If you're as eager to get your hands on Bayonetta 3 as we are, you probably spotted our story yesterday which shared the news of a change in the development process for the series. Now, we have a little more info on the subject thanks to PlatinumGames studio head, Atsushi Inaba.
Talking to VGC, Inaba reveals that the change in development is centred around the game's structure, with the original games being created in an orthodox, chronological order. This looks to be entirely out of the window for Bayonetta 3, perhaps explaining why the studio previously said the game would be "crazier" than ever before.
“With Bayonetta 1 and 2 we had basically an orthodox development process, at least for us. We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically. For Bayonetta 3, we can say that we learned enough from making the past two games to change our process in a way that’s different to what I just described.”
So, is this something that players will notice? Or will the end result feel just like previous entries? VGC put that very question to Inaba, too.
“Maybe the players will recognise this as well. And that’s all the hints you get!”
The first tasty slice of footage can't come soon enough for this one. Will things really be that different? Will it be good different, or bad different?
We'll let you mull that one over in the comments.
[source videogameschronicle.com]
Comments 33
Open world nonlinear Bayonetta, BotW style?
So now it has no story and it's a first person shooter.
Sounds very much open world to me.
I understand what Inaba means with the previous games being made in an "orthodox" way, but honestly I don't think that's a term I would apply to any game from Platinum.
Still that just rise the stakes on what they consider crazy I guess XD
Looking forward to what they're cooking up.
It's gonna be a rhythm dance puzzler with rogue like elements and pay walls.
@nkarafo It’s going to be all about that games as a service
Sounds like nonsense to me and just an excuse to keep the game in players minds
Sure, I'll have a round of speculation to go. I'm thinking it'll be structured where Bayo can go between Paridiso, Inferno, Purgatorio, and the human world at will, with specific areas to visit for story progression as well as optional locales. That alone would be exciting and more realistic than relying on stage progression like Inaba mentioned getting away from. Can't wait to see what they really come up with.
I'm excited for Bayonetta 3, but this news seems to be that before they made the game levels in the order they are played in, now they are making them in whatever order. Doesn't really seems news or any indication of the game itself just the development process? "Maybe the player will notice" I guess that does indicate there may be some difference, seems like the more interesting bit of information. A nice excuse to re-watch the announcement teaser I guess!
Guys, they're talking about development process, not the game itself.
Probably, they had some decisions halfway through they either discarded or had to redo a lot of their work because the first levels were already completely done. For example, a change in history could need rescripting cutscenes, or changing her mobility could require changes in level design.
They're probably using their experience to finalize things which may suffer changes before doing the other things which would be affected by these changes.
I haven’t played the first two but now I’m super intrigued. Perhaps 3 will be open world? I’m thinking of grabbing 2 at the next discount. Any advice on whether it’s ok to start there?
@MagnaRoader LOL physical only for me if the box comes with a limited edition download code and no cartridge.
Bayonetta royale. With emotes. Calling it
They built the stages in chronological order? That actually sounds really odd. Once you have the storyline mapped out I would expect you'd build things more in parallel.
Sounds a little like the game won't be out for a while lol. At least we're getting Astral Chain this year.
@nofriendo You can probably get away with playing two first as the ending leads right into the first game. Yeah you read that right. There's some time travelly nonsense going on. Either way the story is pretty bonkers.
I hope everyone's speculation that Bayonetta 3 will be open world with missions sprinkled around is wrong. I HATE open worlds. A well crafted, cinematic experience built on a linear design is what I liked about Bayonetta (and more recently, DMC5). After 2 was so similar to 1, I supposed mixing things up a bit is necessary, but if it goes open world, I'll probably pass.
I wouldn't mind a Spiderman or Batman Arkham Knight type open world but not a Botw type one.
As much as i loved BOTW, it's way to empty for a game world that big.
Well, Platinum has already done a somewhat open-world game with strong storytelling, and it was called Nier: Automata. So I assume that's the precedent, if they want to go that route. Not sure that's the case, though. We'll see. The tight linearity of the first two games is part of their appeal, to be honest.
Grid-based SRPG with an active battle system?
@nofriendo You should play the first game first
I really don't want an open world game for Bayonetta 3. I don't have a problem with open worlds, but I hate this idea that open worlds are automatically better than linear levels. Ideally there would be a good mix of both to choose from, but so many franchises are making the switch to open world that open worlds are beyond boring for me. And in a series in which action is it's selling point, an open world wouldn't help.
As long as they don't make it crappier than the first two then I would buy it regardless.
I absolutely loved Nier: Automata, one of my favorites, full stop. I’m really looking forward to Astral Chain and I’m kind of hoping THAT game is the open world game, which the little bit of footage seems to be hinting at. Bayonetta 3 could go that way, but I don’t think it will, a furthering of the formula from 1&2 would be great and could then be packaged as a trilogy that shows the evolution, a la Metroid Prime: Trilogy.
I’m guessing this will be one of the game unveiled at E3. It doesn’t seem like a 2019 game though. Sounds more like a 2020 release. I do like them revealing and talking about the game outside of directs and E3 though.
I like these cinematic action games, but I wish exploration could be incorporated along with the action. Bayonetta actually had more interesting environments than the most recent DMC game. I loved the combat of DMC5 but the drab cityscapes and intestinal demon structures just blended together. I’d be in favor of mixing up the genre as long as the combat didn’t suffer.
I’m skeptical. I love Bayonetta 1 and 2 too much for me to be open about something different.
@retro_player_22 What's so crappy about the series?
Rhythm action game?
Bayonetta 3: Dancing All Night
I love bayonetta 1 and 2. So I'm game for whatever they cook up.
If there's one thing I would change it's how the combat encounters are structured. I'm not a huge fan of encounters being self contained instances for the sake of tallying a high score.
I think the game would flow better if it was all connected and more organic.
@nofriendo Bayonetta is a must play. The WiiU has Bayo 2 and 1 together deal it is also the same for the Switch so it's a twofer and you wouldn't regret the purchase at all
I love tetris. cant wait
Dunno seems too vague at the minute. It does feel like an attempt to keep up buzz during production. Weird that they didn’t clarify some of the other statements made before. Anyway hopeful for the game but this doesn’t mean much right now too wishy washy.
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