These days it almost goes without saying that most gamers own some kind of mobile phone, and a staggering majority of those devices are capable of playing moderately entertaining games. Indeed, Apple's iPhone platform has been graced with some maddeningly addictive titles, such as Angry Birds, Infinity Blade, Canabalt and Flight Control – the latter of which has been ported over to Nintendo's DSiWare portal.
The rise of mobile gaming has been nothing short of breathtaking; before Apple introduced the concept of the App Store, mobile players were limited to crude Java-based titles that carried lofty price tags and boasted painfully simplistic gameplay. What's more, they were hamstrung by the keypad interface of the phones on which they were intended to operate. The iPhone's intuitive touch screen changed all of that overnight, and Apple is now raking in millions from download sales.
Apple has also torn up the rulebook when it comes to pricing, much to Nintendo and Sony's obvious dismay. The average iPhone title is around 99 cents (or 59p if you're of the British persuasion), which is many, many times less than the cost of a DS or PSP game. This has led many people to assume that Apple has the handheld war sewn up, and that Nintendo and Sony will struggle with their expensive software.
In terms of pure economics, it's hard to disagree – most people will admit they'd rather pay less for something than pay more, after all. If the success of the iPhone leads to cheaper games, then it can only be a positive thing for all customers, regardless of which platform they happen to own.
The recent explosion in mobile gaming (twinned with the popularity of tablets such as the iPad) has led many so-called industry experts to predict the impending death of traditional handheld games consoles. However, such a line of debate refuses to acknowledge one simple fact: a worrying number of mobile games are about as deep as a puddle and cannot compete with the best that veteran developers – such as Nintendo – have to offer.
You might assume the person in possession of this viewpoint is a rabid Nintendo fan boy, but that isn't the case. In fact, many of the Nintendo Life team own either an iPhone, iPod Touch or Android-based device and regularly indulge in a spot of mobile gaming. We're certainly not blind to the appeal of quick, easy gaming fixes, the type of titles around which mobile's success here is built. It's just that the titles created for the iPhone don't offer anywhere near as much depth as your average handheld console game.
Take Gameloft's Sacred Odyssey as an example. Heralded as the iPhone's answer to The Legend of Zelda when it launched, this visually stunning RPG adventure certainly has its heart in the right place, but the quest itself is pitifully short when placed alongside Dragon Quest IX or either of the DS-based Zelda instalments.
This disparity is partly due to the fact that Apple currently doesn't have any in-house game development talent. Gameloft – the company behind Scared Odyssey – may be a prolific publisher on download services, but their catalogue pales when placed alongside studios such as Capcom, Sega and of course Nintendo. With no first-party studio to pump out killer titles, Apple is at the mercy of its third party supporters to ensure a steady stream of must-have hits.
Another problem is the low number of exclusive must-have titles. Games like Angry Birds are undoubtedly massive sellers on the iPhone, but they're not format exclusive – the famous bird-flinging phenomenon is already available on Android and PC, with more conversions planned. Conversely, a game like The Legend of Zelda: Phantom Hourglass will never be released for a competing handheld format. Like other first-party DS titles, it was created by one of the finest development teams on the planet, and what's more, the people working on it are intimately familiar with the host hardware and can exploit every trick in the book to make their games compelling.
The DS has its fair share of terrible games, obviously. When you sell in excess of 125 million hardware units, you can expect opportunistic third-party developers to leap on the bandwagon and push out any old rubbish in the hope that it will shift a few copies. This is now what is happening with the App Store, which has become saturated with copycat titles thrown together in the space of a weekend.
However, despite the high amount of shovelware available for the DS, it's Nintendo's games that prove to be the main draw. Such titles lend a console like the DS (and the 3DS) an allure and desirability that goes way beyond mere technology. The recent launch of Pokémon Black and White – which sold a staggering one million copies in the space of a day in North America – proves that Nintendo has a loyal and dedicated fan base that isn't swayed by cheap download prices and short-burst gaming concepts.
There's also the small matter of control. While many iPhone lovers will gush for hours about how the touchscreen has made gaming more intuitive and accessible, there's no denying that "traditional" games are a poor fit for buttonless machines. This point of view has been given an unlikely supporter in the form of Chair Entertainment's Donald Mustard.
Mustard's firm is responsible for Infinity Blade, one of the most popular iOS releases of the past 12 months. However, when speaking about the sequel to the Xbox Live Arcade-based Shadow Complex, Mustard was quick to rule out a release on an iOS device. "I still cannot think of a way that we'd be able to bring over the precision controls [to touchscreen devices] that Shadow Complex needs to be amazing," he said. "Shadow Complex is designed for a controller. I'm not a fan of trying to shoehorn console controls onto touch screens. They don't feel right. You just lose so much precision." Wise words indeed – and spoken by one of iOS's most esteemed developers.
The question of interface is often overlooked by those who see traditional console games as too complicated or confusing, but for any gamer worth his or her salt, it's worth noting. If iOS becomes the number one mobile gaming platform, titles which require precise control and multiple buttons to play will be all be wiped out, paving the way for a flood of "me too" Angry Birds clones aimed at casual players and nobody else.
Although there have been plenty of people predicting the downfall of companies like Nintendo and Sony, few have given thought to the fact that perhaps mobile and console gaming can co-exist. Mobile games are perfect for those moments when you have a spare minute but don't have your portable console at hand, while traditional handheld gaming offers the deeper fix you need when you're sat at home and another family member is hogging the television, preventing you from hooking up the Wii. There is no reason why these two mediums cannot operate together side-by-side.
One prediction that cannot be denied is that the playing field is changing. The iPhone has confounded critics who expected it to fail as a gaming platform; in fact, the machine has created an entirely fresh sector of the market, with non-gamers suddenly finding how addictive interactive entertainment can be.
The success of the system has also changed people's perceptions about how much a game is worth; although your average iOS title may offer less gameplay than a DS title, it's being sold for a fraction of the price. This shift in pricing – as well as the removal of costly distribution channels – has also allowed legions of talented bedroom coders to get their products noticed by a wider audience, as well as make a decent amount of cash. That's most definitely a positive thing, and fingers are firmly crossed than Nintendo and Sony will take note and push down the cost of their download games to a more acceptable level. Opening up DSiWare to independent teams would provide a near-endless stream of innovative titles, just as it has done on the App Store.
With many younger gamers swapping their aging DS consoles for iPod Touch devices, it's folly to argue that there isn't some crossover in the market and Nintendo appears to be well aware of that fact. The same conflict is likely to rage on when the 3DS is launched worldwide this month – on the same day as the Apple iPad 2, no less. Apple is clearly gunning for Nintendo and Sony, and if the critics are to be believed, the future of the handheld console is looking bleak.
However, as you might have gathered throughout the course of this feature, we don't subscribe to that blinkered viewpoint. We argue that the 3DS offers things that Apple can never give: the support of Nintendo, proper physical controls and a vast catalogue of multimillion-selling franchises. Apple may have the casual crowd in its pocket and the iPhone is unquestionably perfect for that quick gaming fix, but Nintendo's control over the handheld market isn't quite over yet.
Comments 68
You want mobile gaming that can compete with Nintendo? Get a laptop
Nintendo has Nothing to Fear from Mobile Games? Correct!
i love my ipod but i love my ds so im ok
I would say Sacred Odyssey lasts longer than Dragon Quest XI, if just for the fact Dragon Quest XI has not been made.
Right, overall regular handheld games are deeper and Nintendo's games are some of the best, but iDevices are great for people who want a different kind of gaming experience--not necessarily a worse one.
@1 you said it dude!
i like the iphone but nothing can beat a real control.
I've played Dragon Quest XI, I found it to be a staggering 300+ hours long!
I couldn't agree more. I think that due to the low prices on the iPhone etc that there is room for both mobile games and devices such as the 3DS. Personally, I find mobile games both shallow and fiddly to control. The cult of Angry Birds hasn't quite rubbed off on me either; I played it for half an hour, got bored, and haven't played it since.
I definitely need physical controls as well. I attempted to play an emulation of Sonic 3 on an Android phone at the weekend, the graphics were great but I just couldn't get used to using the touch screen instead of a d-pad and buttons. Nintendo may not own the handheld market like pre-iPhone days, but I reckon they'll still sell well and make a juicy profit.
Personally I'm not afraid because Nintendo has such rigorous quality control over the games it allows to appear on its systems.
OH WAIT
I stopped playing my ds when my iphone was playing decent games. The reason I won't be buying a 3ds anytime soon? My ipad and iphone fill all my handheld gaming needs in a - yes, admit it - high quality way. Decent gameplay, strong visuals, all there if only you go looking for it less biased. Don't let crappy implementations fool you into thinking there are no great games, the same could be said for a similarly huge chunk of ds games.
Nintendo will never be obsolete as the game kings they are, and with the superior titles they have. They will shrink though, because a lot of the people that made their presence grow are now no longer interested as much as they were in nintendo specifically. And shrinking makes CEO hairs turn grey.
Saying that the rise of smartphones and tablets are the end of traditional gaming devices is like saying that tablets were going to make the physical "qwerty" keyboards obsolete back when the iPad was first announced. (Yes, people actually said that.) Some things just can't replace true tactile feedback that only buttons and keys can give, and until they can, Nintendo and Sony have nothing to worry about.
...Well, at least Nintendo has nothing to worry about.
My god, stop comparing them. Apple is different than Nintendo. The games are different and shouldn't be compared. I like my DSi but once I got this iPod Touch I play with it all the time. Games are cheaper on the iPod, games cost more on the DS. Sometimes I have moments where I like either one better but I still play both of them. If Nintendo gets questions about what they think about Apple they should something nice and not compare it to their work. Or just don't answer.
@Chicken
@1 Win!
Also, I see no reason why Nintendo couldn't have given the 3DS a multi-touch screen.
lol, anything by Gameloft that isn't a shooter is a bad example. They've been doing a really bad job lately, imho. I logged over 30 hours on Modern Combat 2's multiplayer mode, but everything they've put out since then have been crappy rush jobs.
Anyway, I agree that Apple's not putting Nintendo out of the gaming business at all, but there are still some amazing gems on the App Store. Plus EA's support has been really impressive — I can't wait to check out Dead Space.
I like platformers and adventure games, and until Apple releases something I can't play in line at the bank or in the five minutes I have between classes, I will continue to play Nintendo games portably. I mean, Angry Birds is fun and all, but only for like 3 to 5 minutes at a time. Zelda, Mario, and Samus, however, are fun for hours, weeks, and years at a time.
Nintendo needs to prove why their games have a premium price, but at the same time they need to convince people to carry around a 3DS all the time.
If anyone can it's Nintendo.
it's not the content, it's the demographics. Nintendo always has the coolest toys. Kids aren't going to get/play/own ipads, ipods or whatever. they go for the robots, the water guns, the lego, whatever, and parents will always buy their kids the Nintendo's latest handheld - the best toy around. 3D cements its status.
what a genuinely kick-talking point article. Excellent points made!
Personally I'm on board with Donny McMustard - console-control games are not to be played on i-devices or touch-screen only devices. If there were dedicated, high-paid first party developers, maybe some better touch-only game concepts would've come out, but you've got low budget studios trying to copycat bigger-budget stuff made on consoles that utilize button or mouse/keys control. As my pages of iPhone games I will never touch again indicate, this is not a good thing. That said--I can think of some absolutely stellar game ideas (particular in the active time RPG genre) that would kill with a touch-screen like the iPhone's, but sadly I'm a demographic of one and I got bored with Angry Birds in minutes.
Don't care what those 'experts' say. Nintendo has quality in their software and Apple frankly has none (in gaming terms). Guess Nintendo is the clear winner, right?
Go to engadget, you'll see people claiming how iTouch/iPhone/iPad games beat DS and PSP games in quality
_And most of them are in their mid 30s and just jumped into handheld gaming recently.
Nintendo?
"winning"!
i don't mind using my phone for gaming.... it's just that none have been quite the experience like one on my ds
I'm sure many others will agree..
Two can of course co-exist but it WILL effect everyone in the long term as the majority always win when it comes to what they want rather then what the minority want.
3DS > NGP > Ipad2
Whenever a friend of mine takes an "artsy" picture with their smart phone, I tell them "get a real camera". Whenever I see someone playing a game on their smart phone, I think "that's not a game, that's just a time-waster". And whenever a friend of mine checks their facebook on their smartphone, I tell them "hey, hey, look over here. Yeah, that's right, at me. We're in the middle of a conversation. You can 'like' that thing afterwards". MAN I hate smart phones. But yes, I fully agree that mobile games as we (as in, those of us who own portable game systems) know them probably aren't going to die off... we'll probably just be stuck in this argument forever with the people who swear by their smartphones for everything.
@JesusSaves
NO, actually 3ds is a handheld game system and i phone and other iOS are mobile gaming systems.
nintendo Rules!!!!
I agree with this article, I had an ipod touch and it was nothing compared to any Nintendo handhaeld. I turned around an sold it almost immediately, and am putting the money toward a 3DS.
I still don't understand why Nintendo just doesn't let the 3DS eShop or any of them roam free, I mean that would push them ahead so much.
I can't see anyone who has followed Nintendo through the various GameBoy iterations and through the DS series to NOT buy a 3DS because he or she is satisfied with the iPhone's games. It's not even apples and oranges. ... It's swimming pools and wading pools.
I think the iPhone is drawing new gamers while Nintendo is keeping its gamers. And the iPhone may actually wind up being a portal to Nintendo for new gamers.
Oh, just shut up Apple and critics. The fact that they're saying that the main gaming company in the WORLD is going to crash and burn because of 99 cent puzzle games and touch-screen games that don't have enough depth to fill a teaspoon is just plain astonishing and stupid.
I don't fear anything that the iOS mobile quick-bursts have. Let Sony sweat them out. Nintendo'll offer REAL video games to REAL gamers. But we will be enjoying Angry Birds in 3D. Take THAT iOS!
You said it! Nintendo's handhelds have CHANGED MY LIFE. I have been addicted to my iPhone for a while but it still doesn't haveall the content that Nintendo has. In a contest of quality to quantity, Nintendo wins both.
This cheap game phenomenon is going to change the gaming world as we know it I fear. The possibility of more large companies failing over risky titles will likely lead to more sequels of existing franchises, and fewer big budget new (risky) titles in the future.
Both Make me wanna throw up so bad.
I get very tired of reeling off a list of games that are not 99c puzzle games but are available on the iPad.
It's a very long list, see.
But then I realised that by doing that I was bringing facts into an argument where no one cares about facts.
I think the argument itself is ridiculous. Decent free browser games have been around since the internet became readily available, and co-existed fine with the dedicated gaming market for years. Talking heads that critique the video game industry just want to talk about their shiny new phones, and the best way to get noticed is to spout doom and gloom when there is no evidence to back them up at all.
I mean, DS is the best selling console ever, and it even had a decent competitor in the PSP making the handheld market larger than it has ever been. I know it had a head start on the iPhone and its gaming push, but sales haven't declined anymore than is normal at the end of a product's lifecycle.
I definitely think Nintendo has nothing to fear from these app-games. Comparing games available on the iphone to full-fledged DS games is like comparing a game of memory (you know, with the matching cards) to a game of monopoly or some other strategic board game. Memory can be fun occasionally (I mean, check out some Mario side-scrollers), but sometimes a real gamer just wants a deeper experience.
As for me, I can't see myself buying more than $10 on the app-games, whereas I already know over $30 of DSiWare I want, plus Virtual Handheld, plus 3DSWare.
My predictions:
1) Adult casual gamers who may have gotten DS/Gameboys in the past for Tetris and Brainage will be playing mainly on their smartphones. The "Blue Ocean" strategy that worked for Wii anymore.
2) 3DSWare will not be successful without a complete price overhall when App Store games are cheaper and offer the same experience (many will be direct ports). Most adult 3DS owners will have a smartphone. Kids don't have credit cards, so won't be able to impulse buy on the shop - where's the market?
3) Nintendo will continue to make profits in the handheld realm for the foreseeable future as long as there is pokemon. You can bet kids everywhere will be putting it on their wish list too after playing it with 3D at Toys 'R Us or Gamestop.
4) It could become mainly a kid's console. Core gamers will probably see better versions of Street Fighter/Metal Gear/etc. released on NGP, and the 3DS will suffer the Wii's fate: gimped ports and games moving to the HD system upgraded. Nintendo's obviously trying to focus more on "core gamers" with their releases - but they're competing directly with Sony in a market that may not be large enough to support two consoles.
You just compared the Ipod's handheld to Nintendo's with the most casual game on the system, an overrated game that is only revered for it's graphics, and a Gameloft game. Not very fair if you ask me. How about we talk about the DS next time by choosing some of it's worst shovelware, overrated and casual games possible, as well?
Well Nintendo should certainly be little bit worried. The issue here is the casual gaming market, which Apple is absolutely dominating. To someone who's completely new to games, they don't see games in terms of size, content and quality--they see the pricetag and convenience. Why would a consumer shell out $50 for Boom Blox when they could get arguably the same experience via Angry Birds for $0.99? We gamers know that the experiences that the Wii, PS3, 360 and DS offer can be far more deep, nuanced and flat out fun than any iOS game, but that's a tough thing for new consumers to understand, especially when consoles are upwards of $250 and games are $60 a pop.
Current console games are better than current iOS games, but while it's easy to brush it all off and say, "well the 3DS (for example) and iPhone appeal to different markets," the truth is they really aren't. Yes, the 3DS will attract the gamers, but Apple is currently dominating the casual market that Nintendo helped tap into in the first place.
Nintendo isn't going out of business any time soon. But they've certainly got some competition on their hands.
I blame all the spelling/grammatical errors in my above post on the stupid iTouch that I typed in on
I only skimmed the article... But I'm still going to chip in.
I don't think Nintendo was ever afraid of Apple or the so-called "mobile games." Nintendo is very good at making money, and it doesn't look like they're going to be slowing down any time soon. Nintendo has made an effort to point out how the mobile format as it is currently could have a negative impact on the industry as a whole, specifically for those involved with development of the more traditional, "gamers'-games." I think it's silly to think that Nintendo would be "scared" of Apple or any other company, or that they are in any way in danger of financial doom. Nintendo is a very healthy company on very secure footing, and they can make large profits without taking huge risks.
Personally, I think that the App Store is a perfect replacement for a significant portion of the DS library. Yes there are lots of phenomenal games across various genres that an iDevice would not be able to do, however there are a lot that it easily does better and at a fraction of the cost.
If the game isn't a phenomenal must-have on the DS (or soon to be 3DS), the App Store will almost always have a suitable replacement. I personally don't use my DS too much since I don't want to carry it around to just play games, whereas with my iPad I nearly always have it with me!
I've been getting an awesome Pokemon fix with my DS in the past few days, and intent to for a while longer though <3
I would say......
-Nintendo will stay on top of the core gaming market for a long time.
and
-Apple will stay on top of the general public for a long time.
There, isn't it better when we all share?
Im going to play Civilisation Revolution tonight. On the iPad, because the DS version is inferior.
And no, that isn't the only example.
@48 should we be surprised? You're comparing a DS to an iPad...
@1 very very true
Sorry to bring uncomfortable news, but SquareEnix have plenty of their new and old titles on Apple AppStore, is Final Fantasy deep enough for you people? Interestingly they are not priced like the typical AppStore game but a bit higher.
I would love to play Pokemon and some other Nintendo-specific titles, but I already own enough handheld devices and can't justify buying another just for a few game titles. When my kids grow up I will probably get them something that can work as a phone as well.
When do we get iOSlife hmm?
I occasionally play games on my Android but it does annoy me when I read articles about how the Angry Birds developer thinks that console games, etc, are becoming obsolete because of this type of game.
They're completely different. Mobile phone games are typically played by non gamers as something to do for 10 minutes while waiting for a train. It's not an experience that matches sitting down for an hour or two and playing something like Dragon Age and it never will be.
Claiming mobile gaming is going to replace handhelds, consoles and PC gaming is like claiming Youtube has made theatrical movie releases redundant too.
They do have things to fear about mobile gaming.
People who PLAY games know that dedicated systems like DS and Wii offer the best type of games, but the expanded market of "non-gamers" that Nintendo made a ton of money off of with the Wii don't know any better. They just go for the cheapest and most convenient stuff, which is on their smartphones.
Mobile gaming feeds off uneducated people who don't know what quality games are. That IS a threat to everyone who cares about real games.
With my experience with mobile gaming on my mobile phone, I don't really think it's any threat to Nintendo. It's completely different type of gaming, what might suffer is DSiware, if they don't bring down the price on those games.
I don't think there's any question that the iPhone and iPad won't kill the DS and such, but there are folks, myself included, that are playing their iPhone (and soon iPad 2) way, way, way more then our DSi, and have no plans to buy a 3DS. For me the type of games available for iOS are more in line with what I want, and that includes euro board and card games, not just Angry Birds and such, though those are fun too. With online play that I can play anywhere, any time, and when I find a few minutes to fit in a turn or two - asynchronous play and 3G connectivity - that makes that perfect. I still enjoy games like Scribblenauts, but truth be told, Scribblenauts would be even better on my iPhone and I wish that they would bring it to it. I think eventually they will, or something better then that.
What's somewhat comical is that Nintendo has been dancing with the so-called casual crowd and now they are saying that the casual crowd isn't that important? I really think Nintendo is grabbing at straws here. They're backpeddling and hoping the problem goes away.
Mind you, I think the 3DS will be a big success for them, at least in the short run. While it's true that iOS games are "shorter", generally speaking, length isn't really that different when you take into account the cost of the games. While a $40 3DS game will undoubtedly last longer then a good 99 cent to $10 iOS game, you can buy a lot more of those iOS games and end up with just as much, and like more, gameplay, and a TON more variety.
I have 2 boys playing both soccer and baseball and I see tons of kids playing on DS(s). I have not seen 1 single iPad. Not 1.
All of ios games are shovelware, with very few exceptions. having had both for a few years, i've been disappointed with the ios games i bought and felt like i wasted my cash. As for DS games though, I've never regretted a single purchase. Yes DS has shovelware, ALL systems do. But smart gamers do their research first and will only spend their money on a game they know will be good. Black & White has just proved that even on a system's last month, good games sell. Nintendo vs IOS is comparing Quality to Quantity. I'll spend my money on Quality every single time.
Yeah - iOS gaming is a completely different kind of gaming and for me very , very unstaisfying. Its a noivel treat, but not the kind of proper casual to hardcore gaming Nintendo consoles can provide. Ninty consoles still dominate the handheld market and the actual Nintendo Touch Gen games are amongst the very best of them. iOs is an interesting piece of tech, but when it comes to gaming, its just a side salad IMHO, if that. I don't mean not delivering meaty games, I'm talking about the experience and accessability
They both have their own respective place in the gaming industry. I do enjoy some itouch games, but only for 10 min. play times. Where as i can enjoy playing a full feature console game for at least 30 min.
@LoopyLuigi: I think you're being too extreme. Not /all/ iOS games are shovelware, but a lot seem to be. I don't think Angry Birds is shovelware (although the extra holiday installments are another story) and Doodlejump isn't shovelware. I have several games on my iPhone that I like to play, and I have about 50 games. It's usually that when there's a good game, someone goes out a makes a clone of the game, and that's shovelware. And if you've been disappointed by iOS purchases, do yourself a favor: Whenever you look at a game on the App Store that you are considering, read reviews, try lite versions, and if the game doesn't have a lite version, then go to the Apple/AT&T/Verizon/[Insert iPhone Retailer Here] Store and see if the demo iPhones have the app, and play the version (that's how I decided on buying Doodlejump :/ ). But I respect the fact that iOS games aren't for everyone, you might be a person that enjoys lots of depth in your games, and many iOS games are crap. I'm not at all an iPhone worshiper, in fact once I was stuck waiting for something with my iPhone, but I was yearning to play Pokemon White.
saying that iphone and ds can't coexist is like saying that tv networks will put movie theaters out of business.
I see the 3DS not doing away w/ mobile phones/smartphones that can also game. Most everyone I know in my peer age range uses a smartphone, or some other related mobile device. As a matter of fact, when I do check out my facebook updates, most ppl I know are so addicted to social networking that very rarely will I find that any of their updates are actually coming from a pc, & not uploaded via mobile/smartphone. It's actually sickening, laughable, & pathetic to me. When I go places too, see many young adults, & teens using their smartphones. I don't think Nintendo is ever going to necessarily conquer this particular market, as mostly these ppl either:
A. See the Nintendo brand as something kid-ish, or @ least associated w/ not being attractive/popular/cool/etc.
&/or
B. Want a mobile device that mostly can be used to talk/text/update their social networkings/etc.
Likewise, mobile devices/smartphones can't replace gaming consoles, &/or handhelds that are dedicated to gaming. Until smartphones successfully can both do, & pull off anything, & everything that Nintendo's handhelds, & Sony's handhelds can, & perhaps even surpass them, then handheld gaming is not necessarily going to die.
Right now, each has it's own side of the playing field the other doesn't possess. Nintendo handhelds have been mostly dedicated gaming systems. Smartphones generally aren't dedicated gaming systems, but can do other, mostly online-centric things.
Haven't we already had this debate...several times? The idea that the popularity of Angry Birds will ever put Pokemon out of business is flat out absurd. I neither have nor want any mobile Apple device. I've got my DSi and PSP, and will very soon have my 3DS. There are enough pick up and play for a short period games for those systems that I don't need another device that's really ONLY good for that kind of game. And I absolutely loathe touch screen-ONLY devices. It still baffles me that Nintendo's the ONLY company doing it right (okay, and Sony too, with the upcoming NGP).
If this means less crappy games all the better. Nintendo never had anything to worry about, they've been at this for awhile any phones and tablets aren't built for long term gaming. Yes, I love my dsi its addictive:-D
@Destroyer360: I did say with very few exceptions..... I will admit that I enjoyed Angry Birds, Cut the Rope, Fragger, Scrabble and one or two others, but these are the exceptions. I got my buck or two worth of entertainment from them. And yes I do check Metacritic to see if a game if good or not. I'm just saying that comparing the value I personally get from IOS purchases to DS purchases, well my DS wins that contest by a brutal Fatality.
Actually, Apple has earned over a billion bucks, not millions. Even though Apple has cheaper games, doesn't mean they can beat Nintendo or Sony or all of our favorite devices. Money doesn't matter, the entertainment does. Well maybe some games can, thats a whole different story.[=
I think iOS will hurt Nintendo's pocket. As a gamer I will buy a 3DS, but for lots of people games are good enough on iOS. The cheaper price makes the choice easy.
Also there are lots of quality games available, and great special offers. I love World of Goo on iPad and it only was 79 eurocent in a special sale. Same for Chu Chu Rocket.
Yes there is a lot of crap, but tht's also on Nintendo consoles and I think the market for handhelds is shrinking. Even Sony don't know what to do by releasing Playstation phone next to the NGP.
Another thing to consider is the value of your hard-earned dollar.
Suppose you spend $.99 on an iPhone/iPad game and spend ten minutes playing it before getting bored with it. You spend $.99 on something else and spend an additional ten minutes playing that one.
That amounts to basically about a dime (10 cents) per minute on replay value.
Let's say you buy a DS game for $29.99, and you spend ten hours playing it.
Divide 30 bucks by 600 minutes and you get a nickel (5 cents) per minute on replay value. That's a savings of 50% compared to iPad!
Given the fact that your ten hours spent on a DS title were probably much more rewarding than the ten minutes you spent playing the $.99 iPhone/iPad title, you can see why handheld gaming is really a better value than mobile. Additionally, you got all the other incentives, such as more/better control options, and pretty soon, stereoscopic 3D as well. Did I fail to mention that in America the 3DS will only set you back $250? That's half the price of the $500 ipad. Again, that's 50% savings for twice the gaming value!
Meh, I'm sticking to my iphone until the 3DS comes out. I wonder what games will come out on opening day. Plus, I play my iphone for 9 hours a day compared to my DS, which I rarely play now.
they're both great!
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