First appearing as a free download to those who purchased the exceptional Azure Striker Gunvolt on the 3DS eShop, Mighty Gunvolt is a run-and-gun platformer from the mind of Keiji Inafune and produced by Inti Creates. Aiming for an old-school vibe, it’s no surprise that this new title from one of gaming’s pioneers feels a lot like classic Mega Man, but the connections go deeper than that. If you didn’t purchase Azure Striker Gunvolt, the other way to get your hands on Mighty Gunvolt – up until now – was by helping fund Inafune’s Mighty No. 9 during its Kickstarter campaign. While this bite-sized 3DS release stands alone as a completely different project, it reaches wide and draws influence from all over the Inti Creates catalogue.
Jumping right into the adventure, Mighty Gunvolt’s plot has something to do with liberating different areas by defeating the bosses who have moved in, but the exposition is short and the translation is so unbelievably awful that, try as we might, we couldn’t make much sense of it. While this is the game’s first noticeable letdown, the good news is that this can easily be looked past as the game barely relies on its plot, and the poor translation and lack of story-based direction actually plays into the homage to retro games. Before games relied heavily on exposition and boasted budgets similar to Hollywood blockbusters, the focus was on quick action and engaging gameplay. So many gaming jokes and memes are based on terrible translations and nonsensical plots that this feels more like a well-meaning rib than an outright blemish.
Growing from the substance of Azure Striker Gunvolt, Mighty Gunvolt provides a stripped-down version of the Gunvolt character and settings, offering players a completely different adventure altogether. Joining Gunvolt in this miniature version of his full game are Mighty No. 9’s Beck and Gal☆Gun’s angelic Ekoro, making this more than just a fun spin-off, but a mash-up of other Inti Creates projects. Each character controls differently and has his or her own moveset, making selecting your player more than just a preference in visuals. Each plays through the same five stage campaign, but you’ll need to rework your strategy with each visit, following character specific paths depending on who you choose to play as and making use of their unique skills.
Though the characters each offer different play styles and add variety to the gameplay, five stages make for a very short campaign. Some bosses are particularly difficult, and learning their attack patterns can be time consuming, but once you’ve figured it all out the challenge of playing through as any of the characters is greatly diminished. This is the type of game that encourages multiple plays through in order to best your own high score and record time, but the appeal of revisiting the same stages over and over again doesn’t last long. Despite optional DLC being available to extend the game’s life by adding four additional stages and almost doubling the length of the campaign, there is still the feeling that this game could have been more fleshed out with extra stages or additional modes to make the experience last longer — it does come at a budget price, in its defence.
From the 8-bit art and soundtrack to the simplistic controls, Mighty Gunvolt is a methodical tribute the games of old. The look and sound are nothing short of pixel perfection, but it’s the surrounding factors that make this game feel like a true classic. One of the more noticeable elements of the visuals is the aspect ratio used on the 3DS’s top screen. Rather than filling the display and making use of the console’s 3D effect, the game instead takes up a square space, not unlike an NES Virtual Console game might. The bottom screen also denies the modern hardware’s abilities, opting to display a static image featuring character controls in a style reminiscent of the now outdated paper manual pack-ins. With the return to 8-bit being so prominent in games today, it’s refreshing to see a developer taking the idea one step further and recreating what made the games so memorable beyond in-game aesthetics.
Conclusion
As a standalone title, Mighty Gunvolt might seem like a half-baked project that came out of nowhere, but discounting it as such would be a dismissal of the game’s intention. It may not be a lengthy experience, but it provides a quick burst of challenging action that old school gamers know and crave. In the sea of 8-bit titles now flooding the marketplace on all platforms, this one stands out as a true testament to the character that the classics bring along with them. If you’re looking for something with a Mega Man feel that’ll quench your retro thirst, Mighty Gunvolt is short, sweet, and gets directly to the point.
Comments 26
Only $4?! Sweet, I might actually consider this. If it were a 9, then it would have been a must-buy.
I'll probably just buy Azure Striker Gunvolt so I get it pretty much for free. I've been wanting that game for a long time now.
@Dpullam
I think that promotion is over.
Is there anyone else who has played and feels this way? IMO, defiantly not an 8. I mean its kinda fun to play, but way too easy, some bosses are way to hard compared to the levels, and it took me 54min to beat, and that is not a brag as I am not that great of a gamer. And 4 bucks? I would maybe say yeah if it was $1.
@GeminiSaint Yeah, I just found out that it is. That's a bummer but the game is still worth the price. Especially since it is on discount.
I honestly didn't like Azure Striker. Mighty Gunvolt is actually better imo
Worth $4 in my opinion, I like it.
Great game, but boy is it hard! I've only gotten past the first boss with Beck, and that was just on luck! The DLC is fun (and a bit eaier IMO), so I recommend that to complete the experience!
Kinda lame of the developer to put Azure on sale right after the promotion for the free Mighty game ended. It's now cheaper to buy the 2 titles separately.
Mighty good mini INDEED
I wish this would come out for Wii U.
@crzysortagamer I liked it, but I probably wouldn't have played it if I didn't get the game for free by purchasing Azure Striker Gunvolt. Even for a low price, it still feels like a short side game (mostly because that's exactly what it is). My play time is at 58 minutes according to my activity log, and I beat the game with all three characters.
Love the game and the DLC. Can't go wrong when it was free for me. All of the bosses are actually really fun. The stages aren't anything really special, but aren't bad either.
Any word on when these games are coming to europe?
great , will definately get this, azure didnt interest me much but this definately does
my brother said this game was really really short.
Got this for free with the Azure Striker deal- super rad games
8/10 is too high. The game honestly feels like something they cobbled together in a few days. At least it runs at a playable framerate, unlike Azure Striker Gunvolt.
This is a not a great game, but it is a great TRIBUTE to NES-era games. If, like me, you have fond memories of NES gaming in the '80s, Mighty Gunvolt is definitely worth playing. It's an excellent homage to the quickly produced b-games of that era, right down to poorly translated and nonsensical text, short play time, limited options, uneven difficulty. Graphically and musically, it perfectly mimics the average games of that era with repetitive environments, overuse of a few enemies, unmemorable chip-tunes and bizarre non-sequiturs (I loved the weird speakers that blast out the letters L-O-V-E). If you want an excellent game that looks at the 8-bit era through rose-coloured glasses, buy Shovel Night or Mutant Mudds or Cave Story. If you want a game that truly recreates the feeling of playing a typical game in the 80s, Mighty Gunvolt is perfect. I really enjoyed it (including the DLC).
How is this an 8? I haven't got the DLC, it's a rip off considering the already obscene price tag for such a short generic title, but the main game which i did play through is not challenging, creative, or all that interesting. I say this as a guy who's beat every 2D Mega Man and X game. I can't believe that they are charging nearly 4 dollars for such a minuscule amount of DLC content. The game was cool as a bonus but as a standalone game it's likely to be thoroughly disappointing to anyone well versed in the classic Mega Man games i'd have to suggest. Without the DLC this game is a 6 at best, with it i don't know if it's all that much more given the price point and the lackluster quality of the base levels.
I have to admit I bought Azure Strikers Gunvolt just for Mighty Gunvolt. I couldn't find a definitive answer if this game would be around after the offer and I didnt want what happened to me like what happened with the Original DK offer so I bought it.
I have to say I haven't even touched Azure Strikers and I have been enjoying Might Gunvolt. If I knew it would have been available afterwards I would have bought it now. Great little game though and it makes me even more excited for Mighty No. 9
@WaveWarlock I remember getting Megaman Zero when it was new. I finally went back to the series after obtaining the DS compilation a couple of years ago. Having all four on a DS card is great. I recommend you at least try part two. I loved part one, but I think they made things even better afterward.
I'd be mad if I had to pay for it. It was awesome as a freebie. And ASG rocks so much...
For free it's great, but kinda hard still.
@WaveWarlock I grew up on the NES, but the bosses are maybe a lil too hard compared to the levels that lead up to them, still fun, but I just said "a little hard"
I agree that this rating is higher than it should be. The text is Engrish (broken English) that was hard to understand, and the game itself was very short. The controls are pretty smooth, but the level design was very bland and a lack of real challenge (aside from bosses) ruined it for me.
6/10, maybe lower because it is overpriced. I'd say pay no more than $2 for this
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