Last week, EGX Rezzed – an indie-flavoured off-shoot of Gamer Network's EGX show – took place in London. The event's aim has always been to celebrate small-scale games and give indie developers a chance to get their titles in front of a receptive audience, and this year's show certainly did that. Established names such as Cuphead, The Messenger, Inmost and Untitled Goose Game rubbed shoulders with more left-field releases, a great many of which are coming to Switch in the fullness of time.
We know this because, during our time at the show, we feel we may have annoyed a few of the developers present by starting each chat with "Is it coming to Switch?" The difference this year is that the answer was mostly positive, which shows just how effectively Nintendo has charmed the indie sector with its latest console.
If you've not attended one of the recent EGX Rezzed shows, it's probably worth explaining the venue. Unlike most shows of this type, which traditionally take place in massive, featureless exhibition halls, Rezzed's home is a Grade I listed warehouse in Wapping, East London known as Tobacco Dock. Constructed in 1811 to store – you guessed it – tobacco, it's a totally unique setting for a games show. Set across two floors and crammed into cosy brick-vaulted rooms, EGX Rezzed is a lot more intimate than your typical game show.
The fact that Tobacco Dock is sub-divided into so many different rooms allows the organisers to create focused areas for each platform holder or developer. For example, Microsoft's successful ID@Xbox indie brand had a sizeable room boasting titles such as Game Freak's Giga Wrecker Alt., Dead Mage's Children of Morta and Pathea Games' My Time at Portia, all of which are also (haha!) Switch-bound. Sony had a smaller room, but devoted the majority of the space to Dreams, Media Molecule's upcoming spiritual successor to LittleBigPlanet. While it's not an indie title, this game-building tool was almost terrifying in its scope and potential; we imagine it will create a whole new generation of indie game makers, so we'll let it slide.
But we weren't at EGX Rezzed to look at things that aren't coming to Switch – we were there to pester developers about games that are. Bloodstained was playable, and the massive indie room was packed with titles that proudly had Switch listed as one of their target platforms. The mech-based strategy title Warborn caught our eye, as did the utterly adorable Cat Quest II. In Devolver Digital's room, Katana Zero certainly impressed, as did the delightfully silly My Friend Pedro. However, it was Nintendo's stand which predictably drew us in for the longest amount of time.
Rather than taking up one of the snug rooms, Nintendo had opted for a courtyard in the middle of Tobacco Dock, and had arranged a series of Switch demo pods around this central structure. We got some hands-on time with Cuphead, which we're happy to report runs absolutely beautifully on the console; it really does feel like a match made in heaven. The long-awaited Untitled Goose Game was present too, and looks better every time we see it in motion. We also got to sample SteamWorld Quest, which looks incredibly polished and very interesting indeed. Given the amount of interest in Nintendo's stand, it's fair to say that its policy of snapping up the finest indie offerings is working.
As a Nintendo-related footnote, we were fortunate enough to have a quick go on the Octopad, a unique creation by Patrick LeMieux. Billed as an 'alternative interface' for the NES, the Octopad is effectively an eight-player controller where each pad has only one option – A, B, Up, Down, and so on. We had a go on Tetris with some complete strangers, and it's fascinating to see how a frantic dialogue is fostered when there are falling blocks at stake. Located in Rezzed's Sega-sponsored Leftfield Room, Octopad is an intriguing social experiment which we hope we have a life beyond this single demo unit.
During the event, a series of talks took place covering a wide range of topics, including individual games ('Nutshots & Nazis: The Sniper Elite Story' wins the award for best title), pop culture (Nintendo Life contributor Mike Diver's 'Video Games Journalists vs The Transformers Movie was a highlight) and more pressing matters in game development (Designing Sex in Games). Many of these sessions overlapped with one another so it wasn't physically possible to attend them all, but there was certainly plenty of stuff happening, even if you don't include the actual games you could play.
EGX Rezzed certainly presents a much different atmosphere to the 'normal' EGX event, which is due to take place in London this October. It's less about glitz, glamour and free energy drinks, and more about interacting with the people who actually make these games; the venue is also perfect, offering its own unique character which somehow feels perfectly attuned to the often wacky indie titles on display. There were some odd inclusions (Borderlands and Forza 7 aren't really indie, are they?) but what really struck us this year is how good a job Nintendo is doing when it comes to winning the hearts and minds of the independent gaming scene; a far cry from the rather tempestuous relationship the company has had with indies in the past.
Comments 56
There’s an indie war?
Wow, news to me.
Nintendo just head an amazing nindie showcase and the switch is selling so well it is a no brainer to bring indies to the switch
Nobody is fighting for it.
Being able to play Nintendo exclusives and indie games is plenty for me and pretty much all I want to play anyway.
@Anri02
Apparently, but it must be a cold war because indies don't require too much computing power so the CPU doesn't overheat... I'll see myself out.
Indie war? So boring and easy.
Where are the Third-Party Games dev's?
I wish I could go!
@Megadeth Indies are third parties. They're just not owned by big publishers like EA or Activision etc.
Indie games are the best thing in gaming at the moment. Most of the interesting and creative games these days come from indie devs so I've been loving just how many of them have been bringing their games over to the Switch. The portable nature of the system makes it the perfect fit for most indie games.
I'm glad indies are doing great on Switch and that the form factor of the Switch makes these fun to play and that its lack of notable AAA to AA to single A 3rd party and first party games for the last year and a quarter are helping these indies out, but like to quote the bible, man cannot live on bread alone. These games are great but the scope of them all...just bored.
“Winning the indie war.”
Nice way to say “losing the AAA war.”
@Ogbert Technically but "3rd Party" implies some proximity of "stature" to the first party, in discussions like this. EA to Sony. Capcom to Nintendo. Indies are "a 3rd party" but not "3rd Party." It's a scope thing. Don't pretend that isn't all it means. An example, "Fe" is by made "indie" studio Zoink and Fe is owned (like Cuphead, just the game itself not the IP) and published by EA. It's an EA game as much as Snipperclips is a Nintendo game now. Are those indies or 1st party and 3rd party respectively? Is Snipperclips 1st party indie? Is it second party-like, because of the arrangement? Is second party only defined by the parent company holding a majority owning of said company? Can the specific arrangement between 2 companies be second party-like on a project to project basis? Is Microsoft's (not the IP) Cuphead indie or 3rd party on Switch? Rocket League? Fortnite? What is Cadence of Hyrule? So most of this is sort of subjective and used to detail scope. Indies are a 3rd party but not "3rd Party" in discussions like this.
Better than making up an "indie war" would just be enjoying the games by themselves.
You'll be much happier, I promise.
is this the Id@Xbox vs Nindies that Nintendolife was talking about?
I’m in one of these pictures aaaaah!
The shop is flooded with indie games but I have no idea what most of them are or if they are any good, a few get some publicity but most of them don't so digging through to find something I might want to play is pretty difficult
@Dang69 Not pretending that isn't all it means. That is all it means. Indie means independant. Third party means not owned by (in this case) Nintendo. Second party means developed by third party as an exclusive and that can refer to a game such as Snipperclips or a studio such as Insomniac and it can be temporary or permanent.
A good game is a good game. Doesn't matter who made it and the status of their employer's ownership. Who cares if game X is 'indie' or by a studio owned by a big publisher? Care if it's good! Would Shovel Knight be better is Capcom bought Yacht Club? Nope.
@carlos82 I hear you, the only indie games I consider are the ones that get covered during nindie directs
I struggle to agree with claims that Indies are the only things worth playing. Sure, there have been true classics (Journey is still the high point for me personally) but these tend to be few and far between.
Great article! I like so many Indies on Switch, but it does take a lot of research, YouTube watching, web reading, and just straight up buying (usually on sale) of these hundreds of games to discover which ones I love and which ones I don't. How could the average Switch owner know that Party Golf is incredibly fun while Party Crashers is almost unplayable (it is fun on powerful systems, but the choppiness makes it garbage on Switch)? How could one find out that Strikey Sisters, Neko Navy, Kero Blaster, Skyforce, n++, flinthook, Kingdom Two Crowns, and VVVVVV are excellent games while Bouncy Bob, final light the prison, iro hero, Mars chaos menace, quad fighter K, and ACORN tactics are either 30 fps and not fun, or just not decent games period? Nintendolife and similar sites help, but there's just so many games! It's a good problem to have, in general. It's a workable situation because Nintendo and others are putting out so many good or excellent games.
Not sure I agree egx rezzed is an indie convention. Yes, it it has most of its stands filled with Indies and Nintendo does not bring its first party titles but it always has a bit of everything. This year it had also ubisoft with anno 1800 and 2 years ago sega was there with Warhammer 2k and persona 5 for example
@JohnnyC I think it would be silly to say Indies are the only things worth playing. You could do that, and have a lot of fun gaming, but I think almost everyone mixes it up and plays games like Zelda as well as games like Yoku's Island Express (or Lovers in a Dangerous Spacetime, or West of Loathing, or Towerfall, or Iconoclasts, or Owlboy, etc).
@Ogbert I was just stating that in how these informal discussions are structured 3rd party is shorthand for "a publisher comparable to the 1st party in terms of its ability to create games on the scale of said 1st party publisher." Indie means something smaller in terms of scope and capabilities. I don't disagree with the other stuff you're saying, just get annoyed when people tsk tsk other commenters that "Switch doesn't lack 3rd parties, Indies are 3rd party." It just skews the point of the conversation.
@60frames-please Agreed. Just on occasion you see arguments like that, which make no sense to me.
The Switch has definitely been dominating the indie scene. I think it's due to the nature of the console, it's versatility makes it very appealing and the way it is low powered in comparison to the big home PC-esque consoles these days means the indie games can really standout.
I'd sure hope they were "winning" it, considering it's all Switch has going for it any more these days, in between sparse 1st party title releases. And no, generation old AAA remakes do not count.
The switch pro needs to hurry up and release so more titles like DOOM can come to the system.
I don't see any film debris/scratching on that Cuphead demo... I hope that's just because of either the photo or still a prerelease version.
@Dang69 You may be experiencing this in a small group or something but "third party" is an umbrella term for games not made by the platform owner. In my opinion, using it in some other way is imprecise and leads to confusion.
Now second party has been a more contentious description because arrangements get complicated, but it's basically when a platform owner contracts out a third party to create titles exclusive to the platform. The contentious issue is with studios that seem to be owned by the platform owner and where to draw the line between first and second. Expect it to get worse as stores are treated as platforms with exclusives (Steam and Epic and Origin all on Windows PCs for instance!)
Third party is the clear one. Both indies and large publishers fit under the umbrella without dispute if they are not owned or funded by the platform owner.
Because independent developers also publish for each other, or have temporary contracts with publishers large and small the Indies vs. large publishing company label has a nice gray area in the middle, too!
Lots to debate and make clear, but third party means just the one clear thing.
@aaronsullivan 2nd party is confusing cuz it's kind of sorta a made up term within the industry. Was Capcom second party when making Zelda games? Or is something like Monolith Soft second party because Nintendo owns the majority of the company? Or is the difference Monolith Soft is a second party company making 1st party games and Capcom is a third party company making second party Zelda games (way back)? I still disagree with your def of 3rd party tho. Yes technically anything not 1st or second party is third party. Technically a nut is a fruit. Technically the ocean is part of the earth but we'd never say the ocean was made of earth though it technically is. We use labels that arent even technically correct to shorthand the nuances of similar things. The difference between Yacht Club and Capcom even though they are both technically 3rd party, is they belong to specific groups within that super general term. I mean thats why the article is even calling them indie, not "Nintendo is winning the 3rd party war." The only time Ive really ever heard indie being defended as traditional 3rd party is on Nintendo sites in the last 2 years. Maybe thats a good thing and it becomes AAA and AA 3rd party and indie 3rd party. You get what I mean though?
@Balta666
I agree. I know "indie" is a nebulous term, but if I had to name 1 developer in the world that isn't indie, it would have to be the guys who developed freakin' Pokemon.
And getting destroyed on the AAA war. Having barely any new first party games either, you better win the indie war. Without indies Nintendo switch would be dead in the water by now. Facts.
Uh-oh @Damo, you started the Indie War Opinion War!
Well it's pretty hard not to have a good relationship with indies when you adopt an "everything gets certified" mentality.
I mean there a lot of questionable junk on the eShop. If they approved all that, I don't think anyone has to worry if they are making a "real" game.
Something something "AAA".
People can downplay this all they want, but indies are a nice balance to have, especially in today's gaming industry.
I love the Indies. It harks back to my glory gaming days on the C64. The gaming world needs the next Jeff Minter or Andrew Braybrook or Rob Hubbard, and it’s great to see the scene more alive and imaginative than ever!
@JohnnyC I would think AAA games had a similar ratio of successes to failures, definitely of money spent to critical and gamer reception. We just hear so much more about them because of their dominance in the competitive and streaming worlds. The fundamentals of the design of these indie games sometimes differ radically from the mainstream, and require judgment on their own terms. Those terms are what I love about gaming to begin with, so they’ll always carry more substance for me. I realize I’m a throwback, but given the success of countless indie titles with critics and gamers alike, I think there’s a sizeable community of this type of gamer.
@KryptoniteKrunch Well said! Not that indie studios are anti-establishment utopias, but I would think they’re generally healthier workplaces. That is probably a ridiculously naive thing to say and if anybody wishes to tell me wrong I’m quite open to hearing it.
@Mgene15 You say this as though Nintendo is lucky to be doing so well right now and keeping its fans happy, when they didn’t deliberately design the system to work that way and play that role in the scene. It’s the perfect evolution of a company that has not made a name for itself for evolving, and I don’t think it was an accident!
Lately I have enjoyed good indie games more than AAA games. It's exciting to see indie developers have creative freedom without being influenced by greedy corporations. I can't wait to see more indie game reveals for this year and the future!
@nofriendo
I don't think it was intentional either. I highly doubt any higher up at Nintendo wants their platform and eshop sullied with low tier pixel games.
Just cheapens the entire platform and decreases the value of the console.
Nintendo needs to get their hardware on par with the competition. If it was we wouldn't be talking about shovelware indie games.
I dunno what they're scared of. Release a proper console that can compete with Xbox and ps4. Then you can have it all. They certainly arent saving us any money by cheaping out on hardware. The switch, it's accessories and games are all more expensive than the competituon.
Supposed to be the games setting them apart not what's under the hood. But when all we get are first part wiiu ports and a plethora of shovelware, you really have to ask if the hardware is even worth what they're asking.
@Itzdmo not saying its the right move they make but Nintendo makes less powerful hardware because they got burned with the Gamecube and had lost ground before that with the N64 (both more powerful than the competition thoooo the disc size of the GC and the inferior size limitations of the 64 carts undermined this in some respects). The Gameboy and DS sold super well with inferior cheaper priced hardware. Then they tried it with the Wii and had big success. So they decided to give hardware a features hook and lower price points. WiiU was a mess and basically a compromised version of something like a Switch so no one cared. That's why theu dont compete with specs. Problem is, while I think thats appealing to me, the Switch is too underpowered like the Wii to a fault that causes fall off after only a couple years.
Btw all the crap eshop titles is intended because Nintendo gets a cut of everything and they need it when they so infrequently publish games of their own or have constant big 3rd party retail sized revenue.
@nofriendo some small businesses can easily be as painful like an EA to work for, because with smaller teams more is required of you, tho the environment isnt so intentially toxic, sometimes payments can come a bit late too.
@nofriendo In terms of the ratio, I disagree. AAA games are not as common as indie games. There are hundreds (maybe thousands) of indie games released every year, and only a small percentage are must-have classics. Due to the cost of making AAA games, major studios aren't pushing them out so frequently (even games that feel regular like Assassin's Creed or Call of Duty have 2-3 years due to different studios working on them) which means that we're getting a higher rate of top-tier titles. The last 12 months alone has given us Sekira, Resident Evil 2, Yoshi's Crafted World, Smash Ultimate, Spiderman, Red Dead Redemption 2, and God of War. While not all of these are to everyone's liking, they're all well-made, high-quality games. I'm not against indie games at all. Among my favourite games of recent years are Stacking, Journey, and Sound Shapes, to name a few. All I'm saying is that due to the volume of indie games made, there's a lot more rubbish to filter through.
@Mgene15 Absolutely and I love indies...but for the past year and a quarter I guess id have to love indies and buy ports or id sometimes literally have nothing to play except jank games like Caligua and weird booby games.
@JohnnyC Can’t argue with you there. The indie scene does host a lot of trash, but there are a handful of good studios or developers that consistently put out great work, just like there are a handful of consistently good studios doing AAA work. Just because there’s less out and out trash in AAA doesn’t mean it’s a healthier scene. I guess I’m just saying the indie ecosystem is different, and it lends itself to low-overhead trash flooding the market, but it also lends itself to the creation of true masterpieces that offer to take gaming in different directions rather than just prettier or louder or more violent ones. It needs to be judged on its own terms. It occurs to me you are not necessarily arguing with that lol
@Dang69 but that’s the thing, an independent studio can but just as big as the publisher owned studios you are referring too. And likewise indie games can be big whilst those by non-indie third party devs can be small. First party games can be small too.
@nofriendo Agreed. My initial point was that we shouldn't blindly praise indie games in general, but as with AAA games be selective and give credit only where it's due. I also agree with your point about creativity in indie games, but do feel that AAA games are being less lazy and more innovative than perhaps stereotypes lead us to believe. Look at the breadth of mechanics in Red Dead Redemption 2, or the gameplay in Breath of the Wild. Shadow of Mordor was praised for its nemesis system at the time, Splatoon reinvented the shooter, and From Software have brought back old-fashioned punishing/rewarding gameplay and made it popular. There's good and bad at every level, but it would be as unfair to top-tier games as just pretty visuals as it would to write off indie games as pixelated rubbish. I think we agree on this. As mentioned, my initial point arguing against Indies in general being the only games worth playing is simply that we should avoid making sweeping statements. As Nintendo fans, we should know that better than anyone (anyone who says Nintendo are ALWAYS the best, remind them of a particularly tragic Christmas release, Animal Crossing Amiibo Festival).
In terms of consoles the Switch is definitely becoming the star console for indie releases, but no console will ever really be able to compare to Steam.
Although in some ways that isn't a bad thing, as Steam allows almost any junk onto its platform these days...
@Ogbert When does an indie stop being an indie? Fortnite's Epic owns their own version of Steam now. When I first rejoined the gaming community a few years back I assumed indie meant "is not a publically traded company." Over the years I was conditioned into 3rd party meaning usually double A to triple A studios. That's why "technically" youre right, 3rd party just means not 3rd party. But if that were the case the term "indie" wouldnt be used how it is right up to the headline in this article. Indie is shorthand for smaller scope studios that cannot produce on scope of most other 3rd parties. 3rd party by contrast refers to all other. So i still disagree with you but really respect you taking the time to actually articulate your point. This whole discussion reminds me of the old David Cross skit about someone someone talking about "literally sh***ing their pants." Technically they're wrong in a dictionary based way, but there's a context to what they're saying that you understand (i.e. it was that funny of movie or whatever).
@JohnnyC well said
I love the Indies. It harks back to my glory gaming days on the C64. The gaming world needs the next Jeff Minter or Andrew Braybrook, and it’s great to see the scene more alive and imaginative than ever!
@Tandoori It's there, it's probably just not very clear from the photo.
@PBandSmelly the ouya was just ahead of its time and badly managed, it could (and should) have played out much better
@Dang69 Agree to disagree I guess, but I see no reason to warp such a simple concept as third party to mix it up with size of the studio, publisher, or game. There are other terms that. Just seems like a misunderstanding that you want others to partake in. :/
Indie is short for independent, meaning it is not owned by a platform provider, or publisher. The gray area there comes from independent studios in a long-term contract with a publisher, or publishers who deal with distributing many independent studio games in a more hands-off manner.
The reason you see a correlation with indies and smaller games is because typically it takes upfront money that a large publisher would need to provide to create the bigger games, that or many years of unpaid work and some other support system.
@aaronsullivan So an indie only becomes a 3rd party release if they themselves have a 3rd party to publish said game for them? SO Overcooked 2 becomes 3rd party only when team17 publishes it? If a game is only released digitally and self promoted, is that not a 3rd party game? Or if they self promote but get a Limited Run deal for physical release and minor promotion but [LR] has no hand in overall marketing, digital deals (or have a hand in it's development like Yacht club on that new ninja game), is that 3rd party or not? If that correlation you mention is strong enough, doesn't that then become what 3rd party and indie mean? Like people calling facial tissue "Kleenex" or the word "couple" meaning "a few" in midwest America or "I s*** my pants" just meaning I had an extreme "reaction." I feel like you're right technically and I'm wrong but that you and a bunch of others underplay the recontextualization of 3rd party and indie by most people in these conversations. I feel like it's a "defending Switch" thing.
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