. Instead, this game is all about creativity and sharing your AC creations with others. If you don't like it, don't buy it. That being said, I love this game, I'm currently playing it like crazy and I would give it a 8/10. Good review, but I would actually rate it higher. Wouldn't give it a 10 just because you can't fish and you don't have your own home to live in and create. Other than that, it's great! So give it a play first if you can (rent it) before you buy, see if it's your cup of tea. Just because something isn't the same as what it was before is no reason to hate on it. As always, if you don't like it, don't get it. Ciao!
Unlike the other Animal Crossing games, this game has no heart or soul. You don't get that sense of achievement when you think how many days, weeks, months, or even years it took you to accomplish a goal for yourself. You don't talk to your villagers, collect items, and you don't meet new friends online like you could in New Leaf.
I can see that there are allot of different opinions, facts and thoughts about this game..the one thing is that i don't understand that even though nintendo life has given it a correct review and even stated that the game isn't worth buying in another way. They still like to advertise it too much, like...the game sucks why do you need to keep updating on it..?? Confusing than again it is a nintendo website where they need to keep games updated especially fans of this game..i still don't think its a good game..come to think about it. I had to think of this for a long time it wasn't quite easy due to different thoughts and what not. But now that i look at it..i don't like the game. I wish they would of put it as a good dlc pack for the New Leaf game..so sad o ~ o"
This site really does have some well written reviews. It's nice to have a reliable source for in-depth reviews that give more than just a yay or nay.
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