This is a series of features focussed on games that we keep playing again and again, either over an unhealthy number of hours or those that keep getting return visits long after they first graced our systems.
After the release of Super Metroid on the SNES, it seemed that the Metroid series had a future that was brighter than ever. Fans eagerly waited to see how the 2D masterpiece would be followed up, and whether or not the next game would top it. And they waited. And they waited. The N64 came and went, and while there was always talk thrown around of another Metroid coming out, nothing concrete fully materialized. Then - eight years later - the series came roaring back with not one, but two new Metroid games. While the critically acclaimed Metroid Prime blazed the trail for 3D entries in the series, Metroid Fusion provided what so many fans had been waiting for - a sequel to Super Metroid.
So, how does a development team follow up a game as beloved and polished as Super Metroid? The same way to properly do a sequel to any game: build on what worked in the original, toss out what didn't, and maybe experiment with some brand new ideas. Metroid Fusion did all of this, and while it always does fall down to individual opinion, it could certainly be argued as being better than its predecessor; that's my belief, in any case.
For one thing, the setting and the story were overhauled in a way that made the game stand out from the previous three. Rather than take place below the surface of a vast and dangerous alien planet, the majority of the game happened within the confines of a spaceship overrun by a powerful enemy. Moreover, Samus was arguably at her most vulnerable in this situation due to an accident that occurs at the very beginning. Not only does Samus obtain the Metroid's weakness to cold, but she loses most of her power suit and indirectly creates her greatest adversary in the game: the SA-X.
Prior to this, every game was started with Samus being portrayed as the already badass bounty hunter who gets even more powerful as she roams environments and obtains more upgrades. In Metroid Fusion, Samus felt stripped down and weak in the beginning, with each new upgrade bringing her slightly closer to her former glory. Bosses were tough, environments were brutal, and it constantly felt like Samus was only just getting by.
This central theme of temporary weakness and gradual recovery was further exacerbated by the SA-X. The SA-X acted as a tantalizing reminder of what you once were, and was the ultimate villain in that it completely turned the tables on Samus in this regard; for once, the hunter became the hunted. You never knew when the SA-X might show up, and when it did, you had virtually no option but to run and hide in the hopes that it wouldn't find you. A sense of dread would slowly build after each encounter with it, as you'd figuratively jump at shadows and wonder whether or not you'd be able to get away the next time it inevitably found you.
Another key distinguishing feature was the AI aboard Samus' ship, which she nicknamed 'Adam'. This was somewhat a source of controversy for Fusion, as Adam's inclusion made the game feel almost mission based in nature. As opposed to Super Metroid, which tossed you into a massive alien planet and put the burden on players to figure out what to do next, Metroid Fusion had a computer that would tell Samus exactly where to go next.
While it may be that this made the game slightly more linear, it also gave it some much needed structure without taking away from the open ended nature of Metroid in a major way. Yes, you always knew where you had to go, but the game rarely (if ever) told you how to get there. This was an elegant solution to one of Super Metroid's few flaws; instead of wandering aimlessly about the whole map until stumbling upon progress, you were told to go wander about in a specific part of the map. It's understandable that not everyone agreed with this decision, but it helped speed up the game's pacing by refocusing on a certain path while still allowing players to branch off and explore or find secrets.
Metroid Fusion seems to be one of those games that can never quite escape from the shadow of its predecessor, due in no small part to how innovative the previous game was. Whichever camp you happen to be a part of, both of these games are masterpieces in their own right and you'd be hard pressed to find a better example of this specific genre of 2D action gaming anywhere else. Unfortunately, we haven't had a main series Metroid entry in a number of years now, and many will consider the upcoming Metroid Prime: Federation Force to be a spin-off.
All the same, we can only hope that Nintendo will choose to revive the franchise once again and release a Metroid 5 that stands as a worthy successor to Metroid Fusion and Super Metroid. Especially considering the ending of Fusion, there's a lot of interesting places that a potential sequel could go, and there's even more possibilities when it comes to new gameplay opportunities. Hopefully, we won't have to wait eight years for it this time.
Comments 76
Still my favourite Metroid game out of the ones I've tried.
I really enjoyed this and I agree that's it's just as good as super metroid in lots of ways. I didn't like how linear it was.
Metroid is personally my fav series. Next Zelda. But i replay both series over and over. I just beat prime 3 a couple months ago and am replaying skyward sword in between my many other ongoing games.
I just hope Nintendo doesn't forgot about samus with whatever nx is.
Indeed. Metroid Fusion is a fantastic game. It's mission structure is different but it ultimately adds to the Metroid series overall.
The bad news is that technically, it has already been eight years since the last decent Metroid game. Eleven years since the last 2D Metroid. Some non-filler is long overdue.
Fantastic game. My favourite Metroid game after Metroid Prime 1 and Super Metroid
I agree that this is my favorite metroid game by far. Love it better than Metroid 2.
The only reason I ever played Fusion was with the 3DS Ambassador program.
I find it to be a good maybe even great game but the linear way the game plays is a huuuge no-no for me. It would have been so much more intriguing if it would have been no hand-holding.
Awesome game, enthrallingly eerie and an experience that stays with you
My favorite Metroid game.
I remember back when I first got my GBA we referred to this as the "spaceman game". I died and thought I beat the game, I showed the death scene to my brother and was like look she's wearing a bikini. Ooo bad decision with my mother in the room, I miss that game card
Metroid 2 is my favorite. Not sure why, maybe because of my childhood. I kinda feel like this game had a lot of parallels with Metroid 2. I like how it followed up from Super Metroid, but I can't say it was better. I liked some of the newer mechanics, for sure.
Still have mine with a in great shape GBA. I never missed a Metroid game back then and before.
Grew up playing this game. Honestly, one of my favorite games and the best Metroid game.
Heh, I just finished another playthrough of Fusion recently on the 3DS. I do like Fusion, it was my proper introduction to Metroid and I prefer it to other games simply because I'd rather not get lost (even if I did still get lost at some point on my first playthrough).
Love this game. I do wish it was a bit more non-linear but I also hate getting lost for hours on end so it's a tricky balance.
Metroid Fusion is without a doubt one of my favorite Metroid games, perhaps even more so than Super Metroid but that is largely because I prefer my 2D games on handhelds for the most part. This game had great atmosphere too, especially when considering the limitations of the GBA!
Played this,Super Metroid and Zero Mission(Sorry USA😔) for the first time in March on my Wii U and fell in love with 2D Metroid,I'd love a new one on 3DS.
I've only played this, & the three Prime games. Prime Trilogy is incredible... as is Fusion. Fantastic
Favorite Metroid game, easily. I personally like the linear aspect of it, as well as the vulnerability you feel right from the get-go. I still remember feeling legitimately terrified because of the SA-X when I was younger ;_;.
Fusion was really good and I replayed it many times. The linear nature didn't bother me because the story made sense and supported why it had to be like that.
I still have this loaded in my game boy micro to fire up on a long trip to a client's place. Seriously, this is handheld gaming perfecting:)
My favourite metroid, one of the first games I got for the Wii u virtual console and I even managed to finish it!
And for those who say it's too linear, rubbish it's not as exploratory as Super Metroid but for me the balance is perfect.
I like Metroid Fusion, but to me Super Metroid and even Zero Mission are on a whole different level. Maybe it's from having grown up playing Metroid and Super Metroid (the favorite game of ten year-old me), but the obtrusive story and pacing effectively tarnish Fusion's status as a classic Metroid in my eyes.
What separated Metroid from most games in that era was the sense of exploration and discovery, which Fusion completely lacks without a suitable replacement. The plot isn't interesting enough to justify this loss and the linear levels lack the freeform design that made Super Metroid a legend. That you could use your abilities in unique ways to subvert the intended critical path was a revolutionary feeling at the time and I would still challenge anyone to find a 2D side-scroller that does it better. The Zebes in Super Metroid is a standard-bearer for 2D world design. The legacy of that game cannot be understated.
To that effect, Metroid Fusion feels like a watered-down concept to distill the incredible Metroid level design down and make it easier to digest. So, I feel it checks a lot of those boxes, but the feeling is much less impactful. For instance, many of the secret paths feel obvious, like the game wants you to find them the first time through. Which is I understand, but to me it's like the thrill is gone and getting from point A to B is about going through the motions.
@sWiTcHeRoO yip, I felt genuine panic when SA-X appeared, they pulled it off perfectly
My favorite metroid game. The only one to really surpass Super Metroid in my opinion.
"I felt genuine panic when SA-X appeared, they pulled it off perfectly"
same here.
This was the Metroid that taught me Samus can actually come in other colors and that Smash wasn't just picking colors out of no where for Alts lol
I'm playing this for the first time on my Nvidia Shield. Basically turned it into a portable GBA emulation machine, which has so far been awesome just wish the dpad was a bit better. For the record I owned a GBA back in the day but couldn't play any games on it because of the terrible screen, so getting to experience these games finally is great.
Anywho, gotta say Fusion is leaving a very good impression on me so far, really enjoying it. I just wish Nintendo still made games like this. Good, solid 2D action games.
My favourite Metroid. Loved this gave so much, only eventually beating it recently as I could never beat the SA-X. The SA-X makes this game terrifying and in my opinion better than Super Metroid.
Fusion was a great game but for me it falls well behind Zero Mission and Super Metroid. Zero Mission is maybe too short and easy at times but i think it's definitely the best Metroid game. It's not the intense undertaking of Super Metroid but it isn't linear, Fusion's biggest flaw, making it the perfect mix. I don't recall Fusion or the bosses being challenging tbh, especially not the SA-X or any of the final bosses. The only time the SA-X was difficult was iirc the time he power bombed the room, that jerk was a bit of a pain to get away from that time. lol.
An important feature of the 'mission based' structure was that it was better suited to short bursts of play which are better for a portable device.
I really enjoyed playing this in my commute to work many years back.
I love this game. It's one of my favorite GBA games.
I've always thought the two GBA Metroid games were two of the best, if not THE best, games in the series.
Love this game!
Great game!
Fusion is a great game. I personally didn't mind the change of direction to be more linear with a stronger story; it stands apart from Super Metroid and is a title in it's own right. If it didn't, then there could've been criticism for being too similar too Super Metroid. But is it better than Super Metroid? Absolutely no chance.
And when the SA-X appears in that jungle area after defeating the spider boss (Yakuza)...
I remember being super freaked out to the point where I turned my GBA off. The timing and thrilling music used is perfect!
@stinky_t did you enjoy it?
There's really only one reason I would ever play this over Super Metroid... or rather, one reason I consistently replay this over Super Metroid:
L button for diagonal aiming.
@stinky_t Ditto. When I saw Metroid in the Program, I knew that I had to get lighting fast. Little did I know that it was one of the best Metroid games that I never played.
If there's one thing I wish I could change about this game, it's that I'd love to have unscripted SA-X encounters and for the SA-X to be smarter. Unscripted encounters would elevate the tension to a whole new level. Other than that, really good game.
I know a lot of people who bash this game to no end because it was the sequel to super metroid and lost a bit of its exploration, but I have a sweet spot for this gem because it was the title that introduced me to the metroid universe, and everyone who asks me what is the best title to begin with metroid, I always say either this title or zero mission, as they are the most accesible for newcomers.
I don't know if anyone else will agree with me on this, but this game has the best boss battles of the entire franchise, hands f*cking down. I mean, the tarantula/spider who appears out of nowhere, and as the battle progresses you destroy its body and then it begins to use space jump with the head, the final match with SA-X, who is always stalking you, and whom you can't even scratch without the plasma beam and of course, the best boss of the entire series, NIGHTMARE, whose face melts the more you attack it.
I also don't get why a lot people despise "Adam", I mean, the computer only briefs you the missions every time you go to a command center or your ship, it's not like Adam is Navi, constantly being a pain in the a** and nagging you the same useless tips. I also liked a lot that the computers were also used for the conspiracy that takes place at the very end of the game where the federation plans to capture SA-X for research (I agree with Samus, they are mental), it just gives this Metroid the feeling that something greater than a simple adventure is taking place.
This game is more linear than super metroid, but I would urge anyone who is interested in the franchise to ignore this single fact as it isn't a fatal flaw on this gem.
While not better than Super Metroid, Fusion was definately amazing. I wish we could get Zero Mission stateside and a new 2D Metroid on 3DS would make my brain explode. Not getting my hopes up...
@ACK
Good thoughts. I agree. Castlevania Symphony of the Night got close to the epicness of Super Metroid. If there is any game on the same level it's that one.
Metroid not having a Wii U game is an absolute debacle.
Fusion never stood out to me as being particularly memorable, probably because I much prefer to figure things out for myself, and the hand holding, telling you where to go mechanic pretty much completely eliminates that sense of exploration. Especially since the game is so linear, most of the time I would be thinking, "Well, I knew where to go next without the game having to tell me." I think Prime got it right by giving the player the option to turn the hint system on or off.
I certainly don't consider Fusion to be a bad game but it doesn't come close to Super Metroid and Metroid Prime 1, two of my favorite games of all time.
Maybe I'll have to give Fusion another play through though, after reading some of the comments here.
I prefer the higher degree of linearity (as I also do with "Other M"), but I hate being constantly chased and forced to hide from a virtually invincible enemy. I don't want or need any of this Metal Gear stealth crud in my Metroid! It's the one major flaw in what is otherwise an excellent game.
The only 2D Metroid that I think deserves a proper remake is Metroid II: The Return of Samus. That is one of the most obscure Metroid games that a lot of people keep saying that it wasn't the best. (Then again, it was a Gameboy game.) But if Nintendo had common sense, they would remade this game for the Nintendo 3DS or for the Nintendo NX (if it ends up being a Handheld/Home Console Hybrid or just a Handheld Console). A WIP Metroid 2 Remake exists and so far it looks great than Metroid Socc-- er I mean, Metroid Prime: Federation Force. The only catch though is that this remake is only for PC. When I first looked at the screenshots of this game, I thought this remake was a ROM hack. Here's the source: http://metroid2remake.blogspot.com/?m=1
@BulbasaurusRex I liked it because it gives you a sense of danger and survival that for the first time in the metroid franchise, you're not the alpha dog anymore, it gives you a feeling that Samus is being watched and followed very closely, and I loved that in this game. Even Dark Samus failed to do so, as I viewed her as an equal to Samus, but SA-X was the superior one from the start.
@John_Enigma Man... the issue is that you're asking common sense out of nintendo, something that they do not possess at the moment. Let's consider for a moment that nintendo pulled off a TLOZ:ALBW with the Metroid franchise and released Metroid Dread in 2.5D, that game alone would sell like pancakes, I would even bet that it would move a lot of new 3DS consoles, but Nintendo isn't interested on our money. Too bad.
I thoroughly enjoyed Fusion despite its linearity, but I wouldn't exactly say it's better than Super. It's not much worse either though.
Guess the next article would read something like ... "Why everyone but NA is still playing Zero Mission"
Can't explain it, but Super Metroid is my favorite game of all time, yet Zero Mission is my favorite 2D metroid game.
Fusion was fun, but I hated that once you saved your game after a certain 'point of no return' (which wasn't clearly specified) you couldn't go back and get 100% items. You have to know before hand on your next playthrough to not progress past a certain event if you want to get 100%.
I've been playing this recent. I have played I think 3 metroid games, but this is perfect if you want to get your feet wet. I am very critical of retro games or any older games, but this one seems flawless to me.
@hcfwesker Hahaha, I was going to make a joke about that myself. C'mon NOA what the heck already, get your act together.
I enjoyed the 2D Metroid games from least to most by release order, and I think that's one of my favorite things about this franchise. They improved upon each iteration and further perfected it; Metroid was the rough outline and Zero Mission was the most honed yet.
Fusion was tight. I'll argue it had the most interesting story out of all the Metroid games.
@John_Enigma I think you underestimate "Metroid 2's" appeal. I certainly think it's a lot better than the original game (not counting the "Zero Mission" remake). It's just that not nearly as many people had actually played it back in the day up until its release on the 3DS VC, and even now there are still a lot more people who are familial with the first game than the second one.
My favorite Metroid games in order are:
1) Metroid Prime 2: Echoes
2) Metroid Prime
3) Metroid Fusion
4) Super Metroid
5) Metroid Other M
6) Metroid Prime 3: Corruption
And I haven't played any others yet...
@JaxonH I've played the first two prime games and really enjoyed them. I'm about to start 3 and was wondering why it was last on your list?
@Superryanworld
Metroid Prime 3 is amazing, plain and simple.
It's just that, I think out of all 3 Prime games I'd rate it last (one of them had to be the least favorite). And it's not that it's bad, it's just that Fusion, Super Metroid and Other M were so good, know why I mean?
They're hard games to rank. Even the difference between my #1 fave and least is very minor actually.
I think Prime 3 is better than the first 2 in many aspects, but the setting wasn't as intriguing.
Yes I'm hoping with the NX being an hybrid or attachable handheld device connected with it that this will be a perfect system too do a full on 3D prime metroid and a 2D fusion metroid releases dont mind which comes out first as long as both comes out on the system tho.
@JaxonH I get what you're saying. Prime 3 is a good game. It just the setting didn't give the player that classic Metroid vibe.
I greatly appreciated the linearity. Telling me where to go but not how is the perfect approach for me
The saddest bit is that a post-Fusion Metroid would be character development gold.
Samus is now the last Metroid. We'd have bounty hunters ganing up on her, Riddick-style, while she's exercise some of those new mutant powers to become more perfectly human or more monstrous, changing the gameplay and plot and why isn't this game made yet?!
Other m was metroid 5 trololol
It was amazing. It's no Super Metroid, but at least this was served on a silver platter.
What I hated about this game is the fact that you have one and one chance, at the end, to go search for the rest and the remaining items, but you need to do some really hidden tricky crap to do it, and get from sector to sector. That was quite a design flaw.
I really wanna see what they do with Samus now that she's infused with Metroid DNA. I want a game where she sucks energy from opponents dry and unlock secret abilities Metroids were unable to tap into. Also love to see Samus's Suit go from Beta to Omega form like Metroids do.
Metroid universe is massive they really need to expand it.
Fusion is a great game - only outdone by Super Metroid, Metroid Prime, and Zero Mission.
It would be nice to see a return to 2D Metroid at some point. Not holding my breath though.
I really am surprised by all the love for this game. I remember getting it right when it came out, and being so disappointed because of the changes they made. Then when Zero Mission came out I thought "Okay, this feels like Metroid."
Metroid Fusion has the darkest and tensest atmosphere of the 2D games and most of the Primes in my opinion. I feel it may only be outdone by Metroid Prime 2 and Metroid Prime Hunters in that sense. The game's greater sense of guidance did not push me away, I actually enjoyed it. The problem comes though when I'm replaying Fusion and cannot skip over a story and objectives I've already read through 10+ times. Fortunately, the B.S.L.'s sectors, enemies, bosses and atmosphere are interesting enough to keep me engaged in spite of that issue whenever I do play.
@BulbasaurusRex I'm with you about "Metal Gear stealth crud" in Metroid. That's always been my big complaint about the next game, Zero Mission, and that late-game section that completely changed up the game. It's a good game, but I dread that portion. I recall liking how Fusion handled things better and I enjoy that one more.
The good thing about the Metroid series is that people who like non-linear games have choices as do those who prefer more linear. I prefer my games to be more linear and straightforward and especially when designed for portable gaming.
I had no idea there was this much love for this game. I played it when it came out and just thought it was okay. I appreciated more story, but the game was way too linear for a Metroid game. One of my favorite parts of the series is seeing something that you can't get to yet, and thinking "okay, mental note... I need to come back to this later." It's no fun always knowing where to go next.
I like Metroid Zero Mission too. It is short, yet sweet, although Fusion is superior in the respect that it had more content. However, I think that there were one or two interesting mechanics in Zero Mission that should be repeated. In another 2D Metroid game.
Fusion both introduced me to the series and made me a fan back when it came out! Not one of my top-favorite Metroids, but its a fantastic one to start out with!
I'm in the camp that I prefer knowing where to go next; I don't find it very enjoyable to aimlessly wander around the humongous areas to find my way. Plus its not like it takes away the exploration aspect either. You still discover hidden items, rooms, power-ups, etc.
@kantaroo Totally agree. And this is a point often overlooked by critics comparing console and handheld games. A more valid critique would be the lack of a full console 2D Metroid with far less linearity. Personally, I actually like the mission structure as my 7 year old self spent many a frustrating afternoon wandering around rudderless in the catacombs of Metroid (NES) and I was playing a lot of Sonic during the SNES era (my only lapse away from Nintendo systems). And in further defense of Fusion based on personal preference and the difference between console and handheld design I think the sectors were adequately expansive if surely not comparable to Super Metroid (which I played on the Wii Virtual Console for the first time an loved it). That being said as handheld power increases there is a market for more console-level design and it seems Nintendo knows it (Xenoblade Chronicles 3D, Smash Bros. 3DS, Hyrule Warriors 3DS) and if rumors are true about consolidated development during the upcoming NX era this could be the perfect climate for a new open world 2D Zelda and a return to Prime.
What I would like to see in the future is a vast open Metroid with a mission based system that has optional briefings a la the hint screens of Mario Galaxy 2 or the Fortune Teller/Sheikah Stone of various Zelda games.
I have also always wanted to be able to make notes or pin areas on the map for return trips after upgrades. These two functions could be optional and decrease wandering time but only for people who want it decreased.
Fusion was my first experience of Metroid and remains my favourite. I rather liked the structure that directed you forwards. I caught up with Super Metroid on the Wii U and loved it too, but found I had to occasionally refer to guides (and restore points) to get me through. Along with Zero Mission these three games are pretty much as good as 2D gaming gets for me. I would love more in their vein.
Great game , my second favorite just below Super Metroid.
I have wonderful memories when I got this and Zero Mission for the GBA.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...