The Castlevania series is one of gaming's most famous franchises and has spawned a long line of video games as well as TV shows, albums and loads of associated merchandise. However, fresh insight into the development of the original NES / Famicom trilogy – unearthed by shmuplations.com – reveals that the commercial fortune of the series resulted in one of its key figures parting company with Konami under something of a cloud.
Twitter user Sonna Yuumi worked at Konami in the '90s and was mentored by Hitoshi Akamatsu, the director (and some would say key creative force) of the original Castlevania / Akumajō Dracula. Between 2015 and 2019, Sonna Yuumi posted a series of tweets concerning the creation of the NES trilogy, and these have been translated and compiled to create an interesting perspective on the genesis of these beloved games.
The full feature is well worth reading, but we'll post some highlights nonetheless. For example, Akamatsu said that the whip was the primary weapon in the series because he was a fan of the Indiana Jones movie Raiders of the Lost Ark, and he defended the rather harsh difficulty by comparing the game to Super Mario Bros., where the player would die after just a single hit.
It's also clear that Akamatsu's grasp of game design was quite advanced for the era:
Akamatsu’s sense of game design was very deep. In Castlevania, the knife appears first so the player can get used to the subweapons. He made the stopwatch so you could get used to enemy attacks. Then the strongest items are the Cross and the Holy Water. And that was how he determined the order in which the items would appear to the player.
I once asked him about the fight with Death, and how insanely hard it was. He told me, “The game design idea there was to get players to understand how to use the cross and axe subweapons. If you can defeat with only the whip, that means you’re really good.” I can’t defeat him with the whip alone. But if you read the movements of the sickles, I understand it is possible (albeit very difficult) to beat him with just the whip. Apparently the test players were able to do it.
I think he wanted anyone to clear be able to clear his games, because he told me his standard for difficulty was that he should be able to clear it himself.
Interestingly, it is also noted that during the development of Castlevania III: Dracula's Curse – considered by many to be the best NES Castlevania, if not the best game in the series full stop – Konami was very much focused on the money-spinning Teenage Mutant Ninja Turtles franchise:
Akumajo Densetsu represents the zenith of quality in both music and gameplay for the Famicom. I asked Akamatsu about why it was so good, and he said it was all done in an attempt to outdo the Ninja Turtles games. During the Famicom era at Konami, the overseas sales for Turtles was Konami’s highest seller, and because of that, the Turtles development team was prioritized above everything else. The Castlevania team (and others like it which didn’t make a lot of money) had to survive on the scraps. There was a possibility for further Castlevania sequels on the Famicom, but it got pushed out by the popularity of Ninja Turtles.
Castlevania has always been synonymous with amazing music, and it would appear this tradition began with Akamatsu:
When I told Akamatsu how great I thought the music for Castlevania was, his reply was: “That’s because both the visuals and the music were made by people who consciously wanted to do something cinematic.” And for his part, he tried to add interesting gameplay.
Amazingly, despite the quality of the Castlevania games, Akamatsu was not exactly rewarded for his efforts. The sequels apparently sold poorly (we assume Sonna Yuumi is talking about Japanese sales in this case, although global sales could be included here), and he was demoted to working in one of Konami's game centres. Unsurprisingly, Akamatsu quit, citing his dissatisfaction with the way Konami treated its creative talent:
According to Akamatsu, Konami placed profits above all else, and developers who weren’t creating games that made lots of money were all eventually axed one-by-one. A number of them went on to do great work at Square Enix.
I asked Akamatsu what he thought about Chi no Rondo when it came out. He said, “I haven’t played it.” (laughs) At the time he was more interested in how one would go about making a game like Final Fantasy VII, rather than Castlevania, which was in the past. (laughs)
Sadly, following his departure from Konami, Akamatsu appears to have vanished from the games industry.
[source shmuplations.com]
Comments 39
Castlevania - for me the BEST franchise ever created!
As for Konami they are miserable little pile of sh … secrets.
So basically, Konami’s now gone full circle.
What is game development? A miserable pile of secrets!
I've known this for a while and I get annoyed when people credit Igarashi as the father of Castlevania. Iga made one of the most successful CV games of all time in the form of SoTN, but then he just kept trying to make everything a sequel to SoTN. By the time Portrait of Ruin and Order of Ecclesia came out, people were pretty sick of it and weren't really buying the games anymore. A real shame because Order of Ecclesia was pretty good and I feel like most people just skipped it. Each DS release sold less and less, with OoE selling the least copies and generating the least interest. It was just another Igavania to the average on-looker, even though it paid homage to Simon's Quest in a lot of ways. Ironically, now people want more of the formula and are backing Bloodstained. Looking back, I wonder how much of that was Igarashi and how much of it was Konami pressuring him to make more of the same.
Anyway, I got started with Castlevania 3 and I've been a hardcore fan ever since. If they get the emulation right for the Switch collection, I'm gonna be ALL over that. The original NES trilogy is still a classic for me and Akamatsu's work was pretty genius. The original Castlevania is still one of my favorite games of all time and it always saddened me that we pretty much stopped getting games in the classic platforming style after the rise of Igavania. Maybe if more people play the Switch collection, they will gain an appreciation for the original style. Personally, I love both Classic Castlevania and Igavania, but there's still something special about the classic series. Sadly, with Sony having Requiem on PS4, I doubt we'll see Chi no Rondo or SoTN on the Switch.
This was a great, but also depressing, read. Castlevania is one of the best game franchises ever created.
Someone must enjoy what Konami makes. Isn't it a bit strange to say that the stuff you want must be prioritised over what most people apparently want? Or in other words, your profiting of their work must be priority no 1, while at the same time deriding them prioritising theirs.
We took for granted the nearly yearly installments during IGA’s time at the company, and yeah, the sometimes annoying reuse of copy pasta assets since Symphony; but it all makes sense what incredible pressure was put on him to turn a profit under budget. It seems Konami has always treated its creative staff poorly. Somehow I hate them even more now, even though I knew that was probably the case given some of IGA’s side mentions about production in interviews.
And as much as I love the Lords of Shadow trilogy, it really puts a pall over the sudden handing off the series to a (albeit massively talented) foreign team. It furthermore was a kick in the teeth to have another Konami alum head the project; as if IGA hadn’t proven himself capable of doing it (after helming some 8 games) Yeah, I know he’s said as much after Curse of Darkness development, but I also know he’s still pissed about that decision, considering all the hard work the Japanese Konami teams had put into the series by that point. But it’s true the series just doesn’t sell as well in Japan.
Anyway, any true fan should absolutely be supporting the hard work put into the upcoming Bloodstained, because we’ll probably never see again a true Castlevania from the house of K
By the name of the article I thought this was gping to end with the guy homeless or offing himself. He could be living a great and fulfilling life for all we know.
"Konami placed profits above all else" yep welcome to the wonderful world of big corporations
“According to Akamatsu, Konami placed profits above all else, and developers who weren’t creating games that made lots of money were all eventually axed one-by-one”
I thought Japanese companies offer lifetime employment? Especially during the 1980s when these games were made.
"Konami placed profits above all else"
and this surprises anyone how?
And to think, now all those TMNT games are unlicensed and locked in a vault somewhere, to be destroyed. Meanwhile, Castlevania is among one of their few strongest franchises -_-
I knew Akamatsu before this (huge CV fan), but this helps round out more of the Castlevania story. Imagine if his artistry was cultivated and not kicked around by Konami...
I mean...TMNT IV on SNES is an excellent game...
But yeah, as a kid I always felt like Castlevania's resources, marketing, and development were off somehow. Guess that sense was correct, unfortunately.
@Rounobi I know right. Turtles in Time is an absolute classic, but the rest are games most would never care to revisit for more than 5 minutes. Meanwhile those old Castlevania games continue to inspire and be imitated by everyone in the video game industry.
@Onion I really felt that the Igavaniawere more Iga's personal vision of what Castlevania should and/or could be.
There was plenty of experimantation between the GBA and DS version to keep them unique and different from eachothers with the two 'Sorrow' games as an exception.
I never had any problems with either games and in a sense Order of Ecclesia borrowed best of both world into a one of the more impressive games on the DS.
I always felt that the 3D Castlevania games stuggled the most to find their roots after the terrible N64 games and some mediocre Ps2 efforts they made Lord of Shadows, while far from the best Castlevania game or spectacle fighter for that matter, ever made, was still one of the more succesful 3D castlevania games Konami put forth, too bad the sequel didn't came out as good and the 3DS version of that series was good enough to get them noticed by Nintendo to let them make Metroid: Samus Returns for the 3DS making the Igavania Saga come full circle in a way.
@NotTelevision Turtles II : the Arcade game was one of the first games I ever played and holds a very special place in my heart.
These days you are better off starting up MAME for some Turtles arcade gameplay because the NES version was flawed but was all we had back then.
But yeah the 2 arcade games they released and their home ports are the best Konami did with the licence.
Castlevania III was one of the games I got along with my first NES. It was far too difficult for me to really tackle at first, and got sidelined by SMB3 and Duck Hunt. But the music is what kept bringing me back in.
As my hand-eye coordination improved, I got further and further in. Thank God for the 'Help Me' code and the extra 10 lives it gave.
A couple years later I got Simon's Quest, and after eventually wrapping my head around the town and shop systems, I actually grew to really enjoy it for it's quirks.
THEN lastly I got the first Castlevania. I hated it. Still do, kinda. It was all the worst parts of Castlevania III, and none of the cool sub-characters. To this day, I have trouble appreciating that game knowing I could just be playing a more polished version instead. I don't feel this way with the first games in the Mario or Zelda franchise, so it has always struck me as weird.
A bit of a shame reading this knowing I’m going to be supporting Konami next week by purchasing the Castlevania collection 😑
@Onion You hit the nail, IGA only did sequels to SotN, never trying something new, and remember, he had total control over Castlevania, I don't really think Konami pressured him to keep doing the same thing over and over again, otherwise Bloodstained would be a different genre. The time he tried something different, he screwed up badly (Castlevania Judgement) and he got axed, and the franchise fell into Kojima's hands, with a terrible result.
It's too bad to hear the talent of the original creator was not appreciated. Super Castlevania IV is a masterpiece. It seems Konami has the same politics of profit since the Famicom days, but hey, they are breaking their profit records every year, guess they were right throwing Kojima towards Sony.
@Onion Weird I don't think anyone credits him with anything other than IGA-Vania Castlevania/second phase Castlevania. And technically IGA didn't "make" SotN either - he took over directing duties half way thru production from Toru Hagihara, though was involved in the story and programming before then.
This is quite a shame considering the industry NEEDS guys like this if fan favorite franchises are expected to keep a good quality level.
I don't really care for the newer Castlevania games, but love Castlevania II (the only one I best on original hardware), and grew to love the third on Wii U VC. Someone needs to get this guy back in the helm to direct a sequel the Bloodstained: Curse of the Moon because that was the closest game I've played that somewhat captures those two NES titles.
I never owned a castlevania game growing up, the first time I actually played a castlevania game was castlevania double pack for gba. From that day forth I have played and enjoyed the Nes trilogy, Gba trilogy, Ds trilogy, Sotn, and bloodlines. I have rondo of blood on ps4 with sotn, but I haven't played it yet. Castlevania is one of my favorite gaming franchises! Bloodstained Curse of the moon was a perfect tribute to the Nes series of games! Really Excited for Bloodstained Ritual of the Night!
Classicvania is my preferred games. The music of the Famicom releases are still masterpieces of game music.
A shame that Konami put short term contracts ahead of their talent, and what talent it was!
I was hoping that the article would tell us whatever happened to him, been wondering for awhile
@Onion Agreed. Probably why I enjoyed Castlevania Legends so much while everyone else apparently hated it. Heck, Iga even retconned it out of the timeline.
"The man behind Castlevania" Christopher Bee? Green Stranger? Boris Karloffice?
A company established to make capital out of creative talent, only caring about profit? Stop the press!
Only Nintendo and smaller companies have actually given a darn about quality over profit. I don't know how happy the staff are at Nintendo but haven't heard anything like this so hope it's of much better standards and people are all given their fair chances once hired.
So he quit his job and just left gaming behind? What's so tragic about that, the guy is probably living free now. That's the wonderful life not like having your life bound to a corporate company permanently. Of course if he would had continue to do gaming stuff would had been nice to see him working for Nintendo.
@Onion What I find weird about that is Iga never really took that title the same way as other creators (like Keiji Inufune with Megaman). Iga has always made it clear that he started working on Castlevania with SoTN and he had a close relationship with the series because his at the time girlfriend who was working on Rondo of Blood (he would even play Rondo on his breaks with her to test the game and give input). He just really liked the games and wanted to be transferred to the Castlevania division to work on them. He kind of lucked into the role as director of SotN due to an internal promotion of the original director.
What I respect about Iga is that he always treated himself more as a gatekeeper and he always had great respect for the games he did not work on. He even has been on record saying his favorite of the classic games is Castlevania III which he had no part of. He even put in Easter-eggs for the older games to show that respect and the continuing legacy of them. Which feel like the reason why he really wants to make Bloodstained something special and constantly improve it even if it means delaying it and take a hit on his reputation.
@Edu23XWiiU
Yeah, I mean, I like the Igavanias, but he really didn't make a lot of effort to innovate the franchise up until Aria of Sorrow, but then he started milking that formula too. He was aware of this issue with the soul system from Aria and onwards and claimed he was going to fix it with Portrait of Ruin, but it was almost literally the same thing. Ecclesia again tried something a bit different and it didn't feel that different, though it was a pretty good game all the same. it makes me wonder how would Castlevania be today if Akamatsu remained.
@Dang69
Google "igarashi father of castlevania" to see what I mean. I could have sworn Nintendolife themselves did such an article, actually. I'm not entirely sure who is responsible for the Vampire Killer or Haunted Castle game, though. He usually gets full credit for SoTN as well. He may haven't produced it fully but it's pretty much his reputation.
@Riderkicker
He removed numerous games for conflicting with his newly created Castlevania timeline, yeah. He went on a bit of retcon spree, but some of the old ideas (such as Belmonts being half-vampire) would be re-used in Lords of Shadow. Legends (which had Alucard) and Circle of the Moon (done in the SoTN style) were made to capitalize on SoTN's success even though Igarashi had nothing to do with either game as far as I know, which is why I wonder how much of the copy-paste formula was Konami and how much of it was Iga. Supposedly, Igarashi felt a female protagonist did not fit the series and that the games he did not personally work on were of "poor quality" compared to other games in the series, so he had these games axed. The fact they contradict his official timeline didn't help things either. Sonia boning Alucard would mean most of the Belmont clan are actually half vampire (and looking at Juste Belmont, I can believe that) and I guess Igarashi just didn't want that. He more or less took over the Castlevania franchise and rewrote it as he saw fit. Some fans resent him for that but I don't really care that much outside of him retconning Circle of the Moon. The Belmont clan being half vampire did not match the origin story he gave the Belmonts in Lament of Innocence so that had to go, I guess.
@Wexter
Dawn of Sorrow's Julius Mode was one big homage to Castlevania III and was honestly one of my favorite parts of the game. The final boss in particular was a really nice surprise. it's very clear he loved CV3 and I agree with him on that, CV3 is one of my personal favorites too and it was the game that got me started with the series.
Not that I want to white knight for Konami, but I don't know that I'd call this "tragic." The company prioritized projects that made money... Yeah, that's kind of how it works. The article says that many of the people who left Konami ended up having success at Square Enix so Konami deciding to double down on the cash cow TMNT doesn't mean their game designers' lives are over. I've been forced to switch employers due to leadership and "financial realities." It's not fun when you're the one in the middle of it, but that's life... And it usually isn't "tragic."
@Onion I get what you mean. I think Iga had the best intentions with the handheld games, but its unclear how much of it was time restraints by Konami as they were releasing a new game almost every year - two years. That does not leave a lot of time to play around with core systems when they need to write a new story, design a castle and implement their designs.
i find his comment about female protagonists to not have aged that well considering Order of Ecclesia and Bloodstained Ritual of the Night. But hes not wrong about the story telling of the older games before Symphony of the Night. They had really great premises, but due to a combination of hardware limitations and questionable writing decisions they relied heavily on tie-in material.
One of my favorite references of his was Wind in Portrait of Ruin. In fact a lot of Portrait of Ruin was awesome when dealing with CV:Bloodlines as it more or less explained the reason why the Vampire Killer transferred from the Belmont clan to the Morris family.
I like to think of Iga as I said a Gatekeeper of lore as a figure that works to make the pieces fit. Kind of like how Aonuma has with Zelda. They may make controversial calls and may not have created the franchise, but they do their best to make sure they are great games.
I'm a huge fan of the original style Castlevania. I got the first Castlevania soon after I got my NES when I was a kid. What an amazing game! It was right up there with Super Mario Bros for quality. I eventually owned the trilogy as the others were released. They were, and still are, some of my all time favorite NES games.
It's sad how Konami is shell of its former self. Konami used to be synonymous with quality. Castlevania, Contra, Metal Gear and their licensed arcade games were a big part of my childhood.
Like it or not Konami produced some of the best games ever in the 80’s and 90’s. NES, SNES, Megadrive, PC Engine, timeless stuff right there. But obviously that’s down to the sheer talent that worked for them back then. Konami now suck unfortunately.
@eternalcube Nice. It is a great game. I have 3 copies of it. Do not ask me why!
@Onion Yeah, it was the same game with different skin. Probably the franchise would have stayed as a much more action focused series, if the creator would have made more games. A shame, really, that Kojima became the poster boy of Konami instead of this guy.
@Onion i kind of just see Rolling Stone and a noname site saying it. Btw some details finally got revealed on who could be credited with the original Castlevania. Was on one of these sites last week
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