The cat - or should that be chameleon - is out of the bag. Fledgling UK studio Playtonic Games has lifted the lid on the stars of its début title - Yooka and Laylee - and has sent Rare-loving Nintendo fans into a frenzy of anticipation by confirming that the game will be coming to the Wii U eShop.
We were lucky enough to play an early build of the title formerly known as Project Ukulele when we visited Playtonic's offices recently, and we're happy to report that the old Rare magic is very much alive and well at the company. Below you'll find Damien and Thomas' impressions - based on a hands-on session with a build of Yooka-Laylee which amazingly is just three months old - so please do have a read and share your own impressions (and excitement) by posting a comment.
Damien
The first thing that struck me about Yooka-Laylee is how much it feels like a classic Rare title - hardly surprising when you consider all of Playtonic's development staff are ex-Rare employees with countless legendary titles to their name. Although this is a very early version of the game, the visuals already scream trademark Rare; bold primary colours, expressive characters, perfect controls and a sense of scale which makes you just want to run around and explore every single nook and cranny.
The dual-character set-up draws obvious comparisons with the seminal N64 gem Banjo-Kazooie - a game which many of Playtonic's team worked on - and it's clear that this is very much an intentional move. However, as the team freely admits, much more could and should have been made of the relationship between Banjo and Kazooie, and it would seem that Yooka-Laylee will truly push the potential of this arrangement rather than retread old ground. A whole host of special abilities will be shared between the two characters, and from the information the team shared with us, the sky really is the limit. In the early build we played, Laylee's wings allow Yooka to hover in the air and cross large spaces, while Yooka's roll move can be used to take out enemies. It's easy to see how these moves can be augmented by additional techniques as the game progresses.
We got to play two locations - a jungle level and an indoor cave section, the latter of which serves as a hub world. Both look amazing even at this early stage, and they're only going to grow in detail and complexity as development progresses. The characters are also utterly charming; the leads boast a wide range of expressive animations, while the troll-like enemies look absolutely hilarious as they bound towards you, mouths gaping wide. Playtonic artist Steve Mayles clearly hasn't lost any of his magic touch; these are characters with character. Complimenting the action is a toe-tapping soundtrack courtesy of old hands David Wise, Grant Kirkhope and Steve Burke - all former Rare staffers, and all capable of producing amazing tunes. Oh, and we're reliably informed that the vocals are provided by Playtonic staffers rather than professional voice actors - that's another Rare tradition that the studio is keeping alive.
Playtonic has worked wonders in the months since it announced itself to the world, and what makes its progress even more remarkable is that it has been achieved before the recently-revealed Kickstarter funding campaign was even in place. Clearly the years spent at one of the world's leading game studios has helped; Playtonic's team speak affectionately about the good old days at Rare, and it's obvious that the same dedicated work ethic and productive development environment have been carried over from their days at Twycross, where they collectively churned out smash hit after smash hit under the watchful eyes of the Stamper brothers. From the brief but tantalizing glimpse we were blessed with of Yooka-Laylee, it's abundantly clear that the magic is still present - it's just shifted to another part of the English Midlands.
Thomas
When we showed up at the Playtonic offices I thought we'd see concept art and some standalone character animations, so was taken aback when a build was fired up with a handsome 3D world. Immediately smooth on the eye, it really is looking impressive for such a young project.
It's certainly a pretty game, and though it uses Unity it doesn't look like a Unity title, as it has more originality in its favour than that. It's a credit to how far the engine has come, but also boasts quality because of the pedigree of the team - these are experienced developers that have worked at the peak of the industry, and it already shows in the visuals and feel of Yooka-Laylee.
The biggest initial complement I can pay is that Yooka-Laylee is immediately intuitive and easy to play. Silky smooth animation with only occasional dips - this is a very early build, lest we forget - and a camera that's showing plenty of promise, this avoids the pitfalls that so many pretenders in the 3D platforming space fall into. Our playable duo move slickly, have a nice weight to their jump and faithfully do just what you expect when spin attacking, rolling or simply hopping between platforms. There's a solid foundation here that belies the humble size of the team, but quality is often preferable to quantity.
It's the small touches that stick in my mind, though, from Yooka's gentle tilt of the neck when running at an angle to Laylee's gleeful, slightly maniacal expressions while flapping or simply observing the landscape. There's even a bit of modern Donkey Kong in there, to my eye, with the bat running on our hero's back during the roll, bringing to mind the equivalent move in Retro Studio's more recent DK offerings.
There are Indies and there are "indies", the latter being an admirable but inexperienced group that serve up low-quality experiences while learning on the job. Playtonic is clearly in the former category, and based on what it has produced so far could have a huge hit on its hands. It's a Nintendo 64 style adventure on modern technology, which has my inner-child absolutely giddy.
Be sure to also check out exclusive interview with the Playtonic team. The Kickstarter for Yooka-Laylee is live now.
Comments 59
For how early this game is in development, it looks quite solid. It's definitely gotten my attention. File me under the "eagerly awaiting more details" section. Even though it's clearly inspired by Banjo games, DK 64, etc, these guys look like they know what they're doing.
just looked at the kickstarter... fudge! to get Wii U version (and X1,PS4) day one we need to raise £1,000,000
Dat music.
@Swiket "It doesn't look like a unity game" is a completely incoherent sentence. Any similarlity between unity games is purely down to the low-end indie caliber of people using it. It has nothing to do with the engine itself.
Woo-hoo!
You are now an official backer of Yooka-Laylee - A 3D Platformer Rare-vival!.
If this project is successfully funded, the creator will send you a survey to collect information needed to deliver your reward.
Your pledge
£30.00 Edit
(Approx $47 USD, €42 EUR)
I will definitely be buying this game IF and WHEN it comes out for consoles. I would love to pledge to kick starter, but I don't really have the money at the moment. And the most I could contribute and feel good about it would be like 10 or 15 bucks. Although I'd happily spend 40 or more on the game itself.
I just clicked the audio files and i think I had an orgasm in my ear.... that Jungle Challenge... omg!
PS, the project was backed in less than 40 minutes. Some where between 35 and 40 minutes
I can't wait for this game to come out. I haven't purchased a game NOT made by Nintendo in a LONG time. I usually just pick up the Nintendo-made games, such as Smash Bros, Kirby, Mario 3D World, and so on. But this game is different... It caught my eye! After seeing the gameplay and hearing the soundtrack, I'm pretty much 100% convinced I'm buying this game. Loving it so far. Never played the Banjo-Kazooie games so I hope this is as close as it gets
Well the kickstarted goal has been beat. Less than an hour, not a bad start.
Really looking forward to the game, now I need to forget about it for the next 18 months.
Awesome article, Damien, is good to see you guys excited about this as well.
I had no idea both Wise and Kirkhope were in this. I will check the rewards to seeif I pledge, but it is a sure purchase.
"though it uses Unity it doesn't look like a Unity title, as it has more originality in its favour than that."
@Swiket
I wonder where this reputation comes from. Maybe people don't realize half of the Unity games they've played are from Unity because only the free version forces the Unity logo as the splash screen. In other words, you only notice it's Unity if it's made by someone who isn't a professional developer.
I don't know.
Go to this page and hit the "load more" button a couple times to see a bunch of Unity games. I don't see any particular similarity between those games.
http://unity3d.com/showcase/gallery
This just looks fantastic. I love the games these guys have worked on before, and.it's good to see they still seem to have that magic they had before. Great to hear about the guys working on the soundtrack as well, such as David Wise. I guarantee that will be beautiful.
The final paragraph made me think....
... What are Retro actually working on at the moment?
As much as I have fond memories of playing the original Banjo Kazooie, I can't help but wonder if this game is going to stand out on it's own merits or just end up being "We desperately want to relive the glory days of Banjo-Kazooie!": The Game.
It still looks like heaps of fun though.
This might be the greatest game to since Conker's Bad Fur Day. I'm so pumped for this!
backed and shared. Very excited for this title. Awesome to hear you guys enjoyed where the game was at before it even opened for KS.
I've been replaying Banjo-Kazooie today and I do not understand how far off track the industry has gotten with all the yearly triple A sequels of sequels. I hope this KickStarter changes that for good.
@abe_hikura
As of this comment, it's already past £500k.
It's a sure shot for one million. I wouldn't be surprised to see this project skyrocket to Mighty No. 9 numbers or beyond.
Dat music... glad to hear Grant Kirkhope, David Wise and other guys are back.
@Swiket
I think it is. That was a compliment my team received at one point.
@Nintenjoe64
Retro hinted once that they were working on "something fans wanted."
So basically, they're working on anything.
They pretty much have to show what they've got at E3 this year. We've been waiting plenty long enough.
@nacho_chicken yep looks great, wonder if there will be more stretch goals if the hit them all so quickly.
I really hope they do get all the versions out at the same time, it'd be nice to see how well the Wii U version dose without being released later than other formats. The lineage, the gameplay and artstyle are all things that should thrive on a nintendo system
@rjejr "Really looking forward to the game, now I need to forget about it for the next 18 months."
18 months if we're lucky, lol.
Very detailed impressions! The game sounds incredible!
My anticipation game went from moderate to through the roof thanks to the information released today. It will be hard to wait the few years it will likely take to finish this game!
Wait a second... David Wise is composing?
Whaaat? I've never played a Banjo-Kazooie game, but this game is catching my attention. My eyes will be peeled.
Good to hear that it's doing well. Ended up throwing some money down after reading impressions hear and another site.
Well it's still suffering from a little bit of a budget "indie" look to me, something about it looks a bit limited and stilted etc, but it has potential.
Backed at 24$ to get the digital copy, probably on the Wii U
"Throws money at Playtonic"
See ya in a year.
Oh, my crap. I'm so excited for this game!
Wow.mthis looks good.
As a fan of the old DKC games who never played Banjo-Kazooie, this project has really caught my attention. Really happy to see so many Rare veterans in one place.
This looks fantastic. I'm totally backing this once my money comes in!
Laylee's character model looks identical to Wario's bat form. This game looks amazing. Can't wait.
If only there was a New 3DS version so I could get to experience this game too
Already at £979,229 as of this morning.
And thus marks the return of awesome games! YES!!!
And already £980,919 so far.
Immediately backed!
Can't wait!
It's passed 1 million already,crazy! That confirms we'll be getting the Wii U version day one,as if there was ever any doubt.With this being so successful we could see a rebirth of the 3D platformer,good times.Do they keep the Kickstarter open and keep taking payments with the final goal already passed?Not sure how it works?
I know this game is still very early in development, but already it has peaked my interest. I'll be watching this one closely.
Would back for 3DS or PSV or wii version.
Does the N64 cart an actual working N64 cart?
@OorWullie Maybe, if they implement Paypal like they did with Mighty No°9. It would give them more way for people who can't use Kickstarter payments.
Glad to see lots of people are excited
On the "looks like a Unity game" comment, I was mainly trying to make the point that it wouldn't have surprised me if they'd said it was a custom engine, was my only point. I think it's because I watch the PC Indie scene a bit that I feel there's a 'look' to a lot of Unity games.
Poorly worded though, as I know a lot of devs do a great job with Unity to make unique visuals. Teslagrad etc.
@ThomasBW84 Teslagrad was a great game, but I never thought that it was made with Unity. Impressive, I must say.
book my purchase on release day. i wonder what the jiggy replacement will be...but it's kind of weird to see a quote unquote "spiritual succesor" to banjo kazooie when that series is still very much going on.
Woooah looks so good O.o!!
@Kuhang
Identical? They're both purple and both bats and that's really where similarities end.
But you're right on the game looking amazing!
I'll be keeping my eye on this.
@abe_hikura We already reached that goal in under 24 hours. So basically that goal was reached like, 4 hours ago
@Saanic yep, glad it's hitting all systems at once, now if it keeps this pace (all ready beat one of the new stretch goals. i wonder if they can keep offering new goals and content, though the next one a "lets play" is rather dull
@abe_hikura I agree. I'd like one of the goals to be a new mode, or online maybe, or new worlds. Or possibly system exclusive worlds. That'd be a real seller.
Looks really strong considering how short it is in development and with such a small team. But as has been stated, those are veterans!
It's hard to say at this point with that video if it'll be any good, but it does look very promising with just the small demo shown. I can definitely see myself getting this game, and if they made a retail release, that would be even sweeter!!
@abe_hikura And 24 hours after starting....done. An easy million pounds and a day one wii-u version
Getting this for PC. Finally the true successor to Banjo-Kazooie is making an appearance. After Banjo-Threeie "never happened" this makes me so happy inside.
"countless legendary titles to their name"
Really? Countless? So many, you can't count?
@flightsaber yep, its epic news wonder what stretch goals will happen if they keep getting funded, the next one is pretty great
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