With the release of Paper Mario: Color Splash not far away, Nintendo continues to release more mini-episodes of the quirky 'Rescue V' series. A chance to show off stages, it also gives each colour of Toad particular character traits; Green Toad, it turns out, is the type that needs to sleep off an over-indulgence in green tea.
We think that's the case, anyway. Regardless, the latest episode gives us a look at the Green Woods area, which includes a circus tent for some reason. It all looks typically charming.
Are you planning to pick this up on Wii U? Let us know.
Comments 89
I would pick it up if it didn't come out around the same time as the Azure Striker Gunvolt Striker Pack!
Maybe he's trying to tell us this game is boring?
Nice to see Reznor and Yoshi back!
...Green tea puts him to sleep? It is my substitute for coffee. Is he sure that is green tea he's drinking? lol
I am so ready for this game. As usual October ruins me financially.
Yep, I'll definitely pick it up.
Y liked SS so no problem.
Wait, there will be next episode again ?
Lemmy as Green confirmed. Yoshi as Enemy confirmed.
BTW, the Forest looks creepy somehow...
And also the Circus in the middle of Baffle Forest, reminds me of Dead Moon Circus from Sailor Moon Super S. Ooops... sorry.
@Grumblevolcano They're actually called Dino Rhinos. Reznors are the ones in NSMB2 that attack on giant wheels.
The whole scenario is giving me flashbacks to that circus episode in the Super Mario World cartoon...
@Ryu_Niiyama Perhaps it's the other way around, he's sleepy because he HASN'T had his green tea.
Toads! Toads! Toads! Wash! Rinse! Repeat!
Having said that, I'll likely pick it up as I'm starving for a Wii U game. I'm surprised there isn't an amiibo and game bundle, it's rare that Nintendo doesn't have one these days. It could be because they don't sell well. The games don't sell well so the bundles must sell much less. The Tokyo Mirage Sessions: Fortissimo Edition had a disgracefully small print run which led to extortionate prices on Ebay. The Star Fox Zero bundle before it had a bigger run and that can be easily bought to this day. Nintendo don't like having surplus Wii U stock as it costs them even more money.
Episode 6 is Purple Toads, the game is that predictable.
Excuse me Red, but you're not talking either. Nobody does.
Toads are hilarious
sighs Nintendo's mascot should just be Toad now. >_>
@Joeynator3000 Captain Toad did do pretty well
Also am I the only deterred by the koopa kids?
@meleebrawler If that is the case then I understand his need for some z's. Get this Toad some matcha, STAT!
This will also be ported to the nx
I need to know if this is coming to NX or if I have to get this right away.
@Joeynator3000 I think this is Miyamoto's ultimate goal:
https://m.youtube.com/watch?v=Cs05YQIXKdc
(Bad language warning! It's Kotaku they can't go 5mins without swearing)
Wait, Dino torches? Yoshis? Alright, Nintendo. What are you getting at?
@Ed_Fairway Some vocal people (not you) are making too much of a deal out of the Koopalings, in my opinion.
They have never been in a 3D Mario game, nor in a Mario Tennis or Mario GolF game released after their return. They weren't in Super Mario Maker despite 3 out of the 4 games having them. Mario Party 10 didn't have them, and Star Rush has no footage proving them being in the game either.
I'm personally fine with them not being systematically used, since in my opinion they really need some love and character development, as after their return even the original parental relationship with Bowser was removed.
AlphaDream did a wonderful job at this, even showing us the first lines of dialogue among them.
@Mister_Wu The Koopalings have been in the following games since New Super Mario Bros. Wii:
-New Super Mario Bros. 2
-Super Smash Bros.
-Mario Kart 8
-Puzzles & Dragons: SMB Edition
-New Super Mario Bros. U
-New Super Luigi U
-Mario & Luigi: Paper Jam
-Mario & Sonic at the 2016 Olympics
AlphaDream is not the team behind Paper Mario games.
@RyanSilberman New Super Luigi U is officially considered add-on content by Nintendo:
http://www.nintendo.co.uk/Games/Wii-U/New-Super-Luigi-U-764675.html
http://newsupermariobrosu.nintendo.com/newsuperluigiu/
So you should count that with NSMBU.
Of course, when speaking about AlphaDream, I was talking about Paper Jam, here we haven't seen even the slightest hint of a dialogue between Koopalings (Paper Jam is the only game so far with dialogue between Koopalings).
@Mister_Wu Regardless, they've well overstayed their welcome by now. It's time for them to take a few-year break.
@RyanSilberman You could say that for Bowser Jr., too? He was in way more games than the Koopalings, even if you count all the games starting from NSMBW
@Mister_Wu Yes, I absolutely could say that for Bowser Jr., but he wasn't the one being mentioned in this chain.
@Mister_Wu
But Bowser jr. is awesome 😢
@RyanSilberman Fine with that. Plenty of characters have been used more than frequently in the series (and more frequently than the Koopalings), if we had to cut all those you will have quite a small roster left.
I personally don't think the Koopalings have overstayed their welcome at all, and the same for Bowser Jr. too, or Yoshi.
I actually like them, and I don't mind even the frequent characters like Wario and Waluigi in the spinoffs, even if they are not exactly my ideal characters. I might even say that I still like Toad even after all the horrible ways he was used.
And before the inevitable and appropriate "but we need original characters", remember that Mario & Luigi: Superstar Saga had plenty of them along with the Koopalings, it has never been an "aut aut" situation, what we're seeing here is a radically different phenomenon, possibly linked to the fact that Nintendo is aiming at making Mario a recognizable brand. Nothing too earthshattering for me, I started playing in the '90s when Nintendo was far more aggressive in the "Mario as a brand" approach, with pretty inconsistent results...
@SniffitisWhiffit In case you don't want to read the wall of text, don't worry: I like him a lot too, and frankly he's one of the best introduced characters in the series, with that smart plot to put Mario in jail, his passion to draw and his agility matching that of Mario. I won't say that he overstayed his welcome for sure
@Mister_Wu
I don't mind the koopalings at all either, but I think in games (especially Mario Kart) they should have more variety like wiggler, king boo, petey pirahna, boo, dry bones, bowser jr. ,hammer/ boomerang/ fire bro, blooper, king bob-mob, and WHY THE HECK IS THERE NO GOOMBA!! Anyways they're pretty cool, just being overused recently.
@Mister_Wu Because Mario isn't all that recognizable as is, right? Are you sure about the roster? Wario, Waluigi, Donkey Kong, Daisy, Yoshi, Luigi, etc all seem like they could have a chance to shine in a Mario RPG if Nintendo lets them. Some of them haven't even been used yet while this game's being busy cluttering the screen with Toads.
Yes, we DO need original characters. This is a freaking RPG series. Okay, fine. "Action-adventure" (as horrendously vague as that term has always been). But they didn't have to make it bland to be "action-adventure". All that made Paper Mario what it was in the first place could have been retained for the genre shift. But they decided not to do that in favor of a boring minimal cast among many other problems. Even though they could have easily still been able to do otherwise.
@Mister_Wu
It was jr's idea to put them in jail? Cool! I'm just sad he isn't in games like Mario 3D world (which coincidentally I'm play right now)
@SniffitisWhiffit Like I said in the wall of text, there are several problems now, in the case of the roster this is due to the time needed to create a proper one (and indeed, in the Wii U the rosters have had many problems, as Mario Kart 8 and Mario Tennis: Ultra Smash showed), in the case of the originality and variety of the enemies, Paper Jam had the one you listed and the Koopalings
Regarding the overuse part, just read my post #18 and #22 and you'll see my opinion...
@RyanSilberman
I agree it would be cool if they were in a Mario RPG (btw, have you ever heard of Mario and LUIGI) , but those toads at least still have unique personalities.
Overall if you compare this game to TTYD and the original, it looks bad. But if you compare this to sticker star, or even what Nintendo was aiming for it looks beautiful.
BTW anyone who wants an original paper Mario, go buy it in the Wii u eshop for, like, $7.
@SniffitisWhiffit Yes, and Mario & Luigi is faring better because AlphaDream rejected Nintendo's decisions to strip it down like they had Intelligent Systems do with Sticker Star (even if they couldn't figure out how to do a proper grand plot with paper characters in Paper Jam). Therefore I respect them.
@RyanSilberman Here, we are changing the topic: don't think I am defending this idea of the minimal variety in the cast! I played Paper Mario, Paper Mario: The Thousand-Year Door, Super Paper Mario, Mario & Luigi: Superstar Saga, Mario & Luigi: Partners in Time, and I certainly can tell you that in no way I think that having such tight restrictions on the characters that can be put is something sensible, unless the developers have a hard time creating original characters and enemies or putting Daisy, Doneky Kong, Wario and Waluigi in an RPG (which I suspect they somewhat have, in the case of this new team at Intelligent Systems).
My point was just that you can have them along with the Koopalings, as Superstar Saga showed, there's no hard rule that "since we have the Koopalings, we need the least originality and variety possible".
@NintyFan About the Dino-Rhinos returning, the original Paper Mario actually did feature their last appearance up until this point. Two white ones in the Crystal Palace are the focus of a puzzle.
@Mister_Wu Yes, but the Koopalings are merely a symptom of the lack of originality in Color Splash's casting
@RyanSilberman
No it isn't! It shows how Nintendo wants to develop the koopalings personalities. Plus color splash is very original. I just hope bowser isn't the main villain, and is being hypnotized by a very original character.
@SniffitisWhiffit Nnnnnnnnno. They surely aren't focusing on developing character, that's for sure. Considering that Bowser utilizing some wacky magic thing was already done in Sticker Star (much like many many other things presented in this game), I'm pretty sure there is no original character above him. That would actually require the devs to make one.
@RyanSilberman
Sadly that is what I was thinking. It would be cool if they did, though.
At least it will hopefully hold me off until the nx.
@SniffitisWhiffit @RyanSilberman I hope I will be able to know which is the truth. The retcon of the original parental relationship of the Koopalings, along with the refusal of saying who they are supposed to be now, is a very bad sign for me.
AlphaDream loved them since Superstar Saga and indeed developed them well (ironically, in the German version of Paper Jam, the translators managed to let slip a sentence in which Morton calls Bowser "father"), SEGA followed AlphaDream depiction with some added spice for Wendy.
To return on topic, Color Splash follows a different depiction of the Koopalings, since the paper Koopalings were mentioned in Paper Jam, this means that their personality might have been established before that game, sadly.
Regarding Bowser, remember that the Big Paint Stars talk (they are original characters pertaining to a new species!), so I wouldn't be surprised to see a Black Big Paint Star controlling him...
@Mister_Wu
That is very true. It could be like, a paint brush or something. And you're right about the big paint stars, as they are fairly original.
The only thing I'm worried about with this game is difficulty. all the people with early copies say it is SUPER easy to get coins and you can totally fill up your inventory with strong cards from the shop and beat the game easily.
One youtuber said it took him 20 hours and he still is a ways from beating the game, so I'm hoping it is a fairly long game.
@Mister_Wu
When you say SEGA do you mean they added character to Wendy in Mario and Sonic at the Rio 2016 Olympic Games?
@SniffitisWhiffit Regarding length, Risa Tabata said that the main quest is about 30 hours long the first time, so standard for a Mario RPG. Regarding difficulty, in case try to beat the bosses without Things (and yes, a Youtuber managed to beat Tower Power Pokey and Gooper Blooper without Things in Sticker Star)
Yes, I refer to the Wii U version, specifically, that has a few lines from Wendy in which she consider herself a celebrity, a trait that was not seen in Paper Jam much.
@Mister_Wu Oh boy. Don't even get me started on Things.
@RyanSilberman Yep, I'll happily use them as rarely as possible too (although they have at least funny animations...), it must be said that in the case of the Golden Coliseum the Shy Guy tells you that you need to use the Bone before the battle begins, which is already an "improvement"
@Mister_Wu It's not only that they are required to be used for bosses, but they render said bosses to go from being literally impossible to pathetically easy. And the animations replace the sort of engaging button-hitting activities the first two Paper Marios had for special moves. Zero input from the player, 10 seconds of watching an animation that isn't connected with anything or serves any purpose other than to be the video game equivalent of dangling keys, and the mere fact that they are called "THINGS" (There couldn't have been a better name?) are among the reasons why I wish this concept can crash and burn....alongside the otherwise-impossible bosses.
@RyanSilberman Actually, you can power up the Things, at least in Color Splash, by performing certain actions (e.g. tapping on the screen), but I agree with the point.
Now, the battles we have seen have a section in which Things are just like other attacks and then, after the enemy has received enough damage, a section in which you have to use a specific Thing to weaken the enemy and then deliver the final blow.
Admittedly, the developers think of Color Splash as a puzzle game, so even in the battles the idea is "you have to guess the right action to do, once you guessed it, you pretty much won!".
I can see their point but I too am used to battle where instead the right strategy in each turn is important (and indeed, I found the Thingless Sticker Star boss battles quite fun to see!)...
If the developers were smart they would add a second quest in which you cannot use Things in battle and get less coins from enemies and mini-games, but this is kind of wishful thinking...
@Mister_Wu If the developers were smart they would be like AlphaDream and not have let Nintendo/Miyamoto change up Paper Mario to something of.................this caliber.
This game still looks good, and I was skeptical at first. These roads are like those Koopas in the first Paper Mario game.
@RyanSilberman Really, if someone ever makes an investigation on all the events that lead to Sticker Star as we had it, I would really like to see the report, as there must be something really big that happened under the hood, with a new development team made mainly of new developers, a prototype game that appeared to be a port of TTYD that we actually never saw, pretty much senseless suggestions from Miyamoto (barebone story and as few original characters as possible? In an RPG???) and that abandoning of RPG elements because why not.
I sometimes wonder if Miyamoto just pretends to be the responsible of these decisions to cover the serious problems that the new development team has, since AlphaDream with Paper Jam admitted that it was them instead who screwed up badly (and even then, AlphaDream used the assets from Sticker Star, which were obviously limited in variety, so I wonder if they too were somewhat trying to defend the Sticker Star team taking all the responsibilities on themselves insted of putting them on the Sticker Star team that didn't create enough paper characters...)
@Mister_Wu To be fair, I understand what AlphaDream is saying. It wouldn't exactly work having original characters in the mix of paper ones. Because what then? Would they have to make a paper double of that one? How would original locations relate with the paper worlds? It does seem rather conflicting and confusing to piece together. But now that Paper Jam is out of way, they can go back to making Mario & Luigis more normally.
@RyanSilberman You're right. Considering that they had little more than two years, it was admittedly impossible to do. If you look at the sprite sheets for the characters in the last two Mario & Luigi games, they are huge. Every new character requires a lot of work to be done. And they had to collaborate with Intelligent Systems, probably the Sticker Star team that was developing Color Splash at the moment (like I said, in Paper Jam Roy and Wendy talked about the paper Koopalings of Color Splash). It was already an ambitious project without a deadline, with a two years deadline it was doomed from the start. It's already great that something actually went out of it, even if there is plenty of glitches. Still, regarding the story of Paper Jam, apart from the great characterization (even Bowser Jr. has a lonely side, and Bowser tries to avenge his son, he's no longer only trying to kidnap Peach), I like that they finally completely abandoned the "collect X items and fight the boss" scheme, hopefully their next RPG will follow this more open formula.
I too hope that now AlphaDream will do their own 4 to 5 years project the way they like it, as the next handheld will likely be more powerful and might require even more work.
@Mister_Wu This is more of a personal thought than anything else, but I think it would awesome if the next M&L ends up incorporating story and characterization elements from the original Paper Marios (and/or even make battles more tactical like they had). That would be beyond interesting to see.
I like that foggy forest.
@Mister_Wu
I also assumed that they didn't add new characters because of that. At least they sort off added new characters with toads? Like mail toad? That was really the only original character at the time.
At least I think Intelligent Systems learned their lesson from sticker star: you have to have a story. At least in color splash they have a half-decent story, with a mystery needing to be solved by (paper) Mario.
@RyanSilberman I think that each team should maintain their personality, but if you mean incorporating locations, characters, traits and associated backstories from the first two Paper Mario games, this might be interesting. Actually, we already have a Toad Town in the Mario & Luigi series!
The addition-based damage system was also a very unique and interesting trait that AlphaDream might consider for a Mario & Luigi game, except that in this trend of simplification of Mario RPGs many might interpret that as "Mario & Luigi is doooooooooooooooooomed! No RPG elements in the next game!". AlphaDream will surely have to update the battle system, and indeed Paper Jam was already an attempt, by introducing a third character, so we'll see what they choose to do.
@JaxonH
I do too. Who would expect a circle in the middle of it! Btw is the level they showed mondo woods? Or a completely new level.
@Mister_Wu
What I find interesting is that they said that for both dream team and paper jam they considered adding bowser back in. I think they didn't cus they recently made bowsers inside story. I think they might, just might, add bowser back in for the nx Mario and luigi ( we all know it will happen, guys).
Also I want a new art style than the one in pj and dt. Yeah I liked it I just don't want them to keep using the same art style over and over again.
@Mister_Wu Not from the first two Paper Marios, but similar to or inspired by them (Although that's probably what you meant anyway, right?). If M&L can have stories that interesting and engaging it could probably continue going a long way, possibly even serving as an evolution for the series.
@SniffitisWhiffit Bowser kidnapping Peach except wearing a suit of black paint isn't exactly what I would call half-decent or a story.
@SniffitisWhiffit A new course.
Mondo Woods is way up, it's where Paper Mario lies in the screenshot, going "south" (read: down) there's Sacred Forest near the radio station, then an unknown forest course and in the end, the circus course.
Don't worry about the art style of DT and PJ, it's sprite-based, so it doesn't scale with resolution. When they will have to develop for a console with a different resolution, they will have to change art style as well.
@RyanSilberman Sorry, I misread your post. Having a style similar to the first two Paper Mario games is difficult, because the team is different, but drawing inspiration from them is certainly possible and I hope they already have begun doing so, especially now that Nintendo wants them to make the only series of Mario RPGs.
@Mister_Wu
Cool, thx. Sorry for the trouble.
@RyanSilberman
Yeah, but like I said before we don't know it was bowser as the main villain.
Btw, did anybody find it disturbing that they found toads pants in the cherry lake coarse.
Not to start anything, but it looks to me like the levelling system in this game looks like the one in super Mario RPG, if you know what I mean.
@Mister_Wu
Wow, thanks for the Big Map.
Let's see...
Red = Volcano. Orange = Rocky area. Yellow = Sand Dunes. Green = Woods. Blue = Bloo Mansion & Beach. Indigo & Purple = ???
Well, better wait until the game released.
@Anti-Matter Purple is the sea, as you can see from the second Japanese trailer (the one on the background of the main page of the Japanese site). Of course, here it wasn't fully colored yet.
This is probably my least favorite episode so far, but it wasn't bad at all. At least Blue Toad got to pose this time at the beginning! XD
I'm digging the soundtrack, the game looks pretty and has a nice sense of humor. I can't wait to get the game.
Eh, tea makes you awake. It works the way coffee works, only less effective!
@Henmii
Unless if there was a Sleep Powder inside the Tea. XD
Appreciate the discernment of myself from the rest @Mister_Wu. I can agree with the character development; although I shall remain with cautious skepticism on that front.
@SLIGEACH_EIRE uh, I have no idea what you are talking about. Episode 1 was an introduction to the different squads. Episodes 2-5 have focused on a different toad captain. Purple is the only one left. Why shouldn't he have his own part? Would you prefer one of the other toads to have another shot first? Would you like them to announce a completely random black squad or something?
By the way, they do talk. A lot. It's pretty much mario and Luigi that don't talk. Look it up.
@Alpha008 They don't talk as in they are silent. My problem with the Toads is that they're filling the role of nearly every NPC. Here, they just do a colour swap, whereas in previous games there was variety to the cast of NPC's. Take TTYD for example, even just looking at the Toads alone in that game, they had variety in their looks.
Nintendo are cutting corners because they know the game won't sell well so they won't spend the money on making a proper, fleshed out original game. They're using the Sticker Star template despite a lot of people hating it. They want to put a game out in the last quarter of this year in a futile attempt to say they supported the Wii U. While that may be true, it doesn't mean they've put a lot of effort in. 1 game I think is all Nintendo will have released for Wii U in over 6 months(9 months if Zelda releases in March 2017). Let me check that out.
@SLIGEACH_EIRE while I see your point a completely see where your getting at, that image is not accurate. Most toads in this game are generic, admittedly, but there are some more unique ones. Aside from the rescue squad, the toads at the dark bloo inn are all dressed in hotel uniform. There's even a toad who wears a giant hand shaped glove on his head. I'm not saying it's the perfect fix. No way! I would love to see more original looking characters. But at least it's an improvement.
#whateverhappenedtotheclefts?
@Ed_Fairway To be clear, you don't have to like the Koopalings. Everyone has their tastes, and obviously antropomorphic turtles aren't everyone's cup of tea.
I'm just worried about the frequent use of words like "everywhere", "in everything", "overuse" with relation to the Koopalings, with little to no foundation on actual data, as if mantras were forced to stick on our heads until they become true.
@Timppis
Color Splash will be released on Wii U.
There is no confirmation about NX version. (Much like no NX version at all )
So, if you have Wii U, you can play it and enjoy the game.
@Mister_Wu Don't worry, my opinion still stands. But yeah, this whole "overuse" thing is similar to the Rosalina fiasco, you know, the one where that guy bought all those Rosalina amiibos cause he felt she was in "every mario game" and was making a "stand". Sometimes the world of fanatics just amazes me.
@SLIGEACH_EIRE The Toads in TTYD games were barely animated though they did nothing but walk around(if that) and talk. For example Toadsworth just stands about in a Hotel all game and the Toad with the biggest role in TTYD, Jolene does nothing but walk and talk. There was variety at the cost of minimal animation/roles other than what the text conveys. Whereas there's a generic Toad in Color Splash who floats down on an umbrella and has a jumping animation for stomping some shyguys in one of the preview videos for Color Splash.
Even in this thread alone the first parts of this video's footage shows a Toad being swung upside down by a shyguy with a unique animation. The videos have shown the Toads have lots of unique animations and situations where they're interacting with the environment and other characters...which would be a mammoth task if there where a billion different shaped/animated NPCs.
I'm not a fan of that comparison image because it ignores the fact there's strengths in Sticker Star/Color Splash's approach to characters which TTYD did not have. The characters in Color Splash are doing all sorts of stuff where in the previous games they'd stand around, have a walk cycle and a couple lines of dialogue.
I think the idea of just looking what the Toads look like is a very silly comparison. If a game had 100 different Toads and 1000 different NPCs and all them had a unique look but they were just static unaminated images it would look more creative than TTYD or Color Splash on a comparison image but when it comes to the game...well it's not that cool is it?
@Dr_Lugae You've brought up another point in your response. What are the names of all these Toads in ColoUr Splash? Also, there's no distinguishing who's who in this game.
@SLIGEACH_EIRE I don't know, what's the scruffy orange Toad with the broken suspenders in that image called?
*Also since you edited your reply. Actually there is a very good way of telling who's who. The Rescue V look different, any Toad with a specific role(Hotel Staff, Chef, Pirate) have appropriate clothes. The standard Toad color sppears to be used for un-important NPCs and the colored Toads specify important characters. In the Oceanfest preview footage the Toads you need to talk to aren't the standard color.
But sticking on your point I've been recently replaying PM:TTYD. It has unique looking characters who are completley pointless/unimportant while also having generic looking characters who are actually important...how do you distinguish whch ones to talk too(you can't you have to speak to nearly everything as a result)? That inconsistency is something that Color Splash appears not to have from the footage so far.
@Dr_Lugae Which one?
@SLIGEACH_EIRE All of them ofcourse.
@SLIGEACH_EIRE You want some names? We have the Rescue Squad V Chief, Rescue Red, Rescue Blue, Rescue Yellow, Rescue Green, Rescue Purple, Justice Toad, Rock Paper Wizard. Of course, not everyone has a name because the tattler is gone, if that was the point you wanted to make...
While the point of that image with a comparison of Toads is still somewhat understandable, as really in the Paper Mario with the tattlers almost everyone had a name and there was much more variety in the designs, that image really is outdated, though, and shows how much the criticism of Color Splash was based on fear and that awful E3 playthrough rather than the actual game.
@Anti-Matter,
Lol, that could be the case!
@Anti-Matter I know it's coming to Wii U but if it's coming also to NX then I am going to wait for that version because I already have a backlog on my video games
Day 1 but for me! This and Dragon ball!
@Timppis
Hm...don't listen from Unclear rumour. Especially from someone who said Color Splash 'probably' will appear on NX. Just prepare your money for Color Splash Wii U, because i'm gonna get that game right after 1 day release.
Toads, Toads, Toads, and more Toads . . . >_<
The only game I plan on buying for the last part of 2016 is night in the woods for ps4 but as I'm having a lot of fun replaying Super Paper Mario I may think about this one. Now when does bowser jr get his own adventure games where he upgrades the clown car to reach new areas come out???
Hey, just discovered episodes 6 and seven of this series are available right now on nintendoAU YouTube account.
I will now predict the next episodes. In the next episode the toads will complain about the quality of the commentary, while purple goes coin crazy. Then in the final episode everyone gets fired. Prove me wrong.
P.S. I've already seen them both!
@SLIGEACH_EIRE hold on, you complain about a bunch of toads, all wearing colour squad uniform, which is a design never seen in a Mario game before, and then in your side of the argument post an image of 40 something toads in a uniform not seen outside if a single PM game. I'm confused!
@Timppis I find it unlikely they'd release a nx version when the game releases in October, 5 months before the nx. But, you never know!
@Dr_Lugae
Great comments. You are really onto something.
I think the Toads in Sticker Star are charming in their own right. Perhaps it's because of what you wrote. You have Toads dancing or running around in panic or bringing you tea, not to mention the things they say.
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